示例#1
0
文件: main.cpp 项目: MANICX100/vbjin
void LoadGame(){

	char szChoice[MAX_PATH]={0};
	OPENFILENAME ofn;
	ZeroMemory(&ofn, sizeof(ofn));
	ofn.lStructSize = sizeof(ofn);
	ofn.hwndOwner = g_hWnd;
	ofn.lpstrFilter = "VB Files (*.vb, *.zip)\0*.vb;*.zip\0All files(*.*)\0*.*\0\0";
	ofn.lpstrFile = (LPSTR)szChoice;
	ofn.lpstrTitle = "Select a file to open";
	ofn.lpstrDefExt = "vb";
	ofn.nMaxFile = MAX_PATH;
	ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
	if(GetOpenFileName(&ofn)) {
		pcejin.romLoaded = true;
		pcejin.started = true;
	
		if(!MDFNI_LoadGame(NULL,szChoice)) {
			pcejin.started = false;
			pcejin.romLoaded = false;
			
		}
		if (AutoRWLoad)
		{
			//Open Ram Watch if its auto-load setting is checked
			OpenRWRecentFile(0);
			RamWatchHWnd = CreateDialog(winClass.hInstance, MAKEINTRESOURCE(IDD_RAMWATCH), g_hWnd, (DLGPROC) RamWatchProc);
		}
		FCEUI_StopMovie();
		UpdateRecentRoms(szChoice);
		ResetFrameCount();
		UpdateTitleWithFilename(szChoice);
		std::string romname = noExtension(RemovePath(szChoice));
		std::string temp = pcejin.versionName;
		temp.append(" ");
		temp.append(romname);
		
		SetWindowText(g_hWnd, temp.c_str());
	}
}
示例#2
0
void HK_StopMovie(int, bool justPressed) 
{
	FCEUI_StopMovie();
}
void ResetEmulation()
{
	FCEUI_StopMovie();
	FCEUI_ResetNES();
}
示例#4
0
文件: main.cpp 项目: MANICX100/vbjin
LRESULT CALLBACK WndProc(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	switch(Message)
	{
	case WM_INITMENU:
		recentromsmenu = LoadMenu(g_hInstance, "RECENTROMS");
		GetRecentRoms();
		break;
	case WM_KEYDOWN:
		if(wParam != VK_PAUSE)
			break;
		// case WM_SYSKEYDOWN:
	case WM_CUSTKEYDOWN:
		{
			int modifiers = GetModifiers(wParam);
			if(!HandleKeyMessage(wParam,lParam, modifiers))
				return 0;
			break;
		}
	case WM_KEYUP:
		if(wParam != VK_PAUSE)
			break;
	case WM_SYSKEYUP:
	case WM_CUSTKEYUP:
		{
			int modifiers = GetModifiers(wParam);
			HandleKeyUp(wParam, lParam, modifiers);
		}
		break;
	case WM_SIZE:
		switch(wParam)
		{
		case SIZE_MINIMIZED:
			break;
		case SIZE_MAXIMIZED:
			pcejin.maximized = true;
			break;
		case SIZE_RESTORED:
			pcejin.maximized = false;
			break;
		default:
			break;
		}
		return 0;
	case WM_MOVE:
		RECT rect;
		GetWindowRect(hWnd,&rect);
		WndX = rect.left;
		WndY = rect.top;
		return 0;
	case WM_DROPFILES:
		{
			char filename[MAX_PATH] = "";
			DragQueryFile((HDROP)wParam,0,filename,MAX_PATH);
			DragFinish((HDROP)wParam);
			
			std::string fileDropped = filename;
			//-------------------------------------------------------
			//Check if Movie file
			//-------------------------------------------------------
			if (!(fileDropped.find(".mc2") == std::string::npos) && (fileDropped.find(".mc2") == fileDropped.length()-4))
			{
				if (!pcejin.romLoaded)	//If no ROM is loaded, prompt for one
				{
					soundDriver->pause();
					LoadGame();
					pcejin.tempUnPause();
				}	
				if (pcejin.romLoaded && !(fileDropped.find(".mc2") == std::string::npos))	
					FCEUI_LoadMovie(fileDropped.c_str(), 1, false, false);		 
			}
			
			//-------------------------------------------------------
			//Check if Savestate file
			//-------------------------------------------------------
			else if (!(fileDropped.find(".mc") == std::string::npos))	//Note: potential clash, mc2 will be loaded a movie file first
			{
				if (fileDropped.find(".mc") == fileDropped.length()-4)
				{
					if ((fileDropped[fileDropped.length()-1] >= '0' && fileDropped[fileDropped.length()-1] <= '9'))
					{
						extern int MDFNSS_Load(const char *fname, const char *suffix);
						MDFNSS_Load(filename, NULL);
						ClearDirectDrawOutput();
						UpdateToolWindows();
					}
				}
			}
			
			//-------------------------------------------------------
			//Check if Lua script file
			//-------------------------------------------------------
			else if (!(fileDropped.find(".lua") == std::string::npos) && (fileDropped.find(".lua") == fileDropped.length()-4))	 //ROM is already loaded and .dsm in filename
			{
				if(LuaScriptHWnds.size() < 16)
				{
					char temp [1024];
					strcpy(temp, fileDropped.c_str());
					HWND IsScriptFileOpen(const char* Path);
					if(!IsScriptFileOpen(temp))
					{
						HWND hDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_LUA), hWnd, (DLGPROC) LuaScriptProc);
						SendDlgItemMessage(hDlg,IDC_EDIT_LUAPATH,WM_SETTEXT,0,(LPARAM)temp);
					}
				}
			}
			
			//-------------------------------------------------------
			//Check if watchlist file
			//-------------------------------------------------------
			else if (!(fileDropped.find(".wch") == std::string::npos) && (fileDropped.find(".wch") == fileDropped.length()-4))	 //ROM is already loaded and .dsm in filename
			{
				if(!RamWatchHWnd)
				{
					RamWatchHWnd = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_RAMWATCH), hWnd, (DLGPROC) RamWatchProc);
				}
				else
					SetForegroundWindow(RamWatchHWnd);
				Load_Watches(true, fileDropped.c_str());
			}
			
			//-------------------------------------------------------
			//Else load it as a ROM
			//-------------------------------------------------------
			else if(MDFNI_LoadGame(NULL,filename))
			{
				pcejin.romLoaded = true;
				pcejin.started = true;
				//TODO: adelikat: This code is copied directly from the LoadGame() function, it should be come a separate function and called in both places
				////////////////////////////////
				if (AutoRWLoad)
				{
					//Open Ram Watch if its auto-load setting is checked
					OpenRWRecentFile(0);
					RamWatchHWnd = CreateDialog(winClass.hInstance, MAKEINTRESOURCE(IDD_RAMWATCH), g_hWnd, (DLGPROC) RamWatchProc);
				}
				UpdateRecentRoms(filename);
				////////////////////////////////
			}
		}
		return 0;
	case WM_ENTERMENULOOP:
		soundDriver->pause();
		EnableMenuItem(GetMenu(hWnd), IDM_RECORD_MOVIE, MF_BYCOMMAND | (movieMode == MOVIEMODE_INACTIVE && pcejin.romLoaded) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), ID_RAM_WATCH, MF_BYCOMMAND | (movieMode == MOVIEMODE_INACTIVE && pcejin.romLoaded) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), ID_RAM_SEARCH, MF_BYCOMMAND | (movieMode == MOVIEMODE_INACTIVE && pcejin.romLoaded) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_MEMORY, MF_BYCOMMAND | (movieMode == MOVIEMODE_INACTIVE && pcejin.romLoaded) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_PLAY_MOVIE, MF_BYCOMMAND | (movieMode == MOVIEMODE_INACTIVE && pcejin.romLoaded) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_STOPMOVIE, MF_BYCOMMAND | (movieMode != MOVIEMODE_INACTIVE) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_FILE_STOPAVI, MF_BYCOMMAND | (DRV_AviIsRecording()) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_FILE_RECORDAVI, MF_BYCOMMAND | (!DRV_AviIsRecording()) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_FILE_STOPWAV, MF_BYCOMMAND | (DRV_WaveRecordActive()) ? MF_ENABLED : MF_GRAYED);
		EnableMenuItem(GetMenu(hWnd), IDM_FILE_RECORDWAV, MF_BYCOMMAND | (!DRV_WaveRecordActive()) ? MF_ENABLED : MF_GRAYED);

		//Window Size
		checkMenu(IDC_WINDOW1X,  ((pcejin.windowSize==1)));
		checkMenu(IDC_WINDOW15X, ((pcejin.windowSize==65535)));
		checkMenu(IDC_WINDOW2X,  ((pcejin.windowSize==2)));
		checkMenu(IDC_WINDOW25X, ((pcejin.windowSize==65534)));
		checkMenu(IDC_WINDOW3X,  ((pcejin.windowSize==3)));
		checkMenu(IDC_WINDOW4X,  ((pcejin.windowSize==4)));
		checkMenu(IDC_ASPECT, ((pcejin.aspectRatio)));
		checkMenu(ID_VIEW_MIXLEFTRIGHT,MixVideoOutput);
		checkMenu(ID_COLOR_MODE_REDBLUE, ((MDFN_IEN_VB::GetColorMode()==0)));
		checkMenu(ID_COLOR_MODE_REDCYAN, ((MDFN_IEN_VB::GetColorMode()==1)));
		checkMenu(ID_COLOR_MODE_REDELECTRICCYAN, ((MDFN_IEN_VB::GetColorMode()==2)));
		checkMenu(ID_COLOR_MODE_REDGREEN, ((MDFN_IEN_VB::GetColorMode()==3)));
		checkMenu(ID_COLOR_MODE_GREENMAGENTA, ((MDFN_IEN_VB::GetColorMode()==4)));
		checkMenu(ID_COLOR_MODE_YELLOWBLUE, ((MDFN_IEN_VB::GetColorMode()==5)));
		checkMenu(ID_COLOR_MODE_GREYSCALE, ((MDFN_IEN_VB::GetColorMode()==6)));
		checkMenu(ID_SPLIT_MODE_ANAGLYPH, ((MDFN_IEN_VB::GetSplitMode()==MDFN_IEN_VB::VB3DMODE_ANAGLYPH)));
		checkMenu(ID_SPLIT_MODE_CSCOPE, ((MDFN_IEN_VB::GetSplitMode()==MDFN_IEN_VB::VB3DMODE_CSCOPE)));
		checkMenu(ID_SPLIT_MODE_SIDEBYSIDE, ((MDFN_IEN_VB::GetSplitMode()==MDFN_IEN_VB::VB3DMODE_SIDEBYSIDE)));
		checkMenu(ID_SPLIT_MODE_PBARRIER, ((MDFN_IEN_VB::GetSplitMode()==MDFN_IEN_VB::VB3DMODE_PBARRIER)));
		checkMenu(ID_VIEW_DISP_BOTH, ((DisplayLeftRightOutput==0)));
		checkMenu(ID_VIEW_DISP_LEFT, ((DisplayLeftRightOutput==1)));
		checkMenu(ID_VIEW_DISP_RIGHT, ((DisplayLeftRightOutput==2)));
		checkMenu(ID_VIEW_DISP_DISABLE, ((DisplayLeftRightOutput==3)));
		checkMenu(ID_VIEW_FRAMECOUNTER,Hud.FrameCounterDisplay);
		checkMenu(ID_VIEW_DISPLAYINPUT,Hud.ShowInputDisplay);
		checkMenu(ID_VIEW_OPENCONSOLE,OpenConsoleWindow);
		checkMenu(ID_VIEW_DISPLAYSTATESLOTS,Hud.DisplayStateSlots);
		checkMenu(ID_VIEW_DISPLAYLAG,Hud.ShowLagFrameCounter);
		checkMenu(IDM_MUTE,soundDriver->userMute);
		break;
	case WM_EXITMENULOOP:
		pcejin.tempUnPause();
		break;

	case WM_CLOSE:
		{
			SaveIniSettings();
			PostQuitMessage(0);
		}

	case WM_DESTROY:
		{
			PostQuitMessage(0);
		}
		// HANDLE_MSG(hWnd, WM_DESTROY, OnDestroy);
		// HANDLE_MSG(hWnd, WM_PAINT, OnPaint);
		// HANDLE_MSG(hwnd, WM_COMMAND, OnCommand);
	case WM_COMMAND:
		if(wParam >= baseid && wParam <= baseid + MAX_RECENT_ROMS - 1)
			{
				int x = wParam - baseid;
				soundDriver->resume();
				OpenRecentROM(x);

			}
			else if(wParam == clearid)
			{
				/* Clear all the recent ROMs */
				if(IDOK == MessageBox(g_hWnd, "OK to clear recent ROMs list?","VBJin",MB_OKCANCEL))
					ClearRecentRoms();
			}
		wmId = LOWORD(wParam);
		wmEvent = HIWORD(wParam);
		// Parse the menu selections:
		switch (wmId)
		{
		case IDC_WINDOW1X:
			pcejin.windowSize=1;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_WINDOW15X:
			pcejin.windowSize=65535;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_WINDOW2X:
			pcejin.windowSize=2;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_WINDOW25X:
			pcejin.windowSize=65534;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_WINDOW3X:
			pcejin.windowSize=3;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_WINDOW4X:
			pcejin.windowSize=4;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDC_ASPECT:
			pcejin.aspectRatio ^= 1;
			ScaleScreen((float)pcejin.windowSize);
			break;
		case IDM_EXIT:
			SaveIniSettings();
			PostQuitMessage(0);
			break;
		case IDM_RESET:
//NEWTODO			PCE_Power();
			OpenRecentROM(0);
			break;
		case IDM_OPEN_ROM:
			soundDriver->pause();
			LoadGame();
			pcejin.tempUnPause();
			break;
		case IDM_RECORD_MOVIE:
			soundDriver->pause();
			MovieRecordTo();
			pcejin.tempUnPause();
			return 0;
		case IDM_PLAY_MOVIE:
			soundDriver->pause();
			Replay_LoadMovie();
			pcejin.tempUnPause();
			return 0;
		case IDM_INPUT_CONFIG:
			soundDriver->pause();
			DialogBox(g_hInstance, MAKEINTRESOURCE(IDD_INPUTCONFIG), hWnd, DlgInputConfig);
			pcejin.tempUnPause();
			// RunInputConfig();
			break;
		case IDM_HOTKEY_CONFIG:
			{
				soundDriver->pause();

				DialogBox(g_hInstance, MAKEINTRESOURCE(IDD_KEYCUSTOM), hWnd, DlgHotkeyConfig);
				pcejin.tempUnPause();

			}
			break;

		case ID_VIEW_MIXLEFTRIGHT:
			MixVideoOutput ^= true;
			MDFN_IEN_VB::SetMixVideoOutput(MixVideoOutput);
			WritePrivateProfileBool("Display", "MixLeftRight", MixVideoOutput, IniName);
			return 0;

		case ID_SPLIT_MODE_ANAGLYPH:
			MDFN_IEN_VB::SetSplitMode(MDFN_IEN_VB::VB3DMODE_ANAGLYPH);
			WritePrivateProfileInt("Display", "SplitMode", MDFN_IEN_VB::VB3DMODE_ANAGLYPH, IniName);
			break;
		case ID_SPLIT_MODE_CSCOPE:
			MDFN_IEN_VB::SetSplitMode(MDFN_IEN_VB::VB3DMODE_CSCOPE);
			WritePrivateProfileInt("Display", "SplitMode", MDFN_IEN_VB::VB3DMODE_CSCOPE, IniName);
			//Clear the DirectDraw buffers
			ClearDirectDrawOutput();
			break;
		case ID_SPLIT_MODE_SIDEBYSIDE:
			MDFN_IEN_VB::SetSplitMode(MDFN_IEN_VB::VB3DMODE_SIDEBYSIDE);
			WritePrivateProfileInt("Display", "SplitMode", MDFN_IEN_VB::VB3DMODE_SIDEBYSIDE, IniName);
			//Clear the DirectDraw buffers
			ClearDirectDrawOutput();
			break;
		case ID_SPLIT_MODE_PBARRIER:
			MDFN_IEN_VB::SetSplitMode(MDFN_IEN_VB::VB3DMODE_PBARRIER);
			WritePrivateProfileInt("Display", "SplitMode", MDFN_IEN_VB::VB3DMODE_PBARRIER, IniName);
			break;
		case ID_PIXEL_SEP_16:
			SideBySidePixels = 16;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_PIXEL_SEP_32:
			SideBySidePixels = 32;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_PIXEL_SEP_48:
			SideBySidePixels = 48;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_PIXEL_SEP_64:
			SideBySidePixels = 64;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_PIXEL_SEP_80:
			SideBySidePixels = 80;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_PIXEL_SEP_96:
			SideBySidePixels = 96;
			MDFN_IEN_VB::SetSideBySidePixels(SideBySidePixels);
			ClearDirectDrawOutput();
			WritePrivateProfileInt("Display", "SideBySidePixels", SideBySidePixels, IniName);
			break;
		case ID_COLOR_MODE_REDBLUE:
			MDFN_IEN_VB::SetColorMode(0);
			WritePrivateProfileInt("Display", "ColorMode", 0, IniName);
			break;
		case ID_COLOR_MODE_REDCYAN:
			MDFN_IEN_VB::SetColorMode(1);
			WritePrivateProfileInt("Display", "ColorMode", 1, IniName);
			break;
		case ID_COLOR_MODE_REDELECTRICCYAN:
			MDFN_IEN_VB::SetColorMode(2);
			WritePrivateProfileInt("Display", "ColorMode", 2, IniName);
			break;
		case ID_COLOR_MODE_REDGREEN:
			MDFN_IEN_VB::SetColorMode(3);
			WritePrivateProfileInt("Display", "ColorMode", 3, IniName);
			break;
		case ID_COLOR_MODE_GREENMAGENTA:
			MDFN_IEN_VB::SetColorMode(4);
			WritePrivateProfileInt("Display", "ColorMode", 4, IniName);
			break;
		case ID_COLOR_MODE_YELLOWBLUE:
			MDFN_IEN_VB::SetColorMode(5);
			WritePrivateProfileInt("Display", "ColorMode", 5, IniName);
			break;
		case ID_COLOR_MODE_GREYSCALE:
			MDFN_IEN_VB::SetColorMode(6);
			WritePrivateProfileInt("Display", "ColorMode", 6, IniName);
			break;
		case ID_VIEW_DISP_BOTH:
			DisplayLeftRightOutput = 0;
			MDFN_IEN_VB::SetViewDisp(DisplayLeftRightOutput);
			WritePrivateProfileInt("Display", "ViewDisplay", DisplayLeftRightOutput, IniName);
			return 0;

		case ID_VIEW_DISP_LEFT:
			DisplayLeftRightOutput = 1;
			MDFN_IEN_VB::SetViewDisp(DisplayLeftRightOutput);
			WritePrivateProfileInt("Display", "ViewDisplay", DisplayLeftRightOutput, IniName);
			return 0;

		case ID_VIEW_DISP_RIGHT:
			DisplayLeftRightOutput = 2;
			MDFN_IEN_VB::SetViewDisp(DisplayLeftRightOutput);
			WritePrivateProfileInt("Display", "ViewDisplay", DisplayLeftRightOutput, IniName);
			return 0;

		case ID_VIEW_DISP_DISABLE:
			DisplayLeftRightOutput = 3;
			MDFN_IEN_VB::SetViewDisp(DisplayLeftRightOutput);
			// We're not saving this. Too many people would set it and forget it, then compain.
			// Someone can still set it manually in the ini file though.
			return 0;

		case ID_VIEW_FRAMECOUNTER:
			Hud.FrameCounterDisplay ^= true;
			WritePrivateProfileBool("Display", "FrameCounter", Hud.FrameCounterDisplay, IniName);
			return 0;

		case ID_VIEW_DISPLAYINPUT:
			Hud.ShowInputDisplay ^= true;
			WritePrivateProfileBool("Display", "Display Input", Hud.ShowInputDisplay, IniName);
			osd->clear();
			return 0;

		case ID_VIEW_OPENCONSOLE:
			OpenConsoleWindow ^= true;
			WritePrivateProfileBool("Display", "OpenConsoleWindow", OpenConsoleWindow, IniName);
			return 0;

		case ID_VIEW_DISPLAYSTATESLOTS:
			Hud.DisplayStateSlots ^= true;
			WritePrivateProfileBool("Display", "Display State Slots", Hud.DisplayStateSlots, IniName);
			osd->clear();
			return 0;

		case ID_VIEW_DISPLAYLAG:
			Hud.ShowLagFrameCounter ^= true;
			WritePrivateProfileBool("Display", "Display Lag Counter", Hud.ShowLagFrameCounter, IniName);
			osd->clear();
			return 0;
		case IDC_NEW_LUA_SCRIPT:
			if(LuaScriptHWnds.size() < 16)
			{
				CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_LUA), g_hWnd, (DLGPROC) LuaScriptProc);
			}
			break;

			break;
		case IDM_MUTE:
			soundDriver->doUserMute();
			break;
		case IDM_STOPMOVIE:
			FCEUI_StopMovie();
			return 0;
			break;
		case ID_RAM_SEARCH:
			if(!RamSearchHWnd)
			{
				if (pcejin.romLoaded)
				{
					InitRamSearch(false);
					RamSearchHWnd = CreateDialog(winClass.hInstance, MAKEINTRESOURCE(IDD_RAMSEARCH), hWnd, (DLGPROC) RamSearchProc);
				}
			}
			else
				SetForegroundWindow(RamSearchHWnd);
			break;

		case ID_RAM_WATCH:
			if(!RamWatchHWnd)
			{
				if(pcejin.romLoaded)
					RamWatchHWnd = CreateDialog(winClass.hInstance, MAKEINTRESOURCE(IDD_RAMWATCH), hWnd, (DLGPROC) RamWatchProc);
			}
			else
				SetForegroundWindow(RamWatchHWnd);
			return 0;
		case IDM_MEMORY:
			if (!RegWndClass("MemView_ViewBox", MemView_ViewBoxProc, 0, sizeof(CMemView*)))
				return 0;

			OpenToolWindow(new CMemView());
			return 0;
		case IDM_ABOUT:
			soundDriver->pause();

			DialogBox(winClass.hInstance, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
			pcejin.tempUnPause();
			break;
		case IDM_FILE_RECORDAVI:
			soundDriver->pause();
			RecordAvi();
			pcejin.tempUnPause();
			break;
		case IDM_FILE_STOPAVI:
			StopAvi();
			break;
		case IDM_FILE_RECORDWAV:
			soundDriver->pause();
			CreateSoundSave();
			pcejin.tempUnPause();
			break;
		case IDM_FILE_STOPWAV:
			DRV_EndWaveRecord();
			break;
		}
		break;
	}
	return DefWindowProc(hWnd, Message, wParam, lParam);
}
示例#5
0
void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
{
    FILE *fp;
    char *fn;
    int poweron=0;
    uint8 padding[4] = {0,0,0,0};
    int n_padding;

    FCEUI_StopMovie();

    char origname[512];
    if(fname)
    {
        fp = FCEUD_UTF8fopen(fname, "wb");
        strcpy(origname,fname);
    }
    else
    {
        fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb");
        strcpy(origname,fn);
        free(fn);
    }

    if(!fp) return;

// don't need the movieSyncHackOn sync hack for newly recorded movies
    flags |= MOVIE_FLAG_NOSYNCHACK;
    resetDMCacc=movieSyncHackOn=0;

// add PAL flag
    if(FCEUI_GetCurrentVidSystem(0,0))
        flags |= MOVIE_FLAG_PAL;

    if(flags & MOVIE_FLAG_FROM_POWERON)
    {
        poweron=1;
        flags &= ~MOVIE_FLAG_FROM_POWERON;
        flags |= MOVIE_FLAG_FROM_RESET;
    }

// write header
    write32le(MOVIE_MAGIC, fp);
    write32le(MOVIE_VERSION, fp);
    fputc(flags, fp);
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    write32le(0, fp);                  // leave room for length frames
    write32le(0, fp);                  // leave room for rerecord count
    write32le(0, fp);                  // leave room for movie data size
    write32le(0, fp);                  // leave room for savestate_offset
    write32le(0, fp);                  // leave room for offset_to_controller_data
    fwrite(FCEUGameInfo->MD5, 1, 16, fp);	// write ROM checksum
    write32le(FCEU_VERSION_NUMERIC, fp);	// write emu version used
    fputs(FileBase, fp);					// write ROM name used
    fputc(0, fp);
    if(metadata)
    {
        if(strlen(metadata) < MOVIE_MAX_METADATA)
            fputs(metadata, fp);
        else
            fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp);
    }
    fputc(0, fp);

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            // make a for-movie-recording power-on clear the game's save data, too
            // (note: FCEU makes a save state immediately after this and that loads that on movie playback)
            extern char lastLoadedGameName [2048];
            extern int disableBatteryLoading, suppressAddPowerCommand;
            suppressAddPowerCommand=1;
            disableBatteryLoading=1;
            suppressMovieStop=1;
            {
                // NOTE:  this will NOT write an FCEUNPCMD_POWER into the movie file
                FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
                if(!gi)
                    PowerNES(); // and neither will this, if it can even happen
            }
            suppressMovieStop=0;
            disableBatteryLoading=0;
            suppressAddPowerCommand=0;
        }
    }

    savestate_offset = ftell(fp);
    FCEUSS_SaveFP(fp);
    fseek(fp, 0, SEEK_END);

    ResetInputTypes();

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    firstframeoffset = ftell(fp);

// finish header
    fseek(fp, 24, SEEK_SET);			// offset_to_savestate offset
    write32le(savestate_offset, fp);
    write32le(firstframeoffset, fp);

    fseek(fp, firstframeoffset, SEEK_SET);

// set recording flag
    current=CurrentMovie;

    movie_readonly = 0;
    frameptr = 0;
    framecount = 0;
    rerecord_count = 0;
    slots[current] = fp;
    memset(joop,0,sizeof(joop));
    current++;
    framets=0;
    nextd = -1;

// trigger a reset
    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            PowerNES();							// NOTE:  this will write an FCEUNPCMD_POWER into the movie file
        }
        else
            ResetNES();							// NOTE:  this will write an FCEUNPCMD_RESET into the movie file
    }
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
        FCEU_DispMessage("Movie recording started.");

    strcpy(curMovieFilename, origname);
}
示例#6
0
// PlayMovie / MoviePlay function
void FCEUI_LoadMovie(char *fname, int _read_only)
{
    char buffer [512];
    fname = (char*)convertToFCM(fname,buffer);

    FILE *fp;
    char *fn = NULL;

    FCEUI_StopMovie();

#if 0
    if(!fname)
        fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
#endif

#if 0
    char origname[512];
    strcpy(origname,fname);
#endif

// check movie_readonly
    movie_readonly = _read_only;
    if(access(fname, W_OK))
        movie_readonly = 2;

    fp = fopen(fname, (movie_readonly>=2) ? "rb" : "r+b");

    if(fn)
    {
        free(fn);
        fname = NULL;
    }

    if(!fp) return;

// read header
    {
        uint32 magic;
        uint32 version;
        uint8 flags[4];

        read32le(&magic, fp);
        if(magic != MOVIE_MAGIC)
        {
            fclose(fp);
            return;
        }
//DEBUG_COMPARE_RAM(__LINE__);

        read32le(&version, fp);
        if(version == 1)
        {
            // attempt to load previous version's format
            fclose(fp);
            printf("movie: trying movie v1\n");
            FCEUI_LoadMovie_v1(fname, _read_only);
            return;
        }
        else if(version == MOVIE_VERSION)
        {}
        else
        {
            // unsupported version
            printf("movie: unsupported version\n");
            fclose(fp);
            return;
        }

        fread(flags, 1, 4, fp);
        read32le(&framecount, fp);
        read32le(&rerecord_count, fp);
        read32le(&moviedatasize, fp);
        read32le(&savestate_offset, fp);
        read32le(&firstframeoffset, fp);
        if(fseek(fp, savestate_offset, SEEK_SET))
        {
            fclose(fp);
            return;
        }

//  FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
        if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
            movieSyncHackOn=0;
        else
            movieSyncHackOn=1;
    }

// fully reload the game to reinitialize everything before playing any movie
// to try fixing nondeterministic playback of some games
#if 0 // do we need this?
    {
        extern char lastLoadedGameName [2048];
#if 0 // TODO?
        extern int disableBatteryLoading, suppressAddPowerCommand;
        suppressAddPowerCommand=1;
        suppressMovieStop=1;
#endif
        {
            FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
            if(!gi)
                PowerNES();
        }
#if 0 // TODO?
        suppressMovieStop=0;
        suppressAddPowerCommand=0;
#endif
    }
#endif

// Loading new savestates doesn't work and even breaks FDS
//if(!FCEUSS_LoadFP(fp,1)) return;

    ResetInputTypes();

    fseek(fp, firstframeoffset, SEEK_SET);
    moviedata = (uint8*)realloc(moviedata, moviedatasize);
    fread(moviedata, 1, moviedatasize, fp);

    framecount = 0;		// movies start at frame 0!
    frameptr = 0;
    current = CurrentMovie;
    slots[current] = fp;

    memset(joop,0,sizeof(joop));
    current = -1 - current;
    framets=0;
    nextts=0;
    nextd = -1;

    MovieStatus[CurrentMovie] = 1;
#if 0
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
#endif
        FCEU_DispMessage("Movie playback started.");

#if 0
    strcpy(curMovieFilename, origname);
#else
    strcpy(curMovieFilename, fname);
#endif
}