示例#1
0
static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
   if (index < VERT_ATTRIB_MAX)
      DISPATCH_ATTR3FV( index, v );
   else
      enum_error();
}
示例#2
0
static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
{
   DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
}
示例#3
0
static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
{
   GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
   DISPATCH_ATTR3FV( attr, v );
}
示例#4
0
static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
{
   DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
}
示例#5
0
static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
{
   DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
}
示例#6
0
static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
{
   DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
}
示例#7
0
static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
{
   DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
}
示例#8
0
static void GLAPIENTRY _tnl_VertexAttrib3fvARB( GLuint index,
					       const GLfloat *v )
{
   if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
   DISPATCH_ATTR3FV( index, v );
}