示例#1
0
void
Triangle_Processor::Divide(unsigned int N, Stack<AtomicRegion>&  Offspring)
  {
  Stack<Triangle> Parts;  
  Vector<unsigned int> DiffOrder(Diffs.Size());
  real NewVolume;
  
  switch(N)
    {
    case 2: 
    {    
    NewVolume = Geometry().Volume()/2;

    TheRule->ComputeDiffs(LocalIntegrand(),Geometry(),Diffs);

    // Sort the differences in descending order.
    for (unsigned int ik=0 ; ik<=2 ; ik++)  { DiffOrder[ik] = ik; }
    for (unsigned int i=0 ; i<=1 ; i++)  
      {
      for (unsigned int k=i+1 ; k<=2 ; k++)
         if (Diffs[DiffOrder[k]]>Diffs[DiffOrder[i]])
            {
            unsigned int h = DiffOrder[i];
            DiffOrder[i] = DiffOrder[k];
            DiffOrder[k] = h;
            }
      }
    TheDivisor2->Apply (Geometry(),Parts,DiffOrder);
    break;
    }
  
    case 4:
    {
    NewVolume = Geometry().Volume()/4;
    TheDivisor4->Apply (Geometry(),Parts,DiffOrder);
    break;
    }
  
    default:
      {
        NewVolume = Geometry().Volume()/N; 
        Error(True,"This kind of subdivision is not implemented");
      }
    }
  
  
  for (unsigned int i =0;i<N;i++)
    {
    Triangle* g = Parts.Pop();
    g->Volume(NewVolume);
    Processor<Triangle>* p = Descendant();
    Atomic<Triangle>* a = new Atomic<Triangle>(g,p);
    a->LocalIntegrand(&LocalIntegrand());
    Offspring.Push(a);
    };
    
  return;

  }
/*
 * - Adds a new system to the descendants list as HOSTED.
 * - A hosted system's body will be neither initialized nor updated.
 * - Hosted systems are disposed of once they are dead.
 */
void
ParticleSystemParent::Host(ParticleSystemBase* system)
{
    if (!system || !system->Borrow())
        return;

    m_Descendants.push_back(Descendant(system, HOSTED));

}
/*
 * - Initializes and adds a new system to the descendants list as ADOPTED.
 * - An adopted system's body will be always updated and initialized.
 */
void
ParticleSystemParent::Adopt(ParticleSystemBase* system)
{
    if (!system || !system->Borrow())
        return;

    m_Initializer(m_Body, system->GetBody());
    system->Revive(this);

    m_Descendants.push_back(Descendant(system, ADOPTED));

}
示例#4
0
void
Triangle_Processor::Process( Stack<AtomicRegion>&  Offspring)
  {
  TimesCalled ++;
  if (TimesCalled == 1)
    {
    TheRule->Apply(LocalIntegrand(),Geometry(),Integral(),AbsoluteError());
    Offspring.MakeEmpty();
    return;
    };
  if(TimesCalled == 2)
    {
    real NewVolume
          = Geometry().Volume()/2;
    Stack<Triangle> Parts;
    Vector<unsigned int> DiffOrder(Diffs.Size());
    const real difffac = real(1)/real(0.45);    
    const real difftreshold = 1e-3;

    TheRule->ComputeDiffs(LocalIntegrand(),Geometry(),Diffs); 

    // Sort the differences in descending order.
    for (unsigned int ik=0 ; ik<=2 ; ik++)  { DiffOrder[ik] = ik; }
    for (unsigned int i=0 ; i<=1 ; i++)  
      {
     for (unsigned int k=i+1 ; k<=2 ; k++)
         if (Diffs[DiffOrder[k]]>Diffs[DiffOrder[i]])
            {
            unsigned int h = DiffOrder[i];
            DiffOrder[i] = DiffOrder[k];
            DiffOrder[k] = h;
            }
      }

    if (Diffs[DiffOrder[0]] < difftreshold)
      {
      TheDivisor4->Apply(Geometry(),Parts,DiffOrder);
      NewVolume /=2;
      }
    else 
      {
      if (Diffs[DiffOrder[0]]>difffac*Diffs[DiffOrder[2]])
        {
        TheDivisor2->Apply (Geometry(),Parts,DiffOrder);
        }
      else 
        { 
        TheDivisor4->Apply(Geometry(),Parts,DiffOrder);
        NewVolume /=2;
        }	
      };

    unsigned int N = Parts.Size();
    for (unsigned int ii =0;ii<N;ii++)
      {
      Triangle* g = Parts.Pop();
      g->Volume(NewVolume);
      Processor<Triangle>* p = Descendant();
      Atomic<Triangle>* a = new Atomic<Triangle>(g,p);
      a->LocalIntegrand(&LocalIntegrand());
      Offspring.Push(a);
      };
    return;
    };
   Error(TimesCalled > 2,
     "Triangle_Processor : more than two calls of Process()");
   }
示例#5
0
void
CircleAdaptive::Process(Stack<AtomicRegion>& Offspring)
  {
  Circle& C = Geometry();
  static unsigned int mxgen=2;
  //if (mxgen == 0)
    //{
      //std::cerr<<"How many times may I apply the circle rule? ";
      //cin>>mxgen;
    //};
  TimesCalled++;
  if(TimesCalled ==1)
    {
    if (GenerationNumber < mxgen)
      {
       TheRule->Apply(LocalIntegrand(),C,Integral(),AbsoluteError());
      }
    else
      {
       Point rv (C.Radius(),0);
       Point bp = C.Center()+rv;
       AtomicRegion* A ;
       A= (AtomicRegion*) POLAR_RECTANGLE(C.Center(),bp,bp);
       A->LocalIntegrand(&(LocalIntegrand()));
       Offspring.Push(A);
      };
    }
  else
    {
    const real CircleRatio = 0.44721359549995793928;
    Point m1(C.Radius()*CircleRatio ,0.);
    Point m2(C.Radius() , 0.);
    Point m3(0.,C.Radius());
    Point m4(0.,C.Radius()*CircleRatio);
    Point origin=C.Center();

    AtomicRegion*
        t1=(AtomicRegion*) POLAR_RECTANGLE(origin+m1,origin+m2,origin+m3);
    AtomicRegion*
        t2=(AtomicRegion*) POLAR_RECTANGLE(origin+m4,origin+m3,origin-m2);
    AtomicRegion*
        t3=(AtomicRegion*) POLAR_RECTANGLE(origin-m1,origin-m2,origin-m3);
    AtomicRegion*
        t4=(AtomicRegion*) POLAR_RECTANGLE(origin-m4,origin-m3,origin+m2);

    Offspring.Push(t1);
    Offspring.Push(t2);
    Offspring.Push(t3);
    Offspring.Push(t4);
    Offspring.IteratorReset();
    while (!Offspring.IteratorAtEnd())
      {
      Offspring.IteratorNext()->LocalIntegrand(&LocalIntegrand());
      };
    if (CircleRatio != 0.0)
      {
       Circle* tmp = new Circle(origin,C.Radius()*CircleRatio);
       Atomic<Circle>* a =new Atomic<Circle>(tmp,Descendant());
       a->LocalIntegrand(&LocalIntegrand());
       Offspring.Push(a);
      };
    };
  }