示例#1
0
TSharedRef<SWidget> UEditableText::RebuildWidget()
{
	FString FontPath = FPaths::GameContentDir() / Font.FontName.ToString();

	if ( !FPaths::FileExists(FontPath) )
	{
		FontPath = FPaths::EngineContentDir() / Font.FontName.ToString();
	}
	
	MyEditableText = SNew(SEditableText)
	.Style(&WidgetStyle)
	.Font(FSlateFontInfo(FontPath, Font.Size))
	.MinDesiredWidth(MinimumDesiredWidth)
	.IsCaretMovedWhenGainFocus(IsCaretMovedWhenGainFocus)
	.SelectAllTextWhenFocused(SelectAllTextWhenFocused)
	.RevertTextOnEscape(RevertTextOnEscape)
	.ClearKeyboardFocusOnCommit(ClearKeyboardFocusOnCommit)
	.SelectAllTextOnCommit(SelectAllTextOnCommit)
	.OnTextChanged(BIND_UOBJECT_DELEGATE(FOnTextChanged, HandleOnTextChanged))
	.OnTextCommitted(BIND_UOBJECT_DELEGATE(FOnTextCommitted, HandleOnTextCommitted))
	;
	
	return BuildDesignTimeWidget( MyEditableText.ToSharedRef() );
}
void SARActionItemWidget::Construct(const FArguments& InArgs)
{
	OwnerHUD = InArgs._OwnerHUD;
	MyPC = InArgs._MyPC;
	CurrentAbility = InArgs._CurrentAbility;
	SlotType = InArgs._SlotType;
	AbilityComp = InArgs._AbilityComp;
	ActionData = nullptr;
	DrawAbility();
	ChildSlot
		[
			SNew(SBox)
			.WidthOverride(50)
			.HeightOverride(50)
			[
				SNew(SOverlay)
				+ SOverlay::Slot()
				[
					SNew(SImage)
					.Image(this, &SARActionItemWidget::GetAbilityIcon)
					//SNew(STextBlock)
					//.Text(FText::FromName("Buton"))
				]
				+ SOverlay::Slot()
				[
					SNew(STextBlock)
					.ShadowColorAndOpacity(FLinearColor::Black)
					.ColorAndOpacity(FLinearColor::White)
					.ShadowOffset(FIntPoint(-1, 1))
					.Font(FSlateFontInfo("Veranda", 16))
					.Text(this, &SARActionItemWidget::GetCurrentCooldown)
				]

			]
		];
}
UMultiLineEditableTextBox::UMultiLineEditableTextBox(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	ForegroundColor_DEPRECATED = FLinearColor::Black;
	BackgroundColor_DEPRECATED = FLinearColor::White;
	ReadOnlyForegroundColor_DEPRECATED = FLinearColor::Black;

	SMultiLineEditableTextBox::FArguments Defaults;
	WidgetStyle = *Defaults._Style;
	TextStyle = *Defaults._TextStyle;
	AllowContextMenu = Defaults._AllowContextMenu.Get();
	AutoWrapText = true;

	if (!IsRunningDedicatedServer())
	{
		static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto"));
		Font_DEPRECATED = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold"));

		WidgetStyle.SetFont(Font_DEPRECATED);
		WidgetStyle.SetForegroundColor(ForegroundColor_DEPRECATED);
		WidgetStyle.SetBackgroundColor(BackgroundColor_DEPRECATED);
		WidgetStyle.SetReadOnlyForegroundColor(ReadOnlyForegroundColor_DEPRECATED);
	}
}
示例#4
0
UEditableTextBox::UEditableTextBox(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	ForegroundColor = FLinearColor::Black;
	BackgroundColor = FLinearColor::White;
	ReadOnlyForegroundColor = FLinearColor::Black;

	static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto"));
	Font = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold"));

	// Grab other defaults from slate arguments.
	SEditableTextBox::FArguments Defaults;
	IsReadOnly = Defaults._IsReadOnly.Get();
	IsPassword = Defaults._IsPassword.Get();
	MinimumDesiredWidth = Defaults._MinDesiredWidth.Get();
	Padding = Defaults._Padding.Get();
	IsCaretMovedWhenGainFocus = Defaults._IsCaretMovedWhenGainFocus.Get();
	SelectAllTextWhenFocused = Defaults._SelectAllTextWhenFocused.Get();
	RevertTextOnEscape = Defaults._RevertTextOnEscape.Get();
	ClearKeyboardFocusOnCommit = Defaults._ClearKeyboardFocusOnCommit.Get();
	SelectAllTextOnCommit = Defaults._SelectAllTextOnCommit.Get();

	WidgetStyle = *Defaults._Style;
}
示例#5
0
UEditableTextBox::UEditableTextBox(const FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{
	ForegroundColor = FLinearColor::Black;
	BackgroundColor = FLinearColor::White;
	ReadOnlyForegroundColor = FLinearColor::Black;

	// HACK Special font initialization hack since there are no font assets yet for slate.
	Font = FSlateFontInfo(TEXT("Slate/Fonts/Roboto-Bold.ttf"), 12);

	// Grab other defaults from slate arguments.
	SEditableTextBox::FArguments Defaults;
	IsReadOnly = Defaults._IsReadOnly.Get();
	IsPassword = Defaults._IsReadOnly.Get();
	MinimumDesiredWidth = Defaults._MinDesiredWidth.Get();
	Padding = Defaults._Padding.Get();
	IsCaretMovedWhenGainFocus = Defaults._IsCaretMovedWhenGainFocus.Get();
	SelectAllTextWhenFocused = Defaults._SelectAllTextWhenFocused.Get();
	RevertTextOnEscape = Defaults._RevertTextOnEscape.Get();
	ClearKeyboardFocusOnCommit = Defaults._ClearKeyboardFocusOnCommit.Get();
	SelectAllTextOnCommit = Defaults._SelectAllTextOnCommit.Get();

	WidgetStyle = *Defaults._Style;
}
void SAuthorizingPlugin::Construct(const FArguments& InArgs, const TSharedRef<SWindow>& InParentWindow, const FText& InPluginFriendlyName, const FString& InPluginItemId, const FString& InPluginOfferId, TFunction<void()> InAuthorizedCallback)
{
	CurrentState = EPluginAuthorizationState::Initializing;
	WaitingTime = 0;
	ParentWindow = InParentWindow;
	PluginFriendlyName = InPluginFriendlyName;
	PluginItemId = InPluginItemId;
	PluginOfferId = InPluginOfferId;
	AuthorizedCallback = InAuthorizedCallback;

	InParentWindow->SetOnWindowClosed(FOnWindowClosed::CreateSP(this, &SAuthorizingPlugin::OnWindowClosed));
	bUserInterrupted = true;

	RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SAuthorizingPlugin::RefreshStatus));

	ChildSlot
	[
		SNew(SBox)
		.MinDesiredWidth(500)
		[
			SNew(SBorder)
			.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
			[
				SNew(SVerticalBox)

				+ SVerticalBox::Slot()
				.FillHeight(1.0f)
				.Padding(10, 30, 10, 20)
				[
					SNew(SHorizontalBox)

					+ SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					[
						SNew(SThrobber)
					]

					+ SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					.Padding(10, 0)
					[
						SNew(STextBlock)
						.Text(this, &SAuthorizingPlugin::GetWaitingText)
						.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 12))
					]
				]

				+ SVerticalBox::Slot()
				.AutoHeight()
				.HAlign(HAlign_Right)
				.Padding(10)
				[
					SNew(SButton)
					.Text(LOCTEXT("CancelText", "Cancel"))
					.OnClicked(this, &SAuthorizingPlugin::OnCancel)
				]
			]
		]
	];

	TSharedRef<IPortalServiceLocator> ServiceLocator = GEditor->GetServiceLocator();
	PortalWindowService = ServiceLocator->GetServiceRef<IPortalApplicationWindow>();
	PortalUserService = ServiceLocator->GetServiceRef<IPortalUser>();
	PortalUserLoginService = ServiceLocator->GetServiceRef<IPortalUserLogin>();
}
TSharedRef< FSlateStyleSet > FFriendsAndChatModuleStyle::Create(FFriendsAndChatStyle FriendStyle)
{
	TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("FriendsAndChatStyle"));

	const FTextBlockStyle DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
		.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontSmall);

	// Name Style
	const FTextBlockStyle GlobalChatFont = FTextBlockStyle(DefaultText)
		.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontNormalBold)
		.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalChatColor);

	const FTextBlockStyle GameChatFont = FTextBlockStyle(DefaultText)
		.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontNormalBold)
		.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameChatColor);

	const FTextBlockStyle PartyChatFont = FTextBlockStyle(DefaultText)
		.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontNormalBold)
		.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyChatColor);

	const FTextBlockStyle WhisperChatFont = FTextBlockStyle(DefaultText)
		.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontNormalBold)
		.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisplerChatColor);

	const FButtonStyle UserNameButton = FButtonStyle()
		.SetNormal(FSlateNoResource())
		.SetPressed(FSlateNoResource())
		.SetHovered(FSlateNoResource());

	const FHyperlinkStyle GlobalChatHyperlink = FHyperlinkStyle()
		.SetUnderlineStyle(UserNameButton)
		.SetTextStyle(GlobalChatFont)
		.SetPadding(FMargin(0.0f));

	const FHyperlinkStyle GameChatHyperlink = FHyperlinkStyle()
		.SetUnderlineStyle(UserNameButton)
		.SetTextStyle(GameChatFont)
		.SetPadding(FMargin(0.0f));

	const FHyperlinkStyle PartyChatHyperlink = FHyperlinkStyle()
		.SetUnderlineStyle(UserNameButton)
		.SetTextStyle(PartyChatFont)
		.SetPadding(FMargin(0.0f));

	const FHyperlinkStyle WhisperChatHyperlink = FHyperlinkStyle()
		.SetUnderlineStyle(UserNameButton)
		.SetTextStyle(WhisperChatFont)
		.SetPadding(FMargin(0.0f));

	const FHyperlinkStyle DefaultChatHyperlink = FHyperlinkStyle()
		.SetUnderlineStyle(UserNameButton)
		.SetTextStyle(DefaultText)
		.SetPadding(FMargin(0.0f));

	Style->Set("UserNameTextStyle.Default", DefaultText);

	Style->Set("UserNameTextStyle.GlobalHyperlink", GlobalChatHyperlink);
	Style->Set("UserNameTextStyle.GameHyperlink", GameChatHyperlink);
	Style->Set("UserNameTextStyle.PartyHyperlink", GameChatHyperlink);
	Style->Set("UserNameTextStyle.Whisperlink", WhisperChatHyperlink);
	Style->Set("UserNameTextStyle.DefaultHyperlink", DefaultChatHyperlink);
	Style->Set("UserNameTextStyle.GlobalTextStyle", GlobalChatFont);
	Style->Set("UserNameTextStyle.GameTextStyle", GameChatFont);
	Style->Set("UserNameTextStyle.PartyTextStyle", PartyChatFont);
	Style->Set("UserNameTextStyle.WhisperTextStyle", WhisperChatFont);

	Style->Set("MessageBreak", FTextBlockStyle(DefaultText)
		.SetFont(FSlateFontInfo(
		FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.FontObject,
		6,
		FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.TypefaceFontName
		)));

	Style->Set("GlobalChatIcon", FInlineTextImageStyle()
		.SetImage(FriendStyle.FriendsChatStyle.ChatGlobalBrush)
		.SetBaseline(0));

	Style->Set("WhisperChatIcon", FInlineTextImageStyle()
		.SetImage(FriendStyle.FriendsChatStyle.ChatWhisperBrush)
		.SetBaseline(0));

	Style->Set("PartyChatIcon", FInlineTextImageStyle()
		.SetImage(FriendStyle.FriendsChatStyle.ChatGameBrush)
		.SetBaseline(0));

	return Style;
}
int32 SColorGradientEditor::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();

	if( CurveOwner )
	{
		// Split the geometry into areas for stops and the gradient
		FGeometry ColorMarkAreaGeometry = GetColorMarkAreaGeometry( AllottedGeometry );
		FGeometry AlphaMarkAreaGeometry = GetAlphaMarkAreaGeometry( AllottedGeometry );

		FGeometry GradientAreaGeometry = AllottedGeometry.MakeChild( FVector2D(0.0f, 16.0f), FVector2D( AllottedGeometry.Size.X, AllottedGeometry.Size.Y - 30.0f ) );

		bool bEnabled = ShouldBeEnabled( bParentEnabled );
		ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;

		// Pixel to value input converter
		FTrackScaleInfo ScaleInfo(ViewMinInput.Get(),  ViewMaxInput.Get(), 0.0f, 1.0f, GradientAreaGeometry.Size);

		// The start and end location in slate units of the area to draw
		int32 Start = 0;
		int32 Finish = FMath::TruncToInt( AllottedGeometry.Size.X );

		TArray<FSlateGradientStop> Stops;

		// If no alpha keys are available, treat the curve as being completely opaque for drawing purposes
		bool bHasAnyAlphaKeys = CurveOwner->HasAnyAlphaKeys(); 

		// If any transpareny (A < 1) is found, we'll draw a checkerboard to visualize the color with alpha
		bool bHasTransparency = false;

		// Sample the curve every 2 units.  THe curve could be non-linear so sampling at each stop would display an incorrect gradient
		for( int32 CurrentStep = Start; CurrentStep < Finish; CurrentStep+=2 )
		{
			// Figure out the time from the current screen unit
			float Time = ScaleInfo.LocalXToInput(CurrentStep);

			// Sample the curve
			FLinearColor Color = CurveOwner->GetLinearColorValue( Time );
			if( !bHasAnyAlphaKeys )
			{
				// Only show alpha if there is at least one key.  For some curves, alpha may not be important
				Color.A = 1.0f;
				bHasTransparency = false;
			}
			else
			{
				bHasTransparency |= (Color.A < 1.0f);
			}
	
			Stops.Add( FSlateGradientStop( FVector2D( CurrentStep, 0.0f ), Color ) );
		}

		if( Stops.Num() > 0 )
		{
			if( bHasTransparency )
			{
				// Draw a checkerboard behind there is any transparency visible
				FSlateDrawElement::MakeBox
				( 
					OutDrawElements,
					LayerId,
					GradientAreaGeometry.ToPaintGeometry(),
					FEditorStyle::GetBrush("Checkerboard"),
					MyClippingRect,
					DrawEffects 
				);
			}

			// Draw the color gradient
			FSlateDrawElement::MakeGradient
			( 
				OutDrawElements, 
				LayerId,
				GradientAreaGeometry.ToPaintGeometry(),
				Stops,
				Orient_Vertical,
				MyClippingRect,
				DrawEffects,
				false
			);	
		}

		// Get actual editable stop marks
		TArray<FGradientStopMark> ColorMarks;
		TArray<FGradientStopMark> AlphaMarks;
		GetGradientStopMarks( ColorMarks, AlphaMarks );

		// Draw each color stop
		for( int32 ColorIndex = 0; ColorIndex < ColorMarks.Num(); ++ColorIndex )
		{
			const FGradientStopMark& Mark = ColorMarks[ColorIndex];

			float XVal = ScaleInfo.InputToLocalX( Mark.Time );

			// Dont draw stops which are not visible
			if( XVal >= 0 && XVal <= ColorMarkAreaGeometry.Size.X )
			{
				FLinearColor Color = CurveOwner->GetLinearColorValue( Mark.Time );
				Color.A = 1.0f;
				DrawGradientStopMark( Mark, ColorMarkAreaGeometry, XVal, Color, OutDrawElements, LayerId, MyClippingRect, DrawEffects, true, InWidgetStyle );
			}

		}

		// Draw each alpha stop
		for( int32 ColorIndex = 0; ColorIndex < AlphaMarks.Num(); ++ColorIndex )
		{
			const FGradientStopMark& Mark = AlphaMarks[ColorIndex];

			float XVal = ScaleInfo.InputToLocalX( Mark.Time );
		
			// Dont draw stops which are not visible
			if( XVal >= 0 && XVal <= AlphaMarkAreaGeometry.Size.X )
			{
				float Alpha = CurveOwner->GetLinearColorValue( Mark.Time ).A;
				DrawGradientStopMark( Mark, AlphaMarkAreaGeometry, XVal, FLinearColor( Alpha, Alpha, Alpha, 1.0f ), OutDrawElements, LayerId, MyClippingRect, DrawEffects, false, InWidgetStyle );
			}

		}

		// Draw some hint messages about how to add stops if no stops exist
		if( ColorMarks.Num() == 0 && AlphaMarks.Num() == 0 && IsEditingEnabled.Get() == true )
		{
			static FString GradientColorMessage( LOCTEXT("ClickToAddColorStop", "Click in this area add color stops").ToString() );
			static FString GradientAlphaMessage( LOCTEXT("ClickToAddAlphaStop", "Click in this area add opacity stops").ToString() );
				
			// Draw the text centered in the color region
			{
				FVector2D StringSize = FontMeasureService->Measure( GradientColorMessage, FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 ) );
				FPaintGeometry PaintGeom = ColorMarkAreaGeometry.ToPaintGeometry(FSlateLayoutTransform(FVector2D((ColorMarkAreaGeometry.Size.X - StringSize.X) * 0.5f, 1.0f)));

				FSlateDrawElement::MakeText
				( 
					OutDrawElements, 
					LayerId,
					PaintGeom,
					GradientColorMessage,
					FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 ),
					MyClippingRect,
					DrawEffects,
					FLinearColor( .5f, .5f, .5f, .85f )
				);	
			}

			// Draw the text centered in the alpha region
			{
				FVector2D StringSize = FontMeasureService->Measure( GradientAlphaMessage, FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 ) );
				FPaintGeometry PaintGeom = AlphaMarkAreaGeometry.ToPaintGeometry(FSlateLayoutTransform(FVector2D((AlphaMarkAreaGeometry.Size.X - StringSize.X) * 0.5f, 1.0f)));

				FSlateDrawElement::MakeText
				( 
					OutDrawElements, 
					LayerId,
					PaintGeom,
					GradientAlphaMessage,
					FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 ),
					MyClippingRect,
					DrawEffects,
					FLinearColor( .5f, .5f, .5f, .85f )
				);	
			}
		}
		
	}

	return LayerId;
}
TSharedRef< FSlateStyleSet > FFriendsAndChatModuleStyle::Create(FFriendsAndChatStyle FriendStyle)
{
	TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("FriendsAndChatStyle"));

	const FButtonStyle UserNameButton = FButtonStyle()
		.SetNormal(FSlateNoResource())
		.SetPressed(FSlateNoResource())
		.SetHovered(FSlateNoResource());

	// Small
	{
		const FTextBlockStyle DefaultTextSmall = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
			.SetFont(FriendStyle.ChatFontStyle.FriendsFontSmallBold);

		const FTextBlockStyle GlobalChatFontSmall = FTextBlockStyle(DefaultTextSmall)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);

		const FTextBlockStyle GameChatFontSmall = FTextBlockStyle(DefaultTextSmall)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);

		const FTextBlockStyle TeamChatFontSmall = FTextBlockStyle(DefaultTextSmall)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);

		const FTextBlockStyle PartyChatFontSmall = FTextBlockStyle(DefaultTextSmall)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);

		const FTextBlockStyle WhisperChatFontSmall = FTextBlockStyle(DefaultTextSmall)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);

		const FHyperlinkStyle GlobalChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GlobalChatFontSmall)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle GameChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GameChatFontSmall)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle TeamChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(TeamChatFontSmall)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle PartyChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(PartyChatFontSmall)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle WhisperChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(WhisperChatFontSmall)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle DefaultChatHyperlinkSmall = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(DefaultTextSmall)
			.SetPadding(FMargin(0.0f));

		Style->Set("UserNameTextStyle.DefaultSmall", DefaultTextSmall);
		Style->Set("UserNameTextStyle.GlobalHyperlinkSmall", GlobalChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.GameHyperlinkSmall", GameChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.TeamHyperlinkSmall", TeamChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.PartyHyperlinkSmall", PartyChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.WhisperlinkSmall", WhisperChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.DefaultHyperlinkSmall", DefaultChatHyperlinkSmall);
		Style->Set("UserNameTextStyle.GlobalTextStyleSmall", GlobalChatFontSmall);
		Style->Set("UserNameTextStyle.GameTextStyleSmall", GameChatFontSmall);
		Style->Set("UserNameTextStyle.TeamTextStyleSmall", TeamChatFontSmall);
		Style->Set("UserNameTextStyle.PartyTextStyleSmall", PartyChatFontSmall);
		Style->Set("UserNameTextStyle.WhisperTextStyleSmall", WhisperChatFontSmall);

		Style->Set("MessageBreak", FTextBlockStyle(DefaultTextSmall)
			.SetFont(FSlateFontInfo(
			FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.FontObject,
			6,
			FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.TypefaceFontName
			)));
	}


	// Normal
	{
		const FTextBlockStyle DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
			.SetFont(FriendStyle.ChatFontStyle.FriendsFontNormalBold);

		const FTextBlockStyle GlobalChatFont = FTextBlockStyle(DefaultText)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);

		const FTextBlockStyle GameChatFont = FTextBlockStyle(DefaultText)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);

		const FTextBlockStyle TeamChatFont = FTextBlockStyle(DefaultText)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);

		const FTextBlockStyle PartyChatFont = FTextBlockStyle(DefaultText)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);

		const FTextBlockStyle WhisperChatFont = FTextBlockStyle(DefaultText)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);

		const FHyperlinkStyle GlobalChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GlobalChatFont)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle GameChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GameChatFont)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle TeamChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(TeamChatFont)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle PartyChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(PartyChatFont)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle WhisperChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(WhisperChatFont)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle DefaultChatHyperlink = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(DefaultText)
			.SetPadding(FMargin(0.0f));

		Style->Set("UserNameTextStyle.Default", DefaultText);
		Style->Set("UserNameTextStyle.GlobalHyperlink", GlobalChatHyperlink);
		Style->Set("UserNameTextStyle.GameHyperlink", GameChatHyperlink);
		Style->Set("UserNameTextStyle.TeamHyperlink", TeamChatHyperlink);
		Style->Set("UserNameTextStyle.PartyHyperlink", PartyChatHyperlink);
		Style->Set("UserNameTextStyle.Whisperlink", WhisperChatHyperlink);
		Style->Set("UserNameTextStyle.DefaultHyperlink", DefaultChatHyperlink);
		Style->Set("UserNameTextStyle.GlobalTextStyle", GlobalChatFont);
		Style->Set("UserNameTextStyle.GameTextStyle", GameChatFont);
		Style->Set("UserNameTextStyle.TeamTextStyle", TeamChatFont);
		Style->Set("UserNameTextStyle.PartyTextStyle", PartyChatFont);
		Style->Set("UserNameTextStyle.WhisperTextStyle", WhisperChatFont);
	}

	// Large
	{
		const FTextBlockStyle DefaultTextLarge = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
			.SetFont(FriendStyle.ChatFontStyle.FriendsFontLargeBold);

		const FTextBlockStyle GlobalChatFontLarge = FTextBlockStyle(DefaultTextLarge)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);

		const FTextBlockStyle GameChatFontLarge = FTextBlockStyle(DefaultTextLarge)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);

		const FTextBlockStyle TeamChatFontLarge = FTextBlockStyle(DefaultTextLarge)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);

		const FTextBlockStyle PartyChatFontLarge = FTextBlockStyle(DefaultTextLarge)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);

		const FTextBlockStyle WhisperChatFontLarge = FTextBlockStyle(DefaultTextLarge)
			.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);

		const FHyperlinkStyle GlobalChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GlobalChatFontLarge)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle GameChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(GameChatFontLarge)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle TeamChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(TeamChatFontLarge)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle PartyChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(PartyChatFontLarge)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle WhisperChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(WhisperChatFontLarge)
			.SetPadding(FMargin(0.0f));

		const FHyperlinkStyle DefaultChatHyperlinkLarge = FHyperlinkStyle()
			.SetUnderlineStyle(UserNameButton)
			.SetTextStyle(DefaultTextLarge)
			.SetPadding(FMargin(0.0f));

		Style->Set("UserNameTextStyle.DefaultLarge", DefaultTextLarge);
		Style->Set("UserNameTextStyle.GlobalHyperlinkLarge", GlobalChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.GameHyperlinkLarge", GameChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.TeamHyperlinkLarge", TeamChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.PartyHyperlinkLarge", PartyChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.WhisperlinkLarge", WhisperChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.DefaultHyperlinkLarge", DefaultChatHyperlinkLarge);
		Style->Set("UserNameTextStyle.GlobalTextStyleLarge", GlobalChatFontLarge);
		Style->Set("UserNameTextStyle.GameTextStyleLarge", GameChatFontLarge);
		Style->Set("UserNameTextStyle.TeamTextStyleLarge", TeamChatFontLarge);
		Style->Set("UserNameTextStyle.PartyTextStyleLarge", PartyChatFontLarge);
		Style->Set("UserNameTextStyle.WhisperTextStyleLarge", WhisperChatFontLarge);
	}

	return Style;
}
示例#10
0
void SKeySelector::Construct(const FArguments& InArgs)
{
	SearchText = FText::GetEmpty();

	OnKeyChanged = InArgs._OnKeyChanged;
	CurrentKey = InArgs._CurrentKey;

	TMap<FName, FKeyTreeItem> TreeRootsForCatgories;

	// Ensure that Gamepad, Keyboard, and Mouse will appear at the top of the list, other categories will dynamically get added as the keys are encountered
	TreeRootsForCatgories.Add(EKeys::NAME_GamepadCategory, *new (KeyTreeRoot) FKeyTreeItem(MakeShareable(new FKeyTreeInfo(EKeys::GetMenuCategoryDisplayName(EKeys::NAME_GamepadCategory), nullptr))));
	TreeRootsForCatgories.Add(EKeys::NAME_KeyboardCategory, *new (KeyTreeRoot) FKeyTreeItem(MakeShareable(new FKeyTreeInfo(EKeys::GetMenuCategoryDisplayName(EKeys::NAME_KeyboardCategory), nullptr))));
	TreeRootsForCatgories.Add(EKeys::NAME_MouseCategory, *new (KeyTreeRoot) FKeyTreeItem(MakeShareable(new FKeyTreeInfo(EKeys::GetMenuCategoryDisplayName(EKeys::NAME_MouseCategory), nullptr))));

	TArray<FKey> AllKeys;
	EKeys::GetAllKeys(AllKeys);

	for (FKey Key : AllKeys)
	{
		if (!InArgs._FilterBlueprintBindable || Key.IsBindableInBlueprints())
		{
			const FName KeyMenuCategory = Key.GetMenuCategory();
			FKeyTreeItem* KeyCategory = TreeRootsForCatgories.Find(KeyMenuCategory);
			if (KeyCategory == nullptr)
			{
				KeyCategory = new (KeyTreeRoot) FKeyTreeItem(MakeShareable(new FKeyTreeInfo(EKeys::GetMenuCategoryDisplayName(KeyMenuCategory), nullptr)));
				TreeRootsForCatgories.Add(KeyMenuCategory, *KeyCategory);
			}
			(*KeyCategory)->Children.Add(MakeShareable(new FKeyTreeInfo(FText(), MakeShareable(new FKey(Key)))));
		}
	}

	TreeViewWidth = InArgs._TreeViewWidth;
	TreeViewHeight = InArgs._TreeViewHeight;
	CategoryFont = FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 9 );
	KeyFont = FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 10);
	bHasMultipleValues = InArgs._HasMultipleValues;

	FilteredKeyTreeRoot = KeyTreeRoot;

	this->ChildSlot
	[
		SAssignNew(KeyComboButton, SComboButton)
		.OnGetMenuContent(this, &SKeySelector::GetMenuContent)
		.ContentPadding(0)
		.ToolTipText(LOCTEXT("KeySelector", "Select the key value."))
		.ButtonContent()
		[
			SNew(SHorizontalBox)
			+ SHorizontalBox::Slot()
			.AutoWidth()
			.VAlign(VAlign_Center)
			.HAlign(HAlign_Center)
			[
				SNew(SImage)
				.Image(this, &SKeySelector::GetKeyIconImage)
			]
			+ SHorizontalBox::Slot()
			.AutoWidth()
			.VAlign(VAlign_Center)
			.HAlign(HAlign_Left)
			[
				SNew(STextBlock)
				.Text(this, &SKeySelector::GetKeyDescription)
				.Font(InArgs._Font)
			]
		]
	];
}
示例#11
0
	/** Construct this widget */
	void Construct( const FArguments& InArgs )
	{
		OnCancelClickedDelegate = InArgs._OnCancelClickedDelegate;
		WeakStack = InArgs._ScopeStack;

		// This is a temporary widget that needs to be updated over its entire lifespan => has an active timer registered for its entire lifespan
		RegisterActiveTimer( 0.f, FWidgetActiveTimerDelegate::CreateSP( this, &SSlowTaskWidget::UpdateProgress ) );

		TSharedRef<SVerticalBox> VerticalBox = SNew(SVerticalBox)

			// Construct the main progress bar and text
			+ SVerticalBox::Slot()
			.AutoHeight()
			[
				SNew(SVerticalBox)

				+ SVerticalBox::Slot()
				.AutoHeight()
				.Padding(FMargin(0, 0, 0, 5.f))
				.VAlign(VAlign_Center)
				[
					SNew(SBox)
					.HeightOverride(24.f)
					[
						SNew(SHorizontalBox)

						+ SHorizontalBox::Slot()
						[
							SNew( STextBlock )
							.AutoWrapText(true)
							.Text( this, &SSlowTaskWidget::GetProgressText, 0 )
							// The main font size dynamically changes depending on the content
							.Font( this, &SSlowTaskWidget::GetMainTextFont )
						]

						+ SHorizontalBox::Slot()
						.Padding(FMargin(5.f, 0, 0, 0))
						.AutoWidth()
						[
							SNew( STextBlock )
							.Text( this, &SSlowTaskWidget::GetPercentageText )
							// The main font size dynamically changes depending on the content
							.Font( FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Light.ttf"), 14, EFontHinting::AutoLight ) )
						]
					]
				]

				+ SVerticalBox::Slot()
				.AutoHeight()
				[
					SNew(SBox)
					.HeightOverride(MainBarHeight)
					[
						SNew(SProgressBar)
						.BorderPadding(FVector2D::ZeroVector)
						.Percent( this, &SSlowTaskWidget::GetProgressFraction, 0 )
						.BackgroundImage( FEditorStyle::GetBrush("ProgressBar.ThinBackground") )
						.FillImage( FEditorStyle::GetBrush("ProgressBar.ThinFill") )
					]
				]
			]
			
			// Secondary progress bars
			+ SVerticalBox::Slot()
			.Padding(FMargin(0.f, 8.f, 0.f, 0.f))
			[
				SAssignNew(SecondaryBars, SVerticalBox)
			];
		

		if ( OnCancelClickedDelegate.IsBound() )
		{
			VerticalBox->AddSlot()
				.AutoHeight()
				.HAlign(HAlign_Center)
				.Padding(10.0f, 7.0f)
				[
					SNew(SButton)
					.Text( NSLOCTEXT("FeedbackContextProgress", "Cancel", "Cancel") )
					.HAlign(EHorizontalAlignment::HAlign_Center)
					.OnClicked(this, &SSlowTaskWidget::OnCancel)
				];
		}

		SBorder::Construct( SBorder::FArguments()
			.BorderImage(FEditorStyle::GetBrush("Menu.Background"))
			.VAlign(VAlign_Center)
			.Padding(FMargin(FixedPaddingH))
			[
				SNew(SBox).WidthOverride(FixedWidth) [ VerticalBox ]
			]
		);

		// Make sure all our bars are set up
		UpdateDynamicProgressBars();
	}
void SEditorViewportToolbarMenu::Construct( const FArguments& Declaration )
{
	const TAttribute<FString>& Label = Declaration._Label;

	const FName ImageName = Declaration._Image;
	const FSlateBrush* ImageBrush = FEditorStyle::GetBrush( ImageName );

	LabelIconBrush = Declaration._LabelIcon;

	ParentToolBar = Declaration._ParentToolBar;
	checkf(ParentToolBar.IsValid(), TEXT("The parent toolbar must be specified") );

	TSharedPtr<SWidget> ButtonContent;
	
	// Create the content for the button.  We always use an image over a label if it is valid
	if( ImageName != NAME_None )
	{
		ButtonContent = 
			SNew( SImage )	
				.Image( ImageBrush )
				.ColorAndOpacity( FSlateColor::UseForeground() );
	}
	else
	{
		if( LabelIconBrush.IsBound() || LabelIconBrush.Get() != NULL )
		{
			// Label with an icon to the left
			const float MenuIconSize = 16.0f;
			ButtonContent = 
				SNew( SHorizontalBox )
				+SHorizontalBox::Slot()
				.AutoWidth()
				.Padding( 0.0f, 0.0f, 3.0f, 0.0f )
				[
					SNew( SBox )
					.Visibility( this, &SEditorViewportToolbarMenu::GetLabelIconVisibility )
					.WidthOverride( MenuIconSize )
					.HeightOverride( MenuIconSize )
					[
						SNew( SImage )
							.Image( LabelIconBrush )
					]
				]
				+SHorizontalBox::Slot()
				.FillWidth( 1.0f )
				[
					SNew( STextBlock )
						.Font( FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 9 ) )
						.Text( Label )
				];
		}
		else
		{
			// Just the label text, no icon
			ButtonContent = 
				SNew( STextBlock )
					.Font( FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 9 ) )
					.Text( Label );
		}
	}

	ChildSlot
	[
		SAssignNew( MenuAnchor, SMenuAnchor )
		.Placement( MenuPlacement_BelowAnchor )
		[
			SNew( SButton )
			// Allows users to drag with the mouse to select options after opening the menu */
			.ClickMethod( EButtonClickMethod::MouseDown )
			.ContentPadding( FMargin( 5.0f, 2.0f ) )
			.VAlign( VAlign_Center )
			.ButtonStyle( FEditorStyle::Get(), "EditorViewportToolBar.MenuButton" )
			.OnClicked( this, &SEditorViewportToolbarMenu::OnMenuClicked )
			[
				ButtonContent.ToSharedRef()
			]
		]
		.OnGetMenuContent( Declaration._OnGetMenuContent )
	];
}
示例#13
-1
void SGraphTitleBar::Construct( const FArguments& InArgs )
{
	EdGraphObj = InArgs._EdGraphObj;
	OnDifferentGraphCrumbClicked = InArgs._OnDifferentGraphCrumbClicked;

	check(EdGraphObj);
	Kismet2Ptr = InArgs._Kismet2;
	check(Kismet2Ptr.IsValid());

	// Set-up shared breadcrumb defaults
	FMargin BreadcrumbTrailPadding = FMargin(4.f, 2.f);
	const FSlateBrush* BreadcrumbButtonImage = FEditorStyle::GetBrush("BreadcrumbTrail.Delimiter");
	
	this->ChildSlot
	[
		SNew(SBorder)
		.BorderImage( FEditorStyle::GetBrush( TEXT("Graph.TitleBackground") ) )
		.HAlign(HAlign_Fill)
		.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("EventGraphTitleBar")))
		[
			SNew(SVerticalBox)
			// Title text/icon
			+SVerticalBox::Slot()
			.AutoHeight()
			[
				SNew(SHorizontalBox)

				+SHorizontalBox::Slot()
				.AutoWidth()
				[
					InArgs._HistoryNavigationWidget.ToSharedRef()
				]

				+SHorizontalBox::Slot()
				.HAlign(HAlign_Center)
				.FillWidth(1.f)
				[
					SNew(SHorizontalBox)
					+SHorizontalBox::Slot()
					.AutoWidth()
					.Padding( 10,5 )
					.VAlign(VAlign_Center)
					[
						SNew(SImage)
						.Image( this, &SGraphTitleBar::GetTypeGlyph )
					]

					// show fake 'root' breadcrumb for the title
					+SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					.Padding(BreadcrumbTrailPadding)
					[
						SNew(STextBlock)
						.Text(this, &SGraphTitleBar::GetBlueprintTitle )
						.TextStyle( FEditorStyle::Get(), TEXT("GraphBreadcrumbButtonText") )
						.Visibility( this, &SGraphTitleBar::IsGraphBlueprintNameVisible )
					]
					+SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					[
						SNew(SImage)
						.Image( BreadcrumbButtonImage )
						.Visibility( this, &SGraphTitleBar::IsGraphBlueprintNameVisible )
					]

					// New style breadcrumb
					+SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					[
						SAssignNew(BreadcrumbTrail, SBreadcrumbTrail<UEdGraph*>)
						.ButtonStyle(FEditorStyle::Get(), "GraphBreadcrumbButton")
						.TextStyle(FEditorStyle::Get(), "GraphBreadcrumbButtonText")
						.ButtonContentPadding( BreadcrumbTrailPadding )
						.DelimiterImage( BreadcrumbButtonImage )
						.PersistentBreadcrumbs( true )
						.OnCrumbClicked( this, &SGraphTitleBar::OnBreadcrumbClicked )
					]

					+SHorizontalBox::Slot()
					.AutoWidth()
					.VAlign(VAlign_Center)
					[
						SNew(STextBlock)
						.Font( FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 14 ) )
						.ColorAndOpacity( FLinearColor(1,1,1,0.5) )
						.Text( this, &SGraphTitleBar::GetTitleExtra )
					]
				]
			]
		]
	];

	RebuildBreadcrumbTrail();

	UBlueprint* BlueprintObj = FBlueprintEditorUtils::FindBlueprintForGraph(this->EdGraphObj);
	if (BlueprintObj)
	{
		bShowBlueprintTitle = true;
		BlueprintTitle = FText::FromString(BlueprintObj->GetFriendlyName());

		// Register for notifications to refresh UI
		if( Kismet2Ptr.IsValid() )
		{
			Kismet2Ptr.Pin()->OnRefresh().AddRaw(this, &SGraphTitleBar::Refresh);
		}
	}
}
示例#14
-1
void SARInventoryItem::Construct(const FArguments& InArgs)
{

	////////////////////////////////////////////////////////////////////////////////////////////////////
	/////Get handle on game resources from GameModule
	//MyUIResources = FModuleManager::GetModuleChecked<ActionRPGGame>(FName("ActionRPGGame")).GetSlateGameResources();
	MyUIResources = FSlateGameResources::New("Batons", "/Game/UI", "/Game/UI");
	////////////////////////////////////////////////////////////////////////////////////////////////////
	/////Get handle on spell_heal Slate Brush
	/////name: member_icon
	Icon = MyUIResources->GetBrush(FName("Inactive_Brush"));
	ImageColor = FSlateColor(FLinearColor(0, 1, 0, 1));
	OwnerHUD = InArgs._OwnerHUD;
	MyPC = InArgs._MyPC;
	Inventory = InArgs._Inventory;

	TextTest = FText::FromName("Leave");
	//SyncInventory();

	ChildSlot
		.VAlign(VAlign_Bottom)
		.HAlign(HAlign_Fill)
		[
			SNew(SOverlay)
			//.VAlign(VAlign_Bottom)
			//.HAlign(HAlign_Fill)
			//.Padding(3)
			//.WidthOverride(50)
			//.HeightOverride(50)
			+SOverlay::Slot()
			[
				SAssignNew(ActionGrid, SGridPanel)
				//SNew(SImage)
				//.Image(this, &SARInventoryItem::GetImage)
				//.ColorAndOpacity(this, &SARInventoryItem::GetColor)
				//SNew(STextBlock)
				//.Text(this, &SARInventoryItem::GetText)
				
				//.ColorAndOpacity(FSlateColor(FLinearColor(0, 1, 0, 1)))
				//.Image()
				//SAssignNew(TileView, STileView<TSharedPtr<FARItemInfo>>)
				//.ListItemsSource(&ClonedInventory)
				//.OnGenerateTile(this, &SARInventoryItem::MakeTileViewWidget)
				//.ListItemSource(&ClonedInventory)
			]

		];


	if (Inventory.Num() > 0)
	{
		for (int32 i = 0; i < 5; i++)
		{
			for (int32 j = 0; j < 10; j++)
			{
				ActionGrid->AddSlot(i, j)
					.HAlign(HAlign_Center)
					.VAlign(VAlign_Center)
					[
						SNew(STextBlock)
						.Text(FText::FromName("Test"))
						.Font(FSlateFontInfo("Veranda", 16))
						//SNew(SARInventoryItem)
						//.OwnerHUD(OwnerHUD)
						//.MyPC(MyPC)
						//.Inventory(&ClonedInventory)
						//.OnMouseEnter(this, &SARButtonWidget::DoNothing)
						//.OnMouseLeave(this, &SARButtonWidget::DoNothing)
					];
			}
		}
	}
}