int ED_operator_rv3d_user_region_poll(bContext *C) { View3D *v3d_dummy; ARegion *ar_dummy; return ED_view3d_context_user_region(C, &v3d_dummy, &ar_dummy); }
static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d; ARegion *ar; RegionView3D *rv3d; ObjectTfmProtectedChannels obtfm; ED_view3d_context_user_region(C, &v3d, &ar); rv3d = ar->regiondata; ED_view3d_lastview_store(rv3d); BKE_object_tfm_protected_backup(v3d->camera, &obtfm); ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist); BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag); DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB); rv3d->persp = RV3D_CAMOB; WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, v3d->camera); return OPERATOR_FINISHED; }
static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d; ARegion *ar; RegionView3D *rv3d; Scene *scene= CTX_data_scene(C); Object *ob = CTX_data_active_object(C); /* no NULL check is needed, poll checks */ ED_view3d_context_user_region(C, &v3d, &ar); rv3d = ar->regiondata; if(ob) { Object *camera_old= (rv3d->persp == RV3D_CAMOB) ? V3D_CAMERA_SCENE(scene, v3d) : NULL; rv3d->persp= RV3D_CAMOB; v3d->camera= ob; if(v3d->scenelock) scene->camera= ob; if(camera_old != ob) /* unlikely but looks like a glitch when set to the same */ smooth_view(C, v3d, ar, camera_old, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C)); } return OPERATOR_FINISHED; }
static int view3d_camera_to_view_poll(bContext *C) { View3D *v3d; ARegion *ar; if (ED_view3d_context_user_region(C, &v3d, &ar)) { RegionView3D *rv3d = ar->regiondata; if (v3d && v3d->camera && v3d->camera->id.lib == NULL) { if (rv3d && (rv3d->viewlock & RV3D_LOCKED) == 0) { if (rv3d->persp != RV3D_CAMOB) { return 1; } } } } return 0; }
static bool screen_opengl_render_init(bContext *C, wmOperator *op) { /* new render clears all callbacks */ wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); Scene *scene = CTX_data_scene(C); ScrArea *prevsa = CTX_wm_area(C); ARegion *prevar = CTX_wm_region(C); GPUOffScreen *ofs; OGLRender *oglrender; int sizex, sizey; bool is_view_context = RNA_boolean_get(op->ptr, "view_context"); const bool is_animation = RNA_boolean_get(op->ptr, "animation"); const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer"); const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); char err_out[256] = "unknown"; if (G.background) { BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)"); return false; } /* only one render job at a time */ if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER)) return false; if (is_sequencer) { is_view_context = false; } else { /* ensure we have a 3d view */ if (!ED_view3d_context_activate(C)) { RNA_boolean_set(op->ptr, "view_context", false); is_view_context = false; } if (!is_view_context && scene->camera == NULL) { BKE_report(op->reports, RPT_ERROR, "Scene has no camera"); return false; } } if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) { BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected"); return false; } /* stop all running jobs, except screen one. currently previews frustrate Render */ WM_jobs_kill_all_except(wm, CTX_wm_screen(C)); /* create offscreen buffer */ sizex = (scene->r.size * scene->r.xsch) / 100; sizey = (scene->r.size * scene->r.ysch) / 100; /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ ofs = GPU_offscreen_create(sizex, sizey, err_out); if (!ofs) { BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out); return false; } /* allocate opengl render */ oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender"); op->customdata = oglrender; oglrender->ofs = ofs; oglrender->sizex = sizex; oglrender->sizey = sizey; oglrender->bmain = CTX_data_main(C); oglrender->scene = scene; oglrender->cfrao = scene->r.cfra; oglrender->write_still = is_write_still && !is_animation; oglrender->is_sequencer = is_sequencer; if (is_sequencer) { oglrender->sseq = CTX_wm_space_seq(C); } oglrender->prevsa = prevsa; oglrender->prevar = prevar; if (is_view_context) { ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */ oglrender->rv3d = oglrender->ar->regiondata; /* MUST be cleared on exit */ oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d); /* apply immediately in case we're rendering from a script, * running notifiers again will overwrite */ oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal; if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) { oglrender->fx = GPU_fx_compositor_create(); } } /* create render */ oglrender->re = RE_NewRender(scene->id.name); /* create image and image user */ oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE); BKE_image_backup_render(oglrender->scene, oglrender->ima); oglrender->iuser.scene = scene; oglrender->iuser.ok = 1; /* create render result */ RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL); /* create render views */ screen_opengl_views_setup(oglrender); /* wm vars */ oglrender->wm = wm; oglrender->win = win; oglrender->totvideos = 0; oglrender->mh = NULL; oglrender->movie_ctx_arr = NULL; return true; }