TSharedRef<ITableRow> SVisualLoggerLogsList::LogEntryLinesGenerateRow(TSharedPtr<FLogEntryItem> Item, const TSharedRef<STableViewBase>& OwnerTable) { return SNew(STableRow< TSharedPtr<FString> >, OwnerTable) [ SNew(SHorizontalBox) + SHorizontalBox::Slot() .AutoWidth() .Padding(FMargin(5.0f, 0.0f)) [ SNew(STextBlock) .ColorAndOpacity(FSlateColor(Item->CategoryColor)) .Text( FText::FromString(Item->Category) ) .HighlightText(this, &SVisualLoggerLogsList::GetFilterText) ] + SHorizontalBox::Slot() .AutoWidth() .Padding(FMargin(5.0f, 0.0f)) [ SNew(STextBlock) .ColorAndOpacity(FSlateColor(Item->Verbosity == ELogVerbosity::Error ? FLinearColor::Red : (Item->Verbosity == ELogVerbosity::Warning ? FLinearColor::Yellow : FLinearColor::Gray))) .Text(FText::FromString(FString(TEXT("(")) + FString(FOutputDevice::VerbosityToString(Item->Verbosity)) + FString(TEXT(")")))) ] + SHorizontalBox::Slot() .Padding(FMargin(5.0f, 0.0f)) [ SNew(STextBlock) .AutoWrapText(true) .ColorAndOpacity(FSlateColor(Item->Verbosity == ELogVerbosity::Error ? FLinearColor::Red : (Item->Verbosity == ELogVerbosity::Warning ? FLinearColor::Yellow : FLinearColor::Gray))) .Text(FText::FromString(Item->Line)) .HighlightText(this, &SVisualLoggerLogsList::GetFilterText) ] ]; }
FSlateColor STransportControl::GetLoopStatusColor() const { if (TransportControlArgs.OnGetLooping.IsBound() && TransportControlArgs.OnGetLooping.Execute()) { return FSlateColor(FLinearColor(1.f, 0.f, 0.f)); } return FSlateColor(FLinearColor(1.f, 1.f, 1.f)); }
void UTextBlock::SetOpacity(float InOpacity) { FLinearColor CurrentColor = ColorAndOpacity.GetSpecifiedColor(); CurrentColor.A = InOpacity; SetColorAndOpacity(FSlateColor(CurrentColor)); }
USpinBox::USpinBox(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { if (!IsRunningDedicatedServer()) { static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto")); Font = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold")); } // Grab other defaults from slate arguments. SSpinBox<float>::FArguments Defaults; Value = Defaults._Value.Get(); MinValue = Defaults._MinValue.Get().Get(0.0f); MaxValue = Defaults._MaxValue.Get().Get(0.0f); MinSliderValue = Defaults._MinSliderValue.Get().Get(0.0f); MaxSliderValue = Defaults._MaxSliderValue.Get().Get(0.0f); Delta = Defaults._Delta.Get(); SliderExponent = Defaults._SliderExponent.Get(); MinDesiredWidth = Defaults._MinDesiredWidth.Get(); ClearKeyboardFocusOnCommit = Defaults._ClearKeyboardFocusOnCommit.Get(); SelectAllTextOnCommit = Defaults._SelectAllTextOnCommit.Get(); WidgetStyle = *Defaults._Style; ForegroundColor = FSlateColor(FLinearColor::Black); }
TSharedRef< FSlateStyleSet > FCrashReportClientStyle::Create() { TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet("CrashReportClientStyle")); FSlateStyleSet& Style = StyleRef.Get(); const FTextBlockStyle DefaultText = FTextBlockStyle() .SetFont(TTF_FONT("Fonts/Roboto-Black", 10)) .SetColorAndOpacity(FSlateColor::UseForeground()) .SetShadowOffset(FVector2D::ZeroVector) .SetShadowColorAndOpacity(FLinearColor::Black); // Set the client app styles Style.Set(TEXT("Code"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/DroidSansMono", 8)) .SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.8f)) ); Style.Set(TEXT("Title"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Bold", 12)) ); Style.Set(TEXT("Status"), FTextBlockStyle(DefaultText) .SetColorAndOpacity(FSlateColor::UseSubduedForeground()) ); return StyleRef; }
FSlateColor FPropertyEditorToolkit::GetPinColorAndOpacity( const TWeakPtr< IPropertyTreeRow > Row ) const { if ( Row.IsValid() && ( Row.Pin()->IsCursorHovering() || IsExposedAsColumn( Row ) ) ) { return FSlateColor( FLinearColor::White ); } return PinColor; }
void USlateBrushAsset::PostLoad() { Super::PostLoad(); if ( Brush.Tint_DEPRECATED != FLinearColor::White ) { Brush.TintColor = FSlateColor( Brush.Tint_DEPRECATED ); } }
void FColorStructCustomization::MakeHeaderRow( TSharedRef<class IPropertyHandle>& InStructPropertyHandle, FDetailWidgetRow& Row ) { // We'll set up reset to default ourselves const bool bDisplayResetToDefault = false; const FString DisplayNameOverride = TEXT(""); FSlateFontInfo NormalText = IDetailLayoutBuilder::GetDetailFont(); Row.NameContent() [ StructPropertyHandle->CreatePropertyNameWidget( DisplayNameOverride, bDisplayResetToDefault ) ] .ValueContent() .MinDesiredWidth(250.0f) .MaxDesiredWidth(250.0f) [ SNew( SHorizontalBox ) + SHorizontalBox::Slot() .VAlign(VAlign_Center) [ SNew( SOverlay ) +SOverlay::Slot() [ // Displays the color with alpha unless it is ignored SAssignNew( ColorPickerParentWidget, SColorBlock ) .Color( this, &FColorStructCustomization::OnGetColorForColorBlock ) .ShowBackgroundForAlpha(true) .IgnoreAlpha( bIgnoreAlpha ) .OnMouseButtonDown( this, &FColorStructCustomization::OnMouseButtonDownColorBlock ) .Size( FVector2D( 35.0f, 12.0f ) ) ] +SOverlay::Slot() .HAlign(HAlign_Center) .VAlign(VAlign_Center) [ SNew( STextBlock ) .Text(NSLOCTEXT("PropertyEditor", "MultipleValues", "Multiple Values")) .Font(NormalText) .ColorAndOpacity(FSlateColor(FLinearColor::Black)) // we know the background is always white, so can safely set this to black .Visibility(this, &FColorStructCustomization::GetMultipleValuesTextVisibility) ] ] + SHorizontalBox::Slot() .VAlign(VAlign_Center) [ // Displays the color without alpha SNew( SColorBlock ) .Color( this, &FColorStructCustomization::OnGetColorForColorBlock ) .ShowBackgroundForAlpha(false) .IgnoreAlpha(true) .OnMouseButtonDown( this, &FColorStructCustomization::OnMouseButtonDownColorBlock ) .Size( FVector2D( 35.0f, 12.0f ) ) ] ]; }
FSlateColor SPropertyEditorAsset::GetAssetClassColor() { FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools")); TWeakPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass(GetDisplayedClass()); if(AssetTypeActions.IsValid()) { return FSlateColor(AssetTypeActions.Pin()->GetTypeColor()); } return FSlateColor::UseForeground(); }
FSlateColor FTileSetDetailsCustomization::GetCellDimensionHeaderColor() const { if (UPaperTileSet* TileSet = TileSetPtr.Get()) { if (TileSet->GetTileCount() == 0) { return FSlateColor(FLinearColor::Red); } } return FSlateColor::UseForeground(); }
FSlateColor SFriendsList::GetActionButtonFontColor(const FFriendsAndChatStyle& FriendStyle, EFriendActionLevel ActionLevel) { switch (ActionLevel) { case EFriendActionLevel::Critical: case EFriendActionLevel::Emphasis: return FSlateColor::UseForeground(); case EFriendActionLevel::Action: default: return FSlateColor(FriendStyle.FriendListActionFontColor); } }
FSlateColor Fixup(const FSlateColor& Src) { Prepare(); if (Src.IsColorSpecified()) { return FSlateColor(Src.GetSpecifiedColor()); } else { return Src; } }
void SARInventoryItemWidget::Construct(const FArguments& InArgs) { PlayerController = InArgs._PlayerController; InventoryItem = InArgs._InventoryItem; Inventory = InArgs._Inventory; Equipment = InArgs._Equipment; TextColor = FSlateColor(FLinearColor(1, 0, 0, 1)); SlotType = InArgs._SlotType; SlotName = InArgs._SlotName; // EquipmentSlot = InArgs._EquipmentSlot; InventoryItem = InArgs._InventoryItem; LootedObject = InArgs._LootedObject; ItemInThisSlot = nullptr; SpawnItem(); ChildSlot [ SNew(SBorder) .BorderBackgroundColor(FSlateColor(FLinearColor(1, 0, 0, 1))) [ SNew(SOverlay) + SOverlay::Slot() [ SNew(SImage) .Image(this, &SARInventoryItemWidget::GetImage) ] + SOverlay::Slot() [ SNew(STextBlock) .Text(SlotName) ] ] ]; }
FSlateColor SGraphPin::GetPinColor() const { if(GraphPinObj->bIsDiffing) { return FSlateColor(FLinearColor(0.9f,0.2f,0.15f)); } const UEdGraphSchema* Schema = GraphPinObj->GetSchema(); if(!GetPinObj()->GetOwningNode()->bIsNodeEnabled) { return Schema->GetPinTypeColor(GraphPinObj->PinType) * FLinearColor(1.0f, 1.0f, 1.0f, 0.5f); } return Schema->GetPinTypeColor(GraphPinObj->PinType) * PinColorModifier; }
bool FSlateColor::SerializeFromMismatchedTag( const FPropertyTag& Tag, FArchive& Ar ) { if (Tag.Type == NAME_StructProperty) { if (Tag.StructName == NAME_Color) { FColor OldColor; Ar << OldColor; *this = FSlateColor(FLinearColor(OldColor)); return true; } else if(Tag.StructName == NAME_LinearColor) { FLinearColor OldColor; Ar << OldColor; *this = FSlateColor(OldColor); return true; } } return false; }
void FPropertyEditorToolkit::TickPinColorAndOpacity() { bool IsRowBeingHoveredOver = false; for (int Index = PinRows.Num() - 1; Index >= 0 ; Index--) { TSharedPtr< IPropertyTreeRow > Row = PinRows[ Index ].Pin(); if ( Row.IsValid() ) { IsRowBeingHoveredOver |= Row->IsCursorHovering(); if ( IsRowBeingHoveredOver ) { break; } } else { PinRows.RemoveAt( Index ); } } if ( IsRowBeingHoveredOver ) { PinSequence.JumpToStart(); } float Opacity = 0.0f; if ( !TableHasCustomColumns() ) { Opacity = PinSequence.GetLerp(); } if ( !PinSequence.IsPlaying() ) { if ( PinSequence.IsAtStart() ) { PinSequence.Play(); } else { PinSequence.PlayReverse(); } } PinColor = FSlateColor( FColor( 255, 255, 255, FMath::Lerp( 0, 200, Opacity ) ).ReinterpretAsLinear() ); }
void UBrainLevelSelectionMenuWidget::FillLevelsList(UScrollBox* container) { UWorld* world = GetWorld(); if (world) { FString path = FPaths::GameContentDir(); path += "/FirstPerson/Maps"; FString pathNFilter = path + "/" + "*.umap"; IFileManager::Get().FindFiles(_levelList, *pathNFilter, true, true); FString mainMenuMap = FString("MainMenu.umap"); _levelList.Remove(mainMenuMap); USlateWidgetStyleAsset* slateStyle = LoadObject<USlateWidgetStyleAsset>(nullptr, TEXT("/Game/FirstPerson/Menus/BrainButtonStyle.BrainButtonStyle"),nullptr,LOAD_None,nullptr); const FButtonStyle* btnStyle = slateStyle->GetStyle<FButtonStyle>(); FLinearColor color = FLinearColor(1,0.255,0,1); FSlateColor slateColor = FSlateColor(color); for (FString name : _levelList) { UBrainLevelButtonWidget* btn = NewObject<UBrainLevelButtonWidget>(this); btn->WidgetStyle = *btnStyle; UTextBlock* text = NewObject<UTextBlock>(btn, FName("text")); text->ColorAndOpacity = slateColor; name.RemoveFromEnd(".umap"); text->SetText(FText::FromString(name)); btn->AddChild(text); container->AddChild(btn); } TArray<UPanelSlot*> slots = container->GetSlots(); for (UPanelSlot* slot : slots) { if (UScrollBoxSlot* sSlot = Cast<UScrollBoxSlot>(slot)) sSlot->SetPadding(FMargin(0, 0, 0, 5.0f)); } } }
TSharedRef< FSlateStyleSet > FCrashReportClientStyle::Create() { TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet("CrashReportClientStyle")); FSlateStyleSet& Style = StyleRef.Get(); const FTextBlockStyle DefaultText = FTextBlockStyle() .SetFont(TTF_FONT("Fonts/Roboto-Bold", 10)) .SetColorAndOpacity(FSlateColor::UseForeground()) .SetShadowOffset(FVector2D::ZeroVector) .SetShadowColorAndOpacity(FLinearColor::Black); // Set the client app styles Style.Set(TEXT("Code"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Regular", 8)) .SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.8f)) ); Style.Set(TEXT("Title"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Bold", 12)) ); Style.Set(TEXT("Status"), FTextBlockStyle(DefaultText) .SetColorAndOpacity(FSlateColor::UseSubduedForeground()) ); const FVector2D Icon16x16( 16.0f, 16.0f ); FSlateBrush* GenericWhiteBox = new IMAGE_BRUSH( "Old/White", Icon16x16 ); // SEditableTextBox defaults... const FScrollBarStyle& ScrollBarStyle = FCoreStyle::Get().GetWidgetStyle<FScrollBarStyle>( "ScrollBar" ); const FEditableTextBoxStyle NormalEditableTextBoxStyle = FEditableTextBoxStyle() .SetBackgroundImageNormal( *GenericWhiteBox ) .SetBackgroundImageHovered( *GenericWhiteBox ) .SetBackgroundImageFocused( *GenericWhiteBox ) .SetBackgroundImageReadOnly( *GenericWhiteBox ) .SetScrollBarStyle( ScrollBarStyle ); { Style.Set( "NormalEditableTextBox", NormalEditableTextBoxStyle ); } return StyleRef; }
//------------------------------------------------------------------------------ FSlateBrush const* FBlueprintDragDropMenuItem::GetMenuIcon(FSlateColor& ColorOut) { FSlateBrush const* IconBrush = nullptr; ColorOut = FSlateColor(FLinearColor::White); UBlueprintNodeSpawner const* SampleAction = GetSampleAction(); if (UBlueprintDelegateNodeSpawner const* DelegateSpawner = Cast<UBlueprintDelegateNodeSpawner const>(SampleAction)) { IconBrush = FEditorStyle::GetBrush(TEXT("GraphEditor.Delegate_16x")); } else if (UBlueprintVariableNodeSpawner const* VariableSpawner = Cast<UBlueprintVariableNodeSpawner const>(SampleAction)) { if (UProperty const* Property = VariableSpawner->GetVarProperty()) { UStruct* const PropertyOwner = CastChecked<UStruct>(Property->GetOuterUField()); IconBrush = FBlueprintEditor::GetVarIconAndColor(PropertyOwner, Property->GetFName(), ColorOut); } } return IconBrush; }
FSlateColor GetHintBackgroundColor() const { const FLinearColor Color = HintColorAndOpacity.Get(); return FSlateColor( FLinearColor( Color.R, Color.G, Color.B, FMath::Lerp( 0.0f, 0.5f, Color.A ) ) ); }
void SARInventoryItemWidget::OnMouseLeave(const FPointerEvent& MouseEvent) { TextColor = FSlateColor(FLinearColor(1, 0, 0, 1)); }
FSlateColor SAssetDiscoveryIndicator::GetBorderBackgroundColor() const { return FSlateColor(FLinearColor(1, 1, 1, 0.8f * FadeCurve.GetLerp())); }
FSlateColor FSequencerFolderNode::GetIconColor() const { return FSlateColor(MovieSceneFolder.GetFolderColor()); }
FSlateColor FScriptExecutionInstance::GetInstanceIconColor() const { return FSlateColor(IsObservedObjectValid() ? IconColor : FLinearColor(1.f, 1.f, 1.f, 0.3f)); }
void SARCharacterSheetWidget::Construct(const FArguments& InArgs) { OwnerHUD = InArgs._OwnerHUD; MyPC = InArgs._MyPC; Character = InArgs._Character; Equipment = InArgs._Equipment; SyncLeftHandWeapons(); SyncRightHandWeapons(); SyncEquipmentWeapons(); ChildSlot [ SNew(SGridPanel) + SGridPanel::Slot(1, 1) .ColumnSpan(6) [ SNew(SBorder) //add visibility check .BorderBackgroundColor(FSlateColor(FLinearColor(1, 0, 0, 1))) [ SNew(SOverlay) + SOverlay::Slot() [ SNew(SBox) .HeightOverride(52) .WidthOverride(400) [ SAssignNew(LeftWeapon, STileView<TSharedPtr<FARDragDropInfo>>) .ListItemsSource(&LeftHandWeapons) .OnGenerateTile(this, &SARCharacterSheetWidget::MakeLeftHandWeaponWidget) .ItemHeight(50) .ItemWidth(50) ] ] ] ] + SGridPanel::Slot(1, 2) .ColumnSpan(6) [ SNew(SBorder) //add visibility check .BorderBackgroundColor(FSlateColor(FLinearColor(1, 0, 0, 1))) [ SNew(SOverlay) + SOverlay::Slot() [ SNew(SBox) .HeightOverride(52) .WidthOverride(400) [ SAssignNew(RightWeapon, STileView<TSharedPtr<FARDragDropInfo>>) .ListItemsSource(&RightHandWeapons) .OnGenerateTile(this, &SARCharacterSheetWidget::MakeRightHandWeaponWidget) .ItemHeight(50) .ItemWidth(50) ] ] ] ] + SGridPanel::Slot(1, 3) .ColumnSpan(6) [ SNew(SBorder) //add visibility check .BorderBackgroundColor(FSlateColor(FLinearColor(1, 0, 0, 1))) [ SNew(SOverlay) + SOverlay::Slot() [ SNew(SBox) .HeightOverride(52) .WidthOverride(400) [ SAssignNew(EquipmentSlot, STileView<TSharedPtr<FARDragDropInfo>>) .ListItemsSource(&EquipmentSlots) .OnGenerateTile(this, &SARCharacterSheetWidget::MakeEquipmentSlotsWeaponWidget) .ItemHeight(50) .ItemWidth(50) ] ] ] ] ]; }
void FPropertyEditorToolkit::Initialize( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, const TArray<UObject*>& ObjectsToEdit ) { CreatePropertyTree(); CreatePropertyTable(); TArray< UObject* > AdjustedObjectsToEdit; for( auto ObjectIter = ObjectsToEdit.CreateConstIterator(); ObjectIter; ++ObjectIter ) { //@todo Remove this and instead extend the blueprints Edit Defaults editor to use a Property Table as well [12/6/2012 Justin.Sargent] UObject* Object = *ObjectIter; if ( Object->IsA( UBlueprint::StaticClass() ) ) { UBlueprint* Blueprint = Cast<UBlueprint>( Object ); // Make sure that the generated class is valid, in case the super has been removed, and this class can't be loaded. if( Blueprint->GeneratedClass != NULL ) { AdjustedObjectsToEdit.Add( Blueprint->GeneratedClass->GetDefaultObject() ); } } else { AdjustedObjectsToEdit.Add( Object ); } } PropertyTable->SetObjects( AdjustedObjectsToEdit ); TableColumnsChanged(); TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout( "Standalone_PropertyEditorToolkit_Layout" ) ->AddArea ( FTabManager::NewPrimaryArea() ->SetOrientation(Orient_Horizontal) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.8f) ->AddTab(GridTabId, ETabState::OpenedTab) ) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.2f) ->SetHideTabWell( true ) ->AddTab(TreeTabId, ETabState::OpenedTab) ) ); const bool bCreateDefaultStandaloneMenu = true; const bool bCreateDefaultToolbar = false; FAssetEditorToolkit::InitAssetEditor( Mode, InitToolkitHost, ApplicationId, StandaloneDefaultLayout, bCreateDefaultStandaloneMenu, bCreateDefaultToolbar, AdjustedObjectsToEdit ); TArray< TWeakObjectPtr<UObject> > AdjustedObjectsToEditWeak; for( auto ObjectIter = AdjustedObjectsToEdit.CreateConstIterator(); ObjectIter; ++ObjectIter ) { AdjustedObjectsToEditWeak.Add(*ObjectIter); } PropertyTree->SetObjectArray( AdjustedObjectsToEditWeak ); PinColor = FSlateColor( FLinearColor( 1, 1, 1, 0 ) ); GEditor->GetTimerManager()->SetTimer( TimerHandle_TickPinColor, FTimerDelegate::CreateSP(this, &FPropertyEditorToolkit::TickPinColorAndOpacity), 0.1f, true ); }
TSharedRef< FSlateStyleSet > FAllarBuilderClientStyle::Create() { const FVector2D Icon16x16(16.0f, 16.0f); const FVector2D Icon32x32(32.0f, 32.0f); const FVector2D Icon48x48(48.0f, 48.0f); const FVector2D Icon64x64(64.0f, 64.0f); TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet("FAllarBuilderClientStyle")); FSlateStyleSet& Style = StyleRef.Get(); const FTextBlockStyle DefaultText = FTextBlockStyle() .SetFont(TTF_FONT("Fonts/Roboto-Regular", 10)) .SetColorAndOpacity(FSlateColor::UseForeground()) .SetShadowOffset(FVector2D::ZeroVector) .SetShadowColorAndOpacity(FLinearColor::Black); // Set the client app styles Style.Set(TEXT("Background"), new IMAGE_BRUSH("Common/NoiseBackground", Icon64x64, FLinearColor(1,1,1,1), ESlateBrushTileType::Both)); Style.Set(TEXT("ProjectPicker.Text"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Regular", 24)) ); Style.Set(TEXT("ProjectPicker.ErrorImage"), new IMAGE_BRUSH("Icons/icon_error_16x", Icon32x32)); Style.Set(TEXT("Section.Label"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Bold", 18)) ); Style.Set(TEXT("Section.Border"), new BOX_BRUSH("Common/GroupBorder", FMargin(4.0f / 16.0f))); Style.Set(TEXT("Section.Text"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Regular", 10)) ); Style.Set(TEXT("Code"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Regular", 8)) .SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.8f)) ); Style.Set(TEXT("Title"), FTextBlockStyle(DefaultText) .SetFont(TTF_FONT("Fonts/Roboto-Bold", 12)) ); Style.Set(TEXT("Status"), FTextBlockStyle(DefaultText) .SetColorAndOpacity(FSlateColor::UseSubduedForeground()) ); FSlateBrush* GenericWhiteBox = new IMAGE_BRUSH("Old/White", Icon16x16); // Scrollbar const FScrollBarStyle ScrollBar = FScrollBarStyle() .SetVerticalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8))) .SetVerticalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8))) .SetHorizontalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8))) .SetHorizontalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8))) .SetNormalThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))) .SetDraggedThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))) .SetHoveredThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))); // SEditableTextBox defaults... const FEditableTextBoxStyle NormalEditableTextBoxStyle = FEditableTextBoxStyle() .SetBackgroundImageNormal(*GenericWhiteBox) .SetBackgroundImageHovered(*GenericWhiteBox) .SetBackgroundImageFocused(*GenericWhiteBox) .SetBackgroundImageReadOnly(*GenericWhiteBox) .SetScrollBarStyle(ScrollBar); { Style.Set("NormalEditableTextBox", NormalEditableTextBoxStyle); } // RichText const FTextBlockStyle AllarBuilderDataStyle = FTextBlockStyle() .SetFont(TTF_FONT("Testing/Fonts/Roboto-Italic", 9)) .SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.5f)) .SetShadowOffset(FVector2D::ZeroVector) .SetShadowColorAndOpacity(FLinearColor::Black); Style.Set("AllarBuilderDataStyle", AllarBuilderDataStyle); FButtonStyle DarkHyperlinkButton = FButtonStyle() .SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), FSlateColor(FLinearColor::White * 0.5f))) .SetPressed(FSlateNoResource()) .SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f), FSlateColor(FLinearColor::White * 0.5f))); const FHyperlinkStyle DarkHyperlink = FHyperlinkStyle() .SetUnderlineStyle(DarkHyperlinkButton) .SetTextStyle(AllarBuilderDataStyle) .SetPadding(FMargin(0.0f)); Style.Set("RichText.Hyperlink", DarkHyperlink); return StyleRef; }
FSlateColor SWorldHierarchyItem::GetDrawColor() const { return FSlateColor(LevelModel->GetLevelColor()); }
FSlateColor SGraphPinObject::OnGetWidgetBackground() const { float Alpha = IsHovered() ? GraphPinObjectDefs::ActivePinBackgroundAlpha : GraphPinObjectDefs::InactivePinBackgroundAlpha; return FSlateColor( FLinearColor( 1.f, 1.f, 1.f, Alpha ) ); }
FSlateColor SGraphPinObject::OnGetComboForeground() const { float Alpha = IsHovered() ? GraphPinObjectDefs::ActiveComboAlpha : GraphPinObjectDefs::InActiveComboAlpha; return FSlateColor( FLinearColor( 1.f, 1.f, 1.f, Alpha ) ); }