bool perfActive() { #if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) static bool active = D3DPERF_GetStatus() != 0; return active; #else return false; #endif }
bool perfActive() { #if defined(ANGLE_DISABLE_PERF) return false; #else static bool active = D3DPERF_GetStatus() != 0; return active; #endif }
bool getStatus() { return !!D3DPERF_GetStatus(); }
bool DebugAnnotator9::getStatus() { return !!D3DPERF_GetStatus(); }