void OPvPCapturePoint::DeleteSpawns() { for (std::map<uint32, ObjectGuid::LowType>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) DelObject(i->first); for (std::map<uint32, ObjectGuid::LowType>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) DelCreature(i->first); DelCapturePoint(); }
void OutdoorPvPObjective::DeleteSpawns() { for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) DelObject(i->first); for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) DelCreature(i->first); DelCapturePoint(); }