示例#1
0
static void DoState(PointerWrap &p)
{
	// BP Memory
	p.Do(bpmem);
	p.DoMarker("BP Memory");

	// CP Memory
	DoCPState(p);

	// XF Memory
	p.Do(xfmem);
	p.DoMarker("XF Memory");

	// Texture decoder
	p.DoArray(texMem);
	p.DoMarker("texMem");

	// FIFO
	Fifo_DoState(p);
	p.DoMarker("Fifo");

	CommandProcessor::DoState(p);
	p.DoMarker("CommandProcessor");

	PixelEngine::DoState(p);
	p.DoMarker("PixelEngine");

	// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
	PixelShaderManager::DoState(p);
	p.DoMarker("PixelShaderManager");

	VertexShaderManager::DoState(p);
	p.DoMarker("VertexShaderManager");

	GeometryShaderManager::DoState(p);
	p.DoMarker("GeometryShaderManager");

	TessellationShaderManager::DoState(p);
	p.DoMarker("HullDomainShaderManager");

	VertexManagerBase::DoState(p);
	p.DoMarker("VertexManager");

	BoundingBox::DoState(p);
	p.DoMarker("BoundingBox");


	// TODO: search for more data that should be saved and add it here
}
示例#2
0
static void DoState(PointerWrap &p)
{
	// BP Memory
	p.Do(bpmem);
	p.DoMarker("BP Memory");

	// CP Memory
	p.DoArray(arraybases, 16);
	p.DoArray(arraystrides, 16);
	p.Do(MatrixIndexA);
	p.Do(MatrixIndexB);
	p.Do(g_VtxDesc.Hex);
	p.DoArray(g_VtxAttr, 8);
	p.DoMarker("CP Memory");

	// XF Memory
	p.Do(xfregs);
	p.DoArray(xfmem, XFMEM_SIZE);
	p.DoMarker("XF Memory");

	// Texture decoder
	p.DoArray(texMem, TMEM_SIZE);
	p.DoMarker("texMem");

	// FIFO
	Fifo_DoState(p);
	p.DoMarker("Fifo");

	CommandProcessor::DoState(p);
	p.DoMarker("CommandProcessor");

	PixelEngine::DoState(p);
	p.DoMarker("PixelEngine");

	// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
	PixelShaderManager::DoState(p);
	p.DoMarker("PixelShaderManager");

	VertexShaderManager::DoState(p);
	p.DoMarker("VertexShaderManager");

	VertexManager::DoState(p);
	p.DoMarker("VertexManager");

	// TODO: search for more data that should be saved and add it here
}
示例#3
0
static void DoState(PointerWrap &p)
{
    // BP Memory
    p.Do(bpmem);
    // CP Memory
    p.DoArray(arraybases, 16);
    p.DoArray(arraystrides, 16);
    p.Do(MatrixIndexA);
    p.Do(MatrixIndexB);
    p.Do(g_VtxDesc.Hex);
	p.DoArray(g_VtxAttr, 8);

    // XF Memory
    p.Do(xfregs);
    p.DoArray(xfmem, XFMEM_SIZE);
    // Texture decoder
    p.DoArray(g_texMem, TMEM_SIZE);
 
    // FIFO
    Fifo_DoState(p);

    CommandProcessor::DoState(p);
    PixelEngine::DoState(p);
}