示例#1
0
/**
 * HPI function saHpiSensorEventMasksSet()
 * 
 * See also the description of the function inside the specification or header file.
 * Copying the internal reading values (if a read is allowed).
 * 
 * @param act address of variable which includes the action to be done
 * @param AssertEventMask address of variable which include new assertion mask data
 * @param DeassertEventMask address of variable which include new deassertion mask data
 * 
 * @return HPI return code
 **/
SaErrorT NewSimulatorSensor::SetEventMasks( const SaHpiSensorEventMaskActionT &act,
                                            SaHpiEventStateT                   &AssertEventMask,
                                            SaHpiEventStateT                   &DeassertEventMask ) {
	
   if ( EventCtrl() != SAHPI_SEC_PER_EVENT )
      return SA_ERR_HPI_READ_ONLY;

   if ( AssertEventMask == SAHPI_ALL_EVENT_STATES )
      AssertEventMask = EventStates();

   if ( DeassertEventMask == SAHPI_ALL_EVENT_STATES )
      DeassertEventMask = EventStates();

   if ( act == SAHPI_SENS_ADD_EVENTS_TO_MASKS ) {
      if ((( AssertEventMask & ~EventStates() ) != 0 )
       || (( DeassertEventMask & ~EventStates() ) != 0 ))
         return SA_ERR_HPI_INVALID_DATA;
   }

   SaHpiEventStateT save_assert_mask = m_assert_mask;
   SaHpiEventStateT save_deassert_mask = m_deassert_mask;
   
   if ( act == SAHPI_SENS_ADD_EVENTS_TO_MASKS ) {
      m_assert_mask   |= AssertEventMask;
      m_deassert_mask |= DeassertEventMask;
    
   } else if ( act == SAHPI_SENS_REMOVE_EVENTS_FROM_MASKS ) {
      m_assert_mask   &= (AssertEventMask ^ SAHPI_ALL_EVENT_STATES);
      m_deassert_mask &= (DeassertEventMask ^ SAHPI_ALL_EVENT_STATES);
    
   } else 
      return SA_ERR_HPI_INVALID_PARAMS;
    
   stdlog << "SetEventMasks sensor " << m_sensor_record.Num << " assert " << m_assert_mask << " deassert " << m_deassert_mask << "\n";

   if (( save_assert_mask == m_assert_mask )
    && ( save_deassert_mask == m_deassert_mask ))
      return SA_OK;

   CreateEnableChangeEvent();

   return SA_OK;
}
static nsIFrame*
GetClosest(nsIFrame* aRoot, const nsPoint& aPointRelativeToRootFrame,
           const nsRect& aTargetRect, const EventRadiusPrefs* aPrefs,
           nsIFrame* aRestrictToDescendants, nsTArray<nsIFrame*>& aCandidates)
{
    nsIFrame* bestTarget = nullptr;
    // Lower is better; distance is in appunits
    float bestDistance = 1e6f;
    nsRegion exposedRegion(aTargetRect);
    for (uint32_t i = 0; i < aCandidates.Length(); ++i) {
        nsIFrame* f = aCandidates[i];

        bool preservesAxisAlignedRectangles = false;
        nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor(f,
                           nsRect(nsPoint(0, 0), f->GetSize()), aRoot, &preservesAxisAlignedRectangles);
        nsRegion region;
        region.And(exposedRegion, borderBox);

        if (region.IsEmpty()) {
            continue;
        }

        if (preservesAxisAlignedRectangles) {
            // Subtract from the exposed region if we have a transform that won't make
            // the bounds include a bunch of area that we don't actually cover.
            SubtractFromExposedRegion(&exposedRegion, region);
        }

        if (!IsElementClickable(f)) {
            continue;
        }
        // If our current closest frame is a descendant of 'f', skip 'f' (prefer
        // the nested frame).
        if (bestTarget && nsLayoutUtils::IsProperAncestorFrameCrossDoc(f, bestTarget, aRoot)) {
            continue;
        }
        if (!nsLayoutUtils::IsAncestorFrameCrossDoc(aRestrictToDescendants, f, aRoot)) {
            continue;
        }

        // distance is in appunits
        float distance = ComputeDistanceFromRegion(aPointRelativeToRootFrame, region);
        nsIContent* content = f->GetContent();
        if (content && content->IsElement() &&
                content->AsElement()->State().HasState(
                    EventStates(NS_EVENT_STATE_VISITED))) {
            distance *= aPrefs->mVisitedWeight / 100.0f;
        }
        if (distance < bestDistance) {
            bestDistance = distance;
            bestTarget = f;
        }
    }
    return bestTarget;
}
示例#3
0
void
Link::ResetLinkState(bool aNotify, bool aHasHref)
{
  nsLinkState defaultState;

  // The default state for links with an href is unvisited.
  if (aHasHref) {
    defaultState = eLinkState_Unvisited;
  } else {
    defaultState = eLinkState_NotLink;
  }

  // If !mNeedsRegstration, then either we've never registered, or we're
  // currently registered; in either case, we should remove ourself
  // from the doc and the history.
  if (!mNeedsRegistration && mLinkState != eLinkState_NotLink) {
    nsIDocument *doc = mElement->GetComposedDoc();
    if (doc && (mRegistered || mLinkState == eLinkState_Visited)) {
      // Tell the document to forget about this link if we've registered
      // with it before.
      doc->ForgetLink(this);
    }

    UnregisterFromHistory();
  }

  // If we have an href, we should register with the history.
  mNeedsRegistration = aHasHref;

  // If we've cached the URI, reset always invalidates it.
  mCachedURI = nullptr;
  UpdateURLSearchParams();

  // Update our state back to the default.
  mLinkState = defaultState;

  // We have to be very careful here: if aNotify is false we do NOT
  // want to call UpdateState, because that will call into LinkState()
  // and try to start off loads, etc.  But ResetLinkState is called
  // with aNotify false when things are in inconsistent states, so
  // we'll get confused in that situation.  Instead, just silently
  // update the link state on mElement. Since we might have set the
  // link state to unvisited, make sure to update with that state if
  // required.
  if (aNotify) {
    mElement->UpdateState(aNotify);
  } else {
    if (mLinkState == eLinkState_Unvisited) {
      mElement->UpdateLinkState(NS_EVENT_STATE_UNVISITED);
    } else {
      mElement->UpdateLinkState(EventStates());
    }
  }
}
示例#4
0
EventStates
Link::LinkState() const
{
  // We are a constant method, but we are just lazily doing things and have to
  // track that state.  Cast away that constness!
  Link *self = const_cast<Link *>(this);

  Element *element = self->mElement;

  // If we have not yet registered for notifications and need to,
  // due to our href changing, register now!
  if (!mRegistered && mNeedsRegistration && element->IsInComposedDoc()) {
    // Only try and register once.
    self->mNeedsRegistration = false;

    nsCOMPtr<nsIURI> hrefURI(GetURI());

    // Assume that we are not visited until we are told otherwise.
    self->mLinkState = eLinkState_Unvisited;

    // Make sure the href attribute has a valid link (bug 23209).
    // If we have a good href, register with History if available.
    if (mHistory && hrefURI) {
      nsresult rv = mHistory->RegisterVisitedCallback(hrefURI, self);
      if (NS_SUCCEEDED(rv)) {
        self->mRegistered = true;

        // And make sure we are in the document's link map.
        element->GetComposedDoc()->AddStyleRelevantLink(self);
      }
    }
  }

  // Otherwise, return our known state.
  if (mLinkState == eLinkState_Visited) {
    return NS_EVENT_STATE_VISITED;
  }

  if (mLinkState == eLinkState_Unvisited) {
    return NS_EVENT_STATE_UNVISITED;
  }

  return EventStates();
}
static nsIFrame*
GetClosest(nsIFrame* aRoot, const nsPoint& aPointRelativeToRootFrame,
           const nsRect& aTargetRect, const EventRadiusPrefs* aPrefs,
           nsIFrame* aRestrictToDescendants, nsIContent* aClickableAncestor,
           nsTArray<nsIFrame*>& aCandidates, int32_t* aElementsInCluster)
{
  std::vector<nsIContent*> mContentsInCluster;  // List of content elements in the cluster without duplicate
  nsIFrame* bestTarget = nullptr;
  // Lower is better; distance is in appunits
  float bestDistance = 1e6f;
  nsRegion exposedRegion(aTargetRect);
  for (uint32_t i = 0; i < aCandidates.Length(); ++i) {
    nsIFrame* f = aCandidates[i];
    PET_LOG("Checking candidate %p\n", f);

    bool preservesAxisAlignedRectangles = false;
    nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor(f,
        nsRect(nsPoint(0, 0), f->GetSize()), aRoot, &preservesAxisAlignedRectangles);
    nsRegion region;
    region.And(exposedRegion, borderBox);
    if (region.IsEmpty()) {
      PET_LOG("  candidate %p had empty hit region\n", f);
      continue;
    }

    if (preservesAxisAlignedRectangles) {
      // Subtract from the exposed region if we have a transform that won't make
      // the bounds include a bunch of area that we don't actually cover.
      SubtractFromExposedRegion(&exposedRegion, region);
    }

    nsAutoString labelTargetId;
    if (aClickableAncestor && !IsDescendant(f, aClickableAncestor, &labelTargetId)) {
      PET_LOG("  candidate %p is not a descendant of required ancestor\n", f);
      continue;
    }

    nsIContent* clickableContent = GetClickableAncestor(f, nsGkAtoms::body, &labelTargetId);
    if (!aClickableAncestor && !clickableContent) {
      PET_LOG("  candidate %p was not clickable\n", f);
      continue;
    }
    // If our current closest frame is a descendant of 'f', skip 'f' (prefer
    // the nested frame).
    if (bestTarget && nsLayoutUtils::IsProperAncestorFrameCrossDoc(f, bestTarget, aRoot)) {
      PET_LOG("  candidate %p was ancestor for bestTarget %p\n", f, bestTarget);
      continue;
    }
    if (!aClickableAncestor && !nsLayoutUtils::IsAncestorFrameCrossDoc(aRestrictToDescendants, f, aRoot)) {
      PET_LOG("  candidate %p was not descendant of restrictroot %p\n", f, aRestrictToDescendants);
      continue;
    }

    // If the first clickable ancestor of f is a label element
    // and "for" attribute is present in label element, search the frame list for the "for" element
    // If this element is present in the current list, do not count the frame in
    // the cluster elements counter
    if ((labelTargetId.IsEmpty() || !IsElementPresent(aCandidates, labelTargetId)) &&
        !IsLargeElement(f, aPrefs)) {
      if (std::find(mContentsInCluster.begin(), mContentsInCluster.end(), clickableContent) == mContentsInCluster.end()) {
        mContentsInCluster.push_back(clickableContent);
      }
    }

    // distance is in appunits
    float distance = ComputeDistanceFromRegion(aPointRelativeToRootFrame, region);
    nsIContent* content = f->GetContent();
    if (content && content->IsElement() &&
        content->AsElement()->State().HasState(
                                        EventStates(NS_EVENT_STATE_VISITED))) {
      distance *= aPrefs->mVisitedWeight / 100.0f;
    }
    if (distance < bestDistance) {
      PET_LOG("  candidate %p is the new best\n", f);
      bestDistance = distance;
      bestTarget = f;
    }
  }
  *aElementsInCluster = mContentsInCluster.size();
  return bestTarget;
}