// Redraw everything on the screen. Does not flip pages. // Should only be called with updateMutex locked. void ScreenRecoveryUI::draw_screen_locked() { if (!show_text) { draw_background_locked(currentIcon); draw_progress_locked(); } else { gr_color(0, 0, 0, 255); gr_clear(); int y = 0; if (show_menu) { char recovery_fingerprint[PROPERTY_VALUE_MAX]; property_get("ro.bootimage.build.fingerprint", recovery_fingerprint, ""); SetColor(INFO); DrawTextLine(&y, "Android Recovery", true); for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) { DrawTextLine(&y, chunk.c_str(), false); } DrawTextLines(&y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP); SetColor(HEADER); DrawTextLines(&y, menu_headers_); SetColor(MENU); DrawHorizontalRule(&y); y += 4; for (int i = 0; i < menu_items; ++i) { if (i == menu_sel) { // Draw the highlight bar. SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG); gr_fill(0, y - 2, gr_fb_width(), y + char_height + 2); // Bold white text for the selected item. SetColor(MENU_SEL_FG); gr_text(4, y, menu_[i], true); SetColor(MENU); } else { gr_text(4, y, menu_[i], false); } y += char_height + 4; } DrawHorizontalRule(&y); } // display from the bottom up, until we hit the top of the // screen, the bottom of the menu, or we've displayed the // entire text buffer. SetColor(LOG); int row = (text_top_ + text_rows_ - 1) % text_rows_; size_t count = 0; for (int ty = gr_fb_height() - char_height; ty >= y && count < text_rows_; ty -= char_height, ++count) { gr_text(0, ty, text_[row], false); --row; if (row < 0) row = text_rows_ - 1; } } }
int OpenGLSceneGen::DrawGLScene(GLvoid) // Here's Where We Do All The Drawing { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer //DrawBackgroundArea(); if (drawMap) { //if(World.State()!=sMap) DrawMap(); //else // DrawBigMap(); } else DrawTextDisplay(); DrawTextLines(); return 1; }