void NumbersHolder::PrintNumberCoins(Dim num) { Dim first = num / 10; Dim second = num % 10; SuspendNumbers(c1, coin1); SuspendNumbers(c2, coin2); coin1 = DisplayNumber(first, 110); coin2 = DisplayNumber(second, 118); c1 = first; c2 = second; }
int main (void) { unsigned long tmp; tmp = (ReadNumber() & 0x0ff0L) >> 4; DisplayNumber (tmp); return 0; }
void NumbersHolder::PrintNumberTime(Dim num) { Dim first = num / 100; Dim second = (num % 100) / 10; Dim third = num % 10; SuspendNumbers(t1, time1); SuspendNumbers(t2, time2); SuspendNumbers(t3, time3); if(num == 0) return ; time1 = DisplayNumber(first, 215); time2 = DisplayNumber(second, 223); time3 = DisplayNumber(third, 231); t1 = first; t2 = second; t3 = third; }
void NumbersHolder::PrintScore(Dim num) { Dim first = num / 100000; Dim second = (num % 100000) / 10000; Dim third = (num % 10000) / 1000; Dim fourth = (num % 1000) / 100; Dim fifth = (num % 100) / 10; Dim sixth = num % 10; SuspendNumbers(sc1, score1); SuspendNumbers(sc2, score2); SuspendNumbers(sc3, score3); SuspendNumbers(sc4, score4); SuspendNumbers(sc5, score5); SuspendNumbers(sc6, score6); score1 = DisplayNumber(first, 20); score2 = DisplayNumber(second, 28); score3 = DisplayNumber(third, 36); score4 = DisplayNumber(fourth, 44); score5 = DisplayNumber(fifth, 52); score6 = DisplayNumber(sixth, 60); sc1 = first; sc2 = second; sc3 = third; sc4 = fourth; sc5 = fifth; sc6 = sixth; }
int main() { ConfigPins(); int i=5000; while(1) { DisplayNumber(i--); RefreshDisplay(); if (i < 0) i=5000; } }
void QmitkNumberPropertySlider::setDecimalPlaces(short places) { switch (m_DataType) { case DT_FLOAT: case DT_DOUBLE: { adjustFactors( places, m_ShowPercents ); DisplayNumber(); break; } default: break; } }
void QmitkNumberPropertyView::setDecimalPlaces(short places) { m_DecimalPlaces = places; // if (m_DecimalPlaces >= 0) // { // m_FormatString = "%%.%if"; // m_FormatString.sprintf(QString(m_FormatString), m_DecimalPlaces); // do copy before sprintf // } // else // { // m_FormatString = "%g"; // } DisplayNumber(); }
// **************************************************************************** // // Function Name: RNumberDialog::OnInitDialog // // Description: dialog Numberization. // // Returns: void // // Exceptions: None // // **************************************************************************** BOOL RNumberDialog::OnInitDialog() { m_rHeadlineText = ::GetResourceManager().GetResourceString( IDS_DEFAULT_NUMBER ); if( !RInitCapDialog::OnInitDialog() ) return FALSE; m_cHeadlineEditCtrl.SetLimitText( kMaxNumNumbers ); // Display the number DisplayNumber(); ApplyHeadlineEffect(); m_fInitializing = FALSE; UpdatePreview(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
uint8_t doDemo(uint8_t num) { uint8_t retVal; switch(num) { case 1: // Normal function, Eink Logo ON, Power Icon ON DisplayNumber (&dispNum,2,TYPE_NUM, displayScreen); // Clear all previous segments turned ON and Turn ON first ICON DisplayNumber (&dispNum,1,TYPE_NUM|FORMAT_RETAIN_OTHER, displayScreen); // Turn ON second ICON making sure that first ICON is retained if(updateRequest==FALSE) updateRequest=TRUE; retVal = 0; break; case 2: // Halt state, Eink Logo ON, Moon Icon ON DisplayNumber (&dispNum,2,TYPE_NUM, displayScreen); DisplayNumber (&dispNum,5,TYPE_NUM|FORMAT_RETAIN_OTHER, displayScreen); if(updateRequest==FALSE) updateRequest=TRUE; break; case 3: // Snooze state, Eink Logo ON, Clock Icon ON DisplayNumber (&dispNum,2,TYPE_NUM, displayScreen); DisplayNumber (&dispNum,3,TYPE_NUM|FORMAT_RETAIN_OTHER, displayScreen); if(updateRequest==FALSE) updateRequest=TRUE; break; case 4: // Stop state, Eink Logo ON, Hand Icon ON DisplayNumber (&dispNum,2,TYPE_NUM, displayScreen); DisplayNumber (&dispNum,4,TYPE_NUM|FORMAT_RETAIN_OTHER, displayScreen); if(updateRequest==FALSE) updateRequest=TRUE; retVal = 1; break; case 5: // Super cap break; default: break; } return retVal; }
/******************Ö÷³ÌÐò********************************/ void main(void) { Pin_Init(); T0_Init(); Uart1_Init(); Uart2_Init(); Uart1_AppInit(); Uart2_AppInit(); MdTcbInit1(); MdTcbInit2(); Global_EI(); while (1) { TimeDeal(&Ahu1); MdPoll01(); MdPoll02(); if (Ahu1.Times.Solo._1msFlag) { UartTimeOut(&UartAppData1); UartTimeOut(&UartAppData2); KeyScanDeal(KeyGet()); KeyAllStateDeal(&Ahu1); NumberDisplayScan(&Ahu1); } DisplayNumber(flag); if (Ahu1.Times.Solo._5msFlag) { LedOutputScan(&Ahu1); RhDisplayScan(&Ahu1); TmepDisplayScan(&Ahu1); } if (Ahu1.Times.Solo._10msFlag) { } if (Ahu1.Times.Solo._1000msFlag) { flag++; } // Ahu1.Humidity.Solo.SEG_B = 1; // Ahu1.Temperature.Solo.SEG_C = 1; Ahu1.Times.All[0] = 0; } }
void QmitkNumberPropertySlider::setShowPercent(bool showPercent) { if ( showPercent == m_ShowPercents ) return; // nothing to change switch (m_DataType) { case DT_FLOAT: case DT_DOUBLE: { adjustFactors( m_DecimalPlaces, showPercent ); break; } default: { break; } } DisplayNumber(); }
void QmitkNumberPropertyEditor::initialize() { // only to be called from constructors // spinbox settings //setValidator(0); setSuffix(""); // protected m_DecimalPlaces = 0; m_FactorPropertyToSpinbox = 1.0; m_FactorSpinboxToDisplay = 1.0; m_ShowPercents = false; // private m_SelfChangeLock = false; connect( this, SIGNAL(valueChanged(int)), this, SLOT(onValueChanged(int)) ); // display current value of our property DisplayNumber(); }
void QmitkNumberPropertySlider::PropertyChanged() { DisplayNumber(); mitk::RenderingManager::GetInstance()->RequestUpdateAll(); }
// **************************************************************************** // // Function Name: RNumberDialog::OnButtonNumberSmartNumber // // Description: User clicksd smart number checkbox. // // Returns: void // // Exceptions: None // // **************************************************************************** void RNumberDialog::OnButtonNumberSmartNumber() { m_fSmartNumber = !m_fSmartNumber; DisplayNumber(); }
void setLogo(int logo) { DisplayNumber (&dispNum,logo,TYPE_NUM, displayScreen); updateRequest=TRUE; }
// // Takes a digit and a number, and displays the number at the // specified digit on the 7-segment display // void DisplayTime(int digit, int number) { DisplayDigit(digit); DisplayNumber(number); }
void QmitkNumberPropertyView::PropertyChanged() { if ( m_Property ) DisplayNumber(); }
void QmitkNumberPropertyView::setSuffix(const QString& suffix) { m_Suffix = suffix; DisplayNumber(); }
void clearLogo(int logo) { DisplayNumber (&dispNum,logo,TYPE_NUM|FORMAT_RETAIN_OTHER, displayScreen); updateRequest=TRUE; }
// **************************************************************************** // // Function Name: RNumberDialog::OnEditChangeHeadlineText // // Description: Number text is changing, reset timer. // // Returns: void // // Exceptions: None // // **************************************************************************** void RNumberDialog::OnEditChangeHeadlineText() { DisplayNumber(); }
void SelectSong(void) { DWORD count,i; static DWORD current; static DWORD SelectCurrent; static int Selected, zoom,toggle,speed; RECT lRect; int ModeTemp1p, ModeTemp2p; static time_t t; static int a,b,c; static int iMove; RECT DiscSize,Screen; char s[50]; if(First==0) { startTimer=timeGetTime(); if(Start1p==FALSE) { HighSpeed1p=1; bModeMirror1p=FALSE; bModeNonstep1p=FALSE; bModeSynchro=FALSE; bModeUnion1p=FALSE; bModeRandom1p=FALSE; b4dMix1p=FALSE; HighSpeed1p_1=1; HighSpeed1p_3=1; HighSpeed1p_5=1; HighSpeed1p_7=1; HighSpeed1p_9=1; bModeVanish1p=FALSE; bModeSuddenR1p=FALSE; bModeRandomS1p=FALSE; } if(Start2p==FALSE) { HighSpeed2p=1; bModeMirror2p=FALSE; bModeNonstep2p=FALSE; bModeUnion2p=FALSE; bModeRandom2p=FALSE; b4dMix2p=FALSE; HighSpeed2p_1=1; HighSpeed2p_3=1; HighSpeed2p_5=1; HighSpeed2p_7=1; HighSpeed2p_9=1; bModeVanish2p=FALSE; bModeSuddenR1p=FALSE; bModeRandomS1p=FALSE; } DDFillSurface(g_pDDSPrimary,0); DDFillSurface(g_pDDSBack,0); //FadeToSurface(SelectBack); g_pDDSBack->BltFast(0,0, SelectBack, NULL, DDBLTFAST_NOCOLORKEY); a=Start1p;b=Start2p; First++; if(g_dsSelectSong)g_dsSelectSong->Play(0,0,DSBPLAY_LOOPING); } DiscSize.top=0; DiscSize.left=0; DiscSize.right=300; DiscSize.bottom=200; for(count=0;;count++) { if(count!=0)CSONG[count].Prev=count-1; CSONG[count].Next=count+1; if(CSONG[count].bpm==0) { CSONG[count].Prev=0; count--; CSONG[count].Next=0; CSONG[0].Prev=count; break; } } if(speed==1) //일단은 변수를 이용합니다. 곧 타이머 형식으로 바꾸도록 합시다. { speed=0; if(toggle==0) { if(zoom==10)toggle=1; else zoom++; } else if(toggle==1) { if(zoom==0)toggle=0; else zoom--; } } else speed++; ReadGameInput(); if(PressedKey1p[5]==TRUE) { if(Start1p==FALSE) { Start1p=TRUE; } } if(PressedKey2p[5]==TRUE) { if(Start2p==FALSE) { Start2p=TRUE; } } ModeTemp1p=ScanHiddenMode1p(); if(ModeTemp1p)if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} switch(ModeTemp1p) { case HMODE_SUDDENR: bModeSuddenR1p=TRUE; bModeVanish1p=FALSE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_RANDOMS: bModeRandomS1p=TRUE; HighSpeed1p=1; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_2X: HighSpeed1p=2; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_4X: HighSpeed1p=4; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_8X: HighSpeed1p=8; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_MIRROR: bModeMirror1p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_NONSTEP: bModeNonstep1p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_SYNCHRO: bModeSynchro=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_UNION: bModeUnion1p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_RANDOM: bModeRandom1p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_4DMIX: srand((unsigned) time(&t)); HighSpeed1p_1=1+rand()%8; HighSpeed1p_3=1+rand()%8; HighSpeed1p_5=1+rand()%8; HighSpeed1p_7=1+rand()%8; HighSpeed1p_9=1+rand()%8; b4dMix1p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_VANISH: bModeVanish1p=TRUE; bModeSuddenR2p=FALSE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; /* case HMODE_NONSTOPDOUBLE: if(Start1p&&Start2p)break; Double=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break;*/ case HMODE_CANCEL: if(g_dsCancel)g_dsCancel->Play(0,0,0); HighSpeed1p=1; bModeMirror1p=FALSE; bModeNonstep1p=FALSE; bModeSynchro=FALSE; bModeUnion1p=FALSE; bModeRandom1p=FALSE; b4dMix1p=FALSE; HighSpeed1p_1=1; HighSpeed1p_3=1; HighSpeed1p_5=1; HighSpeed1p_7=1; HighSpeed1p_9=1; bModeVanish1p=FALSE; bModeSuddenR1p=FALSE; bModeRandomS1p=FALSE; Double=FALSE; break; } ModeTemp2p=ScanHiddenMode2p(); if(ModeTemp2p)if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} switch(ModeTemp2p) { case HMODE_SUDDENR: bModeSuddenR2p=TRUE; bModeVanish2p=FALSE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_RANDOMS: bModeRandomS2p=TRUE; HighSpeed2p=1; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_2X: HighSpeed2p=2; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_4X: HighSpeed2p=4; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_8X: HighSpeed2p=8; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_MIRROR: bModeMirror2p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_NONSTEP: bModeNonstep2p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_SYNCHRO: bModeSynchro=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_UNION: bModeUnion2p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_RANDOM: bModeRandom2p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_4DMIX: srand((unsigned) time(&t)); HighSpeed2p_1=1+rand()%8; HighSpeed2p_3=1+rand()%8; HighSpeed2p_5=1+rand()%8; HighSpeed2p_7=1+rand()%8; HighSpeed2p_9=1+rand()%8; b4dMix2p=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; case HMODE_VANISH: bModeVanish2p=TRUE; bModeSuddenR2p=FALSE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} break; /* case HMODE_NONSTOPDOUBLE: if(Start1p&&Start2p)break; Double=TRUE; if(g_dsMode){g_dsMode->Stop();g_dsMode->SetCurrentPosition(0);g_dsMode->Play(0,0,0);} */ break; case HMODE_CANCEL: if(g_dsCancel)g_dsCancel->Play(0,0,0); HighSpeed2p=1; bModeMirror2p=FALSE; bModeNonstep2p=FALSE; bModeUnion2p=FALSE; bModeRandom2p=FALSE; b4dMix2p=FALSE; HighSpeed2p_1=1; HighSpeed2p_3=1; HighSpeed2p_5=1; HighSpeed2p_7=1; HighSpeed2p_9=1; bModeVanish2p=FALSE; bModeSuddenR2p=FALSE; bModeRandomS2p=FALSE; Double=FALSE; break; } if((Start1p && PressedKey1p[1]) || (Start2p && PressedKey2p[1])) { if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} if(g_dsMove){g_dsMove->Stop();g_dsMove->SetCurrentPosition(0);g_dsMove->Play(0,0,0);} Selected=0; iMove=1; current=CSONG[CSONG[current].Prev].Prev; } if((Start1p && PressedKey1p[3]) || (Start2p && PressedKey2p[3])) { if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} if(g_dsMove){g_dsMove->Stop();g_dsMove->SetCurrentPosition(0);g_dsMove->Play(0,0,0);} Selected=0; iMove=-1; current=CSONG[CSONG[current].Next].Next; } if((Start1p && PressedKey1p[7]) || (Start2p && PressedKey2p[7])) { if(Selected==7) { SelectCurrent=current; PressedKey1p[0]=3; } else { if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} if(g_dsMove){g_dsMove->Stop();g_dsMove->SetCurrentPosition(0);g_dsMove->Play(0,0,0);} /* if(CSONG[current].Int_Song) { if(g_dsSelectSong)g_dsSelectSong->Stop(); g_Cur_Song=CSONG[current].Int_Song; g_Cur_Song->SetCurrentPosition(0); g_Cur_Song->Play(0,0,0); } else*/ if(access(CSONG[current].WavsName,04)==0) { IntroFlag=TRUE; intro= new CMedia; intro->OpenMediaFile(CSONG[current].WavsName); intro->OnMediaPlay(); } else if(access(CSONG[current].Wavs3Name,04)==0) { IntroFlag=TRUE; intro= new CMedia; intro->OpenMediaFile(CSONG[current].Wavs3Name); intro->OnMediaPlay(); } Selected=7; } } if((Start1p && PressedKey1p[9]) || (Start2p && PressedKey2p[9])) { if(Selected==9) { SelectCurrent=CSONG[current].Next; PressedKey1p[0]=3; } else { if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} if(g_dsMove){g_dsMove->Stop();g_dsMove->SetCurrentPosition(0);g_dsMove->Play(0,0,0);} /* if(CSONG[CSONG[current].Next].Int_Song) { if(g_dsSelectSong)g_dsSelectSong->Stop(); g_Cur_Song=CSONG[CSONG[current].Next].Int_Song; g_Cur_Song->SetCurrentPosition(0); g_Cur_Song->Play(0,0,0); } else */if(access(CSONG[CSONG[current].Next].WavsName,04)==0) { IntroFlag=TRUE; intro= new CMedia; intro->OpenMediaFile(CSONG[CSONG[current].Next].WavsName); intro->OnMediaPlay(); } else if(access(CSONG[CSONG[current].Next].Wavs3Name,04)==0) { IntroFlag=TRUE; intro= new CMedia; intro->OpenMediaFile(CSONG[CSONG[current].Next].Wavs3Name); intro->OnMediaPlay(); } Selected=9; } } if(PressedKey1p[0]==3) { PressedKey1p[0]=0; if(CSONG[SelectCurrent].HaveCrazy==TRUE)GameMode=MODE_CRAZY,Double=FALSE; else if(CSONG[SelectCurrent].HaveDouble==TRUE)GameMode=MODE_DOUBLE,Double=TRUE; else if(CSONG[SelectCurrent].HaveEasy==TRUE)GameMode=MODE_EASY,Double=FALSE; else if(CSONG[SelectCurrent].HaveHard==TRUE)GameMode=MODE_HARD,Double=FALSE; else return; if(Start1p && Start2p) { Couple=TRUE; if(CSONG[SelectCurrent].HaveCouple==FALSE)bModeSynchro=TRUE; } else Couple=FALSE; if(SongBack) { SongBack->Release(); SongBack=NULL; } if(g_dsCancel) { g_dsCancel->Stop(); g_dsCancel->Play(0,0,0); } if(SongTitle) { SongTitle->Release(); SongTitle=NULL; } SongTitle = DDLoadBitmap(g_pDD,CSONG[SelectCurrent].TitlePath,0,0); SongBack = DDLoadBitmap(g_pDD,CSONG[SelectCurrent].BMPPath,0,0); if(SongBack == NULL) { if(SongTitle)SongBack=DDLoadBitmap(g_pDD,CSONG[SelectCurrent].TitlePath,0,0); else SongBack=DDLoadBitmap(g_pDD, "Images\\Back.bmp",0,0); } if(SongTitle == NULL) { SongTitle=DDLoadBitmap(g_pDD,"Images\\NoTitle.bmp",0,0); if(SongTitle)g_pDDSPrimary->BltFast(0,0,SongTitle,NULL,DDBLTFAST_NOCOLORKEY); } else g_pDDSPrimary->BltFast(0,0,SongTitle,NULL,DDBLTFAST_NOCOLORKEY); if(GameMode == MODE_DOUBLE) { memcpy(&Data_Double,&CSONG[SelectCurrent].Data_Double,sizeof(CSONG[SelectCurrent].Data_Double)); } else if(Couple==TRUE) { switch(GameMode) { case MODE_CRAZY: if(bModeSynchro) { memcpy(&Data,&CSONG[SelectCurrent].Data_Crazy,sizeof(CSONG[SelectCurrent].Data_Crazy)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Crazy,sizeof(CSONG[SelectCurrent].Data_Crazy)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data1[i][0]; Data1[i][6]=Data1[i][1]; Data1[i][7]=Data1[i][2]; Data1[i][8]=Data1[i][3]; Data1[i][9]=Data1[i][4]; } } else { memcpy(&Data,&CSONG[SelectCurrent].Data_Crazy1,sizeof(CSONG[SelectCurrent].Data_Crazy1)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Crazy1,sizeof(CSONG[SelectCurrent].Data_Crazy1)); } break; case MODE_EASY: if(bModeSynchro) { memcpy(&Data,&CSONG[SelectCurrent].Data_Easy,sizeof(CSONG[SelectCurrent].Data_Easy)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Easy,sizeof(CSONG[SelectCurrent].Data_Easy)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data1[i][0]; Data1[i][6]=Data1[i][1]; Data1[i][7]=Data1[i][2]; Data1[i][8]=Data1[i][3]; Data1[i][9]=Data1[i][4]; } } else { memcpy(&Data,&CSONG[SelectCurrent].Data_Easy1,sizeof(CSONG[SelectCurrent].Data_Easy1)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Easy1,sizeof(CSONG[SelectCurrent].Data_Easy1)); } break; case MODE_HARD: if(bModeSynchro) { memcpy(&Data,&CSONG[SelectCurrent].Data_Hard,sizeof(CSONG[SelectCurrent].Data_Hard)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Hard,sizeof(CSONG[SelectCurrent].Data_Hard)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data1[i][0]; Data1[i][6]=Data1[i][1]; Data1[i][7]=Data1[i][2]; Data1[i][8]=Data1[i][3]; Data1[i][9]=Data1[i][4]; } } else { memcpy(&Data,&CSONG[SelectCurrent].Data_Hard1,sizeof(CSONG[SelectCurrent].Data_Hard1)); memcpy(&Data1,&CSONG[SelectCurrent].Data_Hard1,sizeof(CSONG[SelectCurrent].Data_Hard1)); } break; } } else { switch(GameMode) { case MODE_CRAZY: if(Start1p)memcpy(&Data,CSONG[SelectCurrent].Data_Crazy,sizeof(Data)); else { memcpy(&Data,CSONG[SelectCurrent].Data_Crazy,sizeof(Data)); memcpy(&Data1,CSONG[SelectCurrent].Data_Crazy,sizeof(Data)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data[i][0]; Data1[i][6]=Data[i][1]; Data1[i][7]=Data[i][2]; Data1[i][8]=Data[i][3]; Data1[i][9]=Data[i][4]; } } break; case MODE_EASY: if(Start1p)memcpy(&Data,CSONG[SelectCurrent].Data_Easy,sizeof(Data)); else { memcpy(&Data,CSONG[SelectCurrent].Data_Easy,sizeof(Data)); memcpy(&Data1,CSONG[SelectCurrent].Data_Easy,sizeof(Data)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data[i][0]; Data1[i][6]=Data[i][1]; Data1[i][7]=Data[i][2]; Data1[i][8]=Data[i][3]; Data1[i][9]=Data[i][4]; } } break; case MODE_HARD: if(Start1p)memcpy(&Data,CSONG[SelectCurrent].Data_Hard,sizeof(Data)); else { memcpy(&Data,CSONG[SelectCurrent].Data_Hard,sizeof(Data)); memcpy(&Data1,CSONG[SelectCurrent].Data_Hard,sizeof(Data)); for(i=0;i<MAX_DATA;i++) { Data1[i][5]=Data[i][0]; Data1[i][6]=Data[i][1]; Data1[i][7]=Data[i][2]; Data1[i][8]=Data[i][3]; Data1[i][9]=Data[i][4]; } } break; } } bpm=CSONG[SelectCurrent].bpm; bpm2=CSONG[SelectCurrent].bpm2; bpm3=CSONG[SelectCurrent].bpm3; bunki=CSONG[SelectCurrent].Bunki; bunki2=CSONG[SelectCurrent].Bunki2; switch(GameMode) { case MODE_CRAZY: start=CSONG[SelectCurrent].Crazy_Start; start2=CSONG[SelectCurrent].Crazy_Start2; start3=CSONG[SelectCurrent].Crazy_Start3; tick=CSONG[SelectCurrent].Crazy_Tick; break; case MODE_HARD: start=CSONG[SelectCurrent].Hard_Start; start2=CSONG[SelectCurrent].Hard_Start2; start3=CSONG[SelectCurrent].Hard_Start3; tick=CSONG[SelectCurrent].Hard_Tick; break; case MODE_EASY: start=CSONG[SelectCurrent].Easy_Start; start2=CSONG[SelectCurrent].Easy_Start2; start3=CSONG[SelectCurrent].Easy_Start3; tick=CSONG[SelectCurrent].Easy_Tick; break; case MODE_DOUBLE: start=CSONG[SelectCurrent].Double_Start; start2=CSONG[SelectCurrent].Double_Start2; start3=CSONG[SelectCurrent].Double_Start3; tick=CSONG[SelectCurrent].Double_Tick; break; } strcpy(SongName,CSONG[SelectCurrent].WavName); strcpy(SongName2,CSONG[SelectCurrent].MP3Name); strcpy(SongName3,CSONG[SelectCurrent].MPGName); strcpy(Title,CSONG[SelectCurrent].SongTitle); Judgement1p=NONE; Judgement2p=NONE; if(GameMode==MODE_DOUBLE)ProgramState=DOUBLE; // else if(Couple)ProgramState=COUPLE; else ProgramState=STAGE1; if(GameMode==MODE_DOUBLE) { if(Start1p && Start2p) Start2p=FALSE; } Selected=0; if(g_dsSelectSong)g_dsSelectSong->Stop(); if(IntroFlag){intro->OnMediaStop();delete intro;IntroFlag=FALSE;} if(access(SongName,04)==0) { SongFlag=TRUE; song=new CMedia; song->OpenMediaFile(SongName); } else if(access(SongName2,04)==0) { SongFlag=TRUE; song=new CMedia; song->OpenMediaFile(SongName2); } else SongFlag=FALSE; DDFillSurface(g_pDDSBack, 0); // ???? First=0; Combo1p=0; Combo2p=0; cPerfect1p=0; cGreat1p=0; cGood1p=0; cBad1p=0; cMiss1p=0; cMaxCombo1p=0; cPerfect2p=0; cGreat2p=0; cGood2p=0; cBad2p=0; cMiss2p=0; cMaxCombo2p=0; dwState=0; dwState2=0; start1=0; PressedKey1p[0]=0; PressedKey2p[0]=0; SelectCurrent=0; return; } g_pDDSBack->BltFast(0,0,SelectBack,NULL,DDBLTFAST_NOCOLORKEY); curTimer=timeGetTime(); int i2; i2=(int)(curTimer-startTimer)/1000; sprintf(s,"%02d", (40 - i2)); //sprintf(s, "99"); if(0>=(40-i2)) { if(Selected==7)SelectCurrent=current,PressedKey1p[0]=3; else if(Selected==9)SelectCurrent=CSONG[current].Next, PressedKey1p[0]=3; else SelectCurrent=current,PressedKey1p[0]=3; } DisplayNumber(560,8,s); if(Selected==7) { Screen.top=50-zoom; Screen.bottom=50+DISCSIZE_Y+zoom; Screen.left=10-zoom; Screen.right=10+DISCSIZE_X+zoom; } else { Screen.top=50; Screen.bottom=50+DISCSIZE_Y; Screen.left=10; Screen.right=10+DISCSIZE_X; } if(iMove<0) { if(iMove<=-640)iMove=0; else { iMove-=8; ClpBlt3(10+iMove,50,CSONG[CSONG[CSONG[current].Prev].Prev].DiskImage, &DiscSize,DDBLTFAST_SRCCOLORKEY); ClpBlt3(650+iMove,50,CSONG[current].DiskImage, &DiscSize,DDBLTFAST_SRCCOLORKEY); } } else if(iMove>0) { if(iMove>=640)iMove=0; else { iMove+=8; ClpBlt3(-630+iMove,50,CSONG[current].DiskImage, &DiscSize, DDBLTFAST_SRCCOLORKEY); ClpBlt3(10+iMove,50,CSONG[CSONG[CSONG[current].Next].Next].DiskImage, &DiscSize, DDBLTFAST_SRCCOLORKEY); } } else if(iMove==0)g_pDDSBack->Blt(&Screen,CSONG[current].DiskImage, &DiscSize, DDBLT_KEYSRC,NULL); if(Selected==9) { Screen.top=50-zoom; Screen.bottom=50+DISCSIZE_Y+zoom; Screen.left=330-zoom; Screen.right=330+DISCSIZE_X+zoom; } else { Screen.top=50; Screen.bottom=50+DISCSIZE_Y; Screen.left=330; Screen.right=330+DISCSIZE_X; } if(iMove<0) { if(iMove<=-640)iMove=0; else { iMove-=8; ClpBlt3(330+iMove,50,CSONG[CSONG[CSONG[CSONG[current].Prev].Prev].Next].DiskImage, &DiscSize,DDBLTFAST_SRCCOLORKEY); ClpBlt3(970+iMove,50,CSONG[CSONG[current].Next].DiskImage, &DiscSize,DDBLTFAST_SRCCOLORKEY); } } else if(iMove>0) { if(iMove>=640)iMove=0; else { iMove+=8; ClpBlt3(-310+iMove,50,CSONG[CSONG[current].Next].DiskImage, &DiscSize, DDBLTFAST_SRCCOLORKEY); ClpBlt3(330+iMove,50,CSONG[CSONG[CSONG[CSONG[current].Next].Next].Next].DiskImage, &DiscSize,DDBLTFAST_SRCCOLORKEY); } } else if(iMove==0)g_pDDSBack->Blt(&Screen,CSONG[CSONG[current].Next].DiskImage, &DiscSize, DDBLT_KEYSRC,NULL); g_pDDSBack->BltFast(0,250,ShiftLeft,NULL,DDBLTFAST_SRCCOLORKEY); g_pDDSBack->BltFast(320,250,ShiftRight,NULL,DDBLTFAST_SRCCOLORKEY); /* if(PressedKey2p[0]==6) { switch(GameMode) { case MODE_EASY:GameMode=MODE_HARD; break; case MODE_HARD:GameMode=MODE_EASY; break; } PressedKey2p[0]=0; } else if(PressedKey2p[0]==4) { switch(GameMode) { case MODE_EASY:GameMode=MODE_HARD; break; case MODE_HARD:GameMode=MODE_EASY; break; } PressedKey2p[0]=0; } */ /* switch(GameMode) { case MODE_EASY:DisplayMessage(200,460,"EASY");break; case MODE_HARD:DisplayMessage(200,460,"HARD");break; } switch(Couple) { case TRUE:DisplayMessage(100,460,"COUPLE MODE");break; case FALSE:DisplayMessage(100,460,"SINGLE MODE");break; } */ if(Selected==7)DisplayMessage(200,300,CSONG[current].SongTitle); else if(Selected==9)DisplayMessage(200,300,CSONG[CSONG[current].Next].SongTitle); if(bModeMirror1p)DrawMode(0,200,HMODE_MIRROR); if(bModeNonstep1p)DrawMode(0,240,HMODE_NONSTEP); if(bModeSynchro)DrawMode(0,280,HMODE_SYNCHRO); if(bModeUnion1p)DrawMode(0,320,HMODE_UNION); if(bModeRandom1p)DrawMode(0,360,HMODE_RANDOM); if(bModeVanish1p)DrawMode(0,400,HMODE_VANISH); if(HighSpeed1p>1)DrawMode(0,160,HMODE_2X); if(bModeMirror2p)DrawMode(600,200,HMODE_MIRROR); if(bModeNonstep2p)DrawMode(600,240,HMODE_NONSTEP); if(bModeUnion2p)DrawMode(600,320,HMODE_UNION); if(bModeRandom2p)DrawMode(600,360,HMODE_RANDOM); if(bModeVanish2p)DrawMode(600,400,HMODE_VANISH); if(HighSpeed2p>1)DrawMode(600,160,HMODE_2X); if(CSONG[current].HaveDouble && iMove==0 )g_pDDSBack->BltFast(0,50, DoubleIcon,NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[CSONG[current].Next].HaveDouble && iMove==0 )g_pDDSBack->BltFast(320,50, DoubleIcon, NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[current].HaveCrazy && iMove==0 )g_pDDSBack->BltFast(0,50, CrazyIcon,NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[CSONG[current].Next].HaveCrazy && iMove==0 )g_pDDSBack->BltFast(320,50, CrazyIcon, NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[current].HaveHard && iMove==0 )g_pDDSBack->BltFast(0,50, HardIcon,NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[CSONG[current].Next].HaveHard && iMove==0 )g_pDDSBack->BltFast(320,50, HardIcon, NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[current].HaveEasy && iMove==0 )g_pDDSBack->BltFast(0,50, EasyIcon,NULL, DDBLTFAST_SRCCOLORKEY); if(CSONG[CSONG[current].Next].HaveEasy && iMove==0 )g_pDDSBack->BltFast(320,50, EasyIcon, NULL, DDBLTFAST_SRCCOLORKEY); /* int DiffL,DiffR; DiffL=0,DiffR=0; if(CSONG[current].Double_Diff)DiffL=CSONG[current].Double_Diff; else if(CSONG[current].Easy_Diff)DiffL=CSONG[current].Easy_Diff; else if(CSONG[current].Hard_Diff)DiffL=CSONG[current].Hard_Diff; else if(CSONG[current].Crazy_Diff)DiffL=CSONG[current].Crazy_Diff; if(CSONG[CSONG[current].Next].Double_Diff)DiffR=CSONG[CSONG[current].Next].Double_Diff; else if(CSONG[CSONG[current].Next].Easy_Diff)DiffR=CSONG[CSONG[current].Next].Easy_Diff; else if(CSONG[CSONG[current].Next].Hard_Diff)DiffR=CSONG[CSONG[current].Next].Hard_Diff; else if(CSONG[CSONG[current].Next].Crazy_Diff)DiffR=CSONG[CSONG[current].Next].Crazy_Diff; if(iMove==0) for(i=DiffL;;i--) { if(i==0)break; if(i==1)g_pDDSBack->BltFast(285,145,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==2)g_pDDSBack->BltFast(283,125,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==3)g_pDDSBack->BltFast(283,165,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==4)g_pDDSBack->BltFast(281,105,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==5)g_pDDSBack->BltFast(281,105,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==6)g_pDDSBack->BltFast(279,85,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==7)g_pDDSBack->BltFast(279,185,Diff,NULL,DDBLTFAST_SRCCOLORKEY); } if(iMove==0) for(i=DiffR;;i--) { if(i==0)break; if(i==1)g_pDDSBack->BltFast(330,145,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==2)g_pDDSBack->BltFast(332,125,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==3)g_pDDSBack->BltFast(332,165,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==4)g_pDDSBack->BltFast(334,105,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==5)g_pDDSBack->BltFast(334,105,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==6)g_pDDSBack->BltFast(336,85,Diff,NULL,DDBLTFAST_SRCCOLORKEY); if(i==7)g_pDDSBack->BltFast(336,185,Diff,NULL,DDBLTFAST_SRCCOLORKEY); } */ // DrawMode(0,0,HMODE_UNION); g_pDDSBack->BltFast(210,450,CFont, &lRect, DDBLTFAST_SRCCOLORKEY); if(Start1p) { if(a==0) { a++; if(Start1p && Start2p)Couple=TRUE; else Couple=FALSE; } } if(Start2p) { if(b==0) { b++; if(Start1p && Start2p)Couple=TRUE; else Couple=FALSE; } } if(Start1p==FALSE) { lRect.top=0; lRect.left=0; lRect.right=220; lRect.bottom=23; TransAlphaImproved(CFont, g_pDDSBack, 10, 450, lRect, ALPHA, CKey_CFont, 16); } if(Start2p==FALSE)//DisplayMessageC(320,480-20,"PRESS CENTER STEP"); { lRect.top=0; lRect.left=0; lRect.right=220; lRect.bottom=23; TransAlphaImproved(CFont, g_pDDSBack, 410, 450, lRect, ALPHA, CKey_CFont, 16); } ALPHA += inc; if (ALPHA > 256) { ALPHA = 256; inc = -10; } else if (ALPHA < 0) { ALPHA = 0; inc = 10; } Flipp(); }