HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, IDirect3DVolume9 *src_volume, const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key) { HRESULT hr; D3DBOX box; D3DVOLUME_DESC desc; D3DLOCKED_BOX locked_box; TRACE("(%p, %p, %p, %p, %p, %p, %#x, %#x)\n", dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box, filter, color_key); if (!dst_volume || !src_volume) return D3DERR_INVALIDCALL; IDirect3DVolume9_GetDesc(src_volume, &desc); if (!src_box) { box.Left = box.Top = 0; box.Right = desc.Width; box.Bottom = desc.Height; box.Front = 0; box.Back = desc.Depth; } else box = *src_box; hr = IDirect3DVolume9_LockBox(src_volume, &locked_box, NULL, D3DLOCK_READONLY); if (FAILED(hr)) return hr; hr = D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box, locked_box.pBits, desc.Format, locked_box.RowPitch, locked_box.SlicePitch, src_palette, &box, filter, color_key); IDirect3DVolume9_UnlockBox(src_volume); return hr; }
HRESULT CDxtexDoc::LoadVolumeSliceFromSurface(LPDIRECT3DVOLUME9 pVolume, UINT iSlice, LPDIRECT3DSURFACE9 psurf) { HRESULT hr; D3DSURFACE_DESC sd; D3DVOLUME_DESC vd; D3DLOCKED_RECT lr; D3DBOX boxSrc; D3DBOX boxDest; psurf->GetDesc(&sd); pVolume->GetDesc(&vd); boxSrc.Left = 0; boxSrc.Right = sd.Width; boxSrc.Top = 0; boxSrc.Bottom = sd.Height; boxSrc.Front = 0; boxSrc.Back = 1; boxDest.Left = 0; boxDest.Right = vd.Width; boxDest.Top = 0; boxDest.Bottom = vd.Height; boxDest.Front = iSlice; boxDest.Back = iSlice + 1; hr = psurf->LockRect(&lr, NULL, 0); if (FAILED(hr)) return hr; hr = D3DXLoadVolumeFromMemory(pVolume, NULL, &boxDest, lr.pBits, sd.Format, lr.Pitch, 0, NULL, &boxSrc, D3DX_DEFAULT, 0); psurf->UnlockRect(); return hr; }
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device) { int i, x, y, z; HRESULT hr; D3DBOX src_box, dst_box; D3DLOCKED_BOX locked_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 }; hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 1); set_box(&dst_box, 0, 0, 4, 4, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); for (z = 0; z < 4; z++) { for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0); } } IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 1, 2); set_box(&dst_box, 0, 0, 2, 2, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 2, 3); set_box(&dst_box, 0, 0, 2, 2, 1, 2); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, -1, -1, 3, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 254, 254, 258, 255, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 4, 1, 0, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 300, 300, 300, 300, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 1, 1, 7, 7, 0, 1); set_box(&dst_box, 1, 1, 7, 7, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0); todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); }