示例#1
0
static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
   if (index < VERT_ATTRIB_MAX)
      DISPATCH_ATTR2F( index, x, y );
   else
      enum_error();
}
示例#2
0
static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
{
   GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
   DISPATCH_ATTR2F( attr, x, y );
}
示例#3
0
static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
{
   DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
}
示例#4
0
static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
{
   DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
}
示例#5
0
static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x, 
					      GLfloat y )
{
   if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
   DISPATCH_ATTR2F( index, x, y );
}