示例#1
1
文件: cameras.c 项目: paud/d2x-xl
void DestroyCameras (void)
{
	int i;
	tCamera	*pc = gameData.cameras.cameras;

#if RENDER2TEXTURE == 1
if (gameStates.ogl.bRender2TextureOk)
#	ifdef _WIN32
	wglMakeContextCurrentARB (hGlDC, hGlDC, hGlRC);
#	else
	glXMakeCurrent (hGlDC, hGlWindow, hGlRC);
#	endif
#endif
LogErr ("Destroying cameras\n");
for (i = gameData.cameras.nCameras; i; i--, pc++)
	DestroyCamera (pc);
if (gameData.cameras.nSides)
	memset (gameData.cameras.nSides, 0xFF, MAX_SEGMENTS * 6 * sizeof (*gameData.cameras.nSides));
gameData.cameras.nCameras = 0;
}
示例#2
0
void DestroyShadowMaps (void)
{
	tCamera	*pc;

for (pc = gameData.render.shadows.shadowMaps; gameData.render.shadows.nShadowMaps; gameData.render.shadows.nShadowMaps--, pc++)
	DestroyCamera (pc);
}
示例#3
0
int stop_video_recorder(Video_Recorder* recorder)
{
	if (!recorder)
		return 0;

	recorder->mstart = 0;
	recorder->cameraDevice->stopCamera(recorder->cameraDevice);

	DestroyCamera(recorder->cameraDevice);
	recorder->cameraDevice = NULL;

	waterMark_exit(recorder->waterMark);
	free(recorder->waterMark);
	recorder->waterMark = NULL;

	recorder->venc_device->ioctrl(recorder->venc_device, VENC_CMD_CLOSE, 0);
	cedarvEncExit(recorder->venc_device);
	recorder->venc_device = NULL;

	cedarx_hardware_exit(0);

	return 1;
}