static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); p.DoMarker("BP Memory"); // CP Memory DoCPState(p); // XF Memory p.Do(xfmem); p.DoMarker("XF Memory"); // Texture decoder p.DoArray(texMem); p.DoMarker("texMem"); // FIFO Fifo_DoState(p); p.DoMarker("Fifo"); CommandProcessor::DoState(p); p.DoMarker("CommandProcessor"); PixelEngine::DoState(p); p.DoMarker("PixelEngine"); // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. PixelShaderManager::DoState(p); p.DoMarker("PixelShaderManager"); VertexShaderManager::DoState(p); p.DoMarker("VertexShaderManager"); GeometryShaderManager::DoState(p); p.DoMarker("GeometryShaderManager"); TessellationShaderManager::DoState(p); p.DoMarker("HullDomainShaderManager"); VertexManagerBase::DoState(p); p.DoMarker("VertexManager"); BoundingBox::DoState(p); p.DoMarker("BoundingBox"); // TODO: search for more data that should be saved and add it here }
static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); p.DoMarker("BP Memory"); // CP Memory p.DoArray(arraybases, 16); p.DoArray(arraystrides, 16); p.Do(MatrixIndexA); p.Do(MatrixIndexB); p.Do(g_VtxDesc.Hex); p.DoArray(g_VtxAttr, 8); p.DoMarker("CP Memory"); // XF Memory p.Do(xfregs); p.DoArray(xfmem, XFMEM_SIZE); p.DoMarker("XF Memory"); // Texture decoder p.DoArray(texMem, TMEM_SIZE); p.DoMarker("texMem"); // FIFO Fifo_DoState(p); p.DoMarker("Fifo"); CommandProcessor::DoState(p); p.DoMarker("CommandProcessor"); PixelEngine::DoState(p); p.DoMarker("PixelEngine"); // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. PixelShaderManager::DoState(p); p.DoMarker("PixelShaderManager"); VertexShaderManager::DoState(p); p.DoMarker("VertexShaderManager"); VertexManager::DoState(p); p.DoMarker("VertexManager"); // TODO: search for more data that should be saved and add it here }
static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); // CP Memory p.DoArray(arraybases, 16); p.DoArray(arraystrides, 16); p.Do(MatrixIndexA); p.Do(MatrixIndexB); p.Do(g_VtxDesc.Hex); p.DoArray(g_VtxAttr, 8); // XF Memory p.Do(xfregs); p.DoArray(xfmem, XFMEM_SIZE); // Texture decoder p.DoArray(g_texMem, TMEM_SIZE); // FIFO Fifo_DoState(p); CommandProcessor::DoState(p); PixelEngine::DoState(p); }