void My_TestGLDrawing::DrawTest() { _Clear(); DrawScene(); DrawMarquee(); }
void FSpriteGeometryEditMode::DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas) { FEdMode::DrawHUD(ViewportClient, Viewport, View, Canvas); int32 YPos = 42; SpriteGeometryHelper.DrawGeometry_CanvasPass(*Viewport, *View, *Canvas, /*inout*/ YPos, GeometryVertexColor, NegativeGeometryVertexColor); if (bIsMarqueeTracking) { DrawMarquee(*Viewport, *View, *Canvas, MarqueeDrawColor); } }