示例#1
0
    bool CanProgressEvent(Player* pPlayer)
    {
        if (m_bIsEventInProgress)
        {
            m_playerGuid = pPlayer->GetObjectGuid();
            DoSpawnChallengers();
            m_uiEngageTimer = 15000;

            return true;
        }

        return false;
    }
示例#2
0
    bool CanProgressEvent(uint64 uiPlayer)
    {
        if (m_bIsEventInProgress)
        {
            m_uiPlayerGUID = uiPlayer;
            DoSpawnChallengers();
            m_uiEngageTimer = 15000;

            return true;
        }

        return false;
    }