// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; M_FindResponseFile (); // Undocumented "search for IWADs" parameter used by the setup // tool. if (M_CheckParm("-findiwads") > 0) { D_FindInstalledIWADs(); } // print banner PrintBanner(PACKAGE_STRING); DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { printf("\nSearching for servers on Internet ...\n"); p = NET_MasterQuery(NET_QueryPrintCallback, NULL); printf("\n%i server(s) found.\n", p); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { printf("\nSearching for servers on local LAN ...\n"); p = NET_LANQuery(NET_QueryPrintCallback, NULL); printf("\n%i server(s) found.\n", p); exit(0); } #endif #ifdef FEATURE_DEHACKED printf("DEH_Init: Init Dehacked support.\n"); DEH_Init(); #endif iwadfile = D_FindIWAD(); // *** PID BEGIN *** psdoom1wad = D_FindWADByName("psdoom1.wad"); psdoom2wad = D_FindWADByName("psdoom2.wad"); // *** PID END *** // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); // This keeps a 'no monsters' that is persistant across new games // and level warps. if ( (nomonstersperiod = M_CheckParm("-nomonsters.") ) ) { nomonsters = true; } // This makes items respawn as in -altdeath (ie. no dropped items, // no invis, no invun) respawnitems = M_CheckParm("-respawnitems"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_CheckParm ("-respawn"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); //! // @vanilla // // Developer mode. F1 saves a screenshot in the current working // directory. // devparm = M_CheckParm ("-devparm"); //! // @category net // @vanilla // // Start a deathmatch game. // if (M_CheckParm ("-deathmatch")) deathmatch = 1; //! // @category net // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files M_SetConfigDir(); //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems DEH_printf("V_Init: allocate screens.\n"); V_Init (); DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_ApplyPlatformDefaults(); M_LoadDefaults (); // load before initing other systems DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); // *** PID BEGIN *** // If the command-line flag to suppress auto-loading of custom // ps management levels is *not* there, load the appropriate level. p = M_CheckParm ("-nopslev"); if (p) { // Add psdoom1.wad if this is registered (Doom 1) or retail (Ultimite Doom). // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == registered || gamemode == retail ){ D_AddFile(iwadfile); ps_level_loaded = true; } // Add psdoom2.wad if this is commercial (Doom 2) and not an add-on pack. // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == commercial && gamemission == doom2 ) { D_AddFile(iwadfile); ps_level_loaded = true; } } // *** PID END *** #ifdef FEATURE_WAD_MERGE // Merged PWADs are loaded first, because they are supposed to be // modified IWADs. //! // @arg <files> // @category mod // // Simulates the behavior of deutex's -merge option, merging a PWAD // into the main IWAD. Multiple files may be specified. // p = M_CheckParmWithArgs("-merge", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging %s\n", filename); W_MergeFile(filename); } } // NWT-style merging: // NWT's -merge option: //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -merge option. Multiple files // may be specified. p = M_CheckParmWithArgs("-nwtmerge", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" performing NWT-style merge of %s\n", filename); W_NWTDashMerge(filename); } } // Add flats //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -af option, merging flats into // the main IWAD directory. Multiple files may be specified. // p = M_CheckParmWithArgs("-af", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging flats from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_FLATS); } } //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -as option, merging sprites // into the main IWAD directory. Multiple files may be specified. // p = M_CheckParmWithArgs("-as", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging sprites from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES); } } //! // @arg <files> // @category mod // // Equivalent to "-af <files> -as <files>". // p = M_CheckParmWithArgs("-aa", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging sprites and flats from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS); } } #endif //! // @arg <files> // @vanilla // // Load the specified PWAD files. // p = M_CheckParmWithArgs("-file", 1); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') { char *filename; filename = D_TryFindWADByName(myargv[p]); D_AddFile(filename); } } // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp")) { strcpy(file, myargv[p + 1]); } else { sprintf (file,"%s.lmp", myargv[p+1]); } if (D_AddFile (file)) { strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8); demolumpname[8] = '\0'; printf("Playing demo %s.\n", file); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. strncpy(demolumpname, myargv[p + 1], 8); demolumpname[8] = '\0'; } } // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); LoadChexDeh(); LoadHacxDeh(); D_SetGameDescription(); D_SetSaveGameDir(); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the shareware " "version. Register!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } //! // @arg <n> // @vanilla // // Start playing on episode n (1-4) // p = M_CheckParmWithArgs("-episode", 1); if (p) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @arg [<x> <y> | <xy>] // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } // Undocumented: // Invoked by setup to test the controls. p = M_CheckParm("-testcontrols"); if (p > 0) { startepisode = 1; startmap = 1; autostart = true; testcontrols = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } //! // @category video // // Disable vertical mouse movement. // if (M_CheckParm("-novert")) novert = true; //! // @category video // // Enable vertical mouse movement. // if (M_CheckParm("-nonovert")) novert = false; if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { printf ("===========================================================================\n"); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } printf ("===========================================================================\n"); PrintBanner(gamedescription); printf ( "===========================================================================\n" " " PACKAGE_NAME " is free software, covered by the GNU General Public\n" " License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n" " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n" " copies under certain conditions. See the source for more information.\n" "===========================================================================\n" ); PrintDehackedBanners(); DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); DEH_printf("I_Init: Setting up machine state.\n"); I_Init (); #ifdef FEATURE_MULTIPLAYER printf ("NET_Init: Init network subsystem.\n"); NET_Init (); #endif DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } if (startloadgame >= 0) { strcpy(file, P_SaveGameFile(startloadgame)); G_LoadGame (file); } if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
// // D_DoomMainSetup // // CPhipps - the old contents of D_DoomMain, but moved out of the main // line of execution so its stack space can be freed static void D_DoomMainSetup(void) { int p; char file[256]; int temp; int choseniwad; SDL_Init(0); M_FindResponseFile(); iwadfile = D_FindIWAD(); modifiedgame = false; nomonsters = M_CheckParm("-nomonsters"); respawnparm = M_CheckParm("-respawn"); fastparm = M_CheckParm("-fast"); devparm = M_CheckParm("-devparm"); if (M_CheckParm("-altdeath")) deathmatch = 2; else if (M_CheckParm("-deathmatch")) deathmatch = 1; M_SetConfigDir(); // turbo option p = M_CheckParm("-turbo"); if (p) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p < myargc - 1) scale = atoi(myargv[p + 1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; forwardmove[0] = forwardmove[0] * scale / 100; forwardmove[1] = forwardmove[1] * scale / 100; sidemove[0] = sidemove[0] * scale / 100; sidemove[1] = sidemove[1] * scale / 100; } // init subsystems V_Init(); // Load configuration files before initialising other subsystems. M_LoadDefaults(); if (!M_FileExists("doomretro.wad")) if (!M_FileExists("doomretro.wad.temp")) I_Error("Can't find doomretro.wad."); if (iwadfile) { if (D_AddFile(iwadfile)) if (runcount < RUNCOUNT_MAX) runcount++; } else { if (!runcount) D_FirstUse(); rename("doomretro.wad", "doomretro.wad.temp"); do { choseniwad = D_ChooseIWAD(); if (choseniwad == -1) { rename("doomretro.wad.temp", "doomretro.wad"); I_Quit(false); } else if (!choseniwad) PlaySound((LPCTSTR)SND_ALIAS_SYSTEMHAND, NULL, SND_ALIAS_ID | SND_ASYNC); } while (!choseniwad); rename("doomretro.wad.temp", "doomretro.wad"); if (runcount < RUNCOUNT_MAX) runcount++; } M_SaveDefaults(); if (!W_MergeFile("doomretro.wad")) if (!W_MergeFile("doomretro.wad.temp")) I_Error("Can't find doomretro.wad."); if (W_CheckNumForName("BLD2A0") < 0 || W_CheckNumForName("MEDBA0") < 0 || W_CheckNumForName("STBAR2") < 0) I_Error("Wrong version of doomretro.wad."); p = M_CheckParmsWithArgs("-file", "-pwad", 1); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename = uppercase(D_TryFindWADByName(myargv[p])); if (W_MergeFile(filename)) { modifiedgame = true; if (D_CheckFilename(filename, "NERVE.WAD")) nerve = true; } } } if (FREEDOOM && W_CheckNumForName("FREEDM") < 0 && !modifiedgame) I_Error("FREEDOOM requires a BOOM-compatible source port, and is therefore" "unable to be opened by DOOM RETRO."); DMENUPIC = (W_CheckNumForName("DMENUPIC") >= 0); M_DOOM = (W_CheckMultipleLumps("M_DOOM") > 1); M_EPISOD = (W_CheckMultipleLumps("M_EPISOD") > 1); M_GDHIGH = (W_CheckMultipleLumps("M_GDHIGH") > 1); M_GDLOW = (W_CheckMultipleLumps("M_GDLOW") > 1); M_LOADG = (W_CheckMultipleLumps("M_LOADG") > 1); M_LSCNTR = (W_CheckMultipleLumps("M_LSCNTR") > 1); M_MSENS = (W_CheckMultipleLumps("M_MSENS") > 1); M_MSGOFF = (W_CheckMultipleLumps("M_MSGOFF") > 1); M_MSGON = (W_CheckMultipleLumps("M_MSGON") > 1); M_NEWG = (W_CheckMultipleLumps("M_NEWG") > 1); M_NMARE = (W_CheckMultipleLumps("M_NMARE") > 1); M_OPTTTL = (W_CheckMultipleLumps("M_OPTTTL") > 1); M_PAUSE = (W_CheckMultipleLumps("M_PAUSE") > 1); M_SAVEG = (W_CheckMultipleLumps("M_SAVEG") > 1); M_SKILL = (W_CheckMultipleLumps("M_SKILL") > 1); M_SKULL1 = (W_CheckMultipleLumps("M_SKULL1") > 1); M_SVOL = (W_CheckMultipleLumps("M_SVOL") > 1); STARMS = (W_CheckMultipleLumps("STARMS") > 2); STBAR = (W_CheckMultipleLumps("STBAR") > 2); STCFN034 = (W_CheckMultipleLumps("STCFN034") > 1); STCFN039 = (W_CheckMultipleLumps("STCFN039") > 1); STCFN121 = (W_CheckMultipleLumps("STCFN121") > 1); STYSNUM0 = (W_CheckMultipleLumps("STYSNUM0") > 1); TITLEPIC = (W_CheckNumForName("TITLEPIC") >= 0); WISCRT2 = (W_CheckMultipleLumps("WISCRT2") > 1); bfgedition = (DMENUPIC && W_CheckNumForName("M_ACPT") >= 0); // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); D_SetGameDescription(); D_SetSaveGameDir(); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][9] = { "e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9", "e3m1", "e3m3", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9", "dphoof", "bfgga0", "heada1", "cybra1", "spida1d1" }; int i; if (gamemode == shareware) I_Error("You cannot use -FILE with the shareware version.\n" "Please purchase the full version."); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0; i < 23; i++) if (W_CheckNumForName(name[i]) < 0) I_Error("This is not the registered version."); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; p = M_CheckParmWithArgs("-skill", 1); if (p) { temp = myargv[p + 1][0] - '1'; if (temp >= sk_baby && temp <= sk_nightmare) { startskill = (skill_t)temp; autostart = true; } } p = M_CheckParmWithArgs("-episode", 1); if (p) { temp = myargv[p + 1][0] - '0'; if ((gamemode == shareware && temp == 1) || (temp >= 1 && ((gamemode == registered && temp <= 3) || (gamemode == retail && temp <= 4)))) { startepisode = temp; startmap = 1; autostart = true; } } p = M_CheckParmWithArgs("-expansion", 1); if (p) { temp = myargv[p + 1][0] - '0'; if (gamemode == commercial && temp <= (nerve ? 2 : 1)) { gamemission = (temp == 1 ? doom2 : pack_nerve); selectedexpansion = temp - 1; startepisode = 1; startmap = 1; autostart = true; } } timelimit = 0; p = M_CheckParmWithArgs("-timer", 1); if (p) timelimit = atoi(myargv[p + 1]); p = M_CheckParm("-avg"); if (p) timelimit = 20; p = M_CheckParmWithArgs("-warp", 1); if (p) { static char lumpname[6]; if (gamemode == commercial) { if (strlen(myargv[p + 1]) == 5 && toupper(myargv[p + 1][0]) == 'M' && toupper(myargv[p + 1][1]) == 'A' && toupper(myargv[p + 1][2]) == 'P') startmap = (myargv[p + 1][3] - '0') * 10 + myargv[p + 1][4] - '0'; else startmap = atoi(myargv[p + 1]); sprintf(lumpname, "MAP%02i", startmap); } else { if (strlen(myargv[p + 1]) == 4 && toupper(myargv[p + 1][0]) == 'E' && toupper(myargv[p + 1][2]) == 'M') { startepisode = myargv[p + 1][1] - '0'; startmap = myargv[p + 1][3] - '0'; } else { startepisode = myargv[p + 1][0] - '0'; if (p + 2 < myargc) startmap = myargv[p + 2][0] - '0'; else startmap = 1; } sprintf(lumpname, "E%iM%i", startepisode, startmap); } if (W_CheckNumForName(lumpname) >= 0) autostart = true; } p = M_CheckParmWithArgs("-loadgame", 1); if (p) startloadgame = atoi(myargv[p + 1]); else startloadgame = -1; if (mouseSensitivity < MOUSESENSITIVITY_MIN || mouseSensitivity > MOUSESENSITIVITY_MAX) mouseSensitivity = MOUSESENSITIVITY_DEFAULT; if (mouseSensitivity == MOUSESENSITIVITY_MIN) mouseSensitivity = -5; gamepadSensitivity = (!mouseSensitivity ? 0.0f : (2.0f + mouseSensitivity / (float)MOUSESENSITIVITY_MAX)); if (sfxVolume < SFXVOLUME_MIN || sfxVolume > SFXVOLUME_MAX) sfxVolume = SFXVOLUME_DEFAULT; if (musicVolume < MUSICVOLUME_MIN || musicVolume > MUSICVOLUME_MAX) musicVolume = MUSICVOLUME_DEFAULT; if (screensize < SCREENSIZE_MIN || screensize > SCREENSIZE_MAX) screensize = SCREENSIZE_DEFAULT; if (widescreen && !fullscreen) { widescreen = false; screensize = SCREENSIZE_MAX; } if (!widescreen) hud = true; if (fullscreen && screensize == SCREENSIZE_MAX) { widescreen = true; screensize = SCREENSIZE_MAX - 1; } if (widescreen) { returntowidescreen = true; widescreen = false; } if (screenwidth && screenheight && (screenwidth < SCREENWIDTH || screenheight < SCREENHEIGHT * 3 / 4)) { screenwidth = SCREENWIDTH; screenheight = SCREENWIDTH * 3 / 4; } if (windowwidth < SCREENWIDTH || windowheight < SCREENWIDTH * 3 / 4) { windowwidth = SCREENWIDTH; windowheight = SCREENWIDTH * 3 / 4; } if (gammalevel < GAMMALEVEL_MIN || gammalevel > GAMMALEVEL_MAX) gammalevel = GAMMALEVEL_DEFAULT; gammalevelindex = 0; while (gammalevelindex < GAMMALEVELS) if (gammalevels[gammalevelindex++] == gammalevel) break; if (gammalevelindex == GAMMALEVELS) { gammalevelindex = 0; while (gammalevels[gammalevelindex++] != GAMMALEVEL_DEFAULT); } gammalevelindex--; if (bloodsplats < BLOODSPLATS_MIN || bloodsplats > BLOODSPLATS_MAX) bloodsplats = BLOODSPLATS_DEFAULT; bloodSplatSpawner = ((bloodsplats == UNLIMITED ? P_SpawnBloodSplat : (bloodsplats ? P_SpawnBloodSplat2 : P_SpawnBloodSplat3))); if (pixelwidth < PIXELWIDTH_MIN || pixelwidth > PIXELWIDTH_MAX) pixelwidth = PIXELWIDTH_DEFAULT; while (SCREENWIDTH % pixelwidth) pixelwidth--; if (pixelheight < PIXELHEIGHT_MIN || pixelheight > PIXELHEIGHT_MAX) pixelheight = PIXELHEIGHT_DEFAULT; while (SCREENHEIGHT % pixelheight) pixelheight--; M_Init(); R_Init(); P_Init(); I_Init(); S_Init((int)(sfxVolume * (127.0f / 15.0f)), (int)(musicVolume * (127.0f / 15.0f))); D_CheckNetGame(); HU_Init(); ST_Init(); AM_Init(); if (startloadgame >= 0) { M_StringCopy(file, P_SaveGameFile(startloadgame), sizeof(file)); G_LoadGame(file); } if (gameaction != ga_loadgame) { if (autostart || netgame) G_DeferredInitNew(startskill, startepisode, startmap); else D_StartTitle(); // start up intro loop } }