示例#1
0
文件: luac.c 项目: jcubic/ToME
char *luaU_dumpchunk_buffer(const Proto* Main, size_t *len)
{
	char *buf;

	/* First calculate the total size*/
	__lua_dumper_size = 0;
	DumpByte = DumpByte_calc_size;
	DumpSig = DumpSig_calc_size;
	DumpBlock = DumpBlock_calc_size;
	DumpVector = DumpVector_calc_size;

	DumpHeader(NULL);
	DumpFunction(Main, NULL);

	/* Allocate the buffer */
	*len = __lua_dumper_size;
	C_MAKE(buf, __lua_dumper_size, char);

	/* Now dump it for real */
	__lua_dumper_size = 0;
	DumpByte = DumpByte_buffer;
	DumpSig = DumpSig_buffer;
	DumpBlock = DumpBlock_buffer;
	DumpVector = DumpVector_buffer;

	DumpHeader(buf);
	DumpFunction(Main, buf);
	return buf;
}
示例#2
0
static void DumpConstants(const ktap_proto *f, DumpState *D)
{
	int i, n = f->sizek;

	DumpInt(n, D);
	for (i = 0; i < n; i++) {
		const ktap_value* o=&f->k[i];
		DumpChar(ttypenv(o), D);
		switch (ttypenv(o)) {
		case KTAP_TNIL:
			break;
		case KTAP_TBOOLEAN:
			DumpChar(bvalue(o), D);
			break;
		case KTAP_TNUMBER:
			DumpNumber(nvalue(o), D);
			break;
		case KTAP_TSTRING:
			DumpString(rawtsvalue(o), D);
			break;
		default:
			printf("ktap: DumpConstants with unknown vaule type %d\n", ttypenv(o));
			ktap_assert(0);
		}
	}
	n = f->sizep;
	DumpInt(n, D);
	for (i = 0; i < n; i++)
		DumpFunction(f->p[i], D);
}
示例#3
0
文件: kdump.c 项目: caivega/Killa
static void DumpConstants(const killa_Proto* f, DumpState* D)
{
 int i,n=f->sizek;
 DumpInt(n,D);
 for (i=0; i<n; i++)
 {
  const killa_TValue* o=&f->k[i];
  DumpChar(killa_ttype(o),D);
  switch (killa_ttype(o))
  {
   case KILLA_TNULL:
	break;
   case KILLA_TBOOLEAN:
	DumpChar(killa_bvalue(o),D);
	break;
   case KILLA_TNUMBER:
	DumpNumber(killa_nvalue(o),D);
	break;
   case KILLA_TSTRING:
	DumpString(killa_rawtsvalue(o),D);
	break;
  }
 }
 n=f->sizep;
 DumpInt(n,D);
 for (i=0; i<n; i++) DumpFunction(f->p[i],D);
}
示例#4
0
static void DumpConstants(const Proto* f, DumpState* D)
{
 int i,n;
 DumpInt(n=f->sizek,D);
 for (i=0; i<n; i++)
 {
  const TObject* o=&f->k[i];
  DumpByte(ttype(o),D);
  switch (ttype(o))
  {
   case LUA_TNUMBER:
	DumpNumber(nvalue(o),D);
	break;
   case LUA_TSTRING:
	DumpString(tsvalue(o),D);
	break;
   case LUA_TNIL:
	break;
   default:
	lua_assert(0);			/* cannot happen */
	break;
  }
 }
 DumpInt(n=f->sizep,D);
 for (i=0; i<n; i++) DumpFunction(f->p[i],f->source,D);
}
示例#5
0
static void DumpConstants(const Proto* f, DumpState* D)
{
    int i,n=f->sizek;
    DumpInt(n,D);
    for (i=0; i<n; i++)
    {
        const TValue* o=&f->k[i];
        DumpChar(ttype(o),D);
        switch (ttype(o))
        {
        case LUA_TNIL:
            break;
        case LUA_TBOOLEAN:
            DumpChar(bvalue(o),D);
            break;
        case LUA_TNUMBER:
            DumpNumber(nvalue(o),D);
            break;
        case LUA_TSTRING:
            DumpString(rawtsvalue(o),D);
            break;
        default:
            lua_assert(0);			/* cannot happen */
            break;
        }
    }
    n=f->sizep;
    DumpInt(n,D);
    for (i=0; i<n; i++) DumpFunction(f->p[i],f->source,D);
}
示例#6
0
文件: ldump.c 项目: ezEngine/ezEngine
static void DumpProtos (const Proto *f, DumpState *D) {
  int i;
  int n = f->sizep;
  DumpInt(n, D);
  for (i = 0; i < n; i++)
    DumpFunction(f->p[i], f->source, D);
}
示例#7
0
/*
** dump function as precompiled chunk
*/
void luaU_dump (lua_State* L, const Proto* Main, lua_Chunkwriter w, void* data)
{
 DumpState D;
 D.L=L;
 D.write=w;
 D.data=data;
 DumpHeader(&D);
 DumpFunction(Main,NULL,&D);
}
示例#8
0
文件: luac.c 项目: jcubic/ToME
static void DumpConstants(const Proto* tf, void* D)
{
	int i,n;
	DumpInt(n=tf->nkstr,D);
	for (i=0; i<n; i++)
		DumpString(tf->kstr[i],D);
	DumpInt(tf->nknum,D);
	DumpVector(tf->knum,tf->nknum,sizeof(*tf->knum),D);
	DumpInt(n=tf->nkproto,D);
	for (i=0; i<n; i++)
		DumpFunction(tf->kproto[i],D);
}
示例#9
0
/*
** dump Lua function as precompiled chunk
*/
int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip)
{
    DumpState D;
    D.L=L;
    D.writer=w;
    D.data=data;
    D.strip=strip;
    D.status=0;
    DumpHeader(&D);
    DumpFunction(f,NULL,&D);
    return D.status;
}
示例#10
0
文件: dump.c 项目: unixbhaskar/ktap
/*
 * dump ktap function as precompiled chunk
 */
int ktapc_dump(const ktap_proto *f, ktap_writer w, void *data, int strip)
{
	DumpState D;

	D.writer = w;
	D.data = data;
	D.strip = strip;
	D.status = 0;
	DumpHeader(&D);
	DumpFunction(f, &D);
	return D.status;
}
示例#11
0
文件: ldump.cpp 项目: aappleby/Lumina
/*
** dump Lua function as precompiled chunk
*/
int luaU_dump (LuaThread* L, const LuaProto* f, lua_Writer w, void* data, int strip)
{
 THREAD_CHECK(L);
 DumpState D;
 D.L=L;
 D.writer=w;
 D.data=data;
 D.strip=strip;
 D.status=0;
 DumpHeader(&D);
 DumpFunction(f,&D);
 return D.status;
}
示例#12
0
/*
** dump Lua function as precompiled chunk with specified target
*/
int luaU_dump_crosscompile (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip, DumpTargetInfo target)
{
 DumpState D;
 D.L=L;
 D.writer=w;
 D.data=data;
 D.strip=strip;
 D.status=0;
 D.target=target;
 DumpHeader(&D);
 DumpFunction(f,NULL,&D);
 return D.status;
}
示例#13
0
static void DumpSubFunctions(TProtoFunc* tf, FILE* D) {
	int i,n;
	n = tf->nconsts;
	for (i=0; i<n; i++) {
		TObject* o=tf->consts+i;
		if (ttype(o) == LUA_T_PROTO) {
			fputc('#',D);
			DumpWord(i,D);
			DumpFunction(tfvalue(o),D);
		}
	}
	fputc('$',D);
}
示例#14
0
文件: ldump.c 项目: LTears/rktotal
/*
** dump Lua function as precompiled chunk
*/
int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip, char endian)
{
 DumpState D;
 D.L=L;
 D.writer=w;
 D.data=data;
 D.strip=strip;
 D.status=0;
 D.swap=doendian(endian);
 D.endian=endian;
 luaZ_initbuffer(L, &D.b);
 DumpHeader(&D);
 DumpFunction(f,NULL,&D);
 luaZ_freebuffer(L, &D.b);
 return D.status;
}
示例#15
0
void DumpTranslationUnit(AstTranslationUnit transUnit)
{
	AstNode p;

	ASTFile = CreateOutput(Input.filename, ".ast");

	p = transUnit->extDecls;
	while (p)
	{
		if (p->kind == NK_Function)
		{
			DumpFunction((AstFunction)p);
		}
		p = p->next;
	}
	fclose(ASTFile);
}
示例#16
0
文件: luac.c 项目: jcubic/ToME
void luaU_dumpchunk_file(const Proto* Main, PHYSFS_file* D)
{
	cptr err;

	DumpByte = DumpByte_file;
	DumpSig = DumpSig_file;
	DumpBlock = DumpBlock_file;
	DumpVector = DumpVector_file;

	DumpHeader(D);
	DumpFunction(Main,D);

	if ((err = PHYSFS_getLastError()) != NULL)
	{
		quit(format("luac: write error: %s", err));
	}
}
示例#17
0
文件: ldump.c 项目: arsaccol/SLED
/*
** dump Lua function as precompiled chunk
*/
int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip)
{
 LuaDumpConfig config;
 DumpState D;
 D.L=L;
 D.writer=w;
 D.data=data;
 D.strip=strip;
 D.status=0;

 // Dump functions are expecting this config 
 config.endianness = (luaU_getHostOrder() == WWS_LUA_LITTLE_ENDIAN) ? 1 : 0;
 config.sizeof_int = sizeof(int);
 config.sizeof_size_t = sizeof(size_t);
 config.sizeof_lua_Number = sizeof(lua_Number);
 D.config = &config;

 DumpHeader(&D);
 DumpFunction(f,NULL,&D);
 return D.status;
}
示例#18
0
文件: ldump.cpp 项目: aappleby/Lumina
static void DumpConstants(const LuaProto* f, DumpState* D)
{
  int n = (int)f->constants.size();
  DumpInt(n,D);
  for(int i=0; i < n; i++)
  {
    LuaValue v = f->constants[i];
    DumpChar(v.type(),D);

    if(v.isBool()) {
      DumpChar(v.getBool() ? 1 : 0,D);
    } else if(v.isNumber()) {
      DumpNumber(v.getNumber(),D);
    } else if(v.isString()) {
      DumpString(v.getString(),D);
    }
  }
  n = (int)f->subprotos_.size();
  DumpInt(n,D);
  for (int i=0; i < n; i++) {
    DumpFunction(f->subprotos_[i],D);
  }
}
示例#19
0
文件: dump.c 项目: rparet/darkpawns
void luaU_dumpchunk(const Proto* Main, FILE* D)
{
 DumpHeader(D);
 DumpFunction(Main,D);
}
示例#20
0
static void FinishThingdef()
{
	int errorcount = 0;
	unsigned i;
	int codesize = 0;
	FILE *dump = NULL;

	if (Args->CheckParm("-dumpdisasm")) dump = fopen("disasm.txt", "w");

	for (i = 0; i < StateTempCalls.Size(); ++i)
	{
		FStateTempCall *tcall = StateTempCalls[i];
		VMFunction *func;

		assert(tcall->Code != NULL);

		// Can we call this function directly without wrapping it in an
		// anonymous function? e.g. Are we passing any parameters to it?
		func = tcall->Code->GetDirectFunction();
		if (func == NULL)
		{
			FCompileContext ctx(tcall->ActorClass);
			tcall->Code = tcall->Code->Resolve(ctx);

			// Make sure resolving it didn't obliterate it.
			if (tcall->Code != NULL)
			{
				VMFunctionBuilder buildit;

				// Allocate registers used to pass parameters in.
				// self, stateowner, state (all are pointers)
				buildit.Registers[REGT_POINTER].Get(3);

				// Emit code
				tcall->Code->Emit(&buildit);

				VMScriptFunction *sfunc = buildit.MakeFunction();
				sfunc->NumArgs = NAP;
				
				// Generate prototype for this anonymous function
				TArray<PType *> args(3);
				SetImplicitArgs(&args, NULL, tcall->ActorClass, VARF_Method | VARF_Action);
				if (tcall->Proto != NULL)
				{
					sfunc->Proto = NewPrototype(tcall->Proto->ReturnTypes, args);
				}
				else
				{
					TArray<PType *> norets(0);
					sfunc->Proto = NewPrototype(norets, args);
				}

				func = sfunc;

				if (dump != NULL)
				{
					char label[64];
					int labellen = mysnprintf(label, countof(label), "Function %s.States[%d] (*%d)",
						tcall->ActorClass->TypeName.GetChars(), tcall->FirstState, tcall->NumStates);
					DumpFunction(dump, sfunc, label, labellen);
					codesize += sfunc->CodeSize;
				}
			}
		}
		if (tcall->Code != NULL)
		{
			delete tcall->Code;
			tcall->Code = NULL;
			for (int k = 0; k < tcall->NumStates; ++k)
			{
				tcall->ActorClass->OwnedStates[tcall->FirstState + k].SetAction(func);
			}
		}
	}

	for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
	{
		PClassActor *ti = PClassActor::AllActorClasses[i];

		if (ti->Size == TentativeClass)
		{
			Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
			errorcount++;
			continue;
		}

		AActor *def = GetDefaultByType(ti);

		if (!def)
		{
			Printf("No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
			errorcount++;
			continue;
		}

		if (def->Damage != NULL)
		{
			FxDamageValue *dmg = (FxDamageValue *)ActorDamageFuncs[(uintptr_t)def->Damage - 1];
			VMScriptFunction *sfunc;
			sfunc = dmg->GetFunction();
			if (sfunc == NULL)
			{
				FCompileContext ctx(ti);
				dmg->Resolve(ctx);
				VMFunctionBuilder buildit;
				buildit.Registers[REGT_POINTER].Get(1);		// The self pointer
				dmg->Emit(&buildit);
				sfunc = buildit.MakeFunction();
				sfunc->NumArgs = 1;
				sfunc->Proto = NULL;		///FIXME: Need a proper prototype here
				// Save this function in case this damage value was reused
				// (which happens quite easily with inheritance).
				dmg->SetFunction(sfunc);
			}
			def->Damage = sfunc;

			if (dump != NULL && sfunc != NULL)
			{
				char label[64];
				int labellen = mysnprintf(label, countof(label), "Function %s.Damage",
					ti->TypeName.GetChars());
				DumpFunction(dump, sfunc, label, labellen);
				codesize += sfunc->CodeSize;
			}
		}
	}
	if (dump != NULL)
	{
		fprintf(dump, "\n*************************************************************************\n%i code bytes\n", codesize * 4);
		fclose(dump);
	}
	if (errorcount > 0)
	{
		I_Error("%d errors during actor postprocessing", errorcount);
	}

	ActorDamageFuncs.DeleteAndClear();
	StateTempCalls.DeleteAndClear();

	// Since these are defined in DECORATE now the table has to be initialized here.
	for(int i = 0; i < 31; i++)
	{
		char fmt[20];
		mysnprintf(fmt, countof(fmt), "QuestItem%d", i+1);
		QuestItemClasses[i] = PClass::FindActor(fmt);
	}
}
示例#21
0
void DumpChunk(TProtoFunc* Main, FILE* D) {
 DumpHeader(Main,D);
 DumpFunction(Main,D);
}