static void selectSupportShip (ROSTER_STATE *rosterState, COUNT shipIndex) { rosterState->curShipPt = rosterState->shipPos[shipIndex]; getSupportShipIcon (rosterState); DeltaSupportCrew (rosterState, 0); }
static BOOLEAN DoModifyRoster (MENU_STATE *pMS) { BYTE NewState; SBYTE sx, sy; RECT r; STAMP s; SHIP_FRAGMENT *StarShipPtr; BOOLEAN select, cancel, up, down, pgup, pgdn, horiz; if (GLOBAL (CurrentActivity) & CHECK_ABORT) { LockMutex (GraphicsLock); RosterCleanup (pMS); UnlockMutex (GraphicsLock); pMS->CurFrame = 0; return FALSE; } select = PulsedInputState.menu[KEY_MENU_SELECT]; cancel = PulsedInputState.menu[KEY_MENU_CANCEL]; up = PulsedInputState.menu[KEY_MENU_UP]; down = PulsedInputState.menu[KEY_MENU_DOWN]; horiz = PulsedInputState.menu[KEY_MENU_LEFT] || PulsedInputState.menu[KEY_MENU_RIGHT]; pgup = PulsedInputState.menu[KEY_MENU_PAGE_UP]; pgdn = PulsedInputState.menu[KEY_MENU_PAGE_DOWN]; if (pMS->Initialized && (pMS->CurState & SHIP_TOGGLE)) { SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN | MENU_SOUND_PAGEUP | MENU_SOUND_PAGEDOWN, MENU_SOUND_SELECT | MENU_SOUND_CANCEL); } else { SetMenuSounds (MENU_SOUND_ARROWS | MENU_SOUND_PAGEUP | MENU_SOUND_PAGEDOWN, MENU_SOUND_SELECT); } if (!pMS->Initialized) { pMS->InputFunc = DoModifyRoster; pMS->Initialized = TRUE; pMS->CurState = NewState = 0; LockMutex (GraphicsLock); SetContext (StatusContext); goto SelectSupport; } else if (cancel && !(pMS->CurState & SHIP_TOGGLE)) { LockMutex (GraphicsLock); SetFlashRect (NULL, (FRAME)0); RosterCleanup (pMS); pMS->CurFrame = 0; DrawStatusMessage (NULL); UnlockMutex (GraphicsLock); return FALSE; } else if (select || cancel) { LockMutex (GraphicsLock); pMS->CurState ^= SHIP_TOGGLE; if (!(pMS->CurState & SHIP_TOGGLE)) SetFlashRect (NULL, (FRAME)0); else { RosterCleanup (pMS); r.corner.x = 2; r.corner.y = 130; r.extent.width = STATUS_MESSAGE_WIDTH; r.extent.height = STATUS_MESSAGE_HEIGHT; SetContext (StatusContext); SetFlashRect (&r, (FRAME)0); } UnlockMutex (GraphicsLock); } else if (pMS->CurState & SHIP_TOGGLE) { SIZE delta = 0; BOOLEAN failed = FALSE; if (up || pgup) { if (GLOBAL_SIS (CrewEnlisted)) delta = pgup ? 10 : 1; else failed = TRUE; } else if (down || pgdn) { if (GLOBAL_SIS (CrewEnlisted) < GetCPodCapacity (NULL)) delta = pgdn ? -10 : -1; else failed = TRUE; } if (delta != 0) { LockMutex (GraphicsLock); failed = !DeltaSupportCrew (delta); UnlockMutex (GraphicsLock); } if (failed) { // not enough room or crew PlayMenuSound (MENU_SOUND_FAILURE); } } else { POINT *pship_pos; NewState = pMS->CurState; sx = (SBYTE)((pMS->delta_item + 1) >> 1); if (horiz) { pship_pos = (POINT*)pMS->flash_frame1; if (NewState == (BYTE)(sx - 1)) NewState = (BYTE)(pMS->delta_item - 1); else if (NewState >= (BYTE)sx) { NewState -= sx; if (pship_pos[NewState].y < pship_pos[pMS->CurState].y) ++NewState; } else { NewState += sx; if (NewState != (BYTE)sx && pship_pos[NewState].y > pship_pos[pMS->CurState].y) --NewState; } } else if (down) { sy = 1; if (++NewState == (BYTE)pMS->delta_item) NewState = (BYTE)(sx - 1); else if (NewState == (BYTE)sx) NewState = 0; } else if (up) { sy = -1; if (NewState == 0) NewState += sx - 1; else if (NewState == (BYTE)sx) NewState = (BYTE)(pMS->delta_item - 1); else --NewState; } if (NewState != pMS->CurState) { LockMutex (GraphicsLock); SetContext (StatusContext); s.origin = pMS->first_item; StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), (HSHIPFRAG)pMS->CurFrame); s.frame = StarShipPtr->icons; UnlockShipFrag (&GLOBAL (built_ship_q), (HSHIPFRAG)pMS->CurFrame); DrawStamp (&s); SelectSupport: pship_pos = (POINT*)pMS->flash_frame1; pMS->first_item = pship_pos[NewState]; pMS->CurFrame = (FRAME)MatchSupportShip (pMS); DeltaSupportCrew (0); UnlockMutex (GraphicsLock); pMS->CurState = NewState; } if (pMS->flash_task == 0) pMS->flash_task = AssignTask (flash_ship_task, 2048, "flash roster menu"); } return TRUE; }
static BOOLEAN DoModifyRoster (MENU_STATE *pMS) { ROSTER_STATE *rosterState = pMS->privData; BOOLEAN select, cancel, up, down, horiz; if (GLOBAL (CurrentActivity) & CHECK_ABORT) return FALSE; select = PulsedInputState.menu[KEY_MENU_SELECT]; cancel = PulsedInputState.menu[KEY_MENU_CANCEL]; up = PulsedInputState.menu[KEY_MENU_UP]; down = PulsedInputState.menu[KEY_MENU_DOWN]; // Left or right produces the same effect because there are 2 columns horiz = PulsedInputState.menu[KEY_MENU_LEFT] || PulsedInputState.menu[KEY_MENU_RIGHT]; if (cancel && !rosterState->modifyingCrew) { return FALSE; } else if (select || cancel) { rosterState->modifyingCrew ^= true; if (!rosterState->modifyingCrew) { SetFlashRect (NULL); SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT); } else { drawModifiedSupportShip (rosterState); flashSupportShipCrew (); SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT | MENU_SOUND_CANCEL); } } else if (rosterState->modifyingCrew) { SIZE delta = 0; BOOLEAN failed = FALSE; if (up) { if (GLOBAL_SIS (CrewEnlisted)) delta = 1; else failed = TRUE; } else if (down) { if (GLOBAL_SIS (CrewEnlisted) < GetCrewPodCapacity ()) delta = -1; else failed = TRUE; } if (delta != 0) { failed = !DeltaSupportCrew (rosterState, delta); } if (failed) { // not enough room or crew PlayMenuSound (MENU_SOUND_FAILURE); } } else { COUNT NewState; POINT *pship_pos = rosterState->shipPos; COUNT top_right = (rosterState->count + 1) >> 1; NewState = pMS->CurState; if (rosterState->count < 2) { // no navigation allowed } else if (horiz) { if (NewState == top_right - 1) NewState = rosterState->count - 1; else if (NewState >= top_right) { NewState -= top_right; if (pship_pos[NewState].y < pship_pos[pMS->CurState].y) ++NewState; } else { NewState += top_right; if (NewState != top_right && pship_pos[NewState].y > pship_pos[pMS->CurState].y) --NewState; } } else if (down) { ++NewState; if (NewState == rosterState->count) NewState = top_right; else if (NewState == top_right) NewState = 0; } else if (up) { if (NewState == 0) NewState = top_right - 1; else if (NewState == top_right) NewState = rosterState->count - 1; else --NewState; } BatchGraphics (); SetContext (StatusContext); if (NewState != pMS->CurState) { // Draw the previous escort in unselected state drawSupportShip (rosterState, FALSE); // Select the new one selectSupportShip (rosterState, NewState); pMS->CurState = NewState; } flashSupportShip (rosterState); UnbatchGraphics (); } SleepThread (ONE_SECOND / 30); return TRUE; }