/* ============= Undo_AddEntity ============= */ void Undo_AddEntity(entity_t *entity) { // spog - disable undo if undo levels = 0 if (g_PrefsDlg.m_nUndoLevels == 0) { #ifdef DBG_UNDO Sys_Printf("Undo_AddEntity: undo is disabled.\n"); #endif return; } entity_t* pClone; if (!g_lastundo) { Sys_Printf("Undo_AddEntity: no last undo.\n"); return; } //if the entity is already in the undo if (Undo_EntityInUndo(g_lastundo, entity)) return; //clone the entity pClone = Entity_Clone(entity); //save the old undo ID for previous undos pClone->undoId = entity->undoId; //save the entity ID (we need a full clone) pClone->entityId = entity->entityId; // Entity_AddToList(pClone, &g_lastundo->entitylist); // g_undoMemorySize += Entity_MemorySize(pClone); }
/* ============= Undo_AddEntity ============= */ void Undo_AddEntity(entity_t *entity) { entity_t* pClone; if (!g_lastundo) { Sys_Status("Undo_AddEntity: no last undo.\n"); return; } //if the entity is already in the undo if (Undo_EntityInUndo(g_lastundo, entity)) return; //clone the entity pClone = Entity_Clone(entity); //NOTE: Entity_Clone adds the entity to the entity list // so we remove it from that list here Entity_RemoveFromList(pClone); //save the old undo ID for previous undos pClone->undoId = entity->undoId; //save the entity ID (we need a full clone) pClone->entityId = entity->entityId; // Entity_AddToList(pClone, &g_lastundo->entitylist); // g_undoMemorySize += Entity_MemorySize(pClone); }
/* ======================================================================================================================= Entity_Clone ======================================================================================================================= */ entity_t *Entity_Clone(entity_t *e) { entity_t *n; n = Entity_New(); n->brushes.onext = n->brushes.oprev = &n->brushes; n->eclass = e->eclass; n->rotation = e->rotation; n->origin = e->origin; // add the entity to the entity list Entity_AddToList(n, &entities); n->epairs = e->epairs; return n; }
/* ============= Undo_Redo ============= */ void Undo_Redo(void) { undo_t *redo; brush_t *pBrush, *pNextBrush; entity_t *pEntity, *pNextEntity, *pRedoEntity; if (!g_lastredo) { Sys_Status("Nothing left to redo.\n"); return; } if (g_lastundo) { if (!g_lastundo->done) { Sys_Status("WARNING: last undo not finished.\n"); } } // get the last redo redo = g_lastredo; if (g_lastredo->prev) g_lastredo->prev->next = NULL; else g_redolist = NULL; g_lastredo = g_lastredo->prev; // Undo_GeneralStart(redo->operation); // remove current selection Select_Deselect(); // move "created" brushes back to the last undo for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush) { pNextBrush = pBrush->next; if (pBrush->redoId == redo->id) { //move the brush to the undo Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &g_lastundo->brushlist); g_undoMemorySize += Brush_MemorySize(pBrush); pBrush->ownerId = pBrush->owner->entityId; Entity_UnlinkBrush(pBrush); } } // move "created" entities back to the last undo for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity) { pNextEntity = pEntity->next; if (pEntity->redoId == redo->id) { // check if this entity is in the redo for (pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next) { // move brushes to the redo entity if (pRedoEntity->entityId == pEntity->entityId) { pRedoEntity->brushes.next = pEntity->brushes.next; pRedoEntity->brushes.prev = pEntity->brushes.prev; pEntity->brushes.next = &pEntity->brushes; pEntity->brushes.prev = &pEntity->brushes; } } // //Entity_Free(pEntity); //move the entity to the redo Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &g_lastundo->entitylist); g_undoMemorySize += Entity_MemorySize(pEntity); } } // add the undo entities back into the entity list for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next) { //if this is the world entity if (pEntity->entityId == world_entity->entityId) { //free the epairs of the world entity Entity_FreeEpairs(world_entity); //set back the original epairs world_entity->epairs = pEntity->epairs; //free the world_entity clone that stored the epairs Entity_Free(pEntity); } else { Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &entities); } } // add the redo brushes back into the selected brushes for (pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next) { Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &active_brushes); for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) { if (pEntity->entityId == pBrush->ownerId) { Entity_LinkBrush(pEntity, pBrush); break; } } //if the brush is not linked then it should be linked into the world entity if (pEntity == NULL || pEntity == &entities) { Entity_LinkBrush(world_entity, pBrush); } //build the brush //Brush_Build(pBrush); Select_Brush(pBrush); } // Undo_End(); // common->Printf("%s redone.\n", redo->operation); // g_redoId--; // free the undo Mem_Free(redo); // g_bScreenUpdates = true; Sys_UpdateWindows(W_ALL); }
/* ============= Undo_Undo ============= */ void Undo_Undo(void) { undo_t *undo, *redo; brush_t *pBrush, *pNextBrush; entity_t *pEntity, *pNextEntity, *pUndoEntity; if (!g_lastundo) { Sys_Status("Nothing left to undo.\n"); return; } if (!g_lastundo->done) { Sys_Status("Undo_Undo: WARNING: last undo not yet finished!\n"); } // get the last undo undo = g_lastundo; if (g_lastundo->prev) g_lastundo->prev->next = NULL; else g_undolist = NULL; g_lastundo = g_lastundo->prev; //allocate a new redo redo = (undo_t *) Mem_ClearedAlloc(sizeof(undo_t), TAG_TOOLS); if (!redo) return; memset(redo, 0, sizeof(undo_t)); redo->brushlist.next = &redo->brushlist; redo->brushlist.prev = &redo->brushlist; redo->entitylist.next = &redo->entitylist; redo->entitylist.prev = &redo->entitylist; if (g_lastredo) g_lastredo->next = redo; else g_redolist = redo; redo->prev = g_lastredo; redo->next = NULL; g_lastredo = redo; redo->time = Sys_DoubleTime(); redo->id = g_redoId++; redo->done = true; redo->operation = undo->operation; //reset the redo IDs of all brushes using the new ID for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next) { if (pBrush->redoId == redo->id) { pBrush->redoId = 0; } } for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next) { if (pBrush->redoId == redo->id) { pBrush->redoId = 0; } } //reset the redo IDs of all entities using thew new ID for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) { if (pEntity->redoId == redo->id) { pEntity->redoId = 0; } } // remove current selection Select_Deselect(); // move "created" brushes to the redo for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush) { pNextBrush = pBrush->next; if (pBrush->undoId == undo->id) { //Brush_Free(pBrush); //move the brush to the redo Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &redo->brushlist); //make sure the ID of the owner is stored pBrush->ownerId = pBrush->owner->entityId; //unlink the brush from the owner entity Entity_UnlinkBrush(pBrush); } } // move "created" entities to the redo for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity) { pNextEntity = pEntity->next; if (pEntity->undoId == undo->id) { // check if this entity is in the undo for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next) { // move brushes to the undo entity if (pUndoEntity->entityId == pEntity->entityId) { pUndoEntity->brushes.next = pEntity->brushes.next; pUndoEntity->brushes.prev = pEntity->brushes.prev; pEntity->brushes.next = &pEntity->brushes; pEntity->brushes.prev = &pEntity->brushes; } } // //Entity_Free(pEntity); //move the entity to the redo Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &redo->entitylist); } } // add the undo entities back into the entity list for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next) { g_undoMemorySize -= Entity_MemorySize(pEntity); //if this is the world entity if (pEntity->entityId == world_entity->entityId) { //free the epairs of the world entity Entity_FreeEpairs(world_entity); //set back the original epairs world_entity->epairs = pEntity->epairs; //free the world_entity clone that stored the epairs Entity_Free(pEntity); } else { Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &entities); pEntity->redoId = redo->id; } } // add the undo brushes back into the selected brushes for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next) { g_undoMemorySize -= Brush_MemorySize(pBrush); Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &active_brushes); for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) { if (pEntity->entityId == pBrush->ownerId) { Entity_LinkBrush(pEntity, pBrush); break; } } //if the brush is not linked then it should be linked into the world entity if (pEntity == NULL || pEntity == &entities) { Entity_LinkBrush(world_entity, pBrush); } //build the brush //Brush_Build(pBrush); Select_Brush(pBrush); pBrush->redoId = redo->id; } // common->Printf("%s undone.\n", undo->operation); // free the undo g_undoMemorySize -= sizeof(undo_t); Mem_Free(undo); g_undoSize--; g_undoId--; if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize; // Sys_BeginWait(); brush_t *b, *next; for (b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next) { next = b->next; Brush_Build( b, true, false, false ); } for (b = selected_brushes.next ; b != NULL && b != &selected_brushes ; b=next) { next = b->next; Brush_Build( b, true, false, false ); } Sys_EndWait(); g_bScreenUpdates = true; Sys_UpdateWindows(W_ALL); }
/* ============= Undo_Undo ============= */ void Undo_Undo(boolean bSilent) { // spog - disable undo if undo levels = 0 if (g_PrefsDlg.m_nUndoLevels == 0) { Sys_Printf("Undo_Undo: undo is disabled.\n"); return; } undo_t *undo, *redo; brush_t *pBrush, *pNextBrush; entity_t *pEntity, *pNextEntity, *pUndoEntity; if (!g_lastundo) { Sys_Printf("Nothing left to undo.\n"); return; } if (!g_lastundo->done) { Sys_Printf("Undo_Undo: WARNING: last undo not yet finished!\n"); } // get the last undo undo = g_lastundo; if (g_lastundo->prev) g_lastundo->prev->next = NULL; else g_undolist = NULL; g_lastundo = g_lastundo->prev; //allocate a new redo redo = (undo_t *) malloc(sizeof(undo_t)); if (!redo) return; memset(redo, 0, sizeof(undo_t)); redo->brushlist.next = &redo->brushlist; redo->brushlist.prev = &redo->brushlist; redo->entitylist.next = &redo->entitylist; redo->entitylist.prev = &redo->entitylist; if (g_lastredo) g_lastredo->next = redo; else g_redolist = redo; redo->prev = g_lastredo; redo->next = NULL; g_lastredo = redo; redo->time = Sys_DoubleTime(); redo->id = g_redoId++; redo->done = true; redo->operation = undo->operation; //reset the redo IDs of all brushes using the new ID for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next) { if (pBrush->redoId == redo->id) { pBrush->redoId = 0; } } for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next) { if (pBrush->redoId == redo->id) { pBrush->redoId = 0; } } //reset the redo IDs of all entities using thew new ID for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) { if (pEntity->redoId == redo->id) { pEntity->redoId = 0; } } // deselect current sutff Select_Deselect(); // move "created" brushes to the redo for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush) { pNextBrush = pBrush->next; if (pBrush->undoId == undo->id) { //Brush_Free(pBrush); //move the brush to the redo Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &redo->brushlist); //make sure the ID of the owner is stored pBrush->ownerId = pBrush->owner->entityId; //unlink the brush from the owner entity Entity_UnlinkBrush(pBrush); } } // move "created" entities to the redo for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity) { pNextEntity = pEntity->next; if (pEntity->undoId == undo->id) { // check if this entity is in the undo for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next) { // move brushes to the undo entity if (pUndoEntity->entityId == pEntity->entityId) { pUndoEntity->brushes.next = pEntity->brushes.next; pUndoEntity->brushes.prev = pEntity->brushes.prev; pEntity->brushes.next = &pEntity->brushes; pEntity->brushes.prev = &pEntity->brushes; } } // //Entity_Free(pEntity); //move the entity to the redo Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &redo->entitylist); } } // add the undo entities back into the entity list for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next) { g_undoMemorySize -= Entity_MemorySize(pEntity); //if this is the world entity if (pEntity->entityId == world_entity->entityId) { epair_t* tmp = world_entity->epairs; world_entity->epairs = pEntity->epairs; pEntity->epairs = tmp; Entity_Free(pEntity); } else { Entity_RemoveFromList(pEntity); Entity_AddToList(pEntity, &entities); pEntity->redoId = redo->id; } } // add the undo brushes back into the selected brushes for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next) { //Sys_Printf("Owner ID: %i\n",pBrush->ownerId); g_undoMemorySize -= Brush_MemorySize(pBrush); Brush_RemoveFromList(pBrush); Brush_AddToList(pBrush, &active_brushes); for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) // fixes broken undo on entities { //Sys_Printf("Entity ID: %i\n",pEntity->entityId); if (pEntity->entityId == pBrush->ownerId) { Entity_LinkBrush(pEntity, pBrush); break; } } //if the brush is not linked then it should be linked into the world entity //++timo FIXME: maybe not, maybe we've lost this entity's owner! if (pEntity == NULL || pEntity == &entities) { Entity_LinkBrush(world_entity, pBrush); } //build the brush //Brush_Build(pBrush); Select_Brush(pBrush); pBrush->redoId = redo->id; } if (!bSilent) Sys_Printf("%s undone.\n", undo->operation); // free the undo g_undoMemorySize -= sizeof(undo_t); free(undo); g_undoSize--; g_undoId--; if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize; // g_bScreenUpdates = true; UpdateSurfaceDialog(); Sys_UpdateWindows(W_ALL); }
/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */ void Map_ImportEntities( CPtrArray *ents, bool bAddSelected = false ){ int num_ents, num_brushes; CPtrArray *brushes; vec3_t mins, maxs; entity_t *e; brush_t *b; face_t *f; int i,j; GPtrArray *new_ents = g_ptr_array_new(); g_qeglobals.bPrimitBrushes = false; brush_t *pBrushList = ( bAddSelected ) ? &selected_brushes : &active_brushes; bool bDoneBPCheck = false; g_qeglobals.bNeedConvert = false; // HACK: find out if this map file was a BP one // check the first brush in the file that is NOT a patch // this will not be necessary when we allow both formats in the same file num_ents = ents->GetSize(); for ( i = 0; !bDoneBPCheck && i < num_ents; i++ ) { e = (entity_t*)ents->GetAt( i ); brushes = (CPtrArray*)e->pData; num_brushes = brushes->GetSize(); for ( j = 0; !bDoneBPCheck && j < num_brushes; j++ ) { /*!todo Allow mixing texdef formats per-face. */ b = (brush_t *)brushes->GetAt( j ); if ( b->patchBrush ) { continue; } bDoneBPCheck = true; int BP_param = -1; if ( b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode ) { BP_param = 0; } else if ( !b->bBrushDef && g_qeglobals.m_bBrushPrimitMode ) { BP_param = 1; } if ( BP_param != -1 ) { switch ( BP_MessageBox( BP_param ) ) { case 0: Map_FreeEntities( ents ); return; case 1: g_qeglobals.bNeedConvert = true; break; case 2: g_qeglobals.bNeedConvert = false; break; } } } } // process the entities into the world geometry num_ents = ents->GetSize(); for ( i = 0; i < num_ents; i++ ) { num_brushes = 0; e = (entity_t*)ents->GetAt( i ); brushes = (CPtrArray*)e->pData; num_brushes = brushes->GetSize(); // link brushes into entity for ( j = 0; j < num_brushes; j++ ) { Entity_LinkBrush( e, (brush_t *)brushes->GetAt( j ) ); g_qeglobals.d_parsed_brushes++; } brushes->RemoveAll(); delete brushes; e->pData = NULL; // set entity origin GetVectorForKey( e, "origin", e->origin ); // set entity eclass /*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */ e->eclass = Eclass_ForName( ValueForKey( e, "classname" ), ( e->brushes.onext != &e->brushes ) ); // go through all parsed brushes and build stuff for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) { for ( f = b->brush_faces; f != NULL; f = f->next ) { f->pShader = QERApp_Shader_ForName( f->texdef.GetName() ); f->d_texture = f->pShader->getTexture(); } // when brushes are in final state, build the planes and windings // NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true Brush_Build( b ); } //#define TERRAIN_HACK #undef TERRAIN_HACK #ifdef TERRAIN_HACK if ( ( strcmp( ValueForKey( e, "terrain" ),"1" ) == 0 && strcmp( e->eclass->name,"func_group" ) == 0 ) ) { // two aux pointers to the shaders used in the terrain entity // we don't keep refcount on them since they are only temporary // this avoids doing expensive lookups by name for all faces IShader *pTerrainShader, *pCaulk; pTerrainShader = NULL; pCaulk = QERApp_Shader_ForName( SHADER_CAULK ); for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) { if ( pTerrainShader == NULL ) { for ( f = b->brush_faces; f != NULL; f = f->next ) if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) { pTerrainShader = f->pShader; } } if ( pTerrainShader ) { for ( f = b->brush_faces; f != NULL; f = f->next ) { if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) { // not caulk Face_SetShader( f, pTerrainShader->getName() ); } else{ Face_SetShader( f, pCaulk->getName() ); } } } else{ Sys_FPrintf( SYS_WRN, "WARNING: no terrain shader found for brush\n" ); } } } #endif #define PATCH_HACK #ifdef PATCH_HACK for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) { // patch hack, to be removed when dependency on brush_faces is removed if ( b->patchBrush ) { Patch_CalcBounds( b->pPatch, mins, maxs ); for ( int i = 0; i < 3; i++ ) { if ( (int)mins[i] == (int)maxs[i] ) { mins[i] -= 4; maxs[i] += 4; } } Brush_Resize( b, mins, maxs ); Brush_Build( b ); } } #endif // add brush for fixedsize entity if ( e->eclass->fixedsize ) { vec3_t mins, maxs; VectorAdd( e->eclass->mins, e->origin, mins ); VectorAdd( e->eclass->maxs, e->origin, maxs ); b = Brush_Create( mins, maxs, &e->eclass->texdef ); Entity_LinkBrush( e, b ); Brush_Build( b ); } for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) Brush_AddToList( b, pBrushList ); if ( strcmp( e->eclass->name, "worldspawn" ) == 0 ) { if ( world_entity ) { while ( e->brushes.onext != &e->brushes ) { b = e->brushes.onext; Entity_UnlinkBrush( b ); Entity_LinkBrush( world_entity, b ); } Entity_Free( e ); } else { world_entity = e; } } else if ( strcmp( e->eclass->name, "group_info" ) == 0 ) { // it's a group thing! Group_Add( e ); Entity_Free( e ); } else { // fix target/targetname collisions if ( ( g_PrefsDlg.m_bDoTargetFix ) && ( strcmp( ValueForKey( e, "target" ), "" ) != 0 ) ) { GPtrArray *t_ents = g_ptr_array_new(); entity_t *e_target; const char *target = ValueForKey( e, "target" ); qboolean bCollision = FALSE; // check the current map entities for an actual collision for ( e_target = entities.next; e_target != &entities; e_target = e_target->next ) { if ( !strcmp( target, ValueForKey( e_target, "target" ) ) ) { bCollision = TRUE; // make sure the collision is not between two imported entities for ( j = 0; j < (int)new_ents->len; j++ ) { if ( e_target == g_ptr_array_index( new_ents, j ) ) { bCollision = FALSE; } } } } // find the matching targeted entity(s) if ( bCollision ) { for ( j = num_ents - 1; j > 0; j-- ) { e_target = (entity_t*)ents->GetAt( j ); if ( e_target != NULL && e_target != e ) { const char *targetname = ValueForKey( e_target, "targetname" ); if ( ( targetname != NULL ) && ( strcmp( target, targetname ) == 0 ) ) { g_ptr_array_add( t_ents, (gpointer)e_target ); } } } if ( t_ents->len > 0 ) { // link the first to get a unique target/targetname Entity_Connect( e, (entity_t*)g_ptr_array_index( t_ents,0 ) ); // set the targetname of the rest of them manually for ( j = 1; j < (int)t_ents->len; j++ ) SetKeyValue( (entity_t*)g_ptr_array_index( t_ents, j ), "targetname", ValueForKey( e, "target" ) ); } g_ptr_array_free( t_ents, FALSE ); } } // add the entity to the end of the entity list Entity_AddToList( e, &entities ); g_qeglobals.d_num_entities++; // keep a list of ents added to avoid testing collisions against them g_ptr_array_add( new_ents, (gpointer)e ); } } g_ptr_array_free( new_ents, FALSE ); ents->RemoveAll(); g_qeglobals.bNeedConvert = false; }
/* ======================================================================================================================= Entity_Create Creates a new entity out of the selected_brushes list. If the entity class is fixed size, the brushes are only used to find a midpoint. Otherwise, the brushes have their ownership transfered to the new entity. ======================================================================================================================= */ entity_t *Entity_Create(eclass_t *c, bool forceFixed) { entity_t *e; brush_t *b; idVec3 mins, maxs, origin; char text[32]; texdef_t td; brushprimit_texdef_t bp; // check to make sure the brushes are ok for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (b->owner != world_entity) { Sys_Status("Entity NOT created, brushes not all from world\n"); Sys_Beep(); return NULL; } } idStr str; if (c->defArgs.GetString("model", "", str) && c->entityModel == NULL) { c->entityModel = gameEdit->ANIM_GetModelFromEntityDef( &c->defArgs ); } // create it e = Entity_New(); e->brushes.onext = e->brushes.oprev = &e->brushes; e->eclass = c; e->epairs.Copy(c->args); SetKeyValue(e, "classname", c->name); Entity_Name(e, false); // add the entity to the entity list Entity_AddToList(e, &entities); if (c->fixedsize) { // // just use the selection for positioning b = selected_brushes.next; for (i=0 ; // i<3 ; i++) { e->origin[i] = b->mins[i] - c->mins[i]; } // Select_GetMid(e->origin); VectorCopy(e->origin, origin); // create a custom brush VectorAdd(c->mins, e->origin, mins); VectorAdd(c->maxs, e->origin, maxs); b = Brush_Create(mins, maxs, &c->texdef); Entity_LinkBrush(e, b); if (c->defMaterial.Length()) { td.SetName(c->defMaterial); Brush_SetTexture(b, &td, &bp, false); } // delete the current selection Select_Delete(); // select the new brush b->next = b->prev = &selected_brushes; selected_brushes.next = selected_brushes.prev = b; Brush_Build(b); } else { Select_GetMid(origin); // change the selected brushes over to the new entity for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Entity_UnlinkBrush(b); Entity_LinkBrush(e, b); Brush_Build(b); // so the key brush gets a name if (c->defMaterial.Length()) { td.SetName(c->defMaterial); Brush_SetTexture(b, &td, &bp, false); } } //for (int i = 0; i < 3; i++) { // origin[i] = vMin[i] + vMax[i] * 0.5; //} if (!forceFixed) { SetKeyValue(e, "model", ValueForKey(e, "name")); } } sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); VectorCopy(origin, e->origin); Sys_UpdateWindows(W_ALL); return e; }
/* ============= Undo_Redo ============= */ void Undo_Redo( void ){ // spog - disable undo if undo levels = 0 if ( g_PrefsDlg.m_nUndoLevels == 0 ) { Sys_Printf( "Undo_Redo: undo is disabled.\n" ); return; } undo_t *redo; brush_t *pBrush, *pNextBrush; entity_t *pEntity, *pNextEntity, *pRedoEntity; if ( !g_lastredo ) { Sys_Printf( "Nothing left to redo.\n" ); return; } if ( g_lastundo ) { if ( !g_lastundo->done ) { Sys_Printf( "WARNING: last undo not finished.\n" ); } } // get the last redo redo = g_lastredo; if ( g_lastredo->prev ) { g_lastredo->prev->next = NULL; } else{g_redolist = NULL; } g_lastredo = g_lastredo->prev; // Undo_GeneralStart( redo->operation ); // remove current selection Select_Deselect(); // move "created" brushes back to the last undo for ( pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush ) { pNextBrush = pBrush->next; if ( pBrush->redoId == redo->id ) { //move the brush to the undo Brush_RemoveFromList( pBrush ); Brush_AddToList( pBrush, &g_lastundo->brushlist ); g_undoMemorySize += Brush_MemorySize( pBrush ); pBrush->ownerId = pBrush->owner->entityId; Entity_UnlinkBrush( pBrush ); } } // move "created" entities back to the last undo for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity ) { pNextEntity = pEntity->next; if ( pEntity->redoId == redo->id ) { // check if this entity is in the redo for ( pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next ) { // move brushes to the redo entity if ( pRedoEntity->entityId == pEntity->entityId ) { pRedoEntity->brushes.next = pEntity->brushes.next; pRedoEntity->brushes.prev = pEntity->brushes.prev; pEntity->brushes.next = &pEntity->brushes; pEntity->brushes.prev = &pEntity->brushes; } } // //Entity_Free(pEntity); //move the entity to the redo Entity_RemoveFromList( pEntity ); Entity_AddToList( pEntity, &g_lastundo->entitylist ); g_undoMemorySize += Entity_MemorySize( pEntity ); } } // add the undo entities back into the entity list for ( pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next ) { //if this is the world entity if ( pEntity->entityId == world_entity->entityId ) { epair_t* tmp = world_entity->epairs; world_entity->epairs = pEntity->epairs; pEntity->epairs = tmp; Entity_Free( pEntity ); } else { Entity_RemoveFromList( pEntity ); Entity_AddToList( pEntity, &entities ); } } // add the redo brushes back into the selected brushes for ( pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next ) { Brush_RemoveFromList( pBrush ); Brush_AddToList( pBrush, &active_brushes ); for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next ) // fixes broken undo on entities { if ( pEntity->entityId == pBrush->ownerId ) { Entity_LinkBrush( pEntity, pBrush ); break; } } //if the brush is not linked then it should be linked into the world entity if ( pEntity == NULL || pEntity == &entities ) { Entity_LinkBrush( world_entity, pBrush ); } //build the brush //Brush_Build(pBrush); Select_Brush( pBrush ); } // Undo_End(); // Sys_Printf( "%s redone.\n", redo->operation ); // g_redoId--; // free the undo free( redo ); // g_bScreenUpdates = true; UpdateSurfaceDialog(); Sys_UpdateWindows( W_ALL ); }