示例#1
0
bool BuildBase::BuildClean(const String& path)
{
    if (buildFailed_)
    {
        LOGERRORF("BuildBase::BuildClean - Attempt to clean directory of failed build, %s", path.CString());
        return false;
    }

    FileSystem* fileSystem = GetSubsystem<FileSystem>();

    if (!fileSystem->DirExists(path))
        return true;

    // On Windows, do a little dance with the folder to avoid issues
    // with deleting folder and immediately recreating it

    String pathName, fileName, ext;
    SplitPath(path, pathName, fileName, ext);
    pathName = AddTrailingSlash(pathName);    

    unsigned i = 0;
    while (true) 
    {
        String newPath = ToString("%s%s_Temp_%u", pathName.CString(), fileName.CString(), i++);
        if (!fileSystem->DirExists(newPath))
        {
            if (!MoveFileExW(GetWideNativePath(path).CString(), GetWideNativePath(newPath).CString(), MOVEFILE_WRITE_THROUGH))
            {
                FailBuild(ToString("BuildBase::BuildClean: Unable to move directory %s -> ", path.CString(), newPath.CString()));
                return false;
            }

            // Remove the moved directory
            return BuildRemoveDirectory(newPath);

        }
        else
        {
            LOGWARNINGF("BuildBase::BuildClean - temp build folder exists, removing: %s", newPath.CString());
            fileSystem->RemoveDir(newPath, true);
        }

        if (i == 255)
        {
            FailBuild(ToString("BuildBase::BuildClean: Unable to move directory ( i == 255) %s -> ", path.CString(), newPath.CString()));
            return false;
        }
    }

    return false;
}
void BuildAndroid::RunADBStartActivity()
{

    SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
    String adbCommand = platformAndroid_->GetADBCommand();

    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    Project* project = toolSystem->GetProject();
    AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings();

    String stringArgs;
    const char* cpackage = settings->GetPackageName().CString();
    stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);

    Vector<String> args = stringArgs.Split(' ');

    currentBuildPhase_ = ADBStartActivity;
    Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
    if (!subprocess)
    {
        FailBuild("StartActivity operation did not launch successfully.");
        return;
    }

    VariantMap buildOutput;
    buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Android Activity</color>\n\n";
    SendEvent(E_BUILDOUTPUT, buildOutput);

    SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleADBStartActivityComplete));
    SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));

}
void BuildAndroid::RunADBListDevices()
{
    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();

    String adbCommand = platformAndroid_->GetADBCommand();

    deviceListText_.Clear();

    Vector<String> args = String("devices").Split(' ');

    currentBuildPhase_ = ADBListDevices;
    Subprocess* subprocess = subs->Launch(adbCommand, args, "");

    if (!subprocess)
    {
        FailBuild("Android List Device operation did not launch successfully.");
        return;
    }

    VariantMap buildOutput;
    buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Listing Android Devices</color>\n\n";
    SendEvent(E_BUILDOUTPUT, buildOutput);

    SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleADBListDevicesComplete));
    SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildAndroid, HandleADBListDevicesOutputEvent));

}
void BuildAndroid::RunADBInstall()
{
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
    ToolPrefs* prefs = tenv->GetToolPrefs();
    SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
    String adbCommand = platformAndroid_->GetADBCommand();

    Vector<String> args;

    if ( prefs->GetReleaseCheck() > 2 ) // install release apk
        args = String("install -r ./bin/Atomic-release.apk").Split(' ');
    else
        args = String("install -r ./bin/Atomic-debug.apk").Split(' ');

    currentBuildPhase_ = ADBInstall;
    Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
    if (!subprocess)
    {
        FailBuild("APK Device Installation operation did not launch successfully.");
        return;
    }

    VariantMap buildOutput;
    buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Installing on Android Device</color>\n\n";
    SendEvent(E_BUILDOUTPUT, buildOutput);

    SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleRunADBInstallComplete));
    SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));

}
bool BuildWindows::BuildManaged(const String& buildPath)
{
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    Project* project = toolSystem->GetProject();
    ProjectSettings* settings = project->GetProjectSettings();

    String projectPath = project->GetProjectPath();

#ifdef ATOMIC_DEBUG
    String config = "Debug";
#else
    String config = "Release";
#endif

    String managedBins = projectPath + ToString("AtomicNET/%s/Bin/Desktop/", config.CString());
    String managedExe = managedBins + settings->GetName() + ".exe";

    if (!fileSystem->FileExists(managedExe))
    {
        FailBuild(ToString("Error building managed project, please compile the %s binary %s before building", config.CString(), managedExe.CString()));
        return false;
    }

    StringVector results;
    StringVector filtered;

    fileSystem->ScanDir(results, managedBins, "", SCAN_FILES, false);

    StringVector filterList;

    StringVector::Iterator itr = results.Begin();
    while (itr != results.End())
    {
        unsigned i;
        for (i = 0; i < filterList.Size(); i++)
        {
            if (itr->Contains(filterList[i]))
                break;
        }

        if (i == filterList.Size())
            filtered.Push(*itr);

        itr++;
    }

    for (unsigned i = 0; i < filtered.Size(); i++)
    {
        String filename = filtered[i];

        if (!BuildCopyFile(managedBins + filename, buildPath_ + "/" + filename))
            return false;

    }

    return true;

}
示例#6
0
bool BuildBase::BuildCopyFile(const String& srcFileName, const String& destFileName)
{
    if (buildFailed_)
    {
        LOGERRORF("BuildBase::BuildCopyFile - Attempt to copy file of failed build, %s", srcFileName.CString());
        return false;
    }

    FileSystem* fileSystem = GetSubsystem<FileSystem>();

    bool result = fileSystem->Copy(srcFileName, destFileName);

    if (!result)
    {
        FailBuild(ToString("BuildBase::BuildCopyFile: Unable to copy file %s -> %s", srcFileName.CString(), destFileName.CString()));
        return false;
    }

    return true;
}
示例#7
0
bool BuildBase::BuildRemoveDirectory(const String& path)
{
    if (buildFailed_)
    {
        LOGERRORF("BuildBase::BuildRemoveDirectory - Attempt to remove directory of failed build, %s", path.CString());
        return false;
    }

    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    if (!fileSystem->DirExists(path))
        return true;

    bool result = fileSystem->RemoveDir(path, true);

    if (!result)
    {
        FailBuild(ToString("BuildBase::BuildRemoveDirectory: Unable to remove directory %s", path.CString()));
        return false;
    }

    return true;
}
void BuildAndroid::Build(const String& buildPath)
{
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
    ToolSystem* tsystem = GetSubsystem<ToolSystem>();
    Project* project = tsystem->GetProject();

    buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();

    Initialize();
 
    if (!BuildClean(buildPath_))
        return;

    //generate manifest file
    String manifest;
    for (unsigned i = 0; i < resourceEntries_.Size(); i++)
    {
        BuildResourceEntry* entry = resourceEntries_[i];
        manifest += entry->packagePath_;
        if ( i != resourceEntries_.Size() - 1)
            manifest += ";";
    }

    String buildSourceDir = tenv->GetToolDataDir();

    String androidProject = buildSourceDir + "Deployment/Android";

    // Copy the base android project
    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    if( !BuildCopyDir(androidProject, buildPath_))
        return;

    Vector<String> defaultResourcePaths;
    GetDefaultResourcePaths(defaultResourcePaths);
    String projectResources = project->GetResourcePath();

    for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
    {
        if ( !BuildCopyDir(defaultResourcePaths[i], buildPath_ + "/assets/" + GetFileName(RemoveTrailingSlash(defaultResourcePaths[i]))))
            return;
    }

    if( !BuildCopyDir(project->GetProjectPath() + "Cache/", buildPath_ + "/assets/Cache"))
        return;
    if( !BuildCopyDir(projectResources, buildPath_ + "/assets/AtomicResources"))
        return;

    // write the manifest
    SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
    mfile->WriteString(manifest);
    mfile->Close();

    //check for Deployment/Android/libs/armeabi-v7a/libAtomicPlayer.so
    if ( !fileSystem->FileExists(androidProject + "/libs/armeabi-v7a/libAtomicPlayer.so")  )
    {
        FailBuild( "The file libAtomicPlayer.so is not found. This is required for APK generation." );
        return;
    }

    AndroidProjectGenerator gen(context_, this);
    gen.SetBuildPath(buildPath_);

    if (!gen.Generate())
    {
        FailBuild(gen.GetErrorText());
        return;
    }

    RunAntDebug();

}
void BuildAndroid::RunAntDebug()
{
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
    SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
    ToolPrefs* tprefs = tenv->GetToolPrefs();

    Poco::Process::Env env;

    String buildApk = "debug";  // the default

    if ( tprefs->GetReleaseCheck() > 2 ) // create release apk
        buildApk = "release";


#ifdef ATOMIC_PLATFORM_OSX
    String antCommand = tprefs->GetAntPath();
    Vector<String> args;
    args.Push(buildApk);
#endif
#ifdef ATOMIC_PLATFORM_WINDOWS
    // C:\ProgramData\Oracle\Java\javapath;
    Vector<String> args;
    String antCommand = "cmd";
    String antPath = tprefs->GetAntPath() + "/ant.bat";
    env["JAVA_HOME"] = tprefs->GetJDKRootPath().CString();
    // ant is a batch file on windows, so have to run with cmd /c
    args.Push("/c");
    args.Push("\"" + antPath + "\"");
    args.Push(buildApk);
#endif
#ifdef ATOMIC_PLATFORM_LINUX 

    String antCommand = tprefs->GetAntPath();
    if ( antCommand.Empty() ) // user didnt fill it out, use installed one
    {
        antCommand = "/usr/bin/ant"; // system default if installed
    }
    else
    {
        antCommand.Append("/ant"); 
    }
    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    if ( !fileSystem->FileExists ( antCommand) ) 
    {
        FailBuild("The ant program can not be found, check the Ant Path in Build Settings.");
    }
    Vector<String> args;
    args.Push(buildApk);
#endif

    currentBuildPhase_ = AntBuildDebug;
    Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_, env);

    if (!subprocess)
    {
        FailBuild("The ant build operation did not launch successfully.");
        return;
    }

    VariantMap buildOutput;
    buildOutput[BuildOutput::P_TEXT] = "<color #D4FB79>Starting Android " + buildApk + " Deployment</color>\n\n";
    SendEvent(E_BUILDOUTPUT, buildOutput);

    SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleAntDebugComplete));
    SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));

}