示例#1
0
wxGISLocalServerConnection::~wxGISLocalServerConnection(void)
{
    DestroyThreads();

    if(m_pNetService)
    {
        m_pNetService->RemoveConnection(this);
    }
}
示例#2
0
bool wxGISLocalClientConnection::Disconnect(void)
{
	if(!m_bIsConnected)
		return true;

	m_bIsConnected = false;
    m_bIsConnecting = false;

    DestroyThreads();
    return true;
}
示例#3
0
int threads_tests() {
    int status = 0;
    status = InitThreads(2);
    printf("InitThreads returned %d\n", status);

    task_info tasks[] = {
            {test_routine1, (void*)1},
            {test_routine1, (void*)2},
            {test_routine1, (void*)3},
            {test_routine1, (void*)4},
            {test_routine1, (void*)5}
    };

    status = AddTasks(tasks, sizeof(tasks) / sizeof(task_info));
    printf("AddTasks returned %d\n", status);

    status = JoinTasks();
    printf("JoinTasks returned %d\n", status);

    status = DestroyThreads();
    printf("DestroyTreads returned %d\n", status);

    return status;
}
示例#4
0
// Handles the GUI events
void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
{
    switch( nControlID )
    {
        case IDC_TOGGLEFULLSCREEN:
		{
            DXUTToggleFullScreen();
			break;
		}
        case IDC_TOGGLEREF:
		{
            DXUTToggleREF();
			break;
		}
        case IDC_CHANGEDEVICE:
		{
            gD3DSettingsDlg.SetActive( !gD3DSettingsDlg.IsActive() );
			break;
		}
        case IDC_TEXT:
        case IDC_EXPOSURE:
        {
            gLog2Exposure = (gSampleUI.GetSlider(IDC_EXPOSURE)->GetValue() / 100.0f - 0.5f) * 33.33333;
			WCHAR wstr[MAX_PATH];
			swprintf_s(wstr, MAX_PATH, 
				L"Texture Size: %d x %d\n" 
                L"logRGB L1: %.2f%%\n"
                //L"logRGB RMSE: %.4f\n"
                //L"Relative error: %.2f%%\n"
                //L"mPSNR: %.2f%%\n"
                L"Exposure: %.2f\n"
				L"Compression Time: %0.2f ms\n"
				L"Compression Rate: %0.2f Mp/s\n", 
				gTexWidth, gTexHeight,
                gError, gLog2Exposure,
				gCompTime, gCompRate);
			gSampleUI.GetStatic(IDC_TEXT)->SetText(wstr);
			break;
		}
		case IDC_MT:
		{
			// Shut down all previous threading abilities.
			DestroyThreads();
			
			gMultithreaded = gSampleUI.GetCheckBox(IDC_MT)->GetChecked();
					
			if (gMultithreaded)
			{
				InitWin32Threads();
			}

			// Recompress the texture.
			RecompressTexture();
			gSampleUI.SendEvent(IDC_TEXT, true, gSampleUI.GetStatic(IDC_TEXT));

			break;
		}
		case IDC_PROFILE:
		{ 
			gCompressionFunc = (CompressionFunc*)gSampleUI.GetComboBox(IDC_PROFILE)->GetSelectedData();

			// Recompress the texture.
			RecompressTexture();
			gSampleUI.SendEvent(IDC_TEXT, true, gSampleUI.GetStatic(IDC_TEXT));

			break;
		}
		case IDC_LOAD_TEXTURE:
		{
			// Store the current working directory.
			TCHAR workingDirectory[MAX_PATH];
			GetCurrentDirectory(MAX_PATH, workingDirectory);

			// Open a file dialog.
			OPENFILENAME openFileName;
			WCHAR file[MAX_PATH];
			file[0] = 0;
			ZeroMemory(&openFileName, sizeof(OPENFILENAME));
			openFileName.lStructSize = sizeof(OPENFILENAME);
			openFileName.lpstrFile = file;
			openFileName.nMaxFile = MAX_PATH;
			openFileName.lpstrFilter = L"DDS\0*.dds\0\0";
			openFileName.nFilterIndex = 1;
			openFileName.lpstrInitialDir = NULL;
			openFileName.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
			if(GetOpenFileName(&openFileName))
			{
				//CreateTextures(openFileName.lpstrFile);
                SAFE_RELEASE(gUncompressedSRV);
                LoadTexture(openFileName.lpstrFile);
			}

			// Restore the working directory. GetOpenFileName changes the current working directory which causes problems with relative paths to assets.
			SetCurrentDirectory(workingDirectory);

            RecompressTexture();
			gSampleUI.SendEvent(IDC_TEXT, true, gSampleUI.GetStatic(IDC_TEXT));
			
			break;
		}
		case IDC_RECOMPRESS:
		{
			// Recompress the texture.
			RecompressTexture();
			gSampleUI.SendEvent(IDC_TEXT, true, gSampleUI.GetStatic(IDC_TEXT));

			break;
		}
		case IDC_SAVE_TEXTURE:
		{
			// Store the current working directory.
			TCHAR workingDirectory[MAX_PATH];
			GetCurrentDirectory(MAX_PATH, workingDirectory);

			// Open a file dialog.
			OPENFILENAME openFileName;
			WCHAR file[MAX_PATH];
			file[0] = 0;
			ZeroMemory(&openFileName, sizeof(OPENFILENAME));
			openFileName.lStructSize = sizeof(OPENFILENAME);
			openFileName.lpstrFile = file;
			openFileName.nMaxFile = MAX_PATH;
			openFileName.lpstrFilter = L"DDS\0*.dds\0\0";
			openFileName.lpstrDefExt = L"dds";
			openFileName.nFilterIndex = 1;
			openFileName.lpstrInitialDir = NULL;
			openFileName.Flags = OFN_PATHMUSTEXIST;
            
			if(GetSaveFileName(&openFileName))
			{
				SaveTexture(gCompressedSRV,openFileName.lpstrFile);
			}

			// Restore the working directory. GetOpenFileName changes the current working directory which causes problems with relative paths to assets.
			SetCurrentDirectory(workingDirectory);

			break;
		}
		case IDC_IMAGEVIEW:
		{
			gImageView = (EImageView)(INT_PTR)gSampleUI.GetComboBox(IDC_IMAGEVIEW)->GetSelectedData();

			break;
		}
	}
}
示例#5
0
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
    // Enable run-time memory check for debug builds.
#if defined(DEBUG) | defined(_DEBUG)
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

	Initialize();

    // Set DXUT callbacks
    DXUTSetCallbackDeviceChanging( ModifyDeviceSettings );
    DXUTSetCallbackMsgProc( MsgProc );
    DXUTSetCallbackKeyboard( OnKeyboard );
	DXUTSetCallbackMouse( OnMouse, true );
	DXUTSetCallbackD3D11DeviceAcceptable( IsD3D11DeviceAcceptable );
    DXUTSetCallbackD3D11DeviceCreated( OnD3D11CreateDevice );
    DXUTSetCallbackD3D11SwapChainResized( OnD3D11ResizedSwapChain );
    DXUTSetCallbackD3D11FrameRender( OnD3D11FrameRender );
    DXUTSetCallbackD3D11SwapChainReleasing( OnD3D11ReleasingSwapChain );
    DXUTSetCallbackD3D11DeviceDestroyed( OnD3D11DestroyDevice );

    InitApp();

	if (gMultithreaded)
	{
		InitWin32Threads();
	}

    DXUTInit( true, true, NULL );
    DXUTSetCursorSettings( true, true );
    DXUTCreateWindow( L"ISPC HDR Texture Compressor" );

	// Try to create a device with DX11 feature set
    DXUTCreateDevice (D3D_FEATURE_LEVEL_11_0, true, 1280, 1024 );

	BOOL DX11Available = false;

	// If we don't have an adequate driver, then we revert to DX10 feature set...
	DXUTDeviceSettings settings = DXUTGetDeviceSettings();
	if(settings.d3d11.DriverType == D3D_DRIVER_TYPE_UNKNOWN || settings.d3d11.DriverType == D3D_DRIVER_TYPE_NULL) {
		DXUTCreateDevice(D3D_FEATURE_LEVEL_10_1, true, 1280, 1024);

		// !HACK! Force enumeration here in order to relocate hardware with new feature level
		DXUTGetD3D11Enumeration(true);
		DXUTCreateDevice(D3D_FEATURE_LEVEL_10_1, true, 1280, 1024);

		const TCHAR *noDx11msg = _T("Your hardware does not seem to support DX11. BC7 Compression is disabled.");
		MessageBox(NULL, noDx11msg, _T("Error"), MB_OK);
	}
	else
	{
		DX11Available = true;
	}
	
	FillProfiles(DX11Available);

    DXUTMainLoop();

	// Destroy all of the threads...
	DestroyThreads();

    return DXUTGetExitCode();
}
示例#6
0
wxGISLocalClientConnection::~wxGISLocalClientConnection(void)
{
    DestroyThreads();
}