/** * Copies out important pixmap data and removes references to framebuffer area. * Called when the memory manager decides it's time to kick the pixmap out of * framebuffer entirely. */ void exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area) { PixmapPtr pPixmap = area->privData; ExaPixmapPriv(pPixmap); RegionPtr pDamageReg = DamageRegion(pExaPixmap->pDamage); DBG_MIGRATE (("Save %p (%p) (%dx%d) (%c)\n", pPixmap, (void*)(ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); if (exaPixmapIsOffscreen(pPixmap)) { exaCopyDirtyToSys (pPixmap); pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr; pPixmap->devKind = pExaPixmap->sys_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; } pExaPixmap->fb_ptr = NULL; pExaPixmap->area = NULL; /* Mark all valid bits as damaged, so they'll get copied to FB next time */ REGION_UNION(pPixmap->drawable.pScreen, pDamageReg, pDamageReg, &pExaPixmap->validReg); }
/** * Switches the current active location of the pixmap to system memory, copying * updated data out if necessary. */ static void exaDoMoveOutPixmap(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap)) return; exaCopyDirtyToSys(migrate); if (exaPixmapHasGpuCopy(pPixmap)) { DBG_MIGRATE(("<- %p (%p) (%dx%d) (%c)\n", pPixmap, (void *) (ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); pExaPixmap->use_gpu_copy = FALSE; pPixmap->devKind = pExaPixmap->sys_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; } }
/** * Allocates a framebuffer copy of the pixmap if necessary, and then copies * any necessary pixmap data into the framebuffer copy and points the pixmap at * it. * * Note that when first allocated, a pixmap will have FALSE dirty flag. * This is intentional because pixmap data starts out undefined. So if we move * it in due to the first operation against it being accelerated, it will have * undefined framebuffer contents that we didn't have to upload. If we do * moveouts (and moveins) after the first movein, then we will only have to copy * back and forth if the pixmap was written to after the last synchronization of * the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away) * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move * all the data, since it's almost surely all valid now. */ static void exaDoMoveInPixmap(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ScreenPtr pScreen = pPixmap->drawable.pScreen; ExaScreenPriv(pScreen); ExaPixmapPriv(pPixmap); /* If we're VT-switched away, no touching card memory allowed. */ if (pExaScr->swappedOut) return; /* If we're not allowed to move, then fail. */ if (exaPixmapIsPinned(pPixmap)) return; /* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of * fragility in EXA, and <8bpp is probably not used enough any more to care * (at least, not in acceleratd paths). */ if (pPixmap->drawable.bitsPerPixel < 8) return; if (pExaPixmap->accel_blocked) return; if (pExaPixmap->area == NULL) { pExaPixmap->area = exaOffscreenAlloc(pScreen, pExaPixmap->fb_size, pExaScr->info->pixmapOffsetAlign, FALSE, exaPixmapSave, (pointer) pPixmap); if (pExaPixmap->area == NULL) return; pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase + pExaPixmap->area->offset; } exaCopyDirtyToFb(migrate); if (exaPixmapHasGpuCopy(pPixmap)) return; DBG_MIGRATE(("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap, (ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); pExaPixmap->use_gpu_copy = TRUE; pPixmap->devKind = pExaPixmap->fb_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; }
/** * exaFinishAccess() is EXA's wrapper for the driver's FinishAccess() handler. * * It deals with calling the driver's FinishAccess() only if necessary. */ void exaFinishAccess(DrawablePtr pDrawable, int index) { ScreenPtr pScreen = pDrawable->pScreen; ExaScreenPriv (pScreen); PixmapPtr pPixmap; ExaPixmapPrivPtr pExaPixmap; pPixmap = exaGetDrawablePixmap (pDrawable); pExaPixmap = ExaGetPixmapPriv(pPixmap); /* Rehide pixmap pointer if we're doing that. */ if (pExaPixmap != NULL && pExaScr->hideOffscreenPixmapData && pExaPixmap->fb_ptr == pPixmap->devPrivate.ptr) { pPixmap->devPrivate.ptr = pExaPixmap->fb_ptr; } if (pExaScr->info->FinishAccess == NULL) return; if (!exaPixmapIsOffscreen (pPixmap)) return; (*pExaScr->info->FinishAccess) (pPixmap, index); }
/** * exaCreatePixmap() creates a new pixmap. * * If width and height are 0, this won't be a full-fledged pixmap and it will * get ModifyPixmapHeader() called on it later. So, we mark it as pinned, because * ModifyPixmapHeader() would break migration. These types of pixmaps are used * for scratch pixmaps, or to represent the visible screen. */ static PixmapPtr exaCreatePixmap(ScreenPtr pScreen, int w, int h, int depth) { PixmapPtr pPixmap; ExaPixmapPrivPtr pExaPixmap; int bpp; ExaScreenPriv(pScreen); if (w > 32767 || h > 32767) return NullPixmap; pPixmap = fbCreatePixmap (pScreen, w, h, depth); if (!pPixmap) return NULL; pExaPixmap = ExaGetPixmapPriv(pPixmap); bpp = pPixmap->drawable.bitsPerPixel; /* Glyphs have w/h equal to zero, and may not be migrated. See exaGlyphs. */ if (!w || !h) pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED; else pExaPixmap->score = EXA_PIXMAP_SCORE_INIT; pExaPixmap->area = NULL; pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr; pExaPixmap->sys_pitch = pPixmap->devKind; pExaPixmap->fb_ptr = NULL; if (pExaScr->info->flags & EXA_OFFSCREEN_ALIGN_POT && w != 1) pExaPixmap->fb_pitch = (1 << (exaLog2(w - 1) + 1)) * bpp / 8; else pExaPixmap->fb_pitch = w * bpp / 8; pExaPixmap->fb_pitch = EXA_ALIGN(pExaPixmap->fb_pitch, pExaScr->info->pixmapPitchAlign); pExaPixmap->fb_size = pExaPixmap->fb_pitch * h; if (pExaPixmap->fb_pitch > 131071) { fbDestroyPixmap(pPixmap); return NULL; } /* Set up damage tracking */ pExaPixmap->pDamage = DamageCreate (NULL, NULL, DamageReportNone, TRUE, pScreen, pPixmap); if (pExaPixmap->pDamage == NULL) { fbDestroyPixmap (pPixmap); return NULL; } DamageRegister (&pPixmap->drawable, pExaPixmap->pDamage); DamageSetReportAfterOp (pExaPixmap->pDamage, TRUE); /* None of the pixmap bits are valid initially */ REGION_NULL(pScreen, &pExaPixmap->validReg); return pPixmap; }
Bool exaDestroyPixmap_classic(PixmapPtr pPixmap) { ScreenPtr pScreen = pPixmap->drawable.pScreen; ExaScreenPriv(pScreen); Bool ret; if (pPixmap->refcnt == 1) { ExaPixmapPriv(pPixmap); exaDestroyPixmap(pPixmap); if (pExaPixmap->area) { DBG_PIXMAP(("-- 0x%p (0x%x) (%dx%d)\n", (void *) pPixmap->drawable.id, ExaGetPixmapPriv(pPixmap)->area->offset, pPixmap->drawable.width, pPixmap->drawable.height)); /* Free the offscreen area */ exaOffscreenFree(pPixmap->drawable.pScreen, pExaPixmap->area); pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr; pPixmap->devKind = pExaPixmap->sys_pitch; } RegionUninit(&pExaPixmap->validSys); RegionUninit(&pExaPixmap->validFB); } swap(pExaScr, pScreen, DestroyPixmap); ret = pScreen->DestroyPixmap(pPixmap); swap(pExaScr, pScreen, DestroyPixmap); return ret; }
/** * exaGetPixmapSize() returns the size in bytes of the given pixmap in video * memory. Only valid when the pixmap is currently in framebuffer. */ unsigned long exaGetPixmapSize(PixmapPtr pPix) { ExaPixmapPrivPtr pExaPixmap; pExaPixmap = ExaGetPixmapPriv(pPix); if (pExaPixmap != NULL) return pExaPixmap->fb_size; return 0; }
/** * Switches the current active location of the pixmap to system memory, copying * updated data out if necessary. */ void exaMoveOutPixmap (PixmapPtr pPixmap) { ExaPixmapPriv (pPixmap); if (exaPixmapIsPinned(pPixmap)) return; if (exaPixmapIsOffscreen(pPixmap)) { DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap, (void*)(ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); exaCopyDirtyToSys (pPixmap); pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr; pPixmap->devKind = pExaPixmap->sys_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; } }
static Bool exaDestroyPixmap (PixmapPtr pPixmap) { if (pPixmap->refcnt == 1) { ExaPixmapPriv (pPixmap); if (pExaPixmap->area) { DBG_PIXMAP(("-- 0x%p (0x%x) (%dx%d)\n", (void*)pPixmap->drawable.id, ExaGetPixmapPriv(pPixmap)->area->offset, pPixmap->drawable.width, pPixmap->drawable.height)); /* Free the offscreen area */ exaOffscreenFree (pPixmap->drawable.pScreen, pExaPixmap->area); pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr; pPixmap->devKind = pExaPixmap->sys_pitch; } REGION_UNINIT(pPixmap->drawable.pScreen, &pExaPixmap->validReg); } return fbDestroyPixmap (pPixmap); }
Bool exaHWCopyNtoN(DrawablePtr pSrcDrawable, DrawablePtr pDstDrawable, GCPtr pGC, BoxPtr pbox, int nbox, int dx, int dy, Bool reverse, Bool upsidedown) { ExaScreenPriv(pDstDrawable->pScreen); PixmapPtr pSrcPixmap, pDstPixmap; ExaPixmapPrivPtr pSrcExaPixmap, pDstExaPixmap; int src_off_x, src_off_y; int dst_off_x, dst_off_y; RegionPtr srcregion = NULL, dstregion = NULL; xRectangle *rects; Bool ret = TRUE; /* avoid doing copy operations if no boxes */ if (nbox == 0) return TRUE; pSrcPixmap = exaGetDrawablePixmap(pSrcDrawable); pDstPixmap = exaGetDrawablePixmap(pDstDrawable); exaGetDrawableDeltas(pSrcDrawable, pSrcPixmap, &src_off_x, &src_off_y); exaGetDrawableDeltas(pDstDrawable, pDstPixmap, &dst_off_x, &dst_off_y); rects = malloc(nbox * sizeof(xRectangle)); if (rects) { int i; int ordering; for (i = 0; i < nbox; i++) { rects[i].x = pbox[i].x1 + dx + src_off_x; rects[i].y = pbox[i].y1 + dy + src_off_y; rects[i].width = pbox[i].x2 - pbox[i].x1; rects[i].height = pbox[i].y2 - pbox[i].y1; } /* This must match the RegionCopy() logic for reversing rect order */ if (nbox == 1 || (dx > 0 && dy > 0) || (pDstDrawable != pSrcDrawable && (pDstDrawable->type != DRAWABLE_WINDOW || pSrcDrawable->type != DRAWABLE_WINDOW))) ordering = CT_YXBANDED; else ordering = CT_UNSORTED; srcregion = RegionFromRects(nbox, rects, ordering); free(rects); if (!pGC || !exaGCReadsDestination(pDstDrawable, pGC->planemask, pGC->fillStyle, pGC->alu, pGC->clientClip != NULL)) { dstregion = RegionCreate(NullBox, 0); RegionCopy(dstregion, srcregion); RegionTranslate(dstregion, dst_off_x - dx - src_off_x, dst_off_y - dy - src_off_y); } } pSrcExaPixmap = ExaGetPixmapPriv(pSrcPixmap); pDstExaPixmap = ExaGetPixmapPriv(pDstPixmap); /* Check whether the accelerator can use this pixmap. * If the pitch of the pixmaps is out of range, there's nothing * we can do but fall back to software rendering. */ if (pSrcExaPixmap->accel_blocked & EXA_RANGE_PITCH || pDstExaPixmap->accel_blocked & EXA_RANGE_PITCH) goto fallback; /* If the width or the height of either of the pixmaps * is out of range, check whether the boxes are actually out of the * addressable range as well. If they aren't, we can still do * the copying in hardware. */ if (pSrcExaPixmap->accel_blocked || pDstExaPixmap->accel_blocked) { int i; for (i = 0; i < nbox; i++) { /* src */ if ((pbox[i].x2 + dx + src_off_x) >= pExaScr->info->maxX || (pbox[i].y2 + dy + src_off_y) >= pExaScr->info->maxY) goto fallback; /* dst */ if ((pbox[i].x2 + dst_off_x) >= pExaScr->info->maxX || (pbox[i].y2 + dst_off_y) >= pExaScr->info->maxY) goto fallback; } } if (pExaScr->do_migration) { ExaMigrationRec pixmaps[2]; pixmaps[0].as_dst = TRUE; pixmaps[0].as_src = FALSE; pixmaps[0].pPix = pDstPixmap; pixmaps[0].pReg = dstregion; pixmaps[1].as_dst = FALSE; pixmaps[1].as_src = TRUE; pixmaps[1].pPix = pSrcPixmap; pixmaps[1].pReg = srcregion; exaDoMigration(pixmaps, 2, TRUE); } /* Mixed directions must be handled specially if the card is lame */ if ((pExaScr->info->flags & EXA_TWO_BITBLT_DIRECTIONS) && reverse != upsidedown) { if (exaCopyNtoNTwoDir(pSrcDrawable, pDstDrawable, pGC, pbox, nbox, dx, dy)) goto out; goto fallback; } if (exaPixmapHasGpuCopy(pDstPixmap)) { /* Normal blitting. */ if (exaPixmapHasGpuCopy(pSrcPixmap)) { if (!(*pExaScr->info->PrepareCopy) (pSrcPixmap, pDstPixmap, reverse ? -1 : 1, upsidedown ? -1 : 1, pGC ? pGC->alu : GXcopy, pGC ? pGC->planemask : FB_ALLONES)) { goto fallback; } while (nbox--) { (*pExaScr->info->Copy) (pDstPixmap, pbox->x1 + dx + src_off_x, pbox->y1 + dy + src_off_y, pbox->x1 + dst_off_x, pbox->y1 + dst_off_y, pbox->x2 - pbox->x1, pbox->y2 - pbox->y1); pbox++; } (*pExaScr->info->DoneCopy) (pDstPixmap); exaMarkSync(pDstDrawable->pScreen); /* UTS: mainly for SHM PutImage's secondary path. * * Only taking this path for directly accessible pixmaps. */ } else if (!pDstExaPixmap->pDamage && pSrcExaPixmap->sys_ptr) { int bpp = pSrcDrawable->bitsPerPixel; int src_stride = exaGetPixmapPitch(pSrcPixmap); CARD8 *src = NULL; if (!pExaScr->info->UploadToScreen) goto fallback; if (pSrcDrawable->bitsPerPixel != pDstDrawable->bitsPerPixel) goto fallback; if (pSrcDrawable->bitsPerPixel < 8) goto fallback; if (pGC && !(pGC->alu == GXcopy && EXA_PM_IS_SOLID(pSrcDrawable, pGC->planemask))) goto fallback; while (nbox--) { src = pSrcExaPixmap->sys_ptr + (pbox->y1 + dy + src_off_y) * src_stride + (pbox->x1 + dx + src_off_x) * (bpp / 8); if (!pExaScr->info-> UploadToScreen(pDstPixmap, pbox->x1 + dst_off_x, pbox->y1 + dst_off_y, pbox->x2 - pbox->x1, pbox->y2 - pbox->y1, (char *) src, src_stride)) goto fallback; pbox++; } } else goto fallback; } else goto fallback; goto out; fallback: ret = FALSE; out: if (dstregion) { RegionUninit(dstregion); RegionDestroy(dstregion); } if (srcregion) { RegionUninit(srcregion); RegionDestroy(srcregion); } return ret; }
/* Try to do an accelerated tile of the pTile into pRegion of pDrawable. * Based on fbFillRegionTiled(), fbTile(). */ Bool exaFillRegionTiled(DrawablePtr pDrawable, RegionPtr pRegion, PixmapPtr pTile, DDXPointPtr pPatOrg, CARD32 planemask, CARD32 alu, Bool hasClientClip) { ExaScreenPriv(pDrawable->pScreen); PixmapPtr pPixmap; ExaPixmapPrivPtr pExaPixmap; ExaPixmapPrivPtr pTileExaPixmap = ExaGetPixmapPriv(pTile); int xoff, yoff; int tileWidth, tileHeight; int nbox = RegionNumRects(pRegion); BoxPtr pBox = RegionRects(pRegion); Bool ret = FALSE; int i; tileWidth = pTile->drawable.width; tileHeight = pTile->drawable.height; /* If we're filling with a solid color, grab it out and go to * FillRegionSolid, saving numerous copies. */ if (tileWidth == 1 && tileHeight == 1) return exaFillRegionSolid(pDrawable, pRegion, exaGetPixmapFirstPixel(pTile), planemask, alu, hasClientClip); pPixmap = exaGetDrawablePixmap(pDrawable); pExaPixmap = ExaGetPixmapPriv(pPixmap); if (pExaScr->fallback_counter || pExaPixmap->accel_blocked || pTileExaPixmap->accel_blocked) return FALSE; if (pExaScr->do_migration) { ExaMigrationRec pixmaps[2]; pixmaps[0].as_dst = TRUE; pixmaps[0].as_src = FALSE; pixmaps[0].pPix = pPixmap; pixmaps[0].pReg = exaGCReadsDestination(pDrawable, planemask, FillTiled, alu, hasClientClip) ? NULL : pRegion; pixmaps[1].as_dst = FALSE; pixmaps[1].as_src = TRUE; pixmaps[1].pPix = pTile; pixmaps[1].pReg = NULL; exaDoMigration(pixmaps, 2, TRUE); } pPixmap = exaGetOffscreenPixmap(pDrawable, &xoff, &yoff); if (!pPixmap || !exaPixmapHasGpuCopy(pTile)) return FALSE; if ((*pExaScr->info->PrepareCopy) (pTile, pPixmap, 1, 1, alu, planemask)) { if (xoff || yoff) RegionTranslate(pRegion, xoff, yoff); for (i = 0; i < nbox; i++) { int height = pBox[i].y2 - pBox[i].y1; int dstY = pBox[i].y1; int tileY; if (alu == GXcopy) height = min(height, tileHeight); modulus(dstY - yoff - pDrawable->y - pPatOrg->y, tileHeight, tileY); while (height > 0) { int width = pBox[i].x2 - pBox[i].x1; int dstX = pBox[i].x1; int tileX; int h = tileHeight - tileY; if (alu == GXcopy) width = min(width, tileWidth); if (h > height) h = height; height -= h; modulus(dstX - xoff - pDrawable->x - pPatOrg->x, tileWidth, tileX); while (width > 0) { int w = tileWidth - tileX; if (w > width) w = width; width -= w; (*pExaScr->info->Copy) (pPixmap, tileX, tileY, dstX, dstY, w, h); dstX += w; tileX = 0; } dstY += h; tileY = 0; } } (*pExaScr->info->DoneCopy) (pPixmap); /* With GXcopy, we only need to do the basic algorithm up to the tile * size; then, we can just keep doubling the destination in each * direction until it fills the box. This way, the number of copy * operations is O(log(rx)) + O(log(ry)) instead of O(rx * ry), where * rx/ry is the ratio between box and tile width/height. This can make * a big difference if each driver copy incurs a significant constant * overhead. */ if (alu != GXcopy) ret = TRUE; else { Bool more_copy = FALSE; for (i = 0; i < nbox; i++) { int dstX = pBox[i].x1 + tileWidth; int dstY = pBox[i].y1 + tileHeight; if ((dstX < pBox[i].x2) || (dstY < pBox[i].y2)) { more_copy = TRUE; break; } } if (more_copy == FALSE) ret = TRUE; if (more_copy && (*pExaScr->info->PrepareCopy) (pPixmap, pPixmap, 1, 1, alu, planemask)) { for (i = 0; i < nbox; i++) { int dstX = pBox[i].x1 + tileWidth; int dstY = pBox[i].y1 + tileHeight; int width = min(pBox[i].x2 - dstX, tileWidth); int height = min(pBox[i].y2 - pBox[i].y1, tileHeight); while (dstX < pBox[i].x2) { (*pExaScr->info->Copy) (pPixmap, pBox[i].x1, pBox[i].y1, dstX, pBox[i].y1, width, height); dstX += width; width = min(pBox[i].x2 - dstX, width * 2); } width = pBox[i].x2 - pBox[i].x1; height = min(pBox[i].y2 - dstY, tileHeight); while (dstY < pBox[i].y2) { (*pExaScr->info->Copy) (pPixmap, pBox[i].x1, pBox[i].y1, pBox[i].x1, dstY, width, height); dstY += height; height = min(pBox[i].y2 - dstY, height * 2); } } (*pExaScr->info->DoneCopy) (pPixmap); ret = TRUE; } } exaMarkSync(pDrawable->pScreen); if (xoff || yoff) RegionTranslate(pRegion, -xoff, -yoff); } return ret; }
/** * exaCreatePixmap() creates a new pixmap. * * If width and height are 0, this won't be a full-fledged pixmap and it will * get ModifyPixmapHeader() called on it later. So, we mark it as pinned, because * ModifyPixmapHeader() would break migration. These types of pixmaps are used * for scratch pixmaps, or to represent the visible screen. */ PixmapPtr exaCreatePixmap_classic(ScreenPtr pScreen, int w, int h, int depth, unsigned usage_hint) { PixmapPtr pPixmap; ExaPixmapPrivPtr pExaPixmap; BoxRec box; int bpp; ExaScreenPriv(pScreen); if (w > 32767 || h > 32767) return NullPixmap; swap(pExaScr, pScreen, CreatePixmap); pPixmap = pScreen->CreatePixmap(pScreen, w, h, depth, usage_hint); swap(pExaScr, pScreen, CreatePixmap); if (!pPixmap) return NULL; pExaPixmap = ExaGetPixmapPriv(pPixmap); pExaPixmap->driverPriv = NULL; bpp = pPixmap->drawable.bitsPerPixel; pExaPixmap->driverPriv = NULL; /* Scratch pixmaps may have w/h equal to zero, and may not be * migrated. */ if (!w || !h) pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED; else pExaPixmap->score = EXA_PIXMAP_SCORE_INIT; pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr; pExaPixmap->sys_pitch = pPixmap->devKind; pPixmap->devPrivate.ptr = NULL; pExaPixmap->use_gpu_copy = FALSE; pExaPixmap->fb_ptr = NULL; exaSetFbPitch(pExaScr, pExaPixmap, w, h, bpp); pExaPixmap->fb_size = pExaPixmap->fb_pitch * h; if (pExaPixmap->fb_pitch > 131071) { swap(pExaScr, pScreen, DestroyPixmap); pScreen->DestroyPixmap(pPixmap); swap(pExaScr, pScreen, DestroyPixmap); return NULL; } /* Set up damage tracking */ pExaPixmap->pDamage = DamageCreate(NULL, NULL, DamageReportNone, TRUE, pScreen, pPixmap); if (pExaPixmap->pDamage == NULL) { swap(pExaScr, pScreen, DestroyPixmap); pScreen->DestroyPixmap(pPixmap); swap(pExaScr, pScreen, DestroyPixmap); return NULL; } DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage); /* This ensures that pending damage reflects the current operation. */ /* This is used by exa to optimize migration. */ DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE); pExaPixmap->area = NULL; /* We set the initial pixmap as completely valid for a simple reason. * Imagine a 1000x1000 pixmap, it has 1 million pixels, 250000 of which * could form single pixel rects as part of a region. Setting the complete region * as valid is a natural defragmentation of the region. */ box.x1 = 0; box.y1 = 0; box.x2 = w; box.y2 = h; RegionInit(&pExaPixmap->validSys, &box, 0); RegionInit(&pExaPixmap->validFB, &box, 0); exaSetAccelBlock(pExaScr, pExaPixmap, w, h, bpp); /* During a fallback we must prepare access. */ if (pExaScr->fallback_counter) exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_AUX_DEST); return pPixmap; }
Bool exaModifyPixmapHeader_classic(PixmapPtr pPixmap, int width, int height, int depth, int bitsPerPixel, int devKind, void *pPixData) { ScreenPtr pScreen; ExaScreenPrivPtr pExaScr; ExaPixmapPrivPtr pExaPixmap; Bool ret; if (!pPixmap) return FALSE; pScreen = pPixmap->drawable.pScreen; pExaScr = ExaGetScreenPriv(pScreen); pExaPixmap = ExaGetPixmapPriv(pPixmap); if (pExaPixmap) { if (pPixData) pExaPixmap->sys_ptr = pPixData; if (devKind > 0) pExaPixmap->sys_pitch = devKind; /* Classic EXA: * - Framebuffer. * - Scratch pixmap with gpu memory. */ if (pExaScr->info->memoryBase && pPixData) { if ((CARD8 *) pPixData >= pExaScr->info->memoryBase && ((CARD8 *) pPixData - pExaScr->info->memoryBase) < pExaScr->info->memorySize) { pExaPixmap->fb_ptr = pPixData; pExaPixmap->fb_pitch = devKind; pExaPixmap->use_gpu_copy = TRUE; } } if (width > 0 && height > 0 && bitsPerPixel > 0) { exaSetFbPitch(pExaScr, pExaPixmap, width, height, bitsPerPixel); exaSetAccelBlock(pExaScr, pExaPixmap, width, height, bitsPerPixel); } /* Pixmaps subject to ModifyPixmapHeader will be pinned to system or * gpu memory, so there's no need to track damage. */ if (pExaPixmap->pDamage) { DamageDestroy(pExaPixmap->pDamage); pExaPixmap->pDamage = NULL; } } swap(pExaScr, pScreen, ModifyPixmapHeader); ret = pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData); swap(pExaScr, pScreen, ModifyPixmapHeader); /* Always NULL this, we don't want lingering pointers. */ pPixmap->devPrivate.ptr = NULL; return ret; }