示例#1
0
bool
WebGLTexture::IsMipmapComplete(const char* funcName, uint32_t texUnit,
                               bool* const out_initFailed)
{
    *out_initFailed = false;
    MOZ_ASSERT(DoesMinFilterRequireMipmap());
    // GLES 3.0.4, p161

    uint32_t maxLevel;
    if (!MaxEffectiveMipmapLevel(texUnit, &maxLevel))
        return false;

    // "* `level_base <= level_max`"
    if (mBaseMipmapLevel > maxLevel)
        return false;

    // Make a copy so we can modify it.
    const ImageInfo& baseImageInfo = BaseImageInfo();

    // Reference dimensions based on the current level.
    uint32_t refWidth = baseImageInfo.mWidth;
    uint32_t refHeight = baseImageInfo.mHeight;
    uint32_t refDepth = baseImageInfo.mDepth;
    MOZ_ASSERT(refWidth && refHeight && refDepth);

    for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
        if (!EnsureLevelInitialized(funcName, level)) {
            *out_initFailed = true;
            return false;
        }

        // "A cube map texture is mipmap complete if each of the six texture images,
        //  considered individually, is mipmap complete."

        for (uint8_t face = 0; face < mFaceCount; face++) {
            const ImageInfo& cur = ImageInfoAtFace(face, level);

            // "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
            //    the "Mipmapping" discussion of section 3.8.10) were each specified with
            //    the same effective internal format."

            // "* The dimensions of the arrays follow the sequence described in the
            //    "Mipmapping" discussion of section 3.8.10."

            if (cur.mWidth != refWidth ||
                cur.mHeight != refHeight ||
                cur.mDepth != refDepth ||
                cur.mFormat != baseImageInfo.mFormat)
            {
                return false;
            }
        }

        // GLES 3.0.4, p158:
        // "[...] until the last array is reached with dimension 1 x 1 x 1."
        if (mTarget == LOCAL_GL_TEXTURE_3D) {
            if (refWidth == 1 &&
                refHeight == 1 &&
                refDepth == 1)
            {
                break;
            }

            refDepth = std::max(uint32_t(1), refDepth / 2);
        } else {
            // TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
            if (refWidth == 1 &&
                refHeight == 1)
            {
                break;
            }
        }

        refWidth  = std::max(uint32_t(1), refWidth  / 2);
        refHeight = std::max(uint32_t(1), refHeight / 2);
    }

    return true;
}
示例#2
0
bool
WebGLTexture::IsMipmapComplete(uint32_t texUnit) const
{
    MOZ_ASSERT(DoesMinFilterRequireMipmap());
    // GLES 3.0.4, p161

    const uint32_t maxLevel = MaxEffectiveMipmapLevel(texUnit);

    // "* `level_base <= level_max`"
    if (mBaseMipmapLevel > maxLevel)
        return false;

    // Make a copy so we can modify it.
    const ImageInfo& baseImageInfo = BaseImageInfo();
    if (!baseImageInfo.IsDefined())
        return false;

    // Reference dimensions based on the current level.
    uint32_t refWidth = baseImageInfo.mWidth;
    uint32_t refHeight = baseImageInfo.mHeight;
    uint32_t refDepth = baseImageInfo.mDepth;
    MOZ_ASSERT(refWidth && refHeight && refDepth);

    for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
        // "A cube map texture is mipmap complete if each of the six texture images,
        //  considered individually, is mipmap complete."

        for (uint8_t face = 0; face < mFaceCount; face++) {
            const ImageInfo& cur = ImageInfoAtFace(face, level);

            // "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
            //    the "Mipmapping" discussion of section 3.8.10) were each specified with
            //    the same effective internal format."

            // "* The dimensions of the arrays follow the sequence described in the
            //    "Mipmapping" discussion of section 3.8.10."

            if (cur.mWidth != refWidth ||
                cur.mHeight != refHeight ||
                cur.mDepth != refDepth ||
                cur.mFormat != baseImageInfo.mFormat)
            {
                return false;
            }
        }

        // GLES 3.0.4, p158:
        // "[...] until the last array is reached with dimension 1 x 1 x 1."
        if (refWidth == 1 &&
            refHeight == 1 &&
            refDepth == 1)
        {
            break;
        }

        refWidth  = std::max(uint32_t(1), refWidth  / 2);
        refHeight = std::max(uint32_t(1), refHeight / 2);
        refDepth  = std::max(uint32_t(1), refDepth  / 2);
    }

    return true;
}
示例#3
0
WebGLTextureFakeBlackStatus
WebGLTexture::ResolvedFakeBlackStatus()
{
    if (MOZ_LIKELY(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown))
        return mFakeBlackStatus;

    // Determine if the texture needs to be faked as a black texture.
    // See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec, and 3.8.13 in
    // the OpenGL ES 3.0.4 spec.
    if (!IsMipmapRangeValid()) {
        mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
        return mFakeBlackStatus;
    }

    for (size_t face = 0; face < mFacesCount; ++face) {
        WebGLImageDataStatus status = ImageInfoAtFace(face, EffectiveBaseMipmapLevel()).mImageDataStatus;
        if (status == WebGLImageDataStatus::NoImageData) {
            // In case of undefined texture image, we don't print any message
            // because this is a very common and often legitimate case
            // (asynchronous texture loading).
            mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            return mFakeBlackStatus;
        }
    }

    const char preamble[] = "A texture is going to be rendered as if it were"
                            " black, as per the OpenGL ES 2.0.24 spec section"
                            " 3.8.2, because it";

    if (mTarget == LOCAL_GL_TEXTURE_2D ||
        mTarget == LOCAL_GL_TEXTURE_3D)
    {
        int dim = mTarget == LOCAL_GL_TEXTURE_2D ? 2 : 3;
        if (DoesMinFilterRequireMipmap()) {
            if (!IsMipmapComplete()) {
                mContext->GenerateWarning("%s is a %dD texture, with a"
                                          " minification filter requiring a"
                                          " mipmap, and is not mipmap complete"
                                          " (as defined in section 3.7.10).",
                                          preamble, dim);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            } else if (!mContext->IsWebGL2() &&
                       !ImageInfoBase().IsPowerOfTwo())
            {
                mContext->GenerateWarning("%s is a %dD texture, with a"
                                          " minification filter requiring a"
                                          " mipmap, and either its width or"
                                          " height is not a power of two.",
                                          preamble, dim);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            }
        } else {
            // No mipmap required here.
            if (!ImageInfoBase().IsPositive()) {
                mContext->GenerateWarning("%s is a %dD texture and its width or"
                                          " height is equal to zero.",
                                          preamble, dim);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            } else if (!AreBothWrapModesClampToEdge() &&
                       !mContext->IsWebGL2() &&
                       !ImageInfoBase().IsPowerOfTwo())
            {
                mContext->GenerateWarning("%s is a %dD texture, with a"
                                          " minification filter not requiring a"
                                          " mipmap, with its width or height"
                                          " not a power of two, and with a wrap"
                                          " mode different from CLAMP_TO_EDGE.",
                                          preamble, dim);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            }
        }
    } else  {
        // Cube map
        bool legalImageSize = true;
        if (!mContext->IsWebGL2()) {
            for (size_t face = 0; face < mFacesCount; ++face)
                legalImageSize &= ImageInfoAtFace(face, 0).IsPowerOfTwo();
        }

        if (DoesMinFilterRequireMipmap()) {
            if (!IsMipmapCubeComplete()) {
                mContext->GenerateWarning("%s is a cube map texture, with a"
                                          " minification filter requiring a"
                                          " mipmap, and is not mipmap cube"
                                          " complete (as defined in section"
                                          " 3.7.10).", preamble);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            } else if (!legalImageSize) {
                mContext->GenerateWarning("%s is a cube map texture, with a"
                                          " minification filter requiring a"
                                          " mipmap, and either the width or the"
                                          " height of some level 0 image is not"
                                          " a power of two.", preamble);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            }
        }
        else // no mipmap required
        {
            if (!IsCubeComplete()) {
                mContext->GenerateWarning("%s is a cube map texture, with a"
                                          " minification filter not requiring a"
                                          " mipmap, and is not cube complete"
                                          " (as defined in section 3.7.10).",
                                          preamble);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            } else if (!AreBothWrapModesClampToEdge() && !legalImageSize) {
                mContext->GenerateWarning("%s is a cube map texture, with a"
                                          " minification filter not requiring a"
                                          " mipmap, with some level 0 image"
                                          " having width or height not a power"
                                          " of two, and with a wrap mode"
                                          " different from CLAMP_TO_EDGE.",
                                          preamble);
                mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
            }
        }
    }

    TexType type = TypeFromInternalFormat(ImageInfoBase().mEffectiveInternalFormat);

    const char* badFormatText = nullptr;
    const char* extText = nullptr;

    if (type == LOCAL_GL_FLOAT &&
        !Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_float_linear))
    {
        badFormatText = "FLOAT";
        extText = "OES_texture_float_linear";
    } else if (type == LOCAL_GL_HALF_FLOAT &&
               !Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float_linear))
    {
        badFormatText = "HALF_FLOAT";
        extText = "OES_texture_half_float_linear";
    }

    const char* badFilterText = nullptr;
    if (badFormatText) {
        if (mMinFilter == LOCAL_GL_LINEAR ||
            mMinFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR ||
            mMinFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
            mMinFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR)
        {
            badFilterText = "minification";
        } else if (mMagFilter == LOCAL_GL_LINEAR) {
            badFilterText = "magnification";
        }
    }

    if (badFilterText) {
        mContext->GenerateWarning("%s is a texture with a linear %s filter,"
                                  " which is not compatible with format %s by"
                                  " default. Try enabling the %s extension, if"
                                  " supported.", preamble, badFilterText,
                                  badFormatText, extText);
        mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
    }

    // We have exhausted all cases of incomplete textures, where we would need opaque black.
    // We may still need transparent black in case of uninitialized image data.
    bool hasUninitializedImageData = false;
    for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
        for (size_t face = 0; face < mFacesCount; ++face) {
            bool cur = (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::UninitializedImageData);
            hasUninitializedImageData |= cur;
        }
    }

    if (hasUninitializedImageData) {
        bool hasAnyInitializedImageData = false;
        for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
            for (size_t face = 0; face < mFacesCount; ++face) {
                if (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::InitializedImageData) {
                    hasAnyInitializedImageData = true;
                    break;
                }
            }
            if (hasAnyInitializedImageData) {
                break;
            }
        }

        if (hasAnyInitializedImageData) {
            /* The texture contains some initialized image data, and some
             * uninitialized image data. In this case, we have no choice but to
             * initialize all image data now. Fortunately, in this case we know
             * that we can't be dealing with a depth texture per
             * WEBGL_depth_texture and ANGLE_depth_texture (which allow only one
             * image per texture) so we can assume that glTexImage2D is able to
             * upload data to images.
             */
            for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level)
            {
                for (size_t face = 0; face < mFacesCount; ++face) {
                    TexImageTarget imageTarget = TexImageTargetForTargetAndFace(mTarget,
                                                                                face);
                    const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
                    if (imageInfo.mImageDataStatus == WebGLImageDataStatus::UninitializedImageData)
                    {
                        EnsureInitializedImageData(imageTarget, level);
                    }
                }
            }
            mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
        } else {
            // The texture only contains uninitialized image data. In this case,
            // we can use a black texture for it.
            mFakeBlackStatus = WebGLTextureFakeBlackStatus::UninitializedImageData;
        }
    }

    // we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
    // that means that we do NOT need it.
    if (mFakeBlackStatus == WebGLTextureFakeBlackStatus::Unknown) {
        mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
    }

    MOZ_ASSERT(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown);
    return mFakeBlackStatus;
}