BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); m_RuneType.InsertString(0, "(none)"); m_RuneType.SetItemData(0, 0); m_RuneType.InsertString(1, "LMM"); m_RuneType.SetItemData(1, CTibiaItem::getValueForConst("runeLMM")); m_RuneType.InsertString(2, "HMM"); m_RuneType.SetItemData(2, CTibiaItem::getValueForConst("runeHMM")); m_RuneType.InsertString(3, "GFB"); m_RuneType.SetItemData(3, CTibiaItem::getValueForConst("runeGFB")); m_RuneType.InsertString(4, "EXPLO"); m_RuneType.SetItemData(4, CTibiaItem::getValueForConst("runeExplo")); m_RuneType.InsertString(5, "SoulFire"); m_RuneType.SetItemData(5, CTibiaItem::getValueForConst("runeSoulFire")); m_RuneType.InsertString(6, "SD"); m_RuneType.SetItemData(6, CTibiaItem::getValueForConst("runeSD")); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL CToolMonsterShow::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); int x; int y; for (x = 0; x < 2 * 10 + 1; x++) { for (y = 0; y < 2 * 8 + 1; y++) { CButton *but = new CMonsterButton(x, y); RECT rect; rect.top = 29 + y * 20; rect.left = 20 + x * 20; rect.right = rect.left + 14; rect.bottom = rect.top + 14; but->Create("test", WS_CHILD | WS_VISIBLE | BS_RADIOBUTTON | BS_FLAT | BS_3STATE, rect, this, IDC_MONSTERSHOW_FIRSTBUTTON); m_monsterButtons[x][y] = but; } } refreshVisibleCreatures(); SetTimer(1001, 500, NULL); return TRUE; }
BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); m_Dialog[0]->Create(m_DialogID[0], &m_tabCtrl); m_Dialog[1]->Create(m_DialogID[1], &m_tabCtrl); m_Dialog[2]->Create(m_DialogID[2], &m_tabCtrl); m_Dialog[3]->Create(m_DialogID[3], &m_tabCtrl); m_Dialog[4]->Create(m_DialogID[4], &m_tabCtrl); m_Dialog[5]->Create(m_DialogID[5], &m_tabCtrl); DoSetButtonSkin(); CPoint topLeft(3, 39); m_tabCtrl.SetTopLeftCorner(topLeft); m_tabCtrl.AddTab(m_Dialog[0], "Healing"); m_tabCtrl.AddTab(m_Dialog[1], "Mana Burning"); m_tabCtrl.AddTab(m_Dialog[2], "Summon Control"); m_tabCtrl.AddTab(m_Dialog[3], "Strike Spells"); m_tabCtrl.AddTab(m_Dialog[4], "AOE Spells"); m_tabCtrl.AddTab(m_Dialog[5], "Timed Spells"); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); m_debug.InsertColumn(0, "time", LVCFMT_LEFT, 65); m_debug.InsertColumn(1, "message", LVCFMT_LEFT, 240); SetTimer(1001, 500, NULL); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL COptionsDialog::OnInitDialog() { CDialog::OnInitDialog(); m_gatherBotStats.SetCheck(CModuleUtil::getTASetting("GatherBotStats")); m_loadOnStartup.SetCheck(CModuleUtil::getTASetting("LoadScriptOnStartup")); m_hideTibia.SetCheck(CModuleUtil::getTASetting("HideTibiaWithTA")); m_scriptLoadAsk.SetCheck(CModuleUtil::getTASetting("StartModulesOnLoad") == 0); m_scriptLoadStart.SetCheck(CModuleUtil::getTASetting("StartModulesOnLoad") == 1); m_scriptLoadNoStart.SetCheck(CModuleUtil::getTASetting("StartModulesOnLoad") == 2); DoSetButtonSkin(); refreshStatFiles(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); CMemReader& reader = CMemReader::getMemReader(); addrFps = CMemUtil::getMemUtil().GetMemIntValue(CTibiaItem::getValueForConst("addrFps")); EnumWindows(EnumWindowsProc, CMemUtil::getMemUtil().getGlobalProcessId()); SetTimer(1000, 500, NULL); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
void COptionsDialog::OnSkin() { // TODO: Add your control notification handler code here CColorChooser *dlg = new CColorChooser(); if (dlg->DoModal() == IDOK) { DoSetButtonSkin(); this->Invalidate(); NMHDR nmh; nmh.code = CUSTOM_SELCHANGE; // Message type defined by control. nmh.idFrom = this->GetDlgCtrlID(); nmh.hwndFrom = this->GetSafeHwnd(); GetParent()->SendMessage(WM_NOTIFY, (WPARAM) this->GetSafeHwnd(), (LPARAM)&nmh); } delete dlg; }
BOOL CCharInfoDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); configToControls(config); resetCounters(); m_hasteRemaining.EnableWindow(config->enableTimers); m_stronghasteRemaining.EnableWindow(config->enableTimers); m_invisRemaining.EnableWindow(config->enableTimers); m_magicshieldRemaining.EnableWindow(config->enableTimers); m_magicShieldText.EnableWindow(config->enableTimers); m_strongHasteText.EnableWindow(config->enableTimers); m_invisText.EnableWindow(config->enableTimers); m_hasteText.EnableWindow(config->enableTimers); SetTimer(1001, 500, NULL); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL CConfigDialog::OnInitDialog() { CDialog::OnInitDialog(); DoSetButtonSkin(); // reload ammo and throwable combo boxes CMemReader& reader = CMemReader::getMemReader(); while (m_ammoType.GetCount() > 0) m_ammoType.DeleteString(0); while (m_throwableType.GetCount() > 0) m_throwableType.DeleteString(0); // load items for depot item combo int count = CTibiaItem::getItemCount(); int i; m_ammoType.AddString("<disabled>"); m_throwableType.AddString("<disabled>"); for (i = 0; i < count; i++) { char* name = CTibiaItem::getItemNameAtIndex(i); int objectId = CTibiaItem::getItemIdAtIndex(i); CTibiaTile *tile = CTileReader::getTileReader().getTile(objectId); if (tile && tile->stackable) { m_ammoType.AddString(name); m_throwableType.AddString(name); } } m_ammoType.SetCurSel(0); m_throwableType.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }