示例#1
0
void SaveGamestate()
{
	char	name[256];
	FILE	*f;
	int		i;
	char	comment[SAVEGAME_COMMENT_LENGTH+1];
	edict_t	*ent;

	sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
	
	Con_Printf ("Saving game to %s...\n", name);
	f = fopen (name, "w");
	if (!f)
	{
		Con_Printf ("ERROR: couldn't open.\n");
		return;
	}
	
	fprintf (f, "%i\n", SAVEGAME_VERSION);
	Host_SavegameComment (comment);
	fprintf (f, "%s\n", comment);
//	for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
//		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
	fprintf (f, "%f\n", skill.value);
	fprintf (f, "%s\n", sv.name);
	fprintf (f, "%f\n", sv.time);

// write the light styles

	for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
	{
		if (sv.lightstyles[i])
			fprintf (f, "%s\n", sv.lightstyles[i]);
		else
			fprintf (f,"m\n");
	}


	for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
	{
		ent = EDICT_NUM(i);
		if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
			continue;
		fprintf (f, "%i\n",i);
		ED_Write (f, ent);
		fflush (f);
	}
	fclose (f);
	Con_Printf ("done.\n");
}
示例#2
0
文件: sv_save.c 项目: jogi1/camquake
void SV_SaveGame_f (void) {
	char fname[MAX_OSPATH], comment[SAVEGAME_COMMENT_LENGTH+1];
	FILE *f;
	int i;

	if (Cmd_Argc() != 2) {
		Com_Printf ("Usage: %s <savefname> : save a game\n", Cmd_Argv(0));
		return;
	} else if (strstr(Cmd_Argv(1), "..")) {
		Com_Printf ("Relative pathfnames are not allowed.\n");
		return;
	} else if (sv.state != ss_active) {
		Com_Printf ("Not playing a local game.\n");
		return;
	} else if (cl.intermission) {
		Com_Printf ("Can't save in intermission.\n");
		return;
	} else if (deathmatch.value != 0 || coop.value != 0 || maxclients.value != 1) {
		Com_Printf ("Can't save multiplayer games.\n");
		return;
	}

	for (i = 1; i < MAX_CLIENTS; i++) {
		if (svs.clients[i].state == cs_spawned) {
			Com_Printf ("Can't save multiplayer games.\n");
			return;
		}
	}	

	if (svs.clients[0].state != cs_spawned) {
		Com_Printf ("Can't save, client #0 not spawned.\n");
		return;
	} else if (svs.clients[0].edict->v.health <= 0) {
		Com_Printf ("Can't save game with a dead player\n");
		// in fact, we can, but does it make sense?
		return;
	}

	snprintf (fname, sizeof(fname), "%s/save/%s", com_gamedir, Cmd_Argv(1));
	COM_DefaultExtension (fname, ".sav");
	
	Com_Printf ("Saving game to %s...\n", fname);
	if (!(f = fopen (fname, "w"))) {		
		FS_CreatePath (fname);
		if (!(f = fopen (fname, "w"))) {
			Com_Printf ("ERROR: couldn't open.\n");
			return;
		}
	}

	fprintf (f, "%i\n", SAVEGAME_VERSION);
	SV_SavegameComment (comment);
	fprintf (f, "%s\n", comment);
	for (i = 0 ; i < NUM_SPAWN_PARMS; i++)
		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
	fprintf (f, "%d\n", current_skill);
	fprintf (f, "%s\n", sv.mapname);
	fprintf (f, "%f\n", sv.time);

	// write the light styles
	for (i = 0; i < MAX_LIGHTSTYLES; i++) {
		if (sv.lightstyles[i])
			fprintf (f, "%s\n", sv.lightstyles[i]);
		else
			fprintf (f,"m\n");
	}

	ED_WriteGlobals (f);
	for (i = 0; i < sv.num_edicts; i++) {
		ED_Write (f, EDICT_NUM(i));
		fflush (f);
	}
	fclose (f);
	Com_Printf ("done.\n");
}
示例#3
0
/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
	char	name[MAX_OSPATH];
	FILE	*f;
	int	i;
	char	comment[SAVEGAME_COMMENT_LENGTH+1];

	if (cmd_source != src_command)
		return;

	if (!sv.active)
	{
		Con_Printf ("Not playing a local game.\n");
		return;
	}

	if (cl.intermission)
	{
		Con_Printf ("Can't save in intermission.\n");
		return;
	}

	if (svs.maxclients != 1)
	{
		Con_Printf ("Can't save multiplayer games.\n");
		return;
	}

	if (Cmd_Argc() != 2)
	{
		Con_Printf ("save <savename> : save a game\n");
		return;
	}

	if (strstr(Cmd_Argv(1), ".."))
	{
		Con_Printf ("Relative pathnames are not allowed.\n");
		return;
	}

	for (i=0 ; i<svs.maxclients ; i++)
	{
		if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
		{
			Con_Printf ("Can't savegame with a dead player\n");
			return;
		}
	}

	q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
	COM_AddExtension (name, ".sav", sizeof(name));

	Con_Printf ("Saving game to %s...\n", name);
	f = fopen (name, "w");
	if (!f)
	{
		Con_Printf ("ERROR: couldn't open.\n");
		return;
	}

	fprintf (f, "%i\n", SAVEGAME_VERSION);
	Host_SavegameComment (comment);
	fprintf (f, "%s\n", comment);
	for (i = 0; i < NUM_SPAWN_PARMS; i++)
		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
	fprintf (f, "%d\n", current_skill);
	fprintf (f, "%s\n", sv.name);
	fprintf (f, "%f\n",sv.time);

// write the light styles

	for (i = 0; i < MAX_LIGHTSTYLES; i++)
	{
		if (sv.lightstyles[i])
			fprintf (f, "%s\n", sv.lightstyles[i]);
		else
			fprintf (f,"m\n");
	}


	ED_WriteGlobals (f);
	for (i = 0; i < sv.num_edicts; i++)
	{
		ED_Write (f, EDICT_NUM(i));
		fflush (f);
	}
	fclose (f);
	Con_Printf ("done.\n");
}
示例#4
0
/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
	char	name[256];
	vfsfile_t	*f;
	int		i;
	char	comment[SAVEGAME_COMMENT_LENGTH+1];
	char	*temp;

	if (cmd_source != src_command)
		return;

	if (!sv.active)
	{
		Con_Printf ("Not playing a local game.\n");
		return;
	}

	if (cl.intermission)
	{
		Con_Printf ("Can't save in intermission.\n");
		return;
	}

	if (svs.maxclients != 1)
	{
		Con_Printf ("Can't save multiplayer games.\n");
		return;
	}

	if (Cmd_Argc() != 2)
	{
		Con_Printf ("save <savename> : save a game\n");
		return;
	}

	if (strstr(Cmd_Argv(1), ".."))
	{
		Con_Printf ("Relative pathnames are not allowed.\n");
		return;
	}
		
	for (i=0 ; i<svs.maxclients ; i++)
	{
		if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
		{
			Con_Printf ("Can't savegame with a dead player\n");
			return;
		}
	}

//	sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
	strcpy(name, Cmd_Argv(1));
	COM_DefaultExtension (name, ".sav");
	
	Con_Printf ("Saving game to %s...\n", name);
//	f = fopen (name, "w");
	f = FS_OpenVFS(name, "wb", FS_GAMEONLY);
	if (!f)
	{
		Con_Printf ("ERROR: couldn't open.\n");
		return;
	}
	
//	fprintf (f, "%i\n", SAVEGAME_VERSION);
	temp = va("%i\n", SAVEGAME_VERSION);
	VFS_WRITE(f, temp, strlen(temp));
	Host_SavegameComment (comment);
//	fprintf (f, "%s\n", comment);
	temp = va("%s\n", comment);
	VFS_WRITE(f, temp, strlen(temp));
	for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
	{
//		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
		temp = va("%f\n", svs.clients->spawn_parms[i]);
		VFS_WRITE(f, temp, strlen(temp));
	}
//	fprintf (f, "%d\n", current_skill);
	temp = va("%d\n", current_skill);
	VFS_WRITE(f, temp, strlen(temp));
//	fprintf (f, "%s\n", sv.name);
	temp = va("%s\n", sv.name);
	VFS_WRITE(f, temp, strlen(temp));
//	fprintf (f, "%f\n",sv.time);
	temp = va("%f\n", sv.time);
	VFS_WRITE(f, temp, strlen(temp));

// write the light styles

	for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
	{
		if (sv.lightstyles[i][0])
			temp = va("%s\n", sv.lightstyles[i]);
//			fprintf (f, "%s\n", sv.lightstyles[i]);
		else
			temp = va("m\n");
//			fprintf (f,"m\n");

		VFS_WRITE(f, temp, strlen(temp));
	}


	ED_WriteGlobals (f);
	for (i=0 ; i<sv.num_edicts ; i++)
	{
		ED_Write (f, EDICT_NUM(i));
//		fflush (f);
	}
//	fclose (f);
	VFS_CLOSE(f);
	Con_Printf ("done.\n");
}
示例#5
0
int SaveGamestate (qboolean ClientsOnly)
{
	FILE	*f;
	edict_t		*ent;
	int		i, error_state;
	int		start, end;
	char		comment[SAVEGAME_COMMENT_LENGTH+1];

	if (ClientsOnly)
	{
		start = 1;
		end = svs.maxclients+1;

		FS_MakePath_BUF (FS_USERDIR, &error_state, savename, sizeof(savename), "clients.gip");
		if (error_state)
		{
			Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__);
			return -1;
		}
	}
	else
	{
		start = 1;
		end = sv.num_edicts;

		FS_MakePath_VABUF (FS_USERDIR, &error_state, savename, sizeof(savename), "%s.gip", sv.name);
		if (error_state)
		{
			Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__);
			return -1;
		}
	}

	f = fopen (savename, "w");
	if (!f)
	{
		error_state = -1;
		Con_Printf ("%s: Unable to open %s for writing!\n", __thisfunc__, savename);
		goto finish;
	}

	fprintf (f, "%i\n", SAVEGAME_VERSION);

	if (!ClientsOnly)
	{
		Host_SavegameComment (comment);
		fprintf (f, "%s\n", comment);
	//	for (i = 0; i < NUM_SPAWN_PARMS; i++)
	//		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
		fprintf (f, "%f\n", skill.value);
		fprintf (f, "%s\n", sv.name);
		fprintf (f, "%f\n", sv.time);

	// write the light styles
		for (i = 0; i < MAX_LIGHTSTYLES; i++)
		{
			if (sv.lightstyles[i])
				fprintf (f, "%s\n", sv.lightstyles[i]);
			else
				fprintf (f, "m\n");
		}
		SV_SaveEffects (f);
		fprintf (f, "-1\n");
		ED_WriteGlobals (f);
	}

	host_client = svs.clients;

// save the client states
	for (i = start; i < end; i++)
	{
		ent = EDICT_NUM(i);
		if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
			continue;
		if (ClientsOnly)
		{
			if (host_client->active)
			{
				fprintf (f, "%i\n", i);
				ED_Write (f, ent);
				fflush (f);
			}
			host_client++;
		}
		else
		{
			fprintf (f, "%i\n", i);
			ED_Write (f, ent);
			fflush (f);
		}
	}

	error_state = ferror(f);
	fclose (f);

finish:
	if (error_state)
		Host_Error ("%s: The level could not be saved properly!", __thisfunc__);

	return error_state;
}
示例#6
0
文件: sv_save.c 项目: matatk/agrip
/*
===============
SV_SaveGame_f
===============
*/
void SV_SaveGame_f (void)
{
	char	name[256];
	FILE	*f;
	int		i;
	char	comment[SAVEGAME_COMMENT_LENGTH+1];

	if (Cmd_Argc() != 2) {
		Com_Printf ("save <savename> : save a game\n");
		return;
	}

	if (strstr(Cmd_Argv(1), "..")) {
		Com_Printf ("Relative pathnames are not allowed.\n");
		return;
	}

	if (sv.state != ss_active) {
		Com_Printf ("Not playing a local game.\n");
		return;
	}

	if (CL_IntermissionRunning()) {
		Com_Printf ("Can't save in intermission.\n");
		return;
	}

	if (deathmatch.value != 0 || coop.value != 0 || maxclients.value != 1) {
		Com_Printf ("Can't save multiplayer games.\n");
		return;
	}

	for (i = 1; i < MAX_CLIENTS; i++) {
		if (svs.clients[i].state == cs_spawned)
		{
			Com_Printf ("Can't save multiplayer games.\n");
			return;
		}
	}	
	
	if (svs.clients[0].state != cs_spawned) {
		Com_Printf ("Can't save, client #0 not spawned.\n");
		return;
	}

	sprintf (name, "%s/save/%s", com_gamedir, Cmd_Argv(1));
	COM_DefaultExtension (name, ".sav");
	
	Com_Printf ("Saving game to %s...\n", name);
	COM_CreatePath (name);
	f = fopen (name, "w");
	if (!f)
	{
		Com_Printf ("ERROR: couldn't open.\n");
		return;
	}
	
	fprintf (f, "%i\n", SAVEGAME_VERSION);
	SV_SavegameComment (comment);
	fprintf (f, "%s\n", comment);
	for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
		fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
	fprintf (f, "%d\n", current_skill);
	fprintf (f, "%s\n", sv.mapname);
	fprintf (f, "%f\n",sv.time);

// write the light styles
	for (i = 0; i < MAX_LIGHTSTYLES; i++)
	{
		if (sv.lightstyles[i])
			fprintf (f, "%s\n", sv.lightstyles[i]);
		else
			fprintf (f,"m\n");
	}


	ED_WriteGlobals (f);
	for (i=0 ; i<sv.num_edicts ; i++)
	{
		ED_Write (f, EDICT_NUM(i));
		fflush (f);
	}
	fclose (f);
	Com_Printf ("done.\n");
}