void ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* /*pInvoker*/, uint32 /*miscValue*/) override { if (eventType == AI_EVENT_CUSTOM_A && pSender == m_creature) { DoFindNewTubber(); } }
void DoAction(int32 action) override { if (action == ACTION_FIND_NEW_TUBBER) DoFindNewTubber(); }