//-------------------------------------------------------------------------------------- // Handles the GUI events //-------------------------------------------------------------------------------------- void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext ) { switch( nControlID ) { case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case IDC_TOGGLEREF: DXUTToggleREF(); break; case IDC_CHANGEDEVICE: g_D3DSettingsDlg.SetActive( !g_D3DSettingsDlg.IsActive() ); break; case IDC_TOGGLEWARP: DXUTToggleWARP(); break; case IDC_TOGGLESPIN: { g_bSpinning = g_SampleUI.GetCheckBox( IDC_TOGGLESPIN )->GetChecked(); break; } case IDC_EXPLODE_SCALE: { WCHAR sz[100]; g_fExplode = ( float )( g_SampleUI.GetSlider( IDC_EXPLODE_SCALE )->GetValue() * 0.01f ); swprintf_s( sz, 100, L"Explode Amount: %0.2f", g_fExplode ); g_SampleUI.GetStatic( IDC_EXPLODE_STATIC )->SetText( sz ); g_pExplodeVariable->SetFloat( g_fExplode ); break; } } }
//-------------------------------------------------------------------------------------- // Handles the GUI events //-------------------------------------------------------------------------------------- void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext ) { CDXUTComboBox* pComboBox = NULL; CDXUTComboBox* pAABBLevelComboBox = NULL; switch( nControlID ) { case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case IDC_TOGGLEWARP: DXUTToggleWARP(); break; case IDC_TOGGLEREF: DXUTToggleREF(); break; case IDC_CHANGEDEVICE: g_SettingsDlg.SetActive( !g_SettingsDlg.IsActive() ); break; case IDC_SCENERASTERIZER_MODE: //CDXUTComboBox* pComboBox = NULL; pComboBox = ( CDXUTComboBox* )pControl; g_eSceneRasterizerMode = ( UINT )PtrToInt( pComboBox->GetSelectedData() ); break; case IDC_AABBSUBLEVEL: pAABBLevelComboBox = ( CDXUTComboBox* )pControl; g_CurrentAABBLevel = ( UINT )PtrToInt( pAABBLevelComboBox->GetSelectedData() ); break; } }
//-------------------------------------------------------------------------------------- // Handles the GUI events //-------------------------------------------------------------------------------------- void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext ) { switch( nControlID ) { case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case IDC_TOGGLEREF: DXUTToggleREF(); break; case IDC_CHANGEDEVICE: g_D3DSettingsDlg.SetActive( !g_D3DSettingsDlg.IsActive() ); break; case IDC_TOGGLEWARP: DXUTToggleWARP(); break; case IDC_TOGGLE_BLUR: g_bUseMotionBlur = !g_bUseMotionBlur; break; case IDC_RENDER_OGRE: g_bRenderOgre = !g_bRenderOgre; break; case IDC_SAMPLE_COUNT: { CDXUTComboBox* pComboBox = ( CDXUTComboBox* )pControl; g_MSAASampleCount = ( UINT )PtrToInt( pComboBox->GetSelectedData() ); HRESULT hr = S_OK; ID3D10Device* pd3dDevice = DXUTGetD3D10Device(); if( pd3dDevice ) V( CreateRenderTarget( pd3dDevice, g_BackBufferWidth, g_BackBufferHeight, g_MSAASampleCount, 0 ) ); } break; } }
//-------------------------------------------------------------------------------------- // Handles the GUI events //-------------------------------------------------------------------------------------- void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext ) { switch( nControlID ) { case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case IDC_TOGGLEWARP: DXUTToggleWARP(); break; case IDC_TOGGLEREF: DXUTToggleREF(); break; case IDC_CHANGEDEVICE: g_SettingsDlg.SetActive( !g_SettingsDlg.IsActive() ); break; } }
void CALLBACK OnGUIEvent(UINT eventID, INT controlID, CDXUTControl* control, void* userContext) { switch (controlID) { case UI_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case UI_TOGGLEWARP: DXUTToggleWARP(); break; case UI_CHANGEDEVICE: gD3DSettingsDlg.SetActive(!gD3DSettingsDlg.IsActive()); break; case UI_LIGHTINGONLY: gUIConstants.lightingOnly = dynamic_cast<CDXUTCheckBox*>(control)->GetChecked(); break; case UI_FACENORMALS: gUIConstants.faceNormals = dynamic_cast<CDXUTCheckBox*>(control)->GetChecked(); break; case UI_VISUALIZELIGHTCOUNT: gUIConstants.visualizeLightCount = dynamic_cast<CDXUTCheckBox*>(control)->GetChecked(); break; case UI_VISUALIZEPERSAMPLESHADING: gUIConstants.visualizePerSampleShading = dynamic_cast<CDXUTCheckBox*>(control)->GetChecked(); break; case UI_SELECTEDSCENE: DestroyScene(); break; case UI_LIGHTS: gApp->SetActiveLights(DXUTGetD3D11Device(), 1 << gLightsSlider->GetValue()); break; case UI_CULLTECHNIQUE: gUIConstants.lightCullTechnique = static_cast<unsigned int>(PtrToUlong(gCullTechniqueCombo->GetSelectedData())); break; // These controls all imply changing parameters to the App constructor // (i.e. recreating resources and such), so we'll just clean up the app here and let it be // lazily recreated next render. case UI_MSAA: DestroyApp(); break; default: break; } UpdateUIState(); }
//-------------------------------------------------------------------------------------- // Handles the GUI events //-------------------------------------------------------------------------------------- void CALLBACK OnGUIEvent(UINT nEvent, INT nControlID, CDXUTControl* /*pControl*/, void* /*pUserContext*/) { switch (nControlID) { case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break; case IDC_TOGGLEWARP: DXUTToggleWARP(); break; case IDC_CHANGEDEVICE: g_D3DSettingsDlg.SetActive(!g_D3DSettingsDlg.IsActive()); break; break; break; case IDC_FIT_TO_CASCADE: g_CascadedShadow.m_eSelectedCascadesFit = (FIT_PROJECTION_TO_CASCADES)PtrToUlong(g_FitToCascadesCombo->GetSelectedData()); break; case IDC_FIT_TO_NEARFAR: { g_CascadedShadow.m_eSelectedNearFarFit = (FIT_TO_NEAR_FAR)PtrToUlong(g_FitToNearFarCombo->GetSelectedData()); if (g_CascadedShadow.m_eSelectedNearFarFit == FIT_NEARFAR_PANCAKING) { g_CascadedShadow.m_eSelectedCascadeSelection = CASCADE_SELECTION_INTERVAL; g_CascadeSelectionCombo->SetSelectedByData(ULongToPtr(CASCADE_SELECTION_INTERVAL)); } } break; case IDC_CASCADE_SELECT: { static int iSaveLastCascadeValue = 100; if ((CASCADE_SELECTION)PtrToUlong(g_CascadeSelectionCombo->GetSelectedData()) == CASCADE_SELECTION_MAP) { if ((FIT_TO_NEAR_FAR)PtrToUlong(g_FitToNearFarCombo->GetSelectedData()) == FIT_NEARFAR_PANCAKING) { g_FitToNearFarCombo->SetSelectedByData(ULongToPtr(FIT_NEARFAR_SCENE_AABB)); g_CascadedShadow.m_eSelectedNearFarFit = FIT_NEARFAR_SCENE_AABB; } g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1] = iSaveLastCascadeValue; } else { iSaveLastCascadeValue = g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1]; g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1] = 100; } g_CascadedShadow.m_eSelectedCascadeSelection = (CASCADE_SELECTION)PtrToUlong(g_CascadeSelectionCombo->GetSelectedData()); g_HUD.GetSlider(IDC_CASCADELEVEL1 + g_CascadeConfig.m_nCascadeLevels - 1)->SetValue( g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1]); WCHAR label[16]; swprintf_s(label, L"L%d: %d", g_CascadeConfig.m_nCascadeLevels, g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1]); g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + g_CascadeConfig.m_nCascadeLevels - 1)->SetText(label); } break; case IDC_MOVE_LIGHT_IN_TEXEL_INC: g_bMoveLightTexelSize = !g_bMoveLightTexelSize; g_CascadedShadow.m_bMoveLightTexelSize = g_bMoveLightTexelSize; break; case IDC_TOGGLEVISUALIZECASCADES: g_bVisualizeCascades = !g_bVisualizeCascades; break; case IDC_PCF_SIZE: { INT PCFSize = g_HUD.GetSlider(IDC_PCF_SIZE)->GetValue(); PCFSize *= 2; PCFSize -= 1; WCHAR desc[256]; swprintf_s(desc, L"PCF Blur: %d ", PCFSize); g_HUD.GetStatic(IDC_PCF_SIZETEXT)->SetText(desc); g_CascadedShadow.m_iPCFBlurSize = PCFSize; } break; case IDC_PCF_OFFSET_SIZE: { INT offset = g_HUD.GetSlider(IDC_PCF_OFFSET_SIZE)->GetValue(); FLOAT useoffset = (FLOAT)offset * 0.001f; WCHAR desc[256]; swprintf_s(desc, L" Offset: %0.03f", useoffset); g_HUD.GetStatic(IDC_PCF_OFFSET_SIZETEXT)->SetText(desc); g_CascadedShadow.m_fPCFOffset = useoffset; } break; case IDC_BLEND_BETWEEN_MAPS_CHECK: if (g_HUD.GetCheckBox(IDC_BLEND_BETWEEN_MAPS_CHECK)->GetChecked()) g_CascadedShadow.m_iBlurBetweenCascades = 1; else g_CascadedShadow.m_iBlurBetweenCascades = 0; break; case IDC_BLEND_MAPS_SLIDER: { INT val = g_HUD.GetSlider(IDC_BLEND_MAPS_SLIDER)->GetValue(); g_CascadedShadow.m_fBlurBetweenCascadesAmount = (float)val * 0.005f; WCHAR dta[256]; swprintf_s(dta, L"Cascade Blur %0.03f", g_CascadedShadow.m_fBlurBetweenCascadesAmount); g_HUD.GetCheckBox(IDC_BLEND_BETWEEN_MAPS_CHECK)->SetText(dta); } break; case IDC_TOGGLE_DERIVATIVE_OFFSET: { if (g_CascadedShadow.m_iDerivativeBasedOffset == 0) g_CascadedShadow.m_iDerivativeBasedOffset = 1; else g_CascadedShadow.m_iDerivativeBasedOffset = 0; } break; case IDC_BUFFER_SIZE: { INT value = 32 * g_HUD.GetSlider(IDC_BUFFER_SIZE)->GetValue(); INT max = 8192 / g_CascadeConfig.m_nCascadeLevels; if (value > max) { value = max; g_HUD.GetSlider(IDC_BUFFER_SIZE)->SetValue(value / 32); } WCHAR desc[256]; swprintf_s(desc, L"Texture Size: %d ", value); g_HUD.GetStatic(IDC_BUFFER_SIZETEXT)->SetText(desc); //Only tell the app to recreate buffers once the user is through moving the slider. if (nEvent == EVENT_SLIDER_VALUE_CHANGED_UP) { g_CascadeConfig.m_iBufferSize = value; } } break; case IDC_SELECTED_SCENE: { SCENE_SELECTION ss = (SCENE_SELECTION)PtrToUlong(g_SceneSelectCombo->GetSelectedData()); if (ss == POWER_PLANT_SCENE) { g_pSelectedMesh = &g_MeshPowerPlant; } else if (ss == TEST_SCENE) { g_pSelectedMesh = &g_MeshTestScene; } DestroyD3DComponents(); CreateD3DComponents(DXUTGetD3D11Device()); UpdateViewerCameraNearFar(); } case IDC_SELECTED_CAMERA: { g_CascadedShadow.m_eSelectedCamera = (CAMERA_SELECTION) (g_CameraSelectCombo->GetSelectedIndex()); if (g_CascadedShadow.m_eSelectedCamera < 1) { g_pActiveCamera = &g_ViewerCamera; } else { g_pActiveCamera = &g_LightCamera; } } break; case IDC_CASCADELEVELS: { INT ind = 1 + g_CascadeLevelsCombo->GetSelectedIndex(); g_CascadeConfig.m_nCascadeLevels = ind; for (INT index = 0; index < ind; ++index) { g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index)->SetVisible(true); g_HUD.GetSlider(IDC_CASCADELEVEL1 + index)->SetVisible(true); } for (int index = ind; index < MAX_CASCADES; ++index) { g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index)->SetVisible(false); g_HUD.GetSlider(IDC_CASCADELEVEL1 + index)->SetVisible(false); } INT value = 32 * g_HUD.GetSlider(IDC_BUFFER_SIZE)->GetValue(); INT max = 8192 / g_CascadeConfig.m_nCascadeLevels; if (value > max) { WCHAR desc[256]; value = max; swprintf_s(desc, L"Texture Size: %d ", value); g_HUD.GetStatic(IDC_BUFFER_SIZETEXT)->SetText(desc); g_HUD.GetSlider(IDC_BUFFER_SIZE)->SetValue(value / 32); g_CascadeConfig.m_iBufferSize = value; } // update the selected camera based on these changes. INT selected = g_CameraSelectCombo->GetSelectedIndex(); WCHAR dta[60]; g_CameraSelectCombo->RemoveAllItems(); swprintf_s(dta, L"Eye Camera %ld", EYE_CAMERA + 1); g_CameraSelectCombo->AddItem(dta, ULongToPtr(EYE_CAMERA)); swprintf_s(dta, L"Light Camera %ld", LIGHT_CAMERA + 1); g_CameraSelectCombo->AddItem(dta, ULongToPtr(LIGHT_CAMERA)); for (int index = 0; index < g_CascadeConfig.m_nCascadeLevels; ++index) { swprintf_s(dta, L"Cascade Cam %d", index + 1); g_CameraSelectCombo->AddItem(dta, ULongToPtr(ORTHO_CAMERA1 + index)); } if (selected - 1 >= ind) { selected = ind + 1; } g_CameraSelectCombo->SetSelectedByIndex(selected); g_CascadedShadow.m_eSelectedCamera = (CAMERA_SELECTION) (g_CameraSelectCombo->GetSelectedIndex()); if (g_CascadedShadow.m_eSelectedCamera < 1) { g_pActiveCamera = &g_ViewerCamera; } else { g_pActiveCamera = &g_LightCamera; } } break; case IDC_DEPTHBUFFERFORMAT: { SHADOW_TEXTURE_FORMAT sbt = (SHADOW_TEXTURE_FORMAT)PtrToUlong(g_DepthBufferFormatCombo->GetSelectedData()); g_CascadeConfig.m_ShadowBufferFormat = sbt; } break; case IDC_CASCADELEVEL1: case IDC_CASCADELEVEL2: case IDC_CASCADELEVEL3: case IDC_CASCADELEVEL4: case IDC_CASCADELEVEL5: case IDC_CASCADELEVEL6: case IDC_CASCADELEVEL7: case IDC_CASCADELEVEL8: { INT ind = nControlID - IDC_CASCADELEVEL1; INT move = g_HUD.GetSlider(nControlID)->GetValue(); CDXUTSlider* selecteSlider; CDXUTStatic* selectedStatic; WCHAR label[16]; for (int index = 0; index < ind; ++index) { selecteSlider = g_HUD.GetSlider(IDC_CASCADELEVEL1 + index); INT sVal = selecteSlider->GetValue(); if (move < sVal) { selecteSlider->SetValue(move); selectedStatic = g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index); swprintf_s(label, L"L%d: %d", index + 1, move); selectedStatic->SetText(label); g_CascadedShadow.m_iCascadePartitionsZeroToOne[index] = move; } } for (int index = ind; index < MAX_CASCADES; ++index) { selecteSlider = g_HUD.GetSlider(IDC_CASCADELEVEL1 + index); INT sVal = selecteSlider->GetValue(); if (move >= sVal) { selecteSlider->SetValue(move); selectedStatic = g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index); swprintf_s(label, L"L%d: %d", index + 1, move); selectedStatic->SetText(label); g_CascadedShadow.m_iCascadePartitionsZeroToOne[index] = move; } } } break; } }