示例#1
0
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(z80_runtime),
  SFARRAY(CPUExRAM, 16384),
  SFVAR(FlashStatusEnable),
  SFEND
 };

 SFORMAT TLCS_StateRegs[] =
 {
  SFVARN(pc, "PC"),
  SFVARN(sr, "SR"),
  SFVARN(f_dash, "F_DASH"),
  SFARRAY32N(gpr, 4, "GPR"),
  SFARRAY32N(gprBank[0], 4, "GPRB0"),
  SFARRAY32N(gprBank[1], 4, "GPRB1"),
  SFARRAY32N(gprBank[2], 4, "GPRB2"),
  SFARRAY32N(gprBank[3], 4, "GPRB3"),
  SFEND
 };

 if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN"))
  return(0);

 if(!MDFNSS_StateAction(sm, load, data_only, TLCS_StateRegs, "TLCS"))
  return(0);

 if(!MDFNNGPCDMA_StateAction(sm, load, data_only))
  return(0);

 if(!MDFNNGPCSOUND_StateAction(sm, load, data_only))
  return(0);

 if(!NGPGfx->StateAction(sm, load, data_only))
  return(0);

 if(!MDFNNGPCZ80_StateAction(sm, load, data_only))
  return(0);

 if(!int_timer_StateAction(sm, load, data_only))
  return(0);

 if(!BIOSHLE_StateAction(sm, load, data_only))
  return(0);

 if(!FLASH_StateAction(sm, load, data_only))
  return(0);

 if(load)
 {
  RecacheFRM();
  changedSP();
 }
 return(1);
}
示例#2
0
static void StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(z80_runtime),
  SFARRAY(CPUExRAM, 16384),
  SFVAR(FlashStatusEnable),
  SFEND
 };

 SFORMAT TLCS_StateRegs[] =
 {
  SFVARN(pc, "PC"),
  SFVARN(sr, "SR"),
  SFVARN(f_dash, "F_DASH"),
  SFARRAY32N(gpr, 4, "GPR"),
  SFARRAY32N(gprBank[0], 4, "GPRB0"),
  SFARRAY32N(gprBank[1], 4, "GPRB1"),
  SFARRAY32N(gprBank[2], 4, "GPRB2"),
  SFARRAY32N(gprBank[3], 4, "GPRB3"),
  SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");
 MDFNSS_StateAction(sm, load, data_only, TLCS_StateRegs, "TLCS");
 MDFNNGPCDMA_StateAction(sm, load, data_only);
 MDFNNGPCSOUND_StateAction(sm, load, data_only);
 NGPGfx->StateAction(sm, load, data_only);
 MDFNNGPCZ80_StateAction(sm, load, data_only);
 int_timer_StateAction(sm, load, data_only);
 BIOSHLE_StateAction(sm, load, data_only);
 FLASH_StateAction(sm, load, data_only);

 if(load)
 {
  RecacheFRM();
  changedSP();
 }
}