示例#1
0
/* makePolyline:
 */
static void
makePolyline(graph_t* g, edge_t * e)
{
    Ppolyline_t spl, line = ED_path(e);
    Ppoint_t p0, q0;

    p0 = line.ps[0];
    q0 = line.ps[line.pn - 1];
    make_polyline (line, &spl);
    if (Verbose > 1)
	fprintf(stderr, "polyline %s %s\n", agnameof(agtail(e)), agnameof(aghead(e)));
    clip_and_install(e, aghead(e), spl.ps, spl.pn, &sinfo);
    addEdgeLabels(g, e, p0, q0);
}
示例#2
0
/* makeMultiSpline:
 * FIX: we don't really use the shortest path provided by ED_path,
 * so avoid in neato spline code.
 * Return 0 on success.
 */
int makeMultiSpline(graph_t* g,  edge_t* e, router_t * rtr, int doPolyline)
{
    Ppolyline_t line = ED_path(e);
    node_t *t = agtail(e);
    node_t *h = aghead(e);
    pointf t_p = line.ps[0];
    pointf h_p = line.ps[line.pn - 1];
    tripoly_t *poly;
    int idx;
    int *sp;
    int t_id = rtr->tn;
    int h_id = rtr->tn + 1;
    int ecnt = rtr->tg->nedges;
    PPQ pq;
    PQTYPE *idxs;
    PQVTYPE *vals;
    int ret;

	/* Add endpoints to triangle graph */
    addEndpoint(rtr, t_p, t, t_id, ED_tail_port(e).side);
    addEndpoint(rtr, h_p, h, h_id, ED_head_port(e).side);

	/* Initialize priority queue */
    PQgen(&pq.pq, rtr->tn + 2, -1);
    idxs = N_GNEW(pq.pq.PQsize + 1, PQTYPE);
    vals = N_GNEW(pq.pq.PQsize + 1, PQVTYPE);
    vals[0] = 0;
    pq.vals = vals + 1;
    pq.idxs = idxs + 1;

	/* Find shortest path of triangles */
    sp = triPath(rtr->tg, rtr->tn+2, h_id, t_id, (PQ *) & pq);

    free(vals);
    free(idxs);
    PQfree(&(pq.pq), 0);

	/* Use path of triangles to generate guiding polygon */
    poly = mkPoly(rtr, sp, h_id, t_id, h_p, t_p, &idx);

    free(sp);

	/* Generate multiple splines using polygon */
    ret = genroute(g, poly, 0, idx, e, doPolyline);
    freeTripoly (poly);

    resetGraph(rtr->tg, rtr->tn, ecnt);
    return ret;
}
示例#3
0
/* makeSpline:
 * Construct a spline connecting the endpoints of e, avoiding the npoly
 * obstacles obs.
 * The resultant spline is attached to the edge, the positions of any 
 * edge labels are computed, and the graph's bounding box is recomputed.
 * 
 * If chkPts is true, the function checks if one or both of the endpoints 
 * is on or inside one of the obstacles and, if so, tells the shortest path
 * computation to ignore them. 
 */
void makeSpline(graph_t* g, edge_t * e, Ppoly_t ** obs, int npoly, boolean chkPts)
{
    Ppolyline_t line, spline;
    Pvector_t slopes[2];
    int i, n_barriers;
    int pp, qp;
    Ppoint_t p, q;
    Pedge_t *barriers;

    line = ED_path(e);
    p = line.ps[0];
    q = line.ps[line.pn - 1];
    /* determine the polygons (if any) that contain the endpoints */
    pp = qp = POLYID_NONE;
    if (chkPts)
	for (i = 0; i < npoly; i++) {
	    if ((pp == POLYID_NONE) && in_poly(*obs[i], p))
		pp = i;
	    if ((qp == POLYID_NONE) && in_poly(*obs[i], q))
		qp = i;
	}

    make_barriers(obs, npoly, pp, qp, &barriers, &n_barriers);
    slopes[0].x = slopes[0].y = 0.0;
    slopes[1].x = slopes[1].y = 0.0;
    if (Proutespline(barriers, n_barriers, line, slopes, &spline) < 0) {
	agerr (AGERR, "makeSpline: failed to make spline edge (%s,%s)\n", agnameof(agtail(e)), agnameof(aghead(e)));
	return;
    }

    /* north why did you ever use int coords */
    if (Verbose > 1)
	fprintf(stderr, "spline %s %s\n", agnameof(agtail(e)), agnameof(aghead(e)));
    clip_and_install(e, aghead(e), spline.ps, spline.pn, &sinfo);
    free(barriers);
    addEdgeLabels(g, e, p, q);
}