//----------------------------------------------------------------------------- // Purpose: Draw our special effects //----------------------------------------------------------------------------- void C_WeaponStunStick::DrawEffects( void ) { if ( ShouldDrawUsingViewModel() ) { DrawFirstPersonEffects(); } else { DrawThirdPersonEffects(); } }
//----------------------------------------------------------------------------- // Purpose: Draw our special effects //----------------------------------------------------------------------------- void C_WeaponStunStick::DrawEffects( void ) { if ( IsCarriedByLocalPlayer() ) { DrawFirstPersonEffects(); } else { DrawThirdPersonEffects(); } }