void
My_TestGLDrawing::DrawTest()
{
    _Clear();

    DrawScene();

    DrawMarquee();
}
void FSpriteGeometryEditMode::DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas)
{
	FEdMode::DrawHUD(ViewportClient, Viewport, View, Canvas);

	int32 YPos = 42;
	SpriteGeometryHelper.DrawGeometry_CanvasPass(*Viewport, *View, *Canvas, /*inout*/ YPos, GeometryVertexColor, NegativeGeometryVertexColor);

	if (bIsMarqueeTracking)
	{
		DrawMarquee(*Viewport, *View, *Canvas, MarqueeDrawColor);
	}
}