/* ============ Cvar_SetDefault Change default value of a cvar, or create if it doesn't exist ============ */ cvar_t *Cvar_SetDefault( const char *var_name, const char *var_value ) { cvar_t *var; if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } var = Cvar_FindVar (var_name); if(var) { var_value = Cvar_Validate(var, var_value, qfalse); // if not explicitly set, change value if(!var->explicitSet) { Cvar_SetSafe( var_name, var_value ); var->explicitSet = qfalse; } if (!strcmp(var->resetString,var_value)) return var; var->overriddenResetString = var->resetString; var->resetString = CopyString( var_value ); var->flags |= CVAR_CUSTOM_RESET; } else { var = Cvar_Get( var_name, var_value, CVAR_CUSTOM_RESET ); } return var; }
/* ============ Cvar_Set2 ============ */ cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) { cvar_t *var; // Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value ); if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s\n", value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it if ( !force ) { return Cvar_Get( var_name, value, CVAR_USER_CREATED ); } else { return Cvar_Get (var_name, value, 0); } } if (!value ) { value = var->resetString; } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Z_Free(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only.\n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected.\n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Z_Free (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; } Com_Printf ("%s will be changed upon restarting.\n", var_name); var->latchedString = CopyString(value); var->modified = qtrue; var->modificationCount++; return var; } if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) { Com_Printf ("%s is cheat protected.\n", var_name); return var; } } else { if (var->latchedString) { Z_Free (var->latchedString); var->latchedString = NULL; } } if (!strcmp(value, var->string)) return var; // not changed var->modified = qtrue; var->modificationCount++; Z_Free (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); var->integer = atoi (var->string); return var; }
/* ============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ============ */ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { cvar_t *var; long hash; int index; if ( !var_name || ! var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf("invalid cvar value string: %s\n", var_value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if(var) { var_value = Cvar_Validate(var, var_value, qfalse); // Make sure the game code cannot mark engine-added variables as gamecode vars if(var->flags & CVAR_VM_CREATED) { if(!(flags & CVAR_VM_CREATED)) var->flags &= ~CVAR_VM_CREATED; } else if (!(var->flags & CVAR_USER_CREATED)) { if(flags & CVAR_VM_CREATED) flags &= ~CVAR_VM_CREATED; } // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if(var->flags & CVAR_USER_CREATED) { var->flags &= ~CVAR_USER_CREATED; Z_Free( var->resetString ); var->resetString = CopyString( var_value ); if(flags & CVAR_ROM) { // this variable was set by the user, // so force it to value given by the engine. if(var->latchedString) Z_Free(var->latchedString); var->latchedString = CopyString(var_value); } } // Make sure servers cannot mark engine-added variables as SERVER_CREATED if(var->flags & CVAR_SERVER_CREATED) { if(!(flags & CVAR_SERVER_CREATED)) var->flags &= ~CVAR_SERVER_CREATED; } else { if(flags & CVAR_SERVER_CREATED) flags &= ~CVAR_SERVER_CREATED; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[0] ) { // we don't have a reset string yet Z_Free( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Z_Free( s ); } // ZOID--needs to be set so that cvars the game sets as // SERVERINFO get sent to clients cvar_modifiedFlags |= flags; return var; } // // allocate a new cvar // // find a free cvar for(index = 0; index < MAX_CVARS; index++) { if(!cvar_indexes[index].name) break; } if(index >= MAX_CVARS) { if(!com_errorEntered) Com_Error(ERR_FATAL, "Error: Too many cvars, cannot create a new one!"); return NULL; } var = &cvar_indexes[index]; if(index >= cvar_numIndexes) cvar_numIndexes = index + 1; var->name = CopyString (var_name); var->string = CopyString (var_value); var->modified = qtrue; var->modificationCount = 1; var->value = atof (var->string); var->integer = atoi(var->string); var->resetString = CopyString( var_value ); var->validate = qfalse; // link the variable in var->next = cvar_vars; if(cvar_vars) cvar_vars->prev = var; var->prev = NULL; cvar_vars = var; var->flags = flags; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; hash = generateHashValue(var_name); var->hashIndex = hash; var->hashNext = hashTable[hash]; if(hashTable[hash]) hashTable[hash]->hashPrev = var; var->hashPrev = NULL; hashTable[hash] = var; return var; }
/* ============ Cvar_Set2 ============ */ cvar_t *Cvar_Set2( const char *var_name, const char *value, int defaultFlags, qboolean force ) { cvar_t *var; // Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value ); if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s\n", value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it var = Cvar_Get( var_name, value, defaultFlags ); var->explicitSet = qtrue; return var; } // explicit set state change if ( var->explicitSet != ( value != NULL ) ) { var->explicitSet = ( value != NULL ); // update config file even if value hasn't changed if ( var->flags & CVAR_ARCHIVE ) { cvar_modifiedFlags |= CVAR_ARCHIVE; } } if (!value ) { value = var->resetString; } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Z_Free(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if ( (var->flags & (CVAR_SYSTEMINFO|CVAR_SERVER_CREATED)) && CL_ConnectedToRemoteServer() ) { Com_Printf ("%s can only be set by server.\n", var_name); return var; } if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only.\n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected.\n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Z_Free (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; } Com_Printf ("%s will be changed upon restarting.\n", var_name); var->latchedString = CopyString(value); var->modified = qtrue; var->modificationCount++; return var; } if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) { Com_Printf ("%s is cheat protected.\n", var_name); return var; } } else { if (var->latchedString) { Z_Free (var->latchedString); var->latchedString = NULL; } } if (!strcmp(value, var->string)) return var; // not changed var->modified = qtrue; var->modificationCount++; Z_Free (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); var->integer = atoi (var->string); return var; }
cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) { cvar_t *var; // Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value ); if ( !Cvar_ValidateString( var_name ) ) { Com_Printf( "invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } var = Cvar_FindVar( var_name ); if ( !var ) { if ( !value ) { return NULL; } // create it if ( !force ) { return Cvar_Get( var_name, value, CVAR_USER_CREATED ); } else { return Cvar_Get( var_name, value, 0 ); } } if ( !value ) { value = var->resetString; } if ( var->flags & CVAR_USERINFO ) { char *cleaned = Cvar_ClearForeignCharacters( value ); if ( strcmp( value, cleaned ) ) { #ifdef DEDICATED Com_Printf( FOREIGN_MSG ); #else Com_Printf( "%s", CL_TranslateStringBuf( FOREIGN_MSG ) ); #endif Com_Printf( "Using %s instead of %s\n", cleaned, value ); return Cvar_Set2( var_name, cleaned, force ); } } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Z_Free(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if ( !force ) { if ( var->flags & CVAR_ROM ) { Com_Printf( "%s is read only.\n", var_name ); return var; } if ( var->flags & CVAR_INIT ) { Com_Printf( "%s is write protected.\n", var_name ); return var; } if ( ( var->flags & CVAR_CHEAT ) && !cvar_cheats->integer ) { Com_Printf( "%s is cheat protected.\n", var_name ); return var; } if ( var->flags & CVAR_LATCH ) { if ( var->latchedString ) { if ( strcmp( value, var->latchedString ) == 0 ) { return var; } Z_Free( var->latchedString ); } else { if ( strcmp( value, var->string ) == 0 ) { return var; } } Com_Printf( "%s will be changed upon restarting.\n", var_name ); var->latchedString = CopyString( value ); var->modified = qtrue; var->modificationCount++; return var; } } else { if ( var->latchedString ) { Z_Free( var->latchedString ); var->latchedString = NULL; } } if ( !strcmp( value, var->string ) ) { return var; // not changed } var->modified = qtrue; var->modificationCount++; Z_Free( var->string ); // free the old value string var->string = CopyString( value ); var->value = atof( var->string ); var->integer = atoi( var->string ); return var; }