PostProcess::~PostProcess() { DestroyVBO(); DestroyFBO(); if (m_pOutputTexture != 0) delete m_pOutputTexture; DestroyBlitShader(); }
void Cleanup(void) { DestroyShaders(); DestroyVBO(); }
void Chapter21App::Cleanup() { DestroyShaders(); DestroyVBO(); }
void Model::CleanUp() { DestroyVBO(); }
void Cleanup (void) { DestroyShaders (); DestroyVBO (); free (TempString); }