int main(void) { InitOsc(); InitPorts(); InitUART0(); InitLCD(); TCPLowLevelInit(); //after TCPLowLevelInit() UCLK = ACLK = MCLK/4 = 2 000 000 Hz UART_transmit (CR); UART_transmit (LF); for (i=0; i!=26; i++) UART_transmit (UART_Message[i]); UART_transmit (CR); UART_transmit (LF); for (i=0; i!=32; i++) { SEND_CHAR(LCD_Message[i]); if (i==15) SEND_CMD (DD_RAM_ADDR2); } SEND_CMD(DD_RAM_ADDR); RX_flag=0; cntr = 0; HTTPStatus = 0; // clear HTTP-server's flag register TCPLocalPort = TCP_PORT_HTTP; // set port we want to listen to while (1) // repeat forever { //--------------buttons scan--------------------------------------------------------- if ((B1) == 0) //B1 is pressed { STATUS_LED_ON; //switch on status_led SEND_CMD(CLR_DISP); SEND_CMD(DD_RAM_ADDR); cntr=0; } else STATUS_LED_OFF; //B1 is released if ((B2) == 0) { // time_out = BUTTON_TIME; // while (time_out != 0) // if ((B2) == 0) time_out--; // else time_out = BUTTON_TIME; Delayx100us(50); RELAY1_ON; } else { // time_out = BUTTON_TIME; // while (time_out != 0) // if ((B2) != 0) time_out--; // else time_out = BUTTON_TIME; Delayx100us(50); RELAY1_OFF; } if ((B3) == 0) { Delayx100us(50); RELAY2_ON; //B3 is pressed } else { Delayx100us(50); RELAY2_OFF; //B3 is released } while ((B4) == 0) //B4 is pressed { BUZ1_OFF; BUZ2_ON; Delay(_100us); Delay(_100us); //buzzer with 5 000 Hz BUZ2_OFF; BUZ1_ON; Delay(_100us); } BUZ1_OFF; //B4 is released BUZ2_OFF; //--------UART0 receiv scan------------------------------------------------------------------ if (RX_flag == 1) //new receiv byte { STATUS_LED_ON; if (cntr == 0) { SEND_CMD(CLR_DISP); SEND_CMD(DD_RAM_ADDR); //set address for first row } SEND_CHAR(RXData); if(cntr == 15) SEND_CMD(DD_RAM_ADDR2); //set address for second row if(cntr++ == 31) cntr = 0; RX_flag = 0; STATUS_LED_OFF; } //---------Digital Inputs scan-------------------------------------------------------------- if ((DI1) == 0) for (i=0 ; i != 5; i++)UART_transmit(DI1_Message[i]); if ((DI2) == 0) for (i=0 ; i != 5; i++)UART_transmit(DI2_Message[i]); if ((DI3) == 0) for (i=0 ; i != 5; i++)UART_transmit(DI3_Message[i]); if ((DI4) == 0) for (i=0 ; i != 5; i++)UART_transmit(DI4_Message[i]); //---------DALLAS scan --------------------------------------------------------------------- if ((DALLAS) == 0) { cntr=0; SEND_CMD(CLR_DISP); SEND_CMD(DD_RAM_ADDR); for (i=0 ; i!= 14; i++) SEND_CHAR(DALLAS_Message[i]); } //---------FREQ scan ---------------------------------------------------------------------- if ((FREQ) != 0) { cntr=0; SEND_CMD(CLR_DISP); SEND_CMD(DD_RAM_ADDR); for (i=0 ; i!= 16; i++) SEND_CHAR(FREQ_Message[i]); } //*********************************************************************************** //this is the end of my programm //*********************************************************************************** if (!(SocketStatus & SOCK_ACTIVE)) { TCPPassiveOpen(); // listen for incoming TCP-connection } DoNetworkStuff(); // handle network and easyWEB-stack // events HTTPServer(); } return 0; }
void str9Renderer(GameBoard *gameBoard) { int x,y; int startx, stopx; char board[4][16]; for(y = 0; y < gameBoard->mHeight; y++) { for(x = 0; x < gameBoard->mWidth; x++) { //set_cursor(y,x); //lcd_print("x"); board[x][y] = ' '; //DoNetworkStuff(); } } { Pong *pong; pong = gameBoard->mPong1; for(x = 0 ;x < pong->mLength; x++) { board[pong->mX + x][0] = '|'; } pong = gameBoard->mPong2; for(x = 0 ;x < pong->mLength; x++) { board[pong->mX + x][gameBoard->mHeight-1] = '|'; } } { Ball *ball; ball = gameBoard->mBall; board[ball->mX][ball->mY] = 'O'; } #ifdef MASTER startx = 0; stopx = 2; #else startx = 2; stopx = 4; #endif for(y = 0; y < gameBoard->mHeight; y++) { for(x = startx; x < stopx; x++) { int disx; int disy; #ifdef MASTER disx = y; disy = 1-x; #else disx = 15-y; disy = x-2; #endif set_cursor(disx,disy); lcd_putchar(board[x][y]); DoNetworkStuff(); } } set_cursor(1,17); }