bool CanProgressEvent(Player* pPlayer) { if (m_bIsEventInProgress) { m_playerGuid = pPlayer->GetObjectGuid(); DoSpawnChallengers(); m_uiEngageTimer = 15000; return true; } return false; }
bool CanProgressEvent(uint64 uiPlayer) { if (m_bIsEventInProgress) { m_uiPlayerGUID = uiPlayer; DoSpawnChallengers(); m_uiEngageTimer = 15000; return true; } return false; }