示例#1
0
static void mix_interface_connection(
        Device_state* ds,
        const Device_state* in_ds,
        uint32_t start,
        uint32_t stop)
{
    assert(ds != NULL);
    assert(in_ds != NULL);

    for (int port = 0; port < KQT_DEVICE_PORTS_MAX; ++port)
    {
        Audio_buffer* out = Device_state_get_audio_buffer(
                ds, DEVICE_PORT_TYPE_SEND, port);
        const Audio_buffer* in = Device_state_get_audio_buffer(
                in_ds, DEVICE_PORT_TYPE_RECEIVE, port);

        if (in != NULL && out != NULL)
            Audio_buffer_mix(out, in, start, stop);
    }

    return;
}
示例#2
0
static void Freeverb_pstate_render_mixed(
        Device_state* dstate,
        const Work_buffers* wbs,
        int32_t buf_start,
        int32_t buf_stop,
        double tempo)
{
    assert(dstate != NULL);
    assert(wbs != NULL);
    assert(buf_start >= 0);
    assert(tempo > 0);

    Freeverb_pstate* fstate = (Freeverb_pstate*)dstate;

    Proc_freeverb* freeverb = (Proc_freeverb*)dstate->device->dimpl;

    // Get reflectivity parameter stream
    float* refls = Device_state_get_audio_buffer_contents_mut(
            dstate, DEVICE_PORT_TYPE_RECEIVE, PORT_IN_REFL);
    if (refls == NULL)
    {
        refls = Work_buffers_get_buffer_contents_mut(wbs, FREEVERB_WB_FIXED_REFL);
        const float fixed_refl = exp2(-5 / freeverb->reflect_setting);
        for (int32_t i = buf_start; i < buf_stop; ++i)
            refls[i] = fixed_refl;
    }
    else
    {
        // Convert reflectivity to the domain of our algorithm
        static const float max_param_inv = -5.0 / 200.0;
        static const float min_param_inv = -5.0 / 0.001;
        for (int32_t i = buf_start; i < buf_stop; ++i)
        {
            const double orig_refl = refls[i];
            const double param_inv = -5.0 / max(0, orig_refl);
            const float refl = fast_exp2(clamp(param_inv, min_param_inv, max_param_inv));
            refls[i] = refl;
        }
    }

    // Get damp parameter stream
    float* damps = Device_state_get_audio_buffer_contents_mut(
            dstate, DEVICE_PORT_TYPE_RECEIVE, PORT_IN_DAMP);
    if (damps == NULL)
    {
        damps = Work_buffers_get_buffer_contents_mut(wbs, FREEVERB_WB_FIXED_DAMP);
        const float fixed_damp = freeverb->damp_setting * 0.01;
        for (int32_t i = buf_start; i < buf_stop; ++i)
            damps[i] = fixed_damp;
    }
    else
    {
        for (int32_t i = buf_start; i < buf_stop; ++i)
        {
            const float scaled_damp = damps[i] * 0.01f;
            damps[i] = clamp(scaled_damp, 0, 1);
        }
    }

    Work_buffer* in_wbs[] =
    {
        Device_state_get_audio_buffer(dstate, DEVICE_PORT_TYPE_RECEIVE, PORT_IN_AUDIO_L),
        Device_state_get_audio_buffer(dstate, DEVICE_PORT_TYPE_RECEIVE, PORT_IN_AUDIO_R),
    };

    Work_buffer* out_wbs[] =
    {
        Device_state_get_audio_buffer(dstate, DEVICE_PORT_TYPE_SEND, PORT_OUT_AUDIO_L),
        Device_state_get_audio_buffer(dstate, DEVICE_PORT_TYPE_SEND, PORT_OUT_AUDIO_R),
    };

    // TODO: figure out a cleaner way of dealing with the buffers
    Work_buffer* workspace[] =
    {
        Work_buffers_get_buffer_mut(wbs, FREEVERB_WB_LEFT),
        Work_buffers_get_buffer_mut(wbs, FREEVERB_WB_RIGHT),
    };

    // Get input data
    if ((in_wbs[0] != NULL) && (in_wbs[1] != NULL))
    {
        Work_buffer_copy(workspace[0], in_wbs[0], buf_start, buf_stop);
        Work_buffer_copy(workspace[1], in_wbs[1], buf_start, buf_stop);
    }
    else if ((in_wbs[0] == NULL) != (in_wbs[1] == NULL))
    {
        const Work_buffer* existing = (in_wbs[0] != NULL) ? in_wbs[0] : in_wbs[1];
        Work_buffer_copy(workspace[0], existing, buf_start, buf_stop);
        Work_buffer_copy(workspace[1], existing, buf_start, buf_stop);
    }
    else
    {
        Work_buffer_clear(workspace[0], buf_start, buf_stop);
        Work_buffer_clear(workspace[1], buf_start, buf_stop);
    }

    float* ws[] =
    {
        Work_buffer_get_contents_mut(workspace[0]),
        Work_buffer_get_contents_mut(workspace[1]),
    };

    // Apply reverb
    {
        float* comb_input =
            Work_buffers_get_buffer_contents_mut(wbs, FREEVERB_WB_COMB_INPUT);
        for (int32_t i = buf_start; i < buf_stop; ++i)
            comb_input[i] = (ws[0][i] + ws[1][i]) * freeverb->gain;

        for (int ch = 0; ch < 2; ++ch)
        {
            float* ws_buf = ws[ch];
            for (int32_t i = buf_start; i < buf_stop; ++i)
                ws_buf[i] = 0;

            for (int comb = 0; comb < FREEVERB_COMBS; ++comb)
                Freeverb_comb_process(
                        fstate->combs[ch][comb],
                        ws_buf,
                        comb_input,
                        refls,
                        damps,
                        buf_start,
                        buf_stop);

            for (int allpass = 0; allpass < FREEVERB_ALLPASSES; ++allpass)
                Freeverb_allpass_process(
                        fstate->allpasses[ch][allpass], ws_buf, buf_start, buf_stop);
        }

        for (int32_t i = buf_start; i < buf_stop; ++i)
        {
            ws[0][i] = ws[0][i] * freeverb->wet1 + ws[1][i] * freeverb->wet2;
            ws[1][i] = ws[1][i] * freeverb->wet1 + ws[0][i] * freeverb->wet2;
        }
    }

    // Copy results to outputs that exist
    for (int ch = 0; ch < 2; ++ch)
    {
        if (out_wbs[ch] != NULL)
            Work_buffer_copy(out_wbs[ch], workspace[ch], buf_start, buf_stop);
    }

    return;
}