示例#1
0
/**
 * Attempts to initialize the graphical video display.  Returns 0 on
 * success, -1 on failure.
 */
int
InitVideo(FCEUGI *gi)
{
	// XXX soules - const?  is this necessary?
	const SDL_VideoInfo *vinf;
	int error, flags = 0;
	int doublebuf, xstretch, ystretch, xres, yres, show_fps;

	FCEUI_printf("Initializing video...");

	// load the relevant configuration variables
	g_config->getOption("SDL.Fullscreen", &s_fullscreen);
	g_config->getOption("SDL.DoubleBuffering", &doublebuf);
#ifdef OPENGL
	g_config->getOption("SDL.OpenGL", &s_useOpenGL);
#endif
	g_config->getOption("SDL.SpecialFilter", &s_sponge);
	g_config->getOption("SDL.XStretch", &xstretch);
	g_config->getOption("SDL.YStretch", &ystretch);
	g_config->getOption("SDL.LastXRes", &xres);
	g_config->getOption("SDL.LastYRes", &yres);
	g_config->getOption("SDL.ClipSides", &s_clipSides);
	g_config->getOption("SDL.NoFrame", &noframe);
	g_config->getOption("SDL.ShowFPS", &show_fps);

	// check the starting, ending, and total scan lines
	FCEUI_GetCurrentVidSystem(&s_srendline, &s_erendline);
	s_tlines = s_erendline - s_srendline + 1;

	// check if we should auto-set x/y resolution

    // check for OpenGL and set the global flags
#if OPENGL
	if(s_useOpenGL && !s_sponge) {
		flags = SDL_OPENGL;
	}
#endif

	// initialize the SDL video subsystem if it is not already active
	if(!SDL_WasInit(SDL_INIT_VIDEO)) {
		error = SDL_InitSubSystem(SDL_INIT_VIDEO);
		if(error) {
			FCEUD_PrintError(SDL_GetError());
			return -1;
		}
	}
	s_inited = 1;

	// shows the cursor within the display window
	SDL_ShowCursor(1);

	// determine if we can allocate the display on the video card
	vinf = SDL_GetVideoInfo();
	if(vinf->hw_available) {
		flags |= SDL_HWSURFACE;
	}
    
	// get the monitor's current resolution if we do not already have it
	if(s_nativeWidth < 0) {
		s_nativeWidth = vinf->current_w;
	}
	if(s_nativeHeight < 0) {
		s_nativeHeight = vinf->current_h;
	}

	// check to see if we are showing FPS
	FCEUI_SetShowFPS(show_fps);
    
	// check if we are rendering fullscreen
	if(s_fullscreen) {
		int no_cursor;
		g_config->getOption("SDL.NoFullscreenCursor", &no_cursor);
		flags |= SDL_FULLSCREEN;
		SDL_ShowCursor(!no_cursor);
	}
	else {
		SDL_ShowCursor(1);
	}
    
	if(noframe) {
		flags |= SDL_NOFRAME;
	}

	// gives the SDL exclusive palette control... ensures the requested colors
	// flags |= SDL_HWPALETTE;

	// enable double buffering if requested and we have hardware support
#ifdef OPENGL
	if(s_useOpenGL) {
		FCEU_printf("Initializing with OpenGL (Disable with '--opengl 0').\n");
		if(doublebuf) {
			 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
		}
	} else
#endif
		if(doublebuf && (flags & SDL_HWSURFACE)) {
			flags |= SDL_DOUBLEBUF;
		}

	if(s_fullscreen) {
		int desbpp, autoscale;
		g_config->getOption("SDL.BitsPerPixel", &desbpp);
		g_config->getOption("SDL.AutoScale", &autoscale);
		if (autoscale)
		{
			double auto_xscale = GetXScale(xres);
			double auto_yscale = GetYScale(yres);
			double native_ratio = ((double)NWIDTH) / s_tlines;
			double screen_ratio = ((double)xres) / yres;
			int keep_ratio;
            
			g_config->getOption("SDL.KeepRatio", &keep_ratio);
            
			// Try to choose resolution
			if (screen_ratio < native_ratio)
			{
				// The screen is narrower than the original. Maximizing width will not clip
				auto_xscale = auto_yscale = GetXScale(xres);
				if (keep_ratio) 
					auto_yscale = GetYScale(yres);
			}
			else
			{
				auto_yscale = auto_xscale = GetYScale(yres);
				if (keep_ratio) 
					auto_xscale = GetXScale(xres);
			}
			s_exs = auto_xscale;
			s_eys = auto_yscale;
		}
		else
		{
			g_config->getOption("SDL.XScale", &s_exs);
			g_config->getOption("SDL.YScale", &s_eys);
		}
		g_config->getOption("SDL.SpecialFX", &s_eefx);

#ifdef OPENGL
		if(!s_useOpenGL) {
			s_exs = (int)s_exs;
			s_eys = (int)s_eys;
		} else {
			desbpp = 0;
		}
        
		// -Video Modes Tag-
		if(s_sponge) {
			if(s_sponge == 4 || s_sponge == 5) {
				s_exs = s_eys = 3;
			} else {
				s_exs = s_eys = 2;
			}
			s_eefx = 0;
			if(s_sponge == 1 || s_sponge == 4) {
				desbpp = 32;
			}
		}

		if((s_useOpenGL && !xstretch) || !s_useOpenGL)
#endif
			if(xres < (NWIDTH * s_exs) || s_exs <= 0.01) {
				FCEUD_PrintError("xscale out of bounds.");
				KillVideo();
				return -1;
			}

#ifdef OPENGL
		if((s_useOpenGL && !ystretch) || !s_useOpenGL)
#endif
			if(yres < s_tlines * s_eys || s_eys <= 0.01) {
				FCEUD_PrintError("yscale out of bounds.");
				KillVideo();
				return -1;
			}

#ifdef OPENGL
		s_screen = SDL_SetVideoMode(s_useOpenGL ? s_nativeWidth : xres,
									s_useOpenGL ? s_nativeHeight : yres,
									desbpp, flags);
#else
		s_screen = SDL_SetVideoMode(xres, yres, desbpp, flags);
#endif

		if(!s_screen) {
			FCEUD_PrintError(SDL_GetError());
			return -1;
		}
	} else {
		int desbpp;
		g_config->getOption("SDL.BitsPerPixel", &desbpp);

		g_config->getOption("SDL.XScale", &s_exs);
		g_config->getOption("SDL.YScale", &s_eys);
		g_config->getOption("SDL.SpecialFX", &s_eefx);
        
		// -Video Modes Tag-
		if(s_sponge) {
			if(s_sponge >= 4) {
				s_exs = s_eys = 3;
			} else {
				s_exs = s_eys = 2;
			}
			s_eefx = 0;
		}

#ifdef OPENGL
		if(!s_useOpenGL) {
			s_exs = (int)s_exs;
			s_eys = (int)s_eys;
		}
		if(s_exs <= 0.01) {
			FCEUD_PrintError("xscale out of bounds.");
			KillVideo();
			return -1;
		}
		if(s_eys <= 0.01) {
			FCEUD_PrintError("yscale out of bounds.");
			KillVideo();
			return -1;
		}
		if(s_sponge && s_useOpenGL) {
			FCEUD_PrintError("scalers not compatible with openGL mode.");
			KillVideo();
			return -1;
		}
#endif

#if defined(_GTK) && defined(SDL_VIDEO_DRIVER_X11)
		if(noGui == 0)
		{
			while (gtk_events_pending())
				gtk_main_iteration_do(FALSE);
        
			char SDL_windowhack[128];
			sprintf(SDL_windowhack, "SDL_WINDOWID=%u", (unsigned int)GDK_WINDOW_XID(gtk_widget_get_window(evbox)));
			SDL_putenv(SDL_windowhack);
        
			// init SDL video
			if (SDL_WasInit(SDL_INIT_VIDEO))
				SDL_QuitSubSystem(SDL_INIT_VIDEO);
			if ( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
			{
				fprintf(stderr, "Couldn't init SDL video: %s\n", SDL_GetError());
				gtk_main_quit();
			}
		}
#endif
        
		s_screen = SDL_SetVideoMode((int)(NWIDTH * s_exs),
								(int)(s_tlines * s_eys),
								desbpp, flags);
		if(!s_screen) {
			FCEUD_PrintError(SDL_GetError());
			return -1;
		}

#ifdef _GTK
		if(noGui == 0)
		{
			GtkRequisition req;
			gtk_widget_size_request(GTK_WIDGET(MainWindow), &req);
			gtk_window_resize(GTK_WINDOW(MainWindow), req.width, req.height);
		 }
#endif
		 }
	s_curbpp = s_screen->format->BitsPerPixel;
	if(!s_screen) {
		FCEUD_PrintError(SDL_GetError());
		KillVideo();
		return -1;
	}

#if 0
	// XXX soules - this would be creating a surface on the video
    //              card, but was commented out for some reason...
    s_BlitBuf = SDL_CreateRGBSurface(SDL_HWSURFACE, 256, 240,
                                     s_screen->format->BitsPerPixel,
                                     s_screen->format->Rmask,
                                     s_screen->format->Gmask,
                                     s_screen->format->Bmask, 0);
#endif

	FCEU_printf(" Video Mode: %d x %d x %d bpp %s\n",
				s_screen->w, s_screen->h, s_screen->format->BitsPerPixel,
				s_fullscreen ? "full screen" : "");

	if(s_curbpp != 8 && s_curbpp != 16 && s_curbpp != 24 && s_curbpp != 32) {
		FCEU_printf("  Sorry, %dbpp modes are not supported by FCE Ultra.  Supported bit depths are 8bpp, 16bpp, and 32bpp.\n", s_curbpp);
		KillVideo();
		return -1;
	}

	// if the game being run has a name, set it as the window name
	if(gi)
	{
		if(gi->name) {
			SDL_WM_SetCaption((const char *)gi->name, (const char *)gi->name);
		} else {
			SDL_WM_SetCaption(FCEU_NAME_AND_VERSION,"FCE Ultra");
		}
	}

	// create the surface for displaying graphical messages
#ifdef LSB_FIRST
	s_IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
											32, 32, 24, 32 * 3,
											0xFF, 0xFF00, 0xFF0000, 0x00);
#else
	s_IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
											32, 32, 24, 32 * 3,
											0xFF0000, 0xFF00, 0xFF, 0x00);
#endif
	SDL_WM_SetIcon(s_IconSurface,0);
	s_paletterefresh = 1;

	// XXX soules - can't SDL do this for us?
	 // if using more than 8bpp, initialize the conversion routines
	if(s_curbpp > 8) {
	InitBlitToHigh(s_curbpp >> 3,
						s_screen->format->Rmask,
						s_screen->format->Gmask,
						s_screen->format->Bmask,
						s_eefx, s_sponge, 0);
#ifdef OPENGL
		if(s_useOpenGL) 
		{
			int openGLip;
			g_config->getOption("SDL.OpenGLip", &openGLip);

			if(!InitOpenGL(NOFFSET, 256 - (s_clipSides ? 8 : 0),
						s_srendline, s_erendline + 1,
						s_exs, s_eys, s_eefx,
						openGLip, xstretch, ystretch, s_screen)) 
			{
				FCEUD_PrintError("Error initializing OpenGL.");
				KillVideo();
				return -1;
			}
		}
#endif
	}
示例#2
0
int InitVideo(FCEUGI *gi)
{
	// This is a big TODO.  Stubbing this off into its own function,
	// as the SDL surface routines have changed drastically in SDL2
	// TODO - SDL2
	const char * window_name;
	int error, flags = 0;
	int doublebuf, xstretch, ystretch, xres, yres, show_fps;
	uint32_t  Amask, Rmask, Gmask, Bmask;
	int   bpp;

	FCEUI_printf("Initializing video (SDL2.x) ...");

	// load the relevant configuration variables
	g_config->getOption("SDL.Fullscreen", &s_fullscreen);
	g_config->getOption("SDL.DoubleBuffering", &doublebuf);
#ifdef OPENGL
	g_config->getOption("SDL.OpenGL", &s_useOpenGL);
#endif
	g_config->getOption("SDL.SpecialFilter", &s_sponge);
	g_config->getOption("SDL.XStretch", &xstretch);
	g_config->getOption("SDL.YStretch", &ystretch);
	g_config->getOption("SDL.LastXRes", &xres);
	g_config->getOption("SDL.LastYRes", &yres);
	g_config->getOption("SDL.ClipSides", &s_clipSides);
	g_config->getOption("SDL.NoFrame", &noframe);
	g_config->getOption("SDL.ShowFPS", &show_fps);

	// check the starting, ending, and total scan lines
	FCEUI_GetCurrentVidSystem(&s_srendline, &s_erendline);
	s_tlines = s_erendline - s_srendline + 1;

#if OPENGL
	if( !s_useOpenGL || s_sponge )
	{
		FCEUD_PrintError("SDL2 Does not support non-OpenGL rendering or special filters\n");
		KillVideo();
		return -1;
	}
#endif

	// initialize the SDL video subsystem if it is not already active
	if(!SDL_WasInit(SDL_INIT_VIDEO)) {
		error = SDL_InitSubSystem(SDL_INIT_VIDEO);
		if(error) {
			FCEUD_PrintError(SDL_GetError());
			return -1;
		}
	}
	s_inited = 1;

	// For simplicity, hard-code this to 32bpp for now...
	s_curbpp = 32;

	// If game is running, set window name accordingly
	if( gi )
	{
		window_name = (const char *) gi->name;
	}
	else
	{
		window_name = "FCE Ultra";
	}

	s_exs = 1.0;
	s_eys = 1.0;
	if(s_fullscreen) {
		s_window = SDL_CreateWindow( window_name,
		                             SDL_WINDOWPOS_UNDEFINED,
		                             SDL_WINDOWPOS_UNDEFINED,
		                             0, 0,  // Res not specified in full-screen mode
		                             SDL_WINDOW_FULLSCREEN_DESKTOP);
	} else {
#if defined(_GTK) && defined(SDL_VIDEO_DRIVER_X11)
		if(noGui == 0 && strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
			s_window = SDL_CreateWindowFrom((void*)GDK_WINDOW_XID (gtk_widget_get_window(evbox)));
		}
		else
#endif
			s_window = SDL_CreateWindow( window_name,
				                         SDL_WINDOWPOS_UNDEFINED,
				                         SDL_WINDOWPOS_UNDEFINED,
				                         xres, yres,
				                         0);
	}

	// This stuff all applies regardless of full-screen vs windowed mode.
	s_renderer =  SDL_CreateRenderer(s_window, -1, 0);

	// Set logical rendering size & specify scaling mode.  All rendering is
	// now done to the renderer rather than directly to the screen surface.
	// The renderer takes care of any scaling necessary.
	//
	// NOTE: setting scale quality to "nearest" will result in a blown-up but
	// pixelated while "linear" will tend to blur everything.
	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
	SDL_RenderSetLogicalSize(s_renderer, xres, yres);


	//
	// Create the texture that will ultimately be rendered.
	// s_screen is used to build up an image, then the texture will be updated
	// all at once when it's ready
	s_texture = SDL_CreateTexture(s_renderer,
	                              SDL_PIXELFORMAT_ARGB8888,
	                              SDL_TEXTUREACCESS_STREAMING,
	                              xres, yres);
	//
	// Create a surface to draw pixels onto
	//
	SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ARGB8888, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
	s_screen = SDL_CreateRGBSurface(0, xres, yres, bpp,
	                                Rmask, Gmask, Bmask, Amask);

	if( !s_screen )
	{
		FCEUD_PrintError(SDL_GetError());
		return -1;
	}

	//
	// Setup Icon surface
	//
#ifdef LSB_FIRST
	s_IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
	                32, 32, 24, 32 * 3,
	                0xFF, 0xFF00, 0xFF0000, 0x00);
#else
	s_IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
	                32, 32, 24, 32 * 3,
	                0xFF0000, 0xFF00, 0xFF, 0x00);
#endif

	SDL_SetWindowIcon(s_window, s_IconSurface);

	s_paletterefresh = 1;   // Force palette refresh

	// always init blit to high since bpp forced to 32 for now.
	InitBlitToHigh(s_curbpp >> 3,
	               s_screen->format->Rmask,
	               s_screen->format->Gmask,
	               s_screen->format->Bmask,
	               0, //s_eefx,  Hard-code SFX off
	               0, //s_sponge,  Hard-code special filters off.
	               0);

	return 0;
}
示例#3
0
/**
 * Initialize the audio subsystem.
 */
int InitSound() 
{
    int sound, soundrate, soundbufsize, soundvolume, soundtrianglevolume,
            soundsquare1volume, soundsquare2volume, soundnoisevolume,
            soundpcmvolume, soundq, lowpass, samples;


    FCEUI_printf("Initializing audio...\n");

    g_config->getOption("SDL.Sound", &sound);
    if (!sound) return 0;

    memset(&spec, 0, sizeof(spec));
    if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
        puts(SDL_GetError());
        KillSound();
        return(0);
    }
    char driverName[8];
    SDL_AudioDriverName(driverName, 8);
    
    fprintf(stderr, "Loading SDL sound with %s driver...\n", driverName);

    // load configuration variables
    g_config->getOption("SDL.Sound.Rate", &soundrate);
    g_config->getOption("SDL.Sound.BufSize", &soundbufsize);
    g_config->getOption("SDL.Sound.Volume", &soundvolume);
    g_config->getOption("SDL.Sound.Quality", &soundq);
    g_config->getOption("SDL.Sound.TriangleVolume", &soundtrianglevolume);
    g_config->getOption("SDL.Sound.Square1Volume", &soundsquare1volume);
    g_config->getOption("SDL.Sound.Square2Volume", &soundsquare2volume);
    g_config->getOption("SDL.Sound.NoiseVolume", &soundnoisevolume);
    g_config->getOption("SDL.Sound.PCMVolume", &soundpcmvolume);
    g_config->getOption("SDL.Sound.LowPass", &lowpass);

    spec.freq = soundrate;
    spec.format = AUDIO_S16;
    spec.channels = 2;
    spec.samples = 512;
    spec.callback = fillaudio;
    spec.userdata = 0;

    while(spec.samples < (soundrate / 60) * 1) spec.samples <<= 1;

    s_BufferSize = spec.samples * 4;

    s_Buffer = (int16 *) malloc(sizeof(int16) * s_BufferSize);
    if (!s_Buffer) return 0;

    s_BufferRead = s_BufferWrite = s_BufferIn = 0;

    printf("SDL Size: %d, Internal size: %d\n", spec.samples, s_BufferSize);

    if(SDL_OpenAudio(&spec, 0) < 0) {
        puts(SDL_GetError());
        KillSound();
        return(0);
    }

    SDL_PauseAudio(0);

    FCEUI_SetSoundVolume(soundvolume);
    FCEUI_SetSoundQuality(soundq);
    FCEUI_Sound(soundrate);
    FCEUI_SetTriangleVolume(soundtrianglevolume);
    FCEUI_SetSquare1Volume(soundsquare1volume);
    FCEUI_SetSquare2Volume(soundsquare2volume);
    FCEUI_SetNoiseVolume(soundnoisevolume);
    FCEUI_SetPCMVolume(soundpcmvolume);
    FCEUI_SetLowPass(lowpass);

    return (1);
}
示例#4
0
/**
 * The main loop for the SDL.
 */
int main(int argc, char *argv[])
{
  // this is a hackish check for the --help arguemnts
  // these are normally processed by the config parser, but SDL_Init
  // must be run before the config parser: so if even SDL_Init fails,
  // these six lines will still print the help output
	if(argc > 1)
	{
		if(!strcmp(argv[1], "--help") || !strcmp(argv[1],"-h"))
		{
            ShowUsage(argv[0]);
			return 0;
		}
	}

	int error, frameskip;

	FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n");

#ifdef WIN32
	/* Taken from win32 sdl_main.c */
	SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif

	/* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
	if(SDL_Init(SDL_INIT_VIDEO)) {
		printf("Could not initialize SDL: %s.\n", SDL_GetError());
		return(-1);
	}

#ifdef OPENGL
	SDL_GL_LoadLibrary(0);
#endif

	// Initialize the configuration system
	g_config = InitConfig();
		
	if(!g_config) {
		SDL_Quit();
		return -1;
	}

	// initialize the infrastructure
	error = FCEUI_Initialize();
	if(error != 1) {
		ShowUsage(argv[0]);
		SDL_Quit();
		return -1;
	}
	
	// check for --help or -h and display usage; also check for --nogui
	for(int i=0; i<argc;i++)
	{
		if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
		{
			ShowUsage(argv[0]);
			SDL_Quit();
			return 0;
		}
#ifdef _GTK
		else if(strcmp(argv[i], "--nogui") == 0)
		{
			noGui = 1;
			argv[i] = "";
		}
#endif
	}
	int romIndex = g_config->parse(argc, argv);

	// This is here so that a default fceux.cfg will be created on first
	// run, even without a valid ROM to play.
	// Unless, of course, there's actually --no-config given
	// mbg 8/23/2008 - this is also here so that the inputcfg routines can have 
    // a chance to dump the new inputcfg to the fceux.cfg  in case you didnt 
    // specify a rom  filename
	g_config->getOption("SDL.NoConfig", &noconfig);
	if (!noconfig)
		g_config->save();
	
	std::string s;

	g_config->getOption("SDL.InputCfg", &s);
	if(s.size() != 0)
	{
	InitVideo(GameInfo);
	InputCfg(s);
	}
	// set the FAMICOM PAD 2 Mic thing 
	{
	int t;
	g_config->getOption("SDL.Input.FamicomPad2.EnableMic", &t);
		if(t)
			replaceP2StartWithMicrophone = t;
	}

    // update the input devices
	UpdateInput(g_config);

	// check for a .fcm file to convert to .fm2
	g_config->getOption ("SDL.FCMConvert", &s);
	g_config->setOption ("SDL.FCMConvert", "");
	if (!s.empty())
	{
		int okcount = 0;
		std::string infname = s.c_str();
		// produce output filename
		std::string outname;
		size_t dot = infname.find_last_of (".");
		if (dot == std::string::npos)
			outname = infname + ".fm2";
		else
			outname = infname.substr(0,dot) + ".fm2";
	  
		MovieData md;
		EFCM_CONVERTRESULT result = convert_fcm (md, infname);

		if (result == FCM_CONVERTRESULT_SUCCESS) {
			okcount++;
        // *outf = new EMUFILE;
		EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb");
		md.dump (outf,false);
		delete outf;
		FCEUD_Message ("Your file has been converted to FM2.\n");
	}
	else {
		FCEUD_Message ("Something went wrong while converting your file...\n");
	}
	  
	DriverKill();
	  SDL_Quit();
	  return 0;
	}

	// If x/y res set to 0, store current display res in SDL.LastX/YRes
	int yres, xres;
	g_config->getOption("SDL.XResolution", &xres);
	g_config->getOption("SDL.YResolution", &yres);
#if SDL_VERSION_ATLEAST(2, 0, 0)
	// TODO _ SDL 2.0
#else
	const SDL_VideoInfo* vid_info = SDL_GetVideoInfo();
	if(xres == 0) 
    {
        if(vid_info != NULL)
        {
			g_config->setOption("SDL.LastXRes", vid_info->current_w);
        }
        else
        {
			g_config->setOption("SDL.LastXRes", 512);
        }
    }
	else
	{
		g_config->setOption("SDL.LastXRes", xres);
	}	
    if(yres == 0)
    {
        if(vid_info != NULL)
        {
			g_config->setOption("SDL.LastYRes", vid_info->current_h);
        }
        else
        {
			g_config->setOption("SDL.LastYRes", 448);
        }
    } 
	else
	{
		g_config->setOption("SDL.LastYRes", yres);
	}
#endif
	
	int autoResume;
	g_config->getOption("SDL.AutoResume", &autoResume);
	if(autoResume)
	{
		AutoResumePlay = true;
	}
	else
	{
		AutoResumePlay = false;
	}
	// check to see if recording HUD to AVI is enabled
	int rh;
	g_config->getOption("SDL.RecordHUD", &rh);
	if( rh == 0)
		FCEUI_SetAviEnableHUDrecording(true);
	else
		FCEUI_SetAviEnableHUDrecording(false);

	// check to see if movie messages are disabled
	int mm;
	g_config->getOption("SDL.MovieMsg", &mm);
	if( mm == 0)
		FCEUI_SetAviDisableMovieMessages(true);
	else
		FCEUI_SetAviDisableMovieMessages(false);
	
	
	// check for a .fm2 file to rip the subtitles
	g_config->getOption("SDL.RipSubs", &s);
	g_config->setOption("SDL.RipSubs", "");
	if (!s.empty())
	{
		MovieData md;
		std::string infname;
		infname = s.c_str();
		FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0);
		
		// load the movie and and subtitles
		extern bool LoadFM2(MovieData&, EMUFILE*, int, bool);
		LoadFM2(md, fp->stream, INT_MAX, false);
		LoadSubtitles(md); // fill subtitleFrames and subtitleMessages
		delete fp;
		
		// produce .srt file's name and open it for writing
		std::string outname;
		size_t dot = infname.find_last_of (".");
		if (dot == std::string::npos)
			outname = infname + ".srt";
		else
			outname = infname.substr(0,dot) + ".srt";
		FILE *srtfile;
		srtfile = fopen(outname.c_str(), "w");
		
		if (srtfile != NULL)
		{
			extern std::vector<int> subtitleFrames;
			extern std::vector<std::string> subtitleMessages;
			float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL
			float subduration = 3; // seconds for the subtitles to be displayed
			for (int i = 0; i < subtitleFrames.size(); i++)
			{
				fprintf(srtfile, "%i\n", i+1); // starts with 1, not 0
				double seconds, ms, endseconds, endms;
				seconds = subtitleFrames[i]/fps;
				if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one
				{
					if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time
					{
						endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2
					} else {
						endseconds = seconds+subduration;
							}
				} else {
					endseconds = seconds+subduration;
				}
				ms = modf(seconds, &seconds);
				endms = modf(endseconds, &endseconds);
				// this is just beyond ugly, don't show it to your kids
				fprintf(srtfile,
				"%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms
				floor(seconds/3600),	(int)floor(seconds/60   ) % 60, (int)floor(seconds)	% 60, (int)(ms*1000),
				floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000));
				fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle
			}
		fclose(srtfile);
		printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size());
		} else {
		FCEUD_Message("Couldn't create output srt file...\n");
		}
	  
		DriverKill();
		SDL_Quit();
		return 0;
	}
   

	// if we're not compiling w/ the gui, exit if a rom isn't specified
#ifndef _GTK
	if(romIndex <= 0) {
		
		ShowUsage(argv[0]);
		FCEUD_Message("\nError parsing command line arguments\n");
		SDL_Quit();
		return -1;
	}
#endif
	

	// update the emu core
	UpdateEMUCore(g_config);

	
	#ifdef CREATE_AVI
	g_config->getOption("SDL.VideoLog", &s);
	g_config->setOption("SDL.VideoLog", "");
	if(!s.empty())
	{
		NESVideoSetVideoCmd(s.c_str());
		LoggingEnabled = 1;
		g_config->getOption("SDL.MuteCapture", &mutecapture);
	} else {
		mutecapture = 0;
	}
	#endif

	{
		int id;
		g_config->getOption("SDL.InputDisplay", &id);
		extern int input_display;
		input_display = id;
		// not exactly an id as an true/false switch; still better than creating another int for that
		g_config->getOption("SDL.SubtitleDisplay", &id); 
		extern int movieSubtitles;
		movieSubtitles = id;
	}
	
	// load the hotkeys from the config life
	setHotKeys();

#ifdef _GTK
	if(noGui == 0)
	{
		gtk_init(&argc, &argv);
		InitGTKSubsystem(argc, argv);
		while(gtk_events_pending())
			gtk_main_iteration_do(FALSE);
	}
#endif

  if(romIndex >= 0)
	{
		// load the specified game
		error = LoadGame(argv[romIndex]);
		if(error != 1) {
			DriverKill();
			SDL_Quit();
			return -1;
		}
		g_config->setOption("SDL.LastOpenFile", argv[romIndex]);
		g_config->save();

	}
	
	// movie playback
	g_config->getOption("SDL.Movie", &s);
	g_config->setOption("SDL.Movie", "");
	if (s != "")
	{
		if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos)
		{
			static int pauseframe;
			g_config->getOption("SDL.PauseFrame", &pauseframe);
			g_config->setOption("SDL.PauseFrame", 0);
			FCEUI_printf("Playing back movie located at %s\n", s.c_str());
			FCEUI_LoadMovie(s.c_str(), false, pauseframe ? pauseframe : false);
		}
		else
		{
		  FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str());
		}
	}
	
    int periodic_saves;
    int save_state;
    g_config->getOption("SDL.PeriodicSaves", &periodic_saves);
    g_config->getOption("SDL.AutoSaveState", &save_state);
    if(periodic_saves && save_state < 10 && save_state >= 0){
        FCEUI_SelectState(save_state, 0);
    } else {
        periodic_saves = 0;
    }
	
#ifdef _S9XLUA_H
	// load lua script if option passed
	g_config->getOption("SDL.LuaScript", &s);
	g_config->setOption("SDL.LuaScript", "");
	if (s != "")
	{
		FCEU_LoadLuaCode(s.c_str());
	}
#endif
	
	{
		int id;
		g_config->getOption("SDL.NewPPU", &id);
		if (id)
			newppu = 1;
	}

	g_config->getOption("SDL.Frameskip", &frameskip);
	// loop playing the game
#ifdef _GTK
	if(noGui == 0)
	{
		while(1)
		{
			if(GameInfo)
				DoFun(frameskip, periodic_saves);
			else
				SDL_Delay(1);
			while(gtk_events_pending())
			gtk_main_iteration_do(FALSE);
		}
	}
	else
	{
		while(GameInfo)
			DoFun(frameskip, periodic_saves);
	}
#else
	while(GameInfo)
	{
		DoFun(frameskip, periodic_saves);
	}
#endif
	CloseGame();

	// exit the infrastructure
	FCEUI_Kill();
	SDL_Quit();
	return 0;
}