示例#1
0
void wxDynamicSashWindowImpl::OnMouseMove(wxMouseEvent &event)
{
    if (m_dragging)
    {
        DrawSash(m_drag_x, m_drag_y);
        m_drag_x = event.m_x;  m_drag_y = event.m_y;
        DrawSash(m_drag_x, m_drag_y);
    }
    else if (m_leaf)
    {
        m_leaf->OnMouseMove(event);
    }
}
示例#2
0
void wxSashWindow::DrawSashes(wxDC& dc)
{
    int i;
    for (i = 0; i < 4; i++)
        if (m_sashes[i].m_show)
            DrawSash((wxSashEdgePosition) i, dc);
}
void wxSplitWindow::RedrawIfHotSensitive (bool isHot) {
    if (wxRendererNative::Get().GetSplitterParams(this).isHotSensitive ) {
        m_isHot = isHot;
        wxClientDC dc(this);
        DrawSash(dc);
    }
    //else: we don't change our appearance, don't redraw to avoid flicker
}
示例#4
0
static void PanedDisplay(void *recordPtr, Drawable d)
{
    Paned *pw = recordPtr;
    int i, nSashes = Ttk_NumberSlaves(pw->paned.mgr) - 1;

    TtkWidgetDisplay(recordPtr, d);
    for (i = 0; i < nSashes; ++i) {
        DrawSash(pw, i, d);
    }
}
示例#5
0
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
    wxPaintDC dc(this);
#ifdef __WXOSX__
    // as subpanels might have a transparent background we must erase the background
    // at least on OSX, otherwise traces of the sash will remain
    // test with: splitter sample->replace right window
    dc.Clear();
#endif

    DrawSash(dc);
}
示例#6
0
void wxDynamicSashWindowImpl::OnPress(wxMouseEvent &event)
{
    if (m_leaf)
    {
        m_leaf->OnPress(event);
    }
    else
    {
        m_dragging = m_split;
        m_drag_x = event.m_x;
        m_drag_y = event.m_y;
        DrawSash(m_drag_x, m_drag_y);
        m_container->CaptureMouse();
    }
}
示例#7
0
void wxDynamicSashWindowImpl::OnRelease(wxMouseEvent &event)
{
    if ((m_dragging == DSR_CORNER) &&
        (m_window->GetWindowStyle() & wxDS_DRAG_CORNER) != 0)
    {
        DrawSash(m_drag_x, m_drag_y);
        m_container->ReleaseMouse();

        Resize(event.m_x, event.m_y);

        m_dragging = DSR_NONE;
    }
    else if (m_dragging)
    {
        DrawSash(m_drag_x, m_drag_y);
        m_container->ReleaseMouse();

        wxSize size = m_container->GetSize();
        int px = (int)((event.m_x * 100) / size.GetWidth() + 0.5);
        int py = (int)((event.m_y * 100) / size.GetHeight() + 0.5);

        if ((m_dragging == DSR_HORIZONTAL_TAB && py >= 10 && py <= 90)
                    || (m_dragging == DSR_VERTICAL_TAB && px >= 10 && px <= 90))
        {
            if (m_child[0] == NULL)
            {
                Split(px, py);
            }
            else
            {
                /*  It would be nice if moving *this* sash didn't implicitly move
                    the sashes of our children (if any).  But this will do.  */
                wxLayoutConstraints *layout = m_child[0]->m_container->GetConstraints();
                if (m_split == DSR_HORIZONTAL_TAB)
                {
                    layout->height.PercentOf(m_container, wxHeight, py);
                }
                else
                {
                    layout->width.PercentOf(m_container, wxWidth, px);
                }
                m_container->Layout();
            }
        }
        else
        {
            if (m_child[0] != NULL)
            {
                if ((m_dragging == DSR_HORIZONTAL_TAB && py <= 10)
                        || (m_dragging == DSR_VERTICAL_TAB && px <= 10))
                {
                    Unify(1);
                }
                else
                {
                    Unify(0);
                }
            }
        }

        wxCursor cursor;
        if (m_split == DSR_HORIZONTAL_TAB)
            cursor = wxCursor(wxCURSOR_SIZENS);
        else if (m_split == DSR_VERTICAL_TAB)
            cursor = wxCursor(wxCURSOR_SIZEWE);
        else
            cursor = wxCursor(wxCURSOR_ARROW);

        m_container->SetCursor(cursor);

        m_dragging = DSR_NONE;
    }
    else if (m_leaf)
    {
        m_leaf->OnRelease(event);
    }
}
示例#8
0
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSplitterWindow::SizeWindows()
{
    // check if we have delayed setting the real sash position
    if ( m_requestedSashPosition != INT_MAX )
    {
        int newSashPosition = ConvertSashPosition(m_requestedSashPosition);
        if ( newSashPosition != m_sashPosition )
        {
            DoSetSashPosition(newSashPosition);
        }

        if ( newSashPosition <= m_sashPosition
            && newSashPosition >= m_sashPosition - GetBorderSize() )
        {
            // don't update it any more
            m_requestedSashPosition = INT_MAX;
        }
    }

    int w, h;
    GetClientSize(&w, &h);

    if ( GetWindow1() && !GetWindow2() )
    {
        GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
                              w - 2*GetBorderSize(), h - 2*GetBorderSize());
    }
    else if ( GetWindow1() && GetWindow2() )
    {
        const int border = GetBorderSize(),
                  sash = GetSashSize();

        int size1 = GetSashPosition() - border,
            size2 = GetSashPosition() + sash;

        int x2, y2, w1, h1, w2, h2;
        if ( GetSplitMode() == wxSPLIT_VERTICAL )
        {
            w1 = size1;
            w2 = w - 2*border - sash - w1;
            if (w2 < 0)
                w2 = 0;
            h2 = h - 2*border;
            if (h2 < 0)
                h2 = 0;
            h1 = h2;
            x2 = size2;
            y2 = border;
        }
        else // horz splitter
        {
            w2 = w - 2*border;
            if (w2 < 0)
                w2 = 0;
            w1 = w2;
            h1 = size1;
            h2 = h - 2*border - sash - h1;
            if (h2 < 0)
                h2 = 0;
            x2 = border;
            y2 = size2;
        }

        GetWindow2()->SetSize(x2, y2, w2, h2);
        GetWindow1()->SetSize(border, border, w1, h1);
    }

    wxClientDC dc(this);
    DrawSash(dc);
}
示例#9
0
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
    wxPaintDC dc(this);

    DrawSash(dc);
}
示例#10
0
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSplitWindow::SizeWindows()
{
    // check if we have delayed setting the real sash position
    if (m_checkRequestedSashPosition && m_requestedSashPosition != INT_MAX) {

        int newSashPosition = ConvertSashPosition (m_requestedSashPosition);
        if (newSashPosition != m_sashPosition) DoSetSashPosition (newSashPosition);

        if (newSashPosition <= m_sashPosition &&
            newSashPosition >= m_sashPosition - GetBorderSize()) {
            // don't update it any more
            m_requestedSashPosition = INT_MAX;
        }
    }

    int w, h;
    GetClientSize(&w, &h);

    const int border = GetBorderSize();
    const int sash = GetSashSize();

    if (m_windowOne && m_windowTwo) {

        int size = GetWindowSize();
        int size1;
        int size2;
        if (m_sashPosition == 0) {
            size1 = 0;
            size2 = size - 2*border;
        }else if (m_sashPosition > 0 && m_sashPosition < size) {
            size1 = m_sashPosition - border;
            size2 = size - m_sashPosition - sash - border;
        }else{
            size1 = size;
            size2 = 0 - 2*border;
        }

        int x2, y2, w1, h1, w2, h2;
        if (m_splitMode == wxSPLIT_VERTICAL) {
            w1 = size1;
            w2 = size2;
            h1 = h - 2*border;
            h2 = h1;
            x2 = size - (size2 - border);
            y2 = border;
        }
        else // horz splitwindow
        {
            w1 = w - 2*border;
            w2 = w1;
            h1 = size1;
            h2 = size2;
            x2 = border;
            y2 = size - (size2 - border);
        }

        m_windowOne->SetSize (border, border, w1, h1);
        m_windowTwo->SetSize (x2, y2, w2, h2);
    }

    wxClientDC dc(this);
    DrawSash(dc);

    SetNeedUpdating (false);
}