示例#1
0
文件: guiterm.c 项目: Strongc/reactos
static ULONG NTAPI
GuiConsoleInputThread(PVOID Param)
{
    NTSTATUS Status;
    PCSR_THREAD pcsrt = NULL;
    PGUI_INIT_INFO GuiInitInfo = (PGUI_INIT_INFO)Param;
    DESKTOP_CONSOLE_THREAD DesktopConsoleThreadInfo;
    ULONG_PTR InputThreadId = HandleToUlong(NtCurrentTeb()->ClientId.UniqueThread);
    HANDLE hThread = NULL;

    LONG WindowCount = 0;
    MSG msg;

    /*
     * This thread dispatches all the console notifications to the
     * notification window. It is common for all the console windows
     * in a given desktop in a window station.
     */

    /* Assign this console input thread to this desktop */
    DesktopConsoleThreadInfo.DesktopHandle = GuiInitInfo->Desktop; // Duplicated desktop handle
    DesktopConsoleThreadInfo.ThreadId = InputThreadId;
    Status = NtUserConsoleControl(ConsoleCtrlDesktopConsoleThread,
                                  &DesktopConsoleThreadInfo,
                                  sizeof(DesktopConsoleThreadInfo));
    if (!NT_SUCCESS(Status)) goto Quit;

    /* Connect this CSR thread to the USER subsystem */
    pcsrt = CsrConnectToUser();
    if (pcsrt == NULL) goto Quit;
    hThread = pcsrt->ThreadHandle;

    /* Assign the desktop to this thread */
    if (!SetThreadDesktop(DesktopConsoleThreadInfo.DesktopHandle)) goto Quit;

    /* The thread has been initialized, set the event */
    NtSetEvent(GuiInitInfo->GuiThreadStartupEvent, NULL);
    Status = STATUS_SUCCESS;

    while (GetMessageW(&msg, NULL, 0, 0))
    {
        switch (msg.message)
        {
        case PM_CREATE_CONSOLE:
        {
            PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)msg.lParam;
            PCONSRV_CONSOLE Console = GuiData->Console;
            HWND NewWindow;
            RECT rcWnd;

            DPRINT("PM_CREATE_CONSOLE -- creating window\n");

            NewWindow = CreateWindowExW(WS_EX_CLIENTEDGE,
                                        GUI_CONWND_CLASS,
                                        Console->Title.Buffer,
                                        WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL,
                                        CW_USEDEFAULT,
                                        CW_USEDEFAULT,
                                        CW_USEDEFAULT,
                                        CW_USEDEFAULT,
                                        GuiData->IsWindowVisible ? HWND_DESKTOP : HWND_MESSAGE,
                                        NULL,
                                        ConSrvDllInstance,
                                        (PVOID)GuiData);
            if (NewWindow == NULL)
            {
                DPRINT1("Failed to create a new console window\n");
                continue;
            }

            ASSERT(NewWindow == GuiData->hWindow);

            InterlockedIncrement(&WindowCount);

            //
            // FIXME: TODO: Move everything there into conwnd.c!OnNcCreate()
            //

            /* Retrieve our real position */
            // See conwnd.c!OnMove()
            GetWindowRect(GuiData->hWindow, &rcWnd);
            GuiData->GuiInfo.WindowOrigin.x = rcWnd.left;
            GuiData->GuiInfo.WindowOrigin.y = rcWnd.top;

            if (GuiData->IsWindowVisible)
            {
                /* Move and resize the window to the user's values */
                /* CAN WE DEADLOCK ?? */
                GuiConsoleMoveWindow(GuiData); // FIXME: This MUST be done via the CreateWindowExW call.
                SendMessageW(GuiData->hWindow, PM_RESIZE_TERMINAL, 0, 0);
            }

            // FIXME: HACK: Potential HACK for CORE-8129; see revision 63595.
            CreateSysMenu(GuiData->hWindow);

            if (GuiData->IsWindowVisible)
            {
                /* Switch to full-screen mode if necessary */
                // FIXME: Move elsewhere, it cause misdrawings of the window.
                if (GuiData->GuiInfo.FullScreen) SwitchFullScreen(GuiData, TRUE);

                DPRINT("PM_CREATE_CONSOLE -- showing window\n");
                // ShowWindow(NewWindow, (int)GuiData->GuiInfo.ShowWindow);
                ShowWindowAsync(NewWindow, (int)GuiData->GuiInfo.ShowWindow);
                DPRINT("Window showed\n");
            }
            else
            {
                DPRINT("PM_CREATE_CONSOLE -- hidden window\n");
                ShowWindowAsync(NewWindow, SW_HIDE);
            }

            continue;
        }

        case PM_DESTROY_CONSOLE:
        {
            PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)msg.lParam;
            MSG TempMsg;

            /* Exit the full screen mode if it was already set */
            // LeaveFullScreen(GuiData);

            /*
             * Window creation is done using a PostMessage(), so it's possible
             * that the window that we want to destroy doesn't exist yet.
             * So first empty the message queue.
             */
            /*
            while (PeekMessageW(&TempMsg, NULL, 0, 0, PM_REMOVE))
            {
                TranslateMessage(&TempMsg);
                DispatchMessageW(&TempMsg);
            }*/
            while (PeekMessageW(&TempMsg, NULL, 0, 0, PM_REMOVE)) ;

            if (GuiData->hWindow == NULL) continue;

            DestroyWindow(GuiData->hWindow);

            NtSetEvent(GuiData->hGuiTermEvent, NULL);

            if (InterlockedDecrement(&WindowCount) == 0)
            {
                DPRINT("CONSRV: Going to quit the Input Thread 0x%p\n", InputThreadId);
                goto Quit;
            }

            continue;
        }
        }

        TranslateMessage(&msg);
        DispatchMessageW(&msg);
    }

Quit:
    DPRINT("CONSRV: Quit the Input Thread 0x%p, Status = 0x%08lx\n", InputThreadId, Status);

    /* Remove this console input thread from this desktop */
    // DesktopConsoleThreadInfo.DesktopHandle;
    DesktopConsoleThreadInfo.ThreadId = 0;
    NtUserConsoleControl(ConsoleCtrlDesktopConsoleThread,
                         &DesktopConsoleThreadInfo,
                         sizeof(DesktopConsoleThreadInfo));

    /* Close the duplicated desktop handle */
    CloseDesktop(DesktopConsoleThreadInfo.DesktopHandle); // NtUserCloseDesktop

    /* Cleanup CSR thread */
    if (pcsrt)
    {
        if (hThread != pcsrt->ThreadHandle)
            DPRINT1("WARNING!! hThread (0x%p) != pcsrt->ThreadHandle (0x%p), you may expect crashes soon!!\n", hThread, pcsrt->ThreadHandle);

        CsrDereferenceThread(pcsrt);
    }

    /* Exit the thread */
    RtlExitUserThread(Status);
    return 0;
}
示例#2
0
/*++
 * @name CsrApiRequestThread
 *
 * The CsrApiRequestThread routine handles incoming messages or connection
 * requests on the CSR API LPC Port.
 *
 * @param Parameter
 *        System-default user-defined parameter. Unused.
 *
 * @return The thread exit code, if the thread is terminated.
 *
 * @remarks Before listening on the port, the routine will first attempt
 *          to connect to the user subsystem.
 *
 *--*/
NTSTATUS
NTAPI
CsrApiRequestThread(IN PVOID Parameter)
{
    PTEB Teb = NtCurrentTeb();
    LARGE_INTEGER TimeOut;
    PCSR_THREAD CurrentThread, CsrThread;
    NTSTATUS Status;
    CSR_REPLY_CODE ReplyCode;
    PCSR_API_MESSAGE ReplyMsg;
    CSR_API_MESSAGE ReceiveMsg;
    PCSR_PROCESS CsrProcess;
    PHARDERROR_MSG HardErrorMsg;
    PVOID PortContext;
    PCSR_SERVER_DLL ServerDll;
    PCLIENT_DIED_MSG ClientDiedMsg;
    PDBGKM_MSG DebugMessage;
    ULONG ServerId, ApiId, MessageType, i;
    HANDLE ReplyPort;

    /* Setup LPC loop port and message */
    ReplyMsg = NULL;
    ReplyPort = CsrApiPort;

    /* Connect to user32 */
    while (!CsrConnectToUser())
    {
        /* Set up the timeout for the connect (30 seconds) */
        TimeOut.QuadPart = -30 * 1000 * 1000 * 10;

        /* Keep trying until we get a response */
        Teb->Win32ClientInfo[0] = 0;
        NtDelayExecution(FALSE, &TimeOut);
    }

    /* Get our thread */
    CurrentThread = Teb->CsrClientThread;

    /* If we got an event... */
    if (Parameter)
    {
        /* Set it, to let stuff waiting on us load */
        Status = NtSetEvent((HANDLE)Parameter, NULL);
        ASSERT(NT_SUCCESS(Status));

        /* Increase the Thread Counts */
        InterlockedIncrementUL(&CsrpStaticThreadCount);
        InterlockedIncrementUL(&CsrpDynamicThreadTotal);
    }

    /* Now start the loop */
    while (TRUE)
    {
        /* Make sure the real CID is set */
        Teb->RealClientId = Teb->ClientId;

        /* Debug check */
        if (Teb->CountOfOwnedCriticalSections)
        {
            DPRINT1("CSRSRV: FATAL ERROR. CsrThread is Idle while holding %lu critical sections\n",
                    Teb->CountOfOwnedCriticalSections);
            DPRINT1("CSRSRV: Last Receive Message %lx ReplyMessage %lx\n",
                    &ReceiveMsg, ReplyMsg);
            DbgBreakPoint();
        }

        /* Wait for a message to come through */
        Status = NtReplyWaitReceivePort(ReplyPort,
                                        &PortContext,
                                        &ReplyMsg->Header,
                                        &ReceiveMsg.Header);

        /* Check if we didn't get success */
        if (Status != STATUS_SUCCESS)
        {
            /* Was it a failure or another success code? */
            if (!NT_SUCCESS(Status))
            {
                /* Check for specific status cases */
                if ((Status != STATUS_INVALID_CID) &&
                    (Status != STATUS_UNSUCCESSFUL) &&
                    ((Status == STATUS_INVALID_HANDLE) || (ReplyPort == CsrApiPort)))
                {
                    /* Notify the debugger */
                    DPRINT1("CSRSS: ReceivePort failed - Status == %X\n", Status);
                    DPRINT1("CSRSS: ReplyPortHandle %lx CsrApiPort %lx\n", ReplyPort, CsrApiPort);
                }

                /* We failed big time, so start out fresh */
                ReplyMsg = NULL;
                ReplyPort = CsrApiPort;
                continue;
            }
            else
            {
                /* A strange "success" code, just try again */
                DPRINT1("NtReplyWaitReceivePort returned \"success\" status 0x%x\n", Status);
                continue;
            }
        }

        /* Use whatever Client ID we got */
        Teb->RealClientId = ReceiveMsg.Header.ClientId;

        /* Get the Message Type */
        MessageType = ReceiveMsg.Header.u2.s2.Type;

        /* Handle connection requests */
        if (MessageType == LPC_CONNECTION_REQUEST)
        {
            /* Handle the Connection Request */
            CsrApiHandleConnectionRequest(&ReceiveMsg);

            ReplyMsg = NULL;
            ReplyPort = CsrApiPort;
            continue;
        }

        /* It's some other kind of request. Get the lock for the lookup */
        CsrAcquireProcessLock();

        /* Now do the lookup to get the CSR_THREAD */
        CsrThread = CsrLocateThreadByClientId(&CsrProcess,
                                              &ReceiveMsg.Header.ClientId);

        /* Did we find a thread? */
        if (!CsrThread)
        {
            /* This wasn't a CSR Thread, release lock */
            CsrReleaseProcessLock();

            /* If this was an exception, handle it */
            if (MessageType == LPC_EXCEPTION)
            {
                ReplyMsg = &ReceiveMsg;
                ReplyPort = CsrApiPort;
                ReplyMsg->Status = DBG_CONTINUE;
            }
            else if (MessageType == LPC_PORT_CLOSED ||
                     MessageType == LPC_CLIENT_DIED)
            {
                /* The Client or Port are gone, loop again */
                ReplyMsg = NULL;
                ReplyPort = CsrApiPort;
            }
            else if (MessageType == LPC_ERROR_EVENT)
            {
                /* If it's a hard error, handle this too */
                HardErrorMsg = (PHARDERROR_MSG)&ReceiveMsg;

                /* Default it to unhandled */
                HardErrorMsg->Response = ResponseNotHandled;

                /* Check if there are free api threads */
                CsrpCheckRequestThreads();
                if (CsrpStaticThreadCount)
                {
                    /* Loop every Server DLL */
                    for (i = 0; i < CSR_SERVER_DLL_MAX; i++)
                    {
                        /* Get the Server DLL */
                        ServerDll = CsrLoadedServerDll[i];

                        /* Check if it's valid and if it has a Hard Error Callback */
                        if ((ServerDll) && (ServerDll->HardErrorCallback))
                        {
                            /* Call it */
                            ServerDll->HardErrorCallback(NULL /* == CsrThread */, HardErrorMsg);

                            /* If it's handled, get out of here */
                            if (HardErrorMsg->Response != ResponseNotHandled) break;
                        }
                    }
                }

                /* Increase the thread count */
                InterlockedIncrementUL(&CsrpStaticThreadCount);

                /* If the response was 0xFFFFFFFF, we'll ignore it */
                if (HardErrorMsg->Response == 0xFFFFFFFF)
                {
                    ReplyMsg = NULL;
                    ReplyPort = CsrApiPort;
                }
                else
                {
                    ReplyMsg = &ReceiveMsg;
                    ReplyPort = CsrApiPort;
                }
            }
            else if (MessageType == LPC_REQUEST)
            {
                /* This is an API Message coming from a non-CSR Thread */
                ReplyMsg = &ReceiveMsg;
                ReplyPort = CsrApiPort;
                ReplyMsg->Status = STATUS_ILLEGAL_FUNCTION;
            }
            else if (MessageType == LPC_DATAGRAM)
            {
                /* This is an API call, get the Server ID */
                ServerId = CSR_API_NUMBER_TO_SERVER_ID(ReceiveMsg.ApiNumber);

                /* Make sure that the ID is within limits, and the Server DLL loaded */
                ServerDll = NULL;
                if ((ServerId >= CSR_SERVER_DLL_MAX) ||
                    (!(ServerDll = CsrLoadedServerDll[ServerId])))
                {
                    /* We are beyond the Maximum Server ID */
                    DPRINT1("CSRSS: %lx is invalid ServerDllIndex (%08x)\n",
                            ServerId, ServerDll);
                    // DbgBreakPoint();

                    ReplyMsg = NULL;
                    ReplyPort = CsrApiPort;
                    continue;
                }

                /* Get the API ID, normalized with our Base ID */
                ApiId = CSR_API_NUMBER_TO_API_ID(ReceiveMsg.ApiNumber) - ServerDll->ApiBase;

                /* Make sure that the ID is within limits, and the entry exists */
                if (ApiId >= ServerDll->HighestApiSupported)
                {
                    /* We are beyond the Maximum API ID, or it doesn't exist */
                    DPRINT1("CSRSS: %lx is invalid ApiTableIndex for %Z\n",
                            CSR_API_NUMBER_TO_API_ID(ReceiveMsg.ApiNumber),
                            &ServerDll->Name);

                    ReplyPort = CsrApiPort;
                    ReplyMsg = NULL;
                    continue;
                }

#ifdef CSR_DBG
                if (CsrDebug & 2)
                {
                    DPRINT1("[%02x] CSRSS: [%02x,%02x] - %s Api called from %08x\n",
                            Teb->ClientId.UniqueThread,
                            ReceiveMsg.Header.ClientId.UniqueProcess,
                            ReceiveMsg.Header.ClientId.UniqueThread,
                            ServerDll->NameTable[ApiId],
                            NULL);
                }
#endif

                /* Assume success */
                ReceiveMsg.Status = STATUS_SUCCESS;

                /* Validation complete, start SEH */
                _SEH2_TRY
                {
                    /* Make sure we have enough threads */
                    CsrpCheckRequestThreads();

                    /* Call the API and get the reply code */
                    ReplyMsg = NULL;
                    ReplyPort = CsrApiPort;
                    ServerDll->DispatchTable[ApiId](&ReceiveMsg, &ReplyCode);

                    /* Increase the static thread count */
                    InterlockedIncrementUL(&CsrpStaticThreadCount);
                }
                _SEH2_EXCEPT(CsrUnhandledExceptionFilter(_SEH2_GetExceptionInformation()))
                {
                    ReplyMsg = NULL;
                    ReplyPort = CsrApiPort;
                }
                _SEH2_END;
            }
            else
            {