示例#1
0
bool SpriteSheet2D::EndLoadFromPListFile()
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    texture_ = cache->GetResource<Texture2D>(loadTextureName_);
    if (!texture_)
    {
        LOGERROR("Could not load texture " + loadTextureName_);
        loadXMLFile_.Reset();
        loadTextureName_.Clear();
        return false;
    }

    const PListValueMap& root = loadPListFile_->GetRoot();

    const PListValueMap& frames = root["frames"].GetValueMap();
    for (PListValueMap::ConstIterator i = frames.Begin(); i != frames.End(); ++i)
    {
        String name = i->first_.Split('.')[0];

        const PListValueMap& frameInfo = i->second_.GetValueMap();
        if (frameInfo["rotated"].GetBool())
        {
            LOGWARNING("Rotated sprite is not support now");
            continue;
        }

        IntRect rectangle = frameInfo["frame"].GetIntRect();
        Vector2 hotSpot(0.5f, 0.5f);
        IntVector2 offset(0, 0);

        IntRect sourceColorRect = frameInfo["sourceColorRect"].GetIntRect();
        if (sourceColorRect.left_ != 0 && sourceColorRect.top_ != 0)
        {
            offset.x_ = -sourceColorRect.left_;
            offset.y_ = -sourceColorRect.top_;

            IntVector2 sourceSize = frameInfo["sourceSize"].GetIntVector2();
            hotSpot.x_ = ((float)offset.x_ + sourceSize.x_ / 2) / rectangle.Width();
            hotSpot.y_ = 1.0f - ((float)offset.y_ + sourceSize.y_/ 2) / rectangle.Height();
        }

        DefineSprite(name, rectangle, hotSpot, offset);
    }

    loadXMLFile_.Reset();
    loadTextureName_.Clear();
    return true;
}
示例#2
0
bool SpriteSheet2D::EndLoadFromXMLFile()
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    texture_ = cache->GetResource<Texture2D>(loadTextureName_);
    if (!texture_)
    {
        URHO3D_LOGERROR("Could not load texture " + loadTextureName_);
        loadXMLFile_.Reset();
        loadTextureName_.Clear();
        return false;
    }

    XMLElement rootElem = loadXMLFile_->GetRoot("TextureAtlas");
    XMLElement subTextureElem = rootElem.GetChild("SubTexture");
    while (subTextureElem)
    {
        String name = subTextureElem.GetAttribute("name");

        int x = subTextureElem.GetInt("x");
        int y = subTextureElem.GetInt("y");
        int width = subTextureElem.GetInt("width");
        int height = subTextureElem.GetInt("height");
        IntRect rectangle(x, y, x + width, y + height);

        Vector2 hotSpot(0.5f, 0.5f);
        IntVector2 offset(0, 0);
        if (subTextureElem.HasAttribute("frameWidth") && subTextureElem.HasAttribute("frameHeight"))
        {
            offset.x_ = subTextureElem.GetInt("frameX");
            offset.y_ = subTextureElem.GetInt("frameY");
            int frameWidth = subTextureElem.GetInt("frameWidth");
            int frameHeight = subTextureElem.GetInt("frameHeight");
            hotSpot.x_ = ((float)offset.x_ + frameWidth / 2) / width;
            hotSpot.y_ = 1.0f - ((float)offset.y_ + frameHeight / 2) / height;
        }

        DefineSprite(name, rectangle, hotSpot, offset);

        subTextureElem = subTextureElem.GetNext("SubTexture");
    }

    loadXMLFile_.Reset();
    loadTextureName_.Clear();
    return true;
}
示例#3
0
bool SpriteSheet2D::Load(Deserializer& source)
{
    spriteMapping_.Clear();

    SharedPtr<XMLFile> xmlFile(new XMLFile(context_));
    if(!xmlFile->Load(source))
    {
        LOGERROR("Could not load sprite sheet");
        return false;
    }

    SetMemoryUse(source.GetSize());

    XMLElement rootElem = xmlFile->GetRoot();
    if (!rootElem)
    {
        LOGERROR("Invalid sprite sheet");
        return false;
    }

    if (rootElem.GetName() == "spritesheet")
    {
        ResourceCache* cache = GetSubsystem<ResourceCache>();
        String textureFileName = rootElem.GetAttribute("texture");
        texture_ = cache->GetResource<Texture2D>(textureFileName, false);
        // If texture not found, try get in current directory
        if (!texture_)
            texture_ = cache->GetResource<Texture2D>(GetParentPath(GetName()) + textureFileName);

        if (!texture_)
        {
            LOGERROR("Cound not load texture");
            return false;
        }

        XMLElement spriteElem = rootElem.GetChild("sprite");
        while (spriteElem)
        {
            String name = spriteElem.GetAttribute("name");
            IntRect rectangle = spriteElem.GetIntRect("rectangle");

            Vector2 hotSpot(0.5f, 0.5f);
            if (spriteElem.HasAttribute("hotspot"))
                hotSpot = spriteElem.GetVector2("hotspot");

            DefineSprite(name, rectangle, hotSpot);

            spriteElem = spriteElem.GetNext("sprite");
        }
    }
    // Sparrow Starling texture atlas
    else if (rootElem.GetName() == "TextureAtlas")
    {    
        String textureFileName = rootElem.GetAttribute("imagePath");
        ResourceCache* cache = GetSubsystem<ResourceCache>();
        texture_ = cache->GetResource<Texture2D>(textureFileName, false);
        // If texture not found, try get in current directory
        if (!texture_)
            texture_ = cache->GetResource<Texture2D>(GetParentPath(GetName()) + textureFileName);

        if (!texture_)
        {
            LOGERROR("Cound not load texture");
            return false;
        }

        XMLElement subTextureElem = rootElem.GetChild("SubTexture");
        while (subTextureElem)
        {
            String name = subTextureElem.GetAttribute("name");

            int x = subTextureElem.GetInt("x");
            int y = subTextureElem.GetInt("y");
            int width = subTextureElem.GetInt("width");
            int height = subTextureElem.GetInt("height");
            IntRect rectangle(x, y, x + width, y + height);

            Vector2 hotSpot(0.5f, 0.5f);
            if (subTextureElem.HasAttribute("frameWidth") && subTextureElem.HasAttribute("frameHeight"))
            {
                int frameX = subTextureElem.GetInt("frameX");
                int frameY = subTextureElem.GetInt("frameY");
                int frameWidth = subTextureElem.GetInt("frameWidth");
                int frameHeight = subTextureElem.GetInt("frameHeight");
                hotSpot.x_ = ((float)frameX + frameWidth / 2) / width;
                hotSpot.y_ = 1.0f - ((float)frameY + frameHeight / 2) / height;
            }

            DefineSprite(name, rectangle, hotSpot);

            subTextureElem = subTextureElem.GetNext("SubTexture");
        }
    }
    else
    {
        LOGERROR("Invalid sprite sheet file");
        return false;
    }

    return true;
}