static int fs2netd_connect_do()
{
	int retval = FS2NetD_ConnectToServer(Multi_options_g.game_tracker_ip, Multi_options_g.tracker_port);

	Sleep(5);

	switch (retval) {
		// connection failed
		case -1:
			Is_connected = false;
			return 2;

		// still trying to connect
		case 0:
			return 0;

		// connected!
		case 1:
			Is_connected = true;
			return 1;
	}

	return 0;
}
static int fs2netd_connect_do()
{
	int retval = FS2NetD_ConnectToServer(PXO_Server, PXO_port);

	Sleep(5);

	switch (retval) {
		// connection failed
		case -1:
			Is_connected = false;
			return 2;

		// still trying to connect
		case 0:
			return 0;

		// connected!
		case 1:
			Is_connected = true;
			return 1;
	}

	return 0;
}