void SaveDespawnCreatures() { DespawnCreatures(NPC_INVOCATION_OF_THE_FLAME_STALKER,500.0f); // Maybe the Core crashes on unload the Trigger DespawnCreatures(NPC_INVOKED_FLAMING_SPIRIT,500.0f); DespawnCreatures(NPC_SEEPING_TWILIGHT_TRIGGER,500.0f); DespawnCreatures(NPC_VALIONA,500.0f); }
inline void DespawnMinions() { DespawnCreatures(NPC_SUMMONED_WITCH); DespawnCreatures(NPC_SUMMONED_GUARD); DespawnCreatures(NPC_SUMMONED_WATERSPOUT); DespawnCreatures(NPC_SUMMONED_GEYSER); }
void JustDied(Unit* /*killer*/) { _JustDied(); DespawnCreatures(NPC_CINDERWEB_SPINNER); DespawnCreatures(NPC_SPIDERWEB_FILAMENT); AddSmoulderingAura(me); }
void JustDied(Unit *victim) { DoScriptText(SAY_DEATH, me); _JustDied(); DespawnCreatures(VEHICLE_SIEGE, 200); DespawnCreatures(VEHICLE_DEMOLISHER, 200); DespawnCreatures(VEHICLE_CHOPPER, 200); }
inline void DespawnMinions() { DespawnCreatures(NPC_IGNITION_TRIGGER); DespawnCreatures(NPC_LAVA_PARASITE); DespawnCreatures(NPC_NEFARIAN_HELPER_HEROIC); DespawnCreatures(NPC_BLAZING_BONE_CONSTRUCT); }
void Reset() { currentWaepon = WEAPON_NON; DespawnCreatures(NPC_FIRE_PATCH); DespawnCreatures(NPC_TWILIGHT_ARCHER); SetEquipmentSlots(false, 0, 0,0); }
inline void DespawnMinions() { DespawnCreatures(NPC_LEAPING_FLAMES); DespawnCreatures(BOSS_ARION); DespawnCreatures(BOSS_TERRASTRA); Arion = Terrestra = Ascendants[2], Ascendants[3] = NULL; }
void ResetMinions() { DespawnCreatures(NPC_FACELESS); DespawnCreatures(NPC_FACELESS_HC); DespawnCreatures(NPC_FACELESS_PORTAL_STALKER); DespawnCreatures(NPC_TWILIGHT_HATCHLING); DespawnCreatures(NPC_SHADOW_GALE_STALKER); RespawnEggs(); }
void Reset() { _Reset(); DespawnCreatures(MOB_SARONITE_VAPORS, 100); DespawnCreatures(BOSS_SARONITE_ANIMUS, 100); me->ResetLootMode(); VaporsCount = 0; HardMode = true; Dodged = true; }
void JustDied(Unit* /*killer*/) { _JustDied(); Talk(SAY_DEATH); instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_EPIPHANY_DMG); DespawnCreatures(NPC_PURIFYING_BLAST); DespawnCreatures(NPC_TWILIGHT_BLAST); }
void Reset() { _Reset(); bPhase = false; instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_EPIPHANY_DMG); DespawnCreatures(NPC_PURIFYING_BLAST); DespawnCreatures(NPC_TWILIGHT_BLAST); }
void Reset() { timer = 1000; eventStep = 0; eventProcessed = false; DespawnCreatures(NPC_PRE_NEFARIAN); DespawnCreatures(NPC_PRE_MALORIAK); DespawnCreatures(NPC_PRE_ATRAMEDES); me->SummonCreature(NPC_PRE_NEFARIAN, 127.802f, -234.484f, 75.453453f, 2.046f, TEMPSUMMON_CORPSE_DESPAWN, 3000); me->SummonCreature(NPC_PRE_MALORIAK, 122.799f, -216.601f, 75.453453f, 5.011f, TEMPSUMMON_CORPSE_DESPAWN, 3000); me->SummonCreature(NPC_PRE_ATRAMEDES, 117.386f, -219.943f, 75.453453f, 5.305f, TEMPSUMMON_CORPSE_DESPAWN, 3000); me->SummonGameObject(GOB_NEFARIANS_THRONE, 129.937f, -236.88f, 75.4534f, 2.274f, 0, 0, 0, 0, 0); };
void JustDied(Unit* killer) { if (instance) { instance->SetData(DATA_BETHTILAC, DONE); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove } DespawnCreatures(NPC_CINDERWEB_SPIDERLING); DespawnCreatures(NPC_CINDERWEB_SPINNER); DespawnCreatures(NPC_WEB_RIP); if (me->GetPositionZ() > POSITION_Z) me->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), POSITION_Z, 0); }
void JustDied(Unit* /*Killer*/) { Talk(SAY_DEATH); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); instance->SetData(DATA_HIGH_PROPHET_BARIM_EVENT, DONE); summons.DespawnAll(); if (soulCounter >= 3 && IsHeroic()) instance->DoCompleteAchievement(ACHIEVEMENT_KILL_IT_WITH_FIRE); DespawnCreatures(48904); DespawnCreatures(48907); DespawnCreatures(NPC_BLAZE_OF_HEAVENS); DespawnCreatures(NPC_HARBINGER_OF_DARKNESS); }
void Reset() { me->SetReactState(REACT_AGGRESSIVE); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); instance->SetData(DATA_HIGH_PROPHET_BARIM_EVENT, NOT_STARTED); instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_REPENTANCE_PHASE_EFFECT); me->RemoveAurasDueToSpell(SPELL_REPENTANCE_PHASE_EFFECT); summons.DespawnAll(); events.Reset(); soulCounter = 0; DespawnCreatures(48904); DespawnCreatures(48907); DespawnCreatures(NPC_BLAZE_OF_HEAVENS); DespawnCreatures(NPC_HARBINGER_OF_DARKNESS); }
void Reset() { _Reset(); DespawnCreatures(NPC_CINDERWEB_SPINNER); DespawnCreatures(NPC_SPIDERWEB_FILAMENT); DoCast(me, SPELL_ZERO_POWER, true); me->SetReactState(REACT_PASSIVE); //me->SetUInt32Value(UNIT_FIELD_BYTES_1, 50331648); //me->SetUInt32Value(UNIT_FIELD_BYTES_2, 1); uiPhase = 0; uiCount = 0; uiSide = 0; me->SetMaxPower(POWER_MANA, 9000); me->SetPower(POWER_MANA, 9000); }
void Reset() { events.Reset(); me->RemoveAllAuras(); DespawnCreatures(NPC_BOUND_FLAMES); }
void EnterEvadeMode() { // Remove all auras from the Legs and unset them in combat. for (uint8 i = 0; i <= 3; ++i) if (Unit* Leg = vehicle->GetPassenger(i)) { Leg->RemoveAllAuras(); Leg->DeleteThreatList(); Leg->CombatStop(false); if (instance) instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, Leg); // Remove } DespawnCreatures(NPC_PHEROMONE_TRAIL); me->RemoveAllAuras(); Reset(); me->DeleteThreatList(); me->CombatStop(false); me->GetMotionMaster()->MoveTargetedHome(); if (instance) { instance->SetData(DATA_GARALON, FAIL); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PHEROMONES_AURA); // Remove Pheromones. } _EnterEvadeMode(); }
void Reset() { if (!IsCombatMovement()) SetCombatMovement(true); m_uiPhase = PHASE_START; m_uiFlameBreathTimer = urand(10000, 20000); m_uiTailSweepTimer = urand(15000, 20000); m_uiCleaveTimer = urand(2000, 5000); m_uiWingBuffetTimer = urand(10000, 20000); m_uiMovePoint = urand(0, 5); m_uiMovementTimer = 14000; m_pPointData = GetMoveData(); m_uiFireballTimer = 15000; m_uiWhelpTimer = 60000; m_uiLairGuardTimer = 60000; m_uiDeepBreathTimer = 85000; m_uiBellowingRoarTimer = 30000; Summons.DespawnAll(); DespawnCreatures(NPC_WHELP, 150.0f); m_uiSummonWhelpCount = 0; m_bIsMoving = false; if (m_pInstance) { m_pInstance->SetBossState(DATA_ONYXIA, NOT_STARTED); m_pInstance->SetData(DATA_ONYXIA_PHASE, m_uiPhase); m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } }
void JustDied(Unit* /*killer*/) { if (m_pInstance) m_pInstance->SetBossState(DATA_ONYXIA, DONE); Summons.DespawnAll(); DespawnCreatures(NPC_WHELP, 150.0f); }
void JustDied(Unit * /*victim*/) { DespawnCreatures(NPC_ANGERED_EARTH); me->MonsterYell("Boss Cho'gall not gonna be happy 'bout dis!", LANG_UNIVERSAL, NULL); if(chainsOfWoe != NULL) chainsOfWoe->DespawnOrUnsummon(); chainsOfWoe = NULL; }
void Reset() { if (instance) instance->SetData(DATA_OZUMAT, NOT_STARTED); if (instance && instance->GetData(DATA_LADY_NAZJAR) == DONE) if (Creature* ozumat = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_OZUMAT))) ozumat->AI()->DoAction(ACTION_OZUMAT_PREPARE_EVENT); me->RemoveAllAuras(); me->CastStop(); waveCount = 0; nextStep = 3; generalTimer = 10000; playerAliveChecker = 1500; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); DespawnCreatures(NPC_BLIGHT_OF_OZUMAT); DespawnCreatures(NPC_OZUMAT_VISUAL_TRIGGER); }
boss_feludiusAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); Ascendants[0]= creature; DespawnCreatures(BOSS_IGNACIOUS); Ascendants[1] = Ignacious = me->SummonCreature(BOSS_IGNACIOUS,position[0],TEMPSUMMON_MANUAL_DESPAWN); DespawnMinions(); }
void Reset() { uiPhase = PHASE_NON; introSpeechDone = false; if (instance) { instance->SetData(DATA_SHANNOX, NOT_STARTED); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove } me->RemoveAllAuras(); hurlSpeer = false; events.Reset(); DespawnCreatures(NPC_CRYSTAL_PRISON, 5000.0f); DespawnCreatures(NPC_SHANNOX_SPEAR, 5000.0f); DespawnCreatures(NPC_FAKE_SHANNOX_SPEAR, 5000.0f); DespawnCreatures(NPC_CRYSTAL_TRAP, 5000.0f); if(GetRiplimb()) // Prevents Crashes { GetRiplimb()->Respawn(true); GetRiplimb()->AI()->Reset(); } else me->SummonCreature(NPC_RIPLIMB, me->GetPositionX()-5 , me->GetPositionY()-5 ,me->GetPositionZ() , TEMPSUMMON_MANUAL_DESPAWN); if(GetRageface()) // Prevents Crashes { GetRageface()->Respawn(true); GetRageface()->AI()->Reset(); } else me->SummonCreature(NPC_RAGEFACE, me->GetPositionX()+5 , me->GetPositionY()+5, me->GetPositionZ(), TEMPSUMMON_MANUAL_DESPAWN); /// @todo me->SetDisplayId(???); me->LoadEquipment(); // reseting equipment _Reset(); }
void Reset() { me->GetMotionMaster()->MoveTargetedHome(); castSkullCracker = false; if(chainsOfWoe != NULL) chainsOfWoe->DespawnOrUnsummon(); chainsOfWoe = NULL; DespawnCreatures(NPC_ANGERED_EARTH); }
void MovementInform(uint32 type, uint32 id) { if (type != POINT_MOTION_TYPE) return; switch (id) { case POINT_VALIONA_FLY_IN_THE_AIR: currentWaypoint++; if(currentWaypoint < 3) // You can extend the Waypoints by yourself if you want { me->GetMotionMaster()->MovePoint(POINT_VALIONA_FLY_IN_THE_AIR, position[currentWaypoint]); }else me->GetMotionMaster()->MovePoint(POINT_VALIONA_LAND, position[3]); break; case POINT_VALIONA_LAND: pDragah->GetAI()->DoAction(ACTION_DRAGAH_IS_ON_THE_GROUND); me->SetSpeed(MOVE_WALK, 1.0f); me->SetFlying(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveChase(me->getVictim()); events.ScheduleEvent(EVENT_VALIONAS_FLAME, urand(4000,7000)); events.ScheduleEvent(EVENT_SHREDDING_SWIPE, urand(10000,13000)); if(/*me->GetMap()->IsHeroic()*/ true) // To test it on non heroic difficulty events.ScheduleEvent(EVENT_DEVOURING_FLAMES, urand(15000,17000)); break; case POINT_VALIONA_FLY_AWAY: DespawnCreatures(NPC_SEEPING_TWILIGHT_TRIGGER,500.0f); me->GetMotionMaster()->MovePoint(POINT_VALIONA_IS_AWAY, position[4]); break; case POINT_VALIONA_IS_AWAY: me->DespawnOrUnsummon(); break; default: break; } }
void JustDied(Unit* /*killer*/) { summons.DespawnAll(); DespawnCreatures(NPC_PHEROMONE_TRAIL); if (instance) { instance->SetData(DATA_GARALON, DONE); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PHEROMONES_AURA); // Remove Pheromones. } _JustDied(); }
inline void DespawnMinions() { DespawnCreatures(NPC_IGNITION_TRIGGER); DespawnCreatures(NPC_LAVA_PARASITE); DespawnCreatures(NPC_LAVA_PARASITE_2); DespawnCreatures(NPC_NEFARIAN_HELPER_HEROIC); DespawnCreatures(NPC_BLAZING_BONE_CONSTRUCT); DespawnCreatures(NPC_PILLAR_OF_FLAME_TRIGGER); if (instance) instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PARASITIC_INFECTION); }
void Reset() { if (_moveup) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveJump(upPos, 37.0f, 0.0f); _moveup = false; return; } AggroResetTime = false; AchievementChecker = true; if (instance) { instance->SetData(DATA_BETHTILAC, NOT_STARTED); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove } events.Reset(); me->SetHealth(me->GetMaxHealth()); me->SetCanFly(true); me->SetDisableGravity(true); me->RemoveAurasDueToSpell(SPELL_NO_REGEN); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 50331648); me->AddUnitState(MOVEMENTFLAG_SWIMMING); me->GetMotionMaster()->MoveTargetedHome(); me->SetPower(POWER_ENERGY, 100); me->SetMaxPower(POWER_ENERGY, 100); DespawnCreatures(NPC_LIFT_CONTROLLER); DespawnCreatures(NPC_SPIDERWEB_FILAMENT); DespawnCreatures(NPC_CINDERWEB_SPINNER); DespawnCreatures(NPC_CINDERWEB_DRONE); DespawnCreatures(NPC_CINDERWEB_SPIDERLING); DespawnCreatures(NPC_ENGORGED_BROODLING); DespawnCreatures(NPC_WEB_RIP); events.ScheduleEvent(EVENT_EMBER_FLARE, 10000); events.ScheduleEvent(EVENT_METEOR_FALL, 30000); //phase upper events.ScheduleEvent(EVENT_PHASE_UPPER, 100); Devastion = 0; }
inline void ResetWeapon() { // Resets last Phase events.Reset(); DespawnCreatures(NPC_TWILIGHT_ARCHER); // Remove Auras spezified to the Phases // Shield Phase me->RemoveAura(SPELL_FLAMING_SHIELD); me->RemoveAura(SPELL_PERSONAL_PHALANX); // Swords Phase me->RemoveAura(SPELL_DUAL_BLADES_BUFF); me->RemoveAura(SPELL_TRASH_BUFF); // Mace Phase me->RemoveAura(SPELL_LAVA_PATCH); me->RemoveAura(SPELL_ENCUMBERED); }