示例#1
0
BOOL CSkinButtonResource::DrawImage(CDC *pDC, CRect r, int state)
{		
	int w = m_bmpButton.Width();
	int h = m_bmpButton.Height();
	if ( state == 0 )
	{
		//nomral
		pDC->Draw3dRect( r, RGB(0,0,255), RGB(0, 0, 255 ) );
		//pDC->TextOut( 0, 0, "normal");
		DrawAImage( pDC, r, CRect( 0, 0, w/5, h ) );		
	}
	else if ( state == 1 )
	{
		//hover
		pDC->Draw3dRect( r, RGB(0,255,0), RGB(0, 255, 0 ) );
		//pDC->TextOut( 0, 0, "hover");
		DrawAImage( pDC, r, CRect( 3 * w/5, 0, 4 * w/5, h ) );
	}
	else if ( state == 2 )
	{
		//down
		pDC->Draw3dRect( r, RGB(255,0,0), RGB(255, 0, 0 ) );
		//pDC->TextOut( 0, 0, "down");
		DrawAImage(pDC, r,  CRect( w/5, 0, 2 * w/5, h ) );
	}
	else if ( state == 3 )
	{
		//normal with focus
		pDC->Draw3dRect( r, RGB(255,255,0), RGB(255, 255, 0 ) );
		//pDC->TextOut( 0, 0, "focus");
		DrawAImage( pDC, r, CRect( 3 * w/5, 0, 4 * w/5, h ) );
	}
	else if ( state == 4 )
	{
	
		pDC->Draw3dRect( r, RGB(255,255,0), RGB(255, 255, 0 ) );

		DrawAImage( pDC, r, CRect( 2 * w/5, 0, 3 * w/5, h ) );
	}
	return TRUE;
}
示例#2
0
void Intro_Screen(SDL_Surface * scr, bool gg)
{
    intro_MayExit=false;
    FxBlkBkgAlpha=255;

#ifdef DINGOO
    const uint8_t koe=6;
#else
    const uint8_t koe=2;
#endif


    if (gg) goto go_g;

//ClsColor(0,0,0)
    while (FxBlkBkgAlpha>0)
    {
        DrawImage(Intro_BKG,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha-=koe;
        if (FxBlkBkgAlpha<koe)
            FxBlkBkgAlpha=0;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }// ;SquareSoft ++
    SDL_Delay(3000);
    FxBlkBkgAlpha=0;
    while (FxBlkBkgAlpha<255)
    {
        DrawImage(Intro_BKG,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha+=koe;
        if (FxBlkBkgAlpha>255-koe)
            FxBlkBkgAlpha=255;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }
    FxBlkBkgAlpha=255;
//ClsColor(0,0,0)
    while (FxBlkBkgAlpha>0)
    {
        DrawImage(SquareBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha-=koe;
        if (FxBlkBkgAlpha<koe)
            FxBlkBkgAlpha=0;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }// ;SquareSoft ++
    SDL_Delay(1000);
    FxBlkBkgAlpha=0;
    while (FxBlkBkgAlpha<255)
    {
        DrawImage(SquareBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha+=koe;
        if (FxBlkBkgAlpha>255-koe)
            FxBlkBkgAlpha=255;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }
    FxBlkBkgAlpha=255;
//ClsColor(0,0,0)
    while (FxBlkBkgAlpha>0)
    {
        DrawImage(ZidaneBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha-=koe;
        if (FxBlkBkgAlpha<koe)
            FxBlkBkgAlpha=0;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }// ;SquareSoft ++
    SDL_Delay(1000);
    FxBlkBkgAlpha=0;
    while (FxBlkBkgAlpha<255)
    {
        DrawImage(ZidaneBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha+=koe;
        if (FxBlkBkgAlpha>255-koe)
            FxBlkBkgAlpha=255;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }

    FxBlkBkgAlpha=255;
//ClsColor(0,0,0)
    while (FxBlkBkgAlpha>0)
    {
        DrawImage(FFIXBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha-=koe;
        if (FxBlkBkgAlpha<koe)
            FxBlkBkgAlpha=0;

        SDL_Flip(scr);//Flip2D()
        #ifndef DINGOO
        SDL_Delay(10);
        #endif

    }// ;SquareSoft ++

go_g:

    while (!intro_MayExit)
    {
        DrawImage(FFIXBkg,0,0,scr);
        DrawImage(NewGame_img,124,141,scr);
        DrawImage(Continue_img,123,158,scr);
        DrawImage(Sq_img,119,210,scr);
        DrawImage(Hand,95,143+what*18,scr);

        if (input_GetState(Ki_DOWN))
        {
            what++;
            SPU(sKlik);
            if (what>1)
                what=0;
        }

        if (input_GetState(Ki_UP))
        {
            what--;
            SPU(sKlik);
            if (what<0)
                what=1;
        }

        if (input_GetState(Ki_X))
        {
            intro_MayExit=true;
            SPU(sKlik);
        }

        if (input_GetState(Ki_SELECT))
        {
            intro_MayExit=true;
            SPU(sKlik);
            EndGame();
        }


//If KeyHit(1) Then Global_Exit=True : intro_MayExit=True
//TextFF(315-GetFFWidth("Ver: "+GVer),227,"Ver: "+GVer)
        SDL_Flip(scr);

    }

    FxBlkBkgAlpha=0;
    while (FxBlkBkgAlpha<255)
    {
        DrawImage(FFIXBkg,0,0,scr);
        DrawAImage(Blk_Bkg,0,0,FxBlkBkgAlpha,scr);
        FxBlkBkgAlpha+=koe;
        if (FxBlkBkgAlpha>255-koe)
            FxBlkBkgAlpha=255;
        SDL_Flip(scr);
        #ifndef DINGOO
        SDL_Delay(10);
        #endif
    }


    if (what==0)
        NextScreen(scrNew);
    else
        NextScreen(scrLoad);

}