// // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_Sound::getInstance()->shutdown(); M_SaveDefaults (); I_ShutdownGraphics(); exit(0); }
void ExitGame() { // TODO: If we ever support splitscreen and online, // we'll have to call D_QuitNetGame for all local players. DoomLib::SetPlayer( 0 ); D_QuitNetGame(); session->QuitMatch(); }
// // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); exit(0); }
void I_Error (char *error, ...) { va_list argptr; if (already_quitting) { fprintf(stderr, "Warning: recursive call to I_Error detected.\n"); exit(-1); } else { already_quitting = true; } // Message first. va_start(argptr, error); fprintf(stderr, "\nError: "); vfprintf(stderr, error, argptr); fprintf(stderr, "\n"); va_end(argptr); fflush(stderr); // Shutdown. Here might be other errors. if (demorecording) { G_CheckDemoStatus(); } D_QuitNetGame (); I_ShutdownGraphics(); S_Shutdown(); #ifdef _WIN32 // On Windows, pop up a dialog box with the error message. { char msgbuf[512]; wchar_t wmsgbuf[512]; va_start(argptr, error); memset(msgbuf, 0, sizeof(msgbuf)); vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr); va_end(argptr); MultiByteToWideChar(CP_ACP, 0, msgbuf, strlen(msgbuf) + 1, wmsgbuf, sizeof(wmsgbuf)); MessageBoxW(NULL, wmsgbuf, L"Error", MB_OK); } #endif // abort(); exit(-1); }
// // I_Quit // void I_Quit (void) { // __libclog_printf("Calling I_Quit from %x\n",__builtin_return_address(0)); D_QuitNetGame (); I_ShutdownSound(); // I_ShutdownMusic(); M_SaveDefaults (); // I_ShutdownGraphics(); exit(0); }
// // I_Quit // void I_Quit(void) { D_QuitNetGame(); I_ShutdownMusic(); I_ShutdownSound(); M_SaveDefaults(); I_ShutdownGraphics(); printf("\r"); ShowEndTxt(); exit(0); }
// // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); // exit(0); // Exceptions disabled by default on PS3 // throw; }
// // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); I_ShutdownGraphics(); #ifdef USE_DEBUGNET debugNetFinish(); #endif uvl_exit(0); }
void D_DoomDeinit(void) { lprintf(LO_INFO,"D_DoomDeinit:\n"); //Deinit M_QuitDOOM(0); Z_Close(); #ifdef HAVE_NET D_QuitNetGame(); I_ShutdownNetwork(); #endif M_SaveDefaults (); W_Exit(); I_ShutdownSound(); I_ShutdownMusic(); p_checksum_cleanup(); }
void I_Error (char *error, ...) { va_list arglist; printf("Error: "); va_start(arglist, error); vprintf(error, arglist); printf("\n"); va_end(arglist); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exit(-1); }
void I_Quit (void) { D_QuitNetGame (); G_CheckDemoStatus(); S_Shutdown(); if (!screensaver_mode) { M_SaveDefaults (); } I_ShutdownGraphics(); if (show_endoom && !testcontrols && !screensaver_mode) { I_Endoom(); } exit(0); }
void I_Error (char *error, ...) { va_list argptr; // Message first. va_start (argptr,error); printf ("Error: "); printf (error,argptr); printf ("\n\r"); va_end (argptr); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); sound_state=0; // getch(); exit(-1); }
void I_Error (const char *error, ...) { va_list argptr; // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exit(-1); }
void I_Error (char *error, ...) { va_list argptr; if (already_quitting) { fprintf(stderr, "Warning: recursive call to I_Error detected.\n"); exit(-1); } else { already_quitting = true; } // Message first. va_start(argptr, error); //fprintf(stderr, "\nError: "); vfprintf(stderr, error, argptr); fprintf(stderr, "\n\n"); va_end(argptr); fflush(stderr); // Shutdown. Here might be other errors. if (demorecording) { G_CheckDemoStatus(); } D_QuitNetGame (); I_ShutdownGraphics(); S_Shutdown(); #ifdef _WIN32 // On Windows, pop up a dialog box with the error message. { char msgbuf[512]; wchar_t wmsgbuf[512]; va_start(argptr, error); memset(msgbuf, 0, sizeof(msgbuf)); vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr); va_end(argptr); MultiByteToWideChar(CP_ACP, 0, msgbuf, strlen(msgbuf) + 1, wmsgbuf, sizeof(wmsgbuf)); MessageBoxW(NULL, wmsgbuf, L"", MB_OK); } #endif #ifdef __MACOSX__ if (!I_ConsoleStdout()) { CFStringRef message; char msgbuf[512]; int i; va_start(argptr, error); memset(msgbuf, 0, sizeof(msgbuf)); vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr); va_end(argptr); // The CoreFoundation message box wraps text lines, so replace // newline characters with spaces so that multiline messages // are continuous. for (i = 0; msgbuf[i] != '\0'; ++i) { if (msgbuf[i] == '\n') { msgbuf[i] = ' '; } } message = CFStringCreateWithCString(NULL, msgbuf, kCFStringEncodingUTF8); CFUserNotificationDisplayNotice(0, kCFUserNotificationCautionAlertLevel, NULL, NULL, NULL, CFSTR(PACKAGE_STRING), message, NULL); } #endif // abort(); exit(-1); }