void IN_Drawer(void) { if (!intermission) { return; } if (interstate) { return; } UpdateState |= I_FULLSCRN; memcpy(I_VideoBuffer, (byte *) patchINTERPIC, SCREENWIDTH * SCREENHEIGHT); if (gametype == SINGLE) { if (HubCount) { DrawHubText(); } } else { DrDeathTally(); } }
void IN_Drawer(void) { if(!intermission) { return; } if(interstate) { return; } GL_Update(DDUF_FULLSCREEN); GL_DrawRawScreen(patchINTERPICLumpRS, 0, 0); if(gametype == SINGLE) { #if 0 if(HubCount) { DrawHubText(); } #endif } else { DrDeathTally(); } }