///////////////////////////////////////////////////// // FTileLODEntryDetails FTileLODEntryDetails::FTileLODEntryDetails() // Initialize properties with default values from FWorldTileLODInfo : LODIndex(0) , Distance(FWorldTileLODInfo().RelativeStreamingDistance) , DetailsPercentage(FWorldTileLODInfo().GenDetailsPercentage) , MaxDeviation(FWorldTileLODInfo().GenMaxDeviation) { }
void UWorldTileDetails::SetInfo(const FWorldTileInfo& Info, ULevel* Level) { ParentPackageName = FName(*Info.ParentTilePackageName); Position = Info.Position; AbsolutePosition = Info.AbsolutePosition; Layer = Info.Layer; Bounds = Info.Bounds; ZOrder = Info.ZOrder; bHideInTileView = Info.bHideInTileView; // Sync LOD settings NumLOD = Info.LODList.Num(); FTileLODEntryDetails* LODEntries[WORLDTILE_LOD_MAX_INDEX] = {&LOD1, &LOD2, &LOD3, &LOD4}; for (int32 i = 0; i < WORLDTILE_LOD_MAX_INDEX; ++i) { if (Info.LODList.IsValidIndex(i)) { LODEntries[i]->Distance = Info.LODList[i].RelativeStreamingDistance; LODEntries[i]->SimplificationDetails = Level ? Level->LevelSimplification[i] : FLevelSimplificationDetails(); } else { LODEntries[i]->Distance = FWorldTileLODInfo().RelativeStreamingDistance; LODEntries[i]->SimplificationDetails = FLevelSimplificationDetails(); } } }
///////////////////////////////////////////////////// // FTileLODEntryDetails FTileLODEntryDetails::FTileLODEntryDetails() // Initialize properties with default values from FWorldTileLODInfo : LODIndex(0) , Distance(FWorldTileLODInfo().RelativeStreamingDistance) { }