void FDesktopPlatformWindows::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) { // Enumerate the binary installations EnumerateLauncherEngineInstallations(OutInstallations); // Enumerate the per-user installations HKEY hKey; if (RegOpenKeyEx(HKEY_CURRENT_USER, InstallationsSubKey, 0, KEY_ALL_ACCESS, &hKey) == ERROR_SUCCESS) { // Get a list of all the directories TArray<FString> UniqueDirectories; OutInstallations.GenerateValueArray(UniqueDirectories); // Enumerate all the installations TArray<FString> InvalidKeys; for (::DWORD Index = 0;; Index++) { TCHAR ValueName[256]; TCHAR ValueData[MAX_PATH]; ::DWORD ValueType = 0; ::DWORD ValueNameLength = sizeof(ValueName) / sizeof(ValueName[0]); ::DWORD ValueDataSize = sizeof(ValueData); LRESULT Result = RegEnumValue(hKey, Index, ValueName, &ValueNameLength, NULL, &ValueType, (BYTE*)&ValueData[0], &ValueDataSize); if(Result == ERROR_SUCCESS) { int32 ValueDataLength = ValueDataSize / sizeof(TCHAR); if(ValueDataLength > 0 && ValueData[ValueDataLength - 1] == 0) ValueDataLength--; FString NormalizedInstalledDirectory(ValueDataLength, ValueData); FPaths::NormalizeDirectoryName(NormalizedInstalledDirectory); FPaths::CollapseRelativeDirectories(NormalizedInstalledDirectory); if(IsValidRootDirectory(NormalizedInstalledDirectory) && !UniqueDirectories.Contains(NormalizedInstalledDirectory)) { OutInstallations.Add(ValueName, NormalizedInstalledDirectory); UniqueDirectories.Add(NormalizedInstalledDirectory); } else { InvalidKeys.Add(ValueName); } } else if(Result == ERROR_NO_MORE_ITEMS) { break; } } // Remove all the keys which weren't valid for(const FString InvalidKey: InvalidKeys) { RegDeleteValue(hKey, *InvalidKey); } RegCloseKey(hKey); } }
void FDesktopPlatformLinux::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) { EnumerateLauncherEngineInstallations(OutInstallations); FString UProjectPath = FString(FPlatformProcess::ApplicationSettingsDir()) / "Unreal.uproject"; FArchive* File = IFileManager::Get().CreateFileWriter(*UProjectPath, FILEWRITE_EvenIfReadOnly); if (File) { File->Close(); delete File; } else { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Unable to write to Settings Directory", TCHAR_TO_UTF8(*UProjectPath), NULL); } FConfigFile ConfigFile; FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini")); ConfigFile.Read(ConfigPath); FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations")); // @todo: currently we can enumerate only this installation FString EngineDir = FPaths::EngineDir(); FString EngineId; const FName* Key = Section.FindKey(EngineDir); if (Key) { EngineId = Key->ToString(); } else { if (!OutInstallations.FindKey(EngineDir)) { EngineId = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens); Section.AddUnique(*EngineId, EngineDir); ConfigFile.Dirty = true; } } if (!EngineId.IsEmpty() && !OutInstallations.Find(EngineId)) { OutInstallations.Add(EngineId, EngineDir); } ConfigFile.Write(ConfigPath); IFileManager::Get().Delete(*UProjectPath); }
void FDesktopPlatformWindows::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) { // Enumerate the binary installations EnumerateLauncherEngineInstallations(OutInstallations); // Enumerate the per-user installations HKEY hKey; if (RegOpenKeyEx(HKEY_CURRENT_USER, InstallationsSubKey, 0, KEY_ALL_ACCESS, &hKey) == ERROR_SUCCESS) { // Enumerate all the installations for (::DWORD Index = 0;; Index++) { TCHAR ValueName[256]; TCHAR ValueData[MAX_PATH]; ::DWORD ValueType = 0; ::DWORD ValueNameLength = sizeof(ValueName) / sizeof(ValueName[0]); ::DWORD ValueDataSize = sizeof(ValueData); LRESULT Result = RegEnumValue(hKey, Index, ValueName, &ValueNameLength, NULL, &ValueType, (BYTE*)&ValueData[0], &ValueDataSize); if(Result == ERROR_SUCCESS) { int32 ValueDataLength = ValueDataSize / sizeof(TCHAR); if(ValueDataLength > 0 && ValueData[ValueDataLength - 1] == 0) ValueDataLength--; FString NormalizedInstalledDirectory(ValueDataLength, ValueData); FPaths::NormalizeDirectoryName(NormalizedInstalledDirectory); OutInstallations.Add(ValueName, NormalizedInstalledDirectory); } else if(Result == ERROR_NO_MORE_ITEMS) { break; } } // Trim the list to everything that's valid for(TMap<FString, FString>::TIterator Iter(OutInstallations); Iter; ++Iter) { if (!IsValidRootDirectory(Iter.Value())) { RegDeleteValue(hKey, *Iter.Key()); Iter.RemoveCurrent(); } } RegCloseKey(hKey); } }