void mitk::BaseGeometry::ChangeImageGeometryConsideringOriginOffset(const bool isAnImageGeometry) { // If Geometry is switched to ImageGeometry, you have to put an offset to the origin, because // imageGeometries origins are pixel-center-based // ... and remove the offset, if you switch an imageGeometry back to a normal geometry // For more information please see the Geometry documentation page if (m_ImageGeometry == isAnImageGeometry) return; const BoundingBox::BoundsArrayType &boundsarray = this->GetBoundingBox()->GetBounds(); Point3D originIndex; FillVector3D(originIndex, boundsarray[0], boundsarray[2], boundsarray[4]); if (isAnImageGeometry == true) FillVector3D(originIndex, originIndex[0] + 0.5, originIndex[1] + 0.5, originIndex[2] + 0.5); else FillVector3D(originIndex, originIndex[0] - 0.5, originIndex[1] - 0.5, originIndex[2] - 0.5); Point3D originWorld; originWorld = GetIndexToWorldTransform()->TransformPoint(originIndex); // instead could as well call IndexToWorld(originIndex,originWorld); SetOrigin(originWorld); this->SetImageGeometry(isAnImageGeometry); }
mitk::Point3D mitk::BaseGeometry::GetCornerPoint(int id) const { assert(id >= 0); assert(this->IsBoundingBoxNull() == false); BoundingBox::BoundsArrayType bounds = this->GetBoundingBox()->GetBounds(); Point3D cornerpoint; switch (id) { case 0: FillVector3D(cornerpoint, bounds[0], bounds[2], bounds[4]); break; case 1: FillVector3D(cornerpoint, bounds[0], bounds[2], bounds[5]); break; case 2: FillVector3D(cornerpoint, bounds[0], bounds[3], bounds[4]); break; case 3: FillVector3D(cornerpoint, bounds[0], bounds[3], bounds[5]); break; case 4: FillVector3D(cornerpoint, bounds[1], bounds[2], bounds[4]); break; case 5: FillVector3D(cornerpoint, bounds[1], bounds[2], bounds[5]); break; case 6: FillVector3D(cornerpoint, bounds[1], bounds[3], bounds[4]); break; case 7: FillVector3D(cornerpoint, bounds[1], bounds[3], bounds[5]); break; default: { itkExceptionMacro(<< "A cube only has 8 corners. These are labeled 0-7."); } } if (m_ImageGeometry) { // Here i have to adjust the 0.5 offset manually, because the cornerpoint is the corner of the // bounding box. The bounding box itself is no image, so it is corner-based FillVector3D(cornerpoint, cornerpoint[0] - 0.5, cornerpoint[1] - 0.5, cornerpoint[2] - 0.5); } return this->GetIndexToWorldTransform()->TransformPoint(cornerpoint); }
void PlaneGeometry::InitializeStandardPlane( const BaseGeometry *geometry3D, PlaneOrientation planeorientation, ScalarType zPosition, bool frontside, bool rotated ) { this->SetReferenceGeometry( const_cast< BaseGeometry * >( geometry3D ) ); ScalarType width, height; const BoundingBox::BoundsArrayType& boundsarray = geometry3D->GetBoundingBox()->GetBounds(); Vector3D originVector; FillVector3D(originVector, boundsarray[0], boundsarray[2], boundsarray[4]); if(geometry3D->GetImageGeometry()) { FillVector3D( originVector, originVector[0] - 0.5, originVector[1] - 0.5, originVector[2] - 0.5 ); } switch(planeorientation) { case None: case Axial: width = geometry3D->GetExtent(0); height = geometry3D->GetExtent(1); break; case Frontal: width = geometry3D->GetExtent(0); height = geometry3D->GetExtent(2); break; case Sagittal: width = geometry3D->GetExtent(1); height = geometry3D->GetExtent(2); break; default: itkExceptionMacro("unknown PlaneOrientation"); } InitializeStandardPlane( width, height, geometry3D->GetIndexToWorldTransform(), planeorientation, zPosition, frontside, rotated ); ScalarType bounds[6]= { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); Point3D origin; originVector = geometry3D->GetIndexToWorldTransform() ->TransformVector( originVector ); origin = GetOrigin() + originVector; SetOrigin(origin); }
/* \brief short description * parameters * */ mitk::Point3D mitk::TimeGeometry::GetCornerPointInWorld(int id) const { assert(id >= 0); assert(m_BoundingBox.IsNotNull()); BoundingBox::BoundsArrayType bounds = m_BoundingBox->GetBounds(); Point3D cornerpoint; switch(id) { case 0: FillVector3D(cornerpoint, bounds[0],bounds[2],bounds[4]); break; case 1: FillVector3D(cornerpoint, bounds[0],bounds[2],bounds[5]); break; case 2: FillVector3D(cornerpoint, bounds[0],bounds[3],bounds[4]); break; case 3: FillVector3D(cornerpoint, bounds[0],bounds[3],bounds[5]); break; case 4: FillVector3D(cornerpoint, bounds[1],bounds[2],bounds[4]); break; case 5: FillVector3D(cornerpoint, bounds[1],bounds[2],bounds[5]); break; case 6: FillVector3D(cornerpoint, bounds[1],bounds[3],bounds[4]); break; case 7: FillVector3D(cornerpoint, bounds[1],bounds[3],bounds[5]); break; default: { itkExceptionMacro(<<"A cube only has 8 corners. These are labeled 0-7."); return Point3D(); } } // TimeGeometry has no Transformation. Therefore the bounding box // contains all data in world coordinates return cornerpoint; }
void PlaneGeometry::InitializePlane( const Point3D &origin, const Vector3D &normal ) { VnlVector rightVectorVnl(3), downVectorVnl; if( Equal( normal[1], 0.0f ) == false ) { FillVector3D( rightVectorVnl, 1.0f, -normal[0]/normal[1], 0.0f ); rightVectorVnl.normalize(); } else { FillVector3D( rightVectorVnl, 0.0f, 1.0f, 0.0f ); } downVectorVnl = vnl_cross_3d( normal.GetVnlVector(), rightVectorVnl ); downVectorVnl.normalize(); InitializeStandardPlane( rightVectorVnl, downVectorVnl ); SetOrigin(origin); }
mitk::Point3D mitk::BaseGeometry::GetCornerPoint(bool xFront, bool yFront, bool zFront) const { assert(this->IsBoundingBoxNull() == false); BoundingBox::BoundsArrayType bounds = this->GetBoundingBox()->GetBounds(); Point3D cornerpoint; cornerpoint[0] = (xFront ? bounds[0] : bounds[1]); cornerpoint[1] = (yFront ? bounds[2] : bounds[3]); cornerpoint[2] = (zFront ? bounds[4] : bounds[5]); if (m_ImageGeometry) { // Here i have to adjust the 0.5 offset manually, because the cornerpoint is the corner of the // bounding box. The bounding box itself is no image, so it is corner-based FillVector3D(cornerpoint, cornerpoint[0] - 0.5, cornerpoint[1] - 0.5, cornerpoint[2] - 0.5); } return this->GetIndexToWorldTransform()->TransformPoint(cornerpoint); }
mitk::ExtrudedContour::ExtrudedContour() : m_Contour(NULL), m_ClippingGeometry(NULL), m_AutomaticVectorGeneration(false) { ProportionalTimeGeometry::Pointer timeGeometry = ProportionalTimeGeometry::New(); timeGeometry->Initialize(1); SetTimeGeometry(timeGeometry); FillVector3D(m_Vector, 0.0, 0.0, 1.0); m_RightVector.Fill(0.0); m_ExtrusionFilter = vtkLinearExtrusionFilter::New(); m_ExtrusionFilter->CappingOff(); m_ExtrusionFilter->SetExtrusionTypeToVectorExtrusion(); double vtkvector[3]={0,0,1}; // set extrusion vector m_ExtrusionFilter->SetVector(vtkvector); m_TriangleFilter = vtkTriangleFilter::New(); m_TriangleFilter->SetInputConnection(m_ExtrusionFilter->GetOutputPort()); m_SubdivisionFilter = vtkLinearSubdivisionFilter::New(); m_SubdivisionFilter->SetInputConnection(m_TriangleFilter->GetOutputPort()); m_SubdivisionFilter->SetNumberOfSubdivisions(4); m_ClippingBox = vtkPlanes::New(); m_ClipPolyDataFilter = vtkClipPolyData::New(); m_ClipPolyDataFilter->SetInputConnection(m_SubdivisionFilter->GetOutputPort()); m_ClipPolyDataFilter->SetClipFunction(m_ClippingBox); m_ClipPolyDataFilter->InsideOutOn(); m_Polygon = vtkPolygon::New(); m_ProjectionPlane = mitk::PlaneGeometry::New(); }
void mitk::ExtrudedContour::BuildGeometry() { if(m_Contour.IsNull()) return; // Initialize(1); Vector3D nullvector; nullvector.Fill(0.0); float xProj[3]; unsigned int i; unsigned int numPts = 20; //m_Contour->GetNumberOfPoints(); mitk::Contour::PathPointer path = m_Contour->GetContourPath(); mitk::Contour::PathType::InputType cstart = path->StartOfInput(); mitk::Contour::PathType::InputType cend = path->EndOfInput(); mitk::Contour::PathType::InputType cstep = (cend-cstart)/numPts; mitk::Contour::PathType::InputType ccur; // Part I: guarantee/calculate legal vectors m_Vector.Normalize(); itk2vtk(m_Vector, m_Normal); // check m_Vector if(mitk::Equal(m_Vector, nullvector) || m_AutomaticVectorGeneration) { if ( m_AutomaticVectorGeneration == false) itkWarningMacro("Extrusion vector is 0 ("<< m_Vector << "); trying to use normal of polygon"); vtkPoints *loopPoints = vtkPoints::New(); //mitk::Contour::PointsContainerIterator pointsIt = m_Contour->GetPoints()->Begin(); double vtkpoint[3]; unsigned int i=0; for(i=0, ccur=cstart; i<numPts; ++i, ccur+=cstep) { itk2vtk(path->Evaluate(ccur), vtkpoint); loopPoints->InsertNextPoint(vtkpoint); } // Make sure points define a loop with a m_Normal vtkPolygon::ComputeNormal(loopPoints, m_Normal); loopPoints->Delete(); vtk2itk(m_Normal, m_Vector); if(mitk::Equal(m_Vector, nullvector)) { itkExceptionMacro("Cannot calculate normal of polygon"); } } // check m_RightVector if((mitk::Equal(m_RightVector, nullvector)) || (mitk::Equal(m_RightVector*m_Vector, 0.0)==false)) { if(mitk::Equal(m_RightVector, nullvector)) { itkDebugMacro("Right vector is 0. Calculating."); } else { itkWarningMacro("Right vector ("<<m_RightVector<<") not perpendicular to extrusion vector "<<m_Vector<<": "<<m_RightVector*m_Vector); } // calculate a legal m_RightVector if( mitk::Equal( m_Vector[1], 0.0f ) == false ) { FillVector3D( m_RightVector, 1.0f, -m_Vector[0]/m_Vector[1], 0.0f ); m_RightVector.Normalize(); } else { FillVector3D( m_RightVector, 0.0f, 1.0f, 0.0f ); } } // calculate down-vector VnlVector rightDV = m_RightVector.GetVnlVector(); rightDV.normalize(); vnl2vtk(rightDV, m_Right); VnlVector downDV = vnl_cross_3d( m_Vector.GetVnlVector(), rightDV ); downDV.normalize(); vnl2vtk(downDV, m_Down); // Part II: calculate plane as base for extrusion, project the contour // on this plane and store as polygon for IsInside test and BoundingBox calculation // initialize m_ProjectionPlane, yet with origin at 0 m_ProjectionPlane->InitializeStandardPlane(rightDV, downDV); // create vtkPolygon from contour and simultaneously determine 2D bounds of // contour projected on m_ProjectionPlane //mitk::Contour::PointsContainerIterator pointsIt = m_Contour->GetPoints()->Begin(); m_Polygon->Points->Reset(); m_Polygon->Points->SetNumberOfPoints(numPts); m_Polygon->PointIds->Reset(); m_Polygon->PointIds->SetNumberOfIds(numPts); mitk::Point2D pt2d; mitk::Point3D pt3d; mitk::Point2D min, max; min.Fill(ScalarTypeNumericTraits::max()); max.Fill(ScalarTypeNumericTraits::min()); xProj[2]=0.0; for(i=0, ccur=cstart; i<numPts; ++i, ccur+=cstep) { pt3d.CastFrom(path->Evaluate(ccur)); m_ProjectionPlane->Map(pt3d, pt2d); xProj[0]=pt2d[0]; if(pt2d[0]<min[0]) min[0]=pt2d[0]; if(pt2d[0]>max[0]) max[0]=pt2d[0]; xProj[1]=pt2d[1]; if(pt2d[1]<min[1]) min[1]=pt2d[1]; if(pt2d[1]>max[1]) max[1]=pt2d[1]; m_Polygon->Points->SetPoint(i, xProj); m_Polygon->PointIds->SetId(i, i); } // shift parametric origin to (0,0) for(i=0; i<numPts; ++i) { double * pt = this->m_Polygon->Points->GetPoint(i); pt[0]-=min[0]; pt[1]-=min[1]; itkDebugMacro( << i << ": (" << pt[0] << "," << pt[1] << "," << pt[2] << ")" ); } this->m_Polygon->GetBounds(m_ProjectedContourBounds); //m_ProjectedContourBounds[4]=-1.0; m_ProjectedContourBounds[5]=1.0; // calculate origin (except translation along the normal) and bounds // of m_ProjectionPlane: // origin is composed of the minimum x-/y-coordinates of the polygon, // bounds from the extent of the polygon, both after projecting on the plane mitk::Point3D origin; m_ProjectionPlane->Map(min, origin); ScalarType bounds[6]={0, max[0]-min[0], 0, max[1]-min[1], 0, 1}; m_ProjectionPlane->SetBounds(bounds); m_ProjectionPlane->SetOrigin(origin); // Part III: initialize geometry if(m_ClippingGeometry.IsNotNull()) { ScalarType min_dist=ScalarTypeNumericTraits::max(), max_dist=ScalarTypeNumericTraits::min(), dist; unsigned char i; for(i=0; i<8; ++i) { dist = m_ProjectionPlane->SignedDistance( m_ClippingGeometry->GetCornerPoint(i) ); if(dist<min_dist) min_dist=dist; if(dist>max_dist) max_dist=dist; } //incorporate translation along the normal into origin origin = origin+m_Vector*min_dist; m_ProjectionPlane->SetOrigin(origin); bounds[5]=max_dist-min_dist; } else bounds[5]=20; itk2vtk(origin, m_Origin); mitk::Geometry3D::Pointer g3d = GetGeometry( 0 ); assert( g3d.IsNotNull() ); g3d->SetBounds(bounds); g3d->SetIndexToWorldTransform(m_ProjectionPlane->GetIndexToWorldTransform()); g3d->TransferItkToVtkTransform(); ProportionalTimeGeometry::Pointer timeGeometry = ProportionalTimeGeometry::New(); timeGeometry->Initialize(g3d,1); SetTimeGeometry(timeGeometry); }
void PlaneGeometry::ExecuteOperation( Operation *operation ) { vtkTransform *transform = vtkTransform::New(); transform->SetMatrix( m_VtkMatrix ); switch ( operation->GetOperationType() ) { case OpORIENT: { mitk::PlaneOperation *planeOp = dynamic_cast< mitk::PlaneOperation * >( operation ); if ( planeOp == NULL ) { return; } Point3D center = planeOp->GetPoint(); Vector3D orientationVector = planeOp->GetNormal(); Vector3D defaultVector; FillVector3D( defaultVector, 0.0, 0.0, 1.0 ); Vector3D rotationAxis = itk::CrossProduct( orientationVector, defaultVector ); //vtkFloatingPointType rotationAngle = acos( orientationVector[2] / orientationVector.GetNorm() ); vtkFloatingPointType rotationAngle = atan2( (double) rotationAxis.GetNorm(), (double) (orientationVector * defaultVector) ); rotationAngle *= 180.0 / vnl_math::pi; transform->PostMultiply(); transform->Identity(); transform->Translate( center[0], center[1], center[2] ); transform->RotateWXYZ( rotationAngle, rotationAxis[0], rotationAxis[1], rotationAxis[2] ); transform->Translate( -center[0], -center[1], -center[2] ); break; } case OpRESTOREPLANEPOSITION: { RestorePlanePositionOperation *op = dynamic_cast< mitk::RestorePlanePositionOperation* >(operation); if(op == NULL) { return; } AffineTransform3D::Pointer transform2 = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, op->GetTransform()->GetMatrix().GetVnlMatrix().get_column(0)); matrix.GetVnlMatrix().set_column(1, op->GetTransform()->GetMatrix().GetVnlMatrix().get_column(1)); matrix.GetVnlMatrix().set_column(2, op->GetTransform()->GetMatrix().GetVnlMatrix().get_column(2)); transform2->SetMatrix(matrix); Vector3D offset = op->GetTransform()->GetOffset(); transform2->SetOffset(offset); this->SetIndexToWorldTransform(transform2); ScalarType bounds[6] = {0, op->GetWidth(), 0, op->GetHeight(), 0 ,1 }; this->SetBounds(bounds); TransferItkToVtkTransform(); this->Modified(); transform->Delete(); return; } default: Superclass::ExecuteOperation( operation ); transform->Delete(); return; } m_VtkMatrix->DeepCopy(transform->GetMatrix()); this->TransferVtkToItkTransform(); this->Modified(); transform->Delete(); }
bool mitk::PicHelper::GetSpacing(const mitkIpPicDescriptor* aPic, Vector3D & spacing) { mitkIpPicDescriptor* pic = const_cast<mitkIpPicDescriptor*>(aPic); mitkIpPicTSV_t *tsv; bool pixelSize = false; tsv = mitkIpPicQueryTag( pic, "REAL PIXEL SIZE" ); if(tsv==NULL) { tsv = mitkIpPicQueryTag( pic, "PIXEL SIZE" ); pixelSize = true; } if(tsv) { bool tagFound = false; if((tsv->dim*tsv->n[0]>=3) && (tsv->type==mitkIpPicFloat)) { if(tsv->bpe==32) { FillVector3D(spacing,((mitkIpFloat4_t*)tsv->value)[0], ((mitkIpFloat4_t*)tsv->value)[1],((mitkIpFloat4_t*)tsv->value)[2]); tagFound = true; } else if(tsv->bpe==64) { FillVector3D(spacing,((mitkIpFloat8_t*)tsv->value)[0], ((mitkIpFloat8_t*)tsv->value)[1],((mitkIpFloat8_t*)tsv->value)[2]); tagFound = true; } } if(tagFound && pixelSize) { tsv = mitkIpPicQueryTag( pic, "PIXEL SPACING" ); if(tsv) { mitk::ScalarType zSpacing = 0; if((tsv->dim*tsv->n[0]>=3) && (tsv->type==mitkIpPicFloat)) { if(tsv->bpe==32) { zSpacing = ((mitkIpFloat4_t*)tsv->value)[2]; } else if(tsv->bpe==64) { zSpacing = ((mitkIpFloat8_t*)tsv->value)[2]; } if(zSpacing != 0) { spacing[2] = zSpacing; } } } } if(tagFound) return true; } #ifdef HAVE_IPDICOM tsv = mitkIpPicQueryTag( pic, "SOURCE HEADER" ); if( tsv ) { void *data; mitkIpUInt4_t len; mitkIpFloat8_t spacing_z = 0; mitkIpFloat8_t thickness = 1; mitkIpFloat8_t fx = 1; mitkIpFloat8_t fy = 1; bool ok=false; if( dicomFindElement( (unsigned char *) tsv->value, 0x0018, 0x0088, &data, &len ) ) { ok=true; sscanf( (char *) data, "%lf", &spacing_z ); // itkGenericOutputMacro( "spacing: " << spacing_z << " mm"); } if( dicomFindElement( (unsigned char *) tsv->value, 0x0018, 0x0050, &data, &len ) ) { ok=true; sscanf( (char *) data, "%lf", &thickness ); // itkGenericOutputMacro( "thickness: " << thickness << " mm"); if( thickness == 0 ) thickness = 1; } if( dicomFindElement( (unsigned char *) tsv->value, 0x0028, 0x0030, &data, &len ) && len>0 && ((char *)data)[0] ) { sscanf( (char *) data, "%lf\\%lf", &fy, &fx ); // row / column value // itkGenericOutputMacro( "fx, fy: " << fx << "/" << fy << " mm"); } else ok=false; if(ok) FillVector3D(spacing, fx, fy,( spacing_z > 0 ? spacing_z : thickness)); return ok; } #endif /* HAVE_IPDICOM */ if(spacing[0]<=0 || spacing[1]<=0 || spacing[2]<=0) { itkGenericOutputMacro(<< "illegal spacing by pic tag: " << spacing << ". Setting spacing to (1,1,1)."); spacing.Fill(1); }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const AffineTransform3D* transform, PlaneGeometry::PlaneOrientation planeorientation, ScalarType zPosition, bool frontside, bool rotated ) { Superclass::Initialize(); //construct standard view Point3D origin; VnlVector rightDV(3), bottomDV(3); origin.Fill(0); int normalDirection; switch(planeorientation) { case Axial: if(frontside) { if(rotated==false) { FillVector3D(origin, 0, 0, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else { FillVector3D(origin, width, height, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } else { if(rotated==false) { FillVector3D(origin, width, 0, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else { FillVector3D(origin, 0, height, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } normalDirection = 2; break; case Frontal: if(frontside) { if(rotated==false) { FillVector3D(origin, 0, zPosition, 0); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, width, zPosition, height); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) { FillVector3D(origin, width, zPosition, 0); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, 0, zPosition, height); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 1; break; case Sagittal: if(frontside) { if(rotated==false) { FillVector3D(origin, zPosition, 0, 0); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, zPosition, width, height); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) { FillVector3D(origin, zPosition, width, 0); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, 1); } else { FillVector3D(origin, zPosition, 0, height); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 0; break; default: itkExceptionMacro("unknown PlaneOrientation"); } if ( transform != NULL ) { origin = transform->TransformPoint( origin ); rightDV = transform->TransformVector( rightDV ); bottomDV = transform->TransformVector( bottomDV ); } ScalarType bounds[6]= { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); if ( transform == NULL ) { this->SetMatrixByVectors( rightDV, bottomDV ); } else { this->SetMatrixByVectors( rightDV, bottomDV, transform->GetMatrix().GetVnlMatrix() .get_column(normalDirection).magnitude() ); } this->SetOrigin(origin); }
void mitk::PlanesPerpendicularToLinesFilter::GenerateData() { mitk::Mesh::ConstPointer input = this->GetInput(); mitk::GeometryData::Pointer output = this->GetOutput(); if(m_Plane.IsNotNull()) { targetRight = m_Plane->GetMatrixColumn(0); targetSpacing = m_Plane->GetSpacing(); bounds = m_Plane->GetBoundingBox()->GetBounds(); halfWidthInMM = m_Plane->GetExtentInMM(0)*0.5; halfHeightInMM = m_Plane->GetExtentInMM(1)*0.5; } else { FillVector3D(targetRight, 1.0, 0.0, 0.0); targetSpacing.Fill(1.0); halfWidthInMM=halfHeightInMM=100.0; ScalarType stdBounds[6] = {0.0, 2.0*halfWidthInMM, 0.0, 2.0*halfHeightInMM, 0.0, 0.0}; bounds = stdBounds; } if(m_UseAllPoints==false) { int i, size; //iterate through all cells and build planes Mesh::ConstCellIterator cellIt, cellEnd; cellEnd = input->GetMesh()->GetCells()->End(); for( cellIt = input->GetMesh()->GetCells()->Begin(); cellIt != cellEnd; ++cellIt ) { Mesh::CellType& cell = *cellIt->Value(); Mesh::PointIdIterator ptIt, ptEnd; ptEnd = cell.PointIdsEnd(); size=cell.GetNumberOfPoints(); if(size<=1) continue; ptIt = cell.PointIdsBegin(); last = input->GetPoint(*ptIt); ++ptIt; for(i=1;i<size;++i, ++ptIt) { CreatePlane(input->GetPoint(*ptIt)); } } } else //m_UseAllPoints==true { //iterate through all points and build planes mitk::PointSet::PointsConstIterator it, pend = input->GetPointSet()->GetPoints()->End(); it=input->GetPointSet()->GetPoints()->Begin(); last = it.Value(); ++it; for(;it!=pend;++it) { CreatePlane(it.Value()); } } if(planes.size()>0) { //initialize sliced-geometry for the number of created planes m_CreatedGeometries->InitializeSlicedGeometry(planes.size()+1); //set last plane at last point with same normal as the one before the last PlaneGeometry::Pointer plane = static_cast<PlaneGeometry*>((*planes.rbegin())->Clone().GetPointer()); itk2vtk(last.GetVnlVector()-right*halfWidthInMM-down*halfHeightInMM, origin); plane->SetOrigin(origin); m_CreatedGeometries->SetGeometry2D(plane, planes.size()); //add all planes to sliced-geometry int s; for(s=0; planes.empty()==false; planes.pop_front(), ++s) { m_CreatedGeometries->SetGeometry2D(planes.front(), s); } m_CreatedGeometries->SetEvenlySpaced(false); if(m_FrameGeometry.IsNotNull()) { m_CreatedGeometries->SetIndexToWorldTransform(m_FrameGeometry->GetIndexToWorldTransform()); m_CreatedGeometries->SetBounds(m_FrameGeometry->GetBounds()); m_CreatedGeometries->SetReferenceGeometry(m_FrameGeometry); } } output->SetGeometry(m_CreatedGeometries); }
void mitk::Image::Initialize(vtkImageData* vtkimagedata, int channels, int tDim, int sDim, int pDim) { if(vtkimagedata==nullptr) return; m_Dimension=vtkimagedata->GetDataDimension(); unsigned int i, *tmpDimensions=new unsigned int[m_Dimension>4?m_Dimension:4]; for(i=0;i<m_Dimension;++i) tmpDimensions[i]=vtkimagedata->GetDimensions()[i]; if(m_Dimension<4) { unsigned int *p; for(i=0,p=tmpDimensions+m_Dimension;i<4-m_Dimension;++i, ++p) *p=1; } if(pDim>=0) { tmpDimensions[1]=pDim; if(m_Dimension < 2) m_Dimension = 2; } if(sDim>=0) { tmpDimensions[2]=sDim; if(m_Dimension < 3) m_Dimension = 3; } if(tDim>=0) { tmpDimensions[3]=tDim; if(m_Dimension < 4) m_Dimension = 4; } mitk::PixelType pixelType(MakePixelType(vtkimagedata)); Initialize(pixelType, m_Dimension, tmpDimensions, channels); const double *spacinglist = vtkimagedata->GetSpacing(); Vector3D spacing; FillVector3D(spacing, spacinglist[0], 1.0, 1.0); if(m_Dimension>=2) spacing[1]=spacinglist[1]; if(m_Dimension>=3) spacing[2]=spacinglist[2]; // access origin of vtkImage Point3D origin; double vtkorigin[3]; vtkimagedata->GetOrigin(vtkorigin); FillVector3D(origin, vtkorigin[0], 0.0, 0.0); if(m_Dimension>=2) origin[1]=vtkorigin[1]; if(m_Dimension>=3) origin[2]=vtkorigin[2]; SlicedGeometry3D* slicedGeometry = GetSlicedGeometry(0); // re-initialize PlaneGeometry with origin and direction PlaneGeometry* planeGeometry = static_cast<PlaneGeometry*>(slicedGeometry->GetPlaneGeometry(0)); planeGeometry->SetOrigin(origin); // re-initialize SlicedGeometry3D slicedGeometry->SetOrigin(origin); slicedGeometry->SetSpacing(spacing); ProportionalTimeGeometry::Pointer timeGeometry = ProportionalTimeGeometry::New(); timeGeometry->Initialize(slicedGeometry, m_Dimensions[3]); SetTimeGeometry(timeGeometry); delete [] tmpDimensions; }
void mitk::UnstructuredGridMapper2D::Paint( mitk::BaseRenderer* renderer ) { if ( IsVisible( renderer ) == false ) return ; vtkLinearTransform * vtktransform = GetDataNode()->GetVtkTransform(); vtkLinearTransform * inversetransform = vtktransform->GetLinearInverse(); Geometry2D::ConstPointer worldGeometry = renderer->GetCurrentWorldGeometry2D(); PlaneGeometry::ConstPointer worldPlaneGeometry = dynamic_cast<const PlaneGeometry*>( worldGeometry.GetPointer() ); Point3D point; Vector3D normal; if(worldPlaneGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=worldPlaneGeometry->GetOrigin(); normal=worldPlaneGeometry->GetNormal(); normal.Normalize(); m_Plane->SetTransform((vtkAbstractTransform*)NULL); } else { //@FIXME: does not work correctly. Does m_Plane->SetTransform really transforms a "plane plane" into a "curved plane"? return; AbstractTransformGeometry::ConstPointer worldAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(renderer->GetCurrentWorldGeometry2D()); if(worldAbstractGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=const_cast<mitk::BoundingBox*>(worldAbstractGeometry->GetParametricBoundingBox())->GetMinimum(); FillVector3D(normal, 0, 0, 1); m_Plane->SetTransform(worldAbstractGeometry->GetVtkAbstractTransform()->GetInverse()); } else return; } vtkFloatingPointType vp[ 3 ], vnormal[ 3 ]; vnl2vtk(point.Get_vnl_vector(), vp); vnl2vtk(normal.Get_vnl_vector(), vnormal); //normally, we would need to transform the surface and cut the transformed surface with the cutter. //This might be quite slow. Thus, the idea is, to perform an inverse transform of the plane instead. //@todo It probably does not work for scaling operations yet:scaling operations have to be //dealed with after the cut is performed by scaling the contour. inversetransform->TransformPoint( vp, vp ); inversetransform->TransformNormalAtPoint( vp, vnormal, vnormal ); m_Plane->SetOrigin( vp ); m_Plane->SetNormal( vnormal ); // set data into cutter m_Slicer->SetInput( m_VtkPointSet ); // m_Cutter->GenerateCutScalarsOff(); // m_Cutter->SetSortByToSortByCell(); // calculate the cut m_Slicer->Update(); // fetch geometry mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert( displayGeometry ); // float toGL=displayGeometry->GetSizeInDisplayUnits()[1]; //apply color and opacity read from the PropertyList ApplyProperties( renderer ); // traverse the cut contour vtkPolyData * contour = m_Slicer->GetOutput(); vtkPoints *vpoints = contour->GetPoints(); vtkCellArray *vlines = contour->GetLines(); vtkCellArray *vpolys = contour->GetPolys(); vtkPointData *vpointdata = contour->GetPointData(); vtkDataArray* vscalars = vpointdata->GetScalars(); vtkCellData *vcelldata = contour->GetCellData(); vtkDataArray* vcellscalars = vcelldata->GetScalars(); const int numberOfLines = contour->GetNumberOfLines(); const int numberOfPolys = contour->GetNumberOfPolys(); const bool useCellData = m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_DEFAULT || m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_CELL_DATA; const bool usePointData = m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_POINT_DATA; Point3D p; Point2D p2d; vlines->InitTraversal(); vpolys->InitTraversal(); mitk::Color outlineColor = m_Color->GetColor(); glLineWidth((float)m_LineWidth->GetValue()); for (int i = 0;i < numberOfLines;++i ) { vtkIdType *cell(0); vtkIdType cellSize(0); vlines->GetNextCell( cellSize, cell ); float rgba[4] = {outlineColor[0], outlineColor[1], outlineColor[2], 1.0f}; if (m_ScalarVisibility->GetValue() && vcellscalars) { if ( useCellData ) { // color each cell according to cell data double scalar = vcellscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } else if ( usePointData ) { double scalar = vscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } } glColor4fv( rgba ); glBegin ( GL_LINE_LOOP ); for ( int j = 0;j < cellSize;++j ) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd (); } bool polyOutline = m_Outline->GetValue(); bool scalarVisibility = m_ScalarVisibility->GetValue(); // only draw polygons if there are cell scalars // or the outline property is set to true if ((scalarVisibility && vcellscalars) || polyOutline) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // cache the transformed points // a fixed size array is way faster than 'new' // slices through 3d cells usually do not generated // polygons with more than 6 vertices Point2D cachedPoints[10]; for (int i = 0;i < numberOfPolys;++i ) { vtkIdType *cell(0); vtkIdType cellSize(0); vpolys->GetNextCell( cellSize, cell ); float rgba[4] = {1.0f, 1.0f, 1.0f, 0}; if (scalarVisibility && vcellscalars) { if ( useCellData ) { // color each cell according to cell data double scalar = vcellscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } else if ( usePointData ) { double scalar = vscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } } glColor4fv( rgba ); glBegin( GL_POLYGON ); for (int j = 0; j < cellSize; ++j) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; cachedPoints[j][0] = p2d[0]; cachedPoints[j][1] = p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd(); if (polyOutline) { glColor4f(outlineColor[0], outlineColor[1], outlineColor[2], 1.0f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBegin( GL_POLYGON ); //glPolygonOffset(1.0, 1.0); for (int j = 0; j < cellSize; ++j) { //add the current vertex to the line glVertex2f( cachedPoints[j][0], cachedPoints[j][1] ); } glEnd(); } } glDisable(GL_BLEND); } }
void mitk::Geometry2DDataToSurfaceFilter::GenerateOutputInformation() { mitk::Geometry2DData::ConstPointer input = this->GetInput(); mitk::Surface::Pointer output = this->GetOutput(); if ( input.IsNull() || (input->GetGeometry2D() == NULL) || (input->GetGeometry2D()->IsValid() == false) || (m_UseBoundingBox && (m_BoundingBox.IsNull() || (m_BoundingBox->GetDiagonalLength2() < mitk::eps))) ) { return; } Point3D origin; Point3D right, bottom; vtkPolyData *planeSurface = NULL; // Does the Geometry2DData contain a PlaneGeometry? if ( dynamic_cast< PlaneGeometry * >( input->GetGeometry2D() ) != NULL ) { mitk::PlaneGeometry *planeGeometry = dynamic_cast< PlaneGeometry * >( input->GetGeometry2D() ); if ( m_PlaceByGeometry ) { // Let the output use the input geometry to appropriately transform the // coordinate system. mitk::Geometry3D::TransformType *affineTransform = planeGeometry->GetIndexToWorldTransform(); TimeGeometry *timeGeometry = output->GetTimeGeometry(); Geometry3D *geometrie3d = timeGeometry->GetGeometryForTimeStep( 0 ); geometrie3d->SetIndexToWorldTransform( affineTransform ); } if ( !m_UseBoundingBox) { // We do not have a bounding box, so no clipping is required. if ( m_PlaceByGeometry ) { // Derive coordinate axes and origin from input geometry extent origin.Fill( 0.0 ); FillVector3D( right, planeGeometry->GetExtent(0), 0.0, 0.0 ); FillVector3D( bottom, 0.0, planeGeometry->GetExtent(1), 0.0 ); } else { // Take the coordinate axes and origin directly from the input geometry. origin = planeGeometry->GetOrigin(); right = planeGeometry->GetCornerPoint( false, true ); bottom = planeGeometry->GetCornerPoint( true, false ); } // Since the plane is planar, there is no need to subdivide the grid // (cf. AbstractTransformGeometry case) m_PlaneSource->SetXResolution( 1 ); m_PlaneSource->SetYResolution( 1 ); m_PlaneSource->SetOrigin( origin[0], origin[1], origin[2] ); m_PlaneSource->SetPoint1( right[0], right[1], right[2] ); m_PlaneSource->SetPoint2( bottom[0], bottom[1], bottom[2] ); m_PlaneSource->Update(); planeSurface = m_PlaneSource->GetOutput(); } else { // Set up a cube with the extent and origin of the bounding box. This // cube will be clipped by a plane later on. The intersection of the // cube and the plane will be the surface we are interested in. Note // that the bounding box needs to be explicitly specified by the user // of this class, since it is not necessarily clear from the data // available herein which bounding box to use. In most cases, this // would be the bounding box of the input geometry's reference // geometry, but this is not an inevitable requirement. mitk::BoundingBox::PointType boundingBoxMin = m_BoundingBox->GetMinimum(); mitk::BoundingBox::PointType boundingBoxMax = m_BoundingBox->GetMaximum(); mitk::BoundingBox::PointType boundingBoxCenter = m_BoundingBox->GetCenter(); m_CubeSource->SetXLength( boundingBoxMax[0] - boundingBoxMin[0] ); m_CubeSource->SetYLength( boundingBoxMax[1] - boundingBoxMin[1] ); m_CubeSource->SetZLength( boundingBoxMax[2] - boundingBoxMin[2] ); m_CubeSource->SetCenter( boundingBoxCenter[0], boundingBoxCenter[1], boundingBoxCenter[2] ); // Now we have to transform the cube, so that it will cut our plane // appropriately. (As can be seen below, the plane corresponds to the // z-plane in the coordinate system and is *not* transformed.) Therefore, // we get the inverse of the plane geometry's transform and concatenate // it with the transform of the reference geometry, if available. m_Transform->Identity(); m_Transform->Concatenate( planeGeometry->GetVtkTransform()->GetLinearInverse() ); Geometry3D *referenceGeometry = planeGeometry->GetReferenceGeometry(); if ( referenceGeometry ) { m_Transform->Concatenate( referenceGeometry->GetVtkTransform() ); } // Transform the cube accordingly (s.a.) m_PolyDataTransformer->SetInputConnection( m_CubeSource->GetOutputPort() ); m_PolyDataTransformer->SetTransform( m_Transform ); // Initialize the plane to clip the cube with, as lying on the z-plane m_Plane->SetOrigin( 0.0, 0.0, 0.0 ); m_Plane->SetNormal( 0.0, 0.0, 1.0 ); // Cut the plane with the cube. m_PlaneCutter->SetInputConnection( m_PolyDataTransformer->GetOutputPort() ); m_PlaneCutter->SetCutFunction( m_Plane ); // The output of the cutter must be converted into appropriate poly data. m_PlaneStripper->SetInputConnection( m_PlaneCutter->GetOutputPort() ); m_PlaneStripper->Update(); if ( m_PlaneStripper->GetOutput()->GetNumberOfPoints() < 3 ) { return; } m_PlanePolyData->SetPoints( m_PlaneStripper->GetOutput()->GetPoints() ); m_PlanePolyData->SetPolys( m_PlaneStripper->GetOutput()->GetLines() ); m_PlaneTriangler->SetInputData( m_PlanePolyData ); // Get bounds of the resulting surface and use it to generate the texture // mapping information m_PlaneTriangler->Update(); m_PlaneTriangler->GetOutput()->ComputeBounds(); double *surfaceBounds = m_PlaneTriangler->GetOutput()->GetBounds(); origin[0] = surfaceBounds[0]; origin[1] = surfaceBounds[2]; origin[2] = surfaceBounds[4]; right[0] = surfaceBounds[1]; right[1] = surfaceBounds[2]; right[2] = surfaceBounds[4]; bottom[0] = surfaceBounds[0]; bottom[1] = surfaceBounds[3]; bottom[2] = surfaceBounds[4]; // Now we tell the data how it shall be textured afterwards; // description see above. m_TextureMapToPlane->SetInputConnection( m_PlaneTriangler->GetOutputPort() ); m_TextureMapToPlane->AutomaticPlaneGenerationOn(); m_TextureMapToPlane->SetOrigin( origin[0], origin[1], origin[2] ); m_TextureMapToPlane->SetPoint1( right[0], right[1], right[2] ); m_TextureMapToPlane->SetPoint2( bottom[0], bottom[1], bottom[2] ); // Need to call update so that output data and bounds are immediately // available m_TextureMapToPlane->Update(); // Return the output of this generation process planeSurface = dynamic_cast< vtkPolyData * >( m_TextureMapToPlane->GetOutput() ); } } // Does the Geometry2DData contain an AbstractTransformGeometry? else if ( mitk::AbstractTransformGeometry *abstractGeometry = dynamic_cast< AbstractTransformGeometry * >( input->GetGeometry2D() ) ) { // In the case of an AbstractTransformGeometry (which holds a possibly // non-rigid transform), we proceed slightly differently: since the // plane can be arbitrarily deformed, we need to transform it by the // abstract transform before clipping it. The setup for this is partially // done in the constructor. origin = abstractGeometry->GetPlane()->GetOrigin(); right = origin + abstractGeometry->GetPlane()->GetAxisVector( 0 ); bottom = origin + abstractGeometry->GetPlane()->GetAxisVector( 1 ); // Define the plane m_PlaneSource->SetOrigin( origin[0], origin[1], origin[2] ); m_PlaneSource->SetPoint1( right[0], right[1], right[2] ); m_PlaneSource->SetPoint2( bottom[0], bottom[1], bottom[2] ); // Set the plane's resolution (unlike for non-deformable planes, the plane // grid needs to have a certain resolution so that the deformation has the // desired effect). if ( m_UseGeometryParametricBounds ) { m_PlaneSource->SetXResolution( (int)abstractGeometry->GetParametricExtent(0) ); m_PlaneSource->SetYResolution( (int)abstractGeometry->GetParametricExtent(1) ); } else { m_PlaneSource->SetXResolution( m_XResolution ); m_PlaneSource->SetYResolution( m_YResolution ); } if ( m_PlaceByGeometry ) { // Let the output use the input geometry to appropriately transform the // coordinate system. mitk::Geometry3D::TransformType *affineTransform = abstractGeometry->GetIndexToWorldTransform(); TimeGeometry *timeGeometry = output->GetTimeGeometry(); Geometry3D *g3d = timeGeometry->GetGeometryForTimeStep( 0 ); g3d->SetIndexToWorldTransform( affineTransform ); vtkGeneralTransform *composedResliceTransform = vtkGeneralTransform::New(); composedResliceTransform->Identity(); composedResliceTransform->Concatenate( abstractGeometry->GetVtkTransform()->GetLinearInverse() ); composedResliceTransform->Concatenate( abstractGeometry->GetVtkAbstractTransform() ); // Use the non-rigid transform for transforming the plane. m_VtkTransformPlaneFilter->SetTransform( composedResliceTransform ); } else { // Use the non-rigid transform for transforming the plane. m_VtkTransformPlaneFilter->SetTransform( abstractGeometry->GetVtkAbstractTransform() ); } if ( m_UseBoundingBox ) { mitk::BoundingBox::PointType boundingBoxMin = m_BoundingBox->GetMinimum(); mitk::BoundingBox::PointType boundingBoxMax = m_BoundingBox->GetMaximum(); //mitk::BoundingBox::PointType boundingBoxCenter = m_BoundingBox->GetCenter(); m_Box->SetXMin( boundingBoxMin[0], boundingBoxMin[1], boundingBoxMin[2] ); m_Box->SetXMax( boundingBoxMax[0], boundingBoxMax[1], boundingBoxMax[2] ); } else { // Plane will not be clipped m_Box->SetXMin( -10000.0, -10000.0, -10000.0 ); m_Box->SetXMax( 10000.0, 10000.0, 10000.0 ); } m_Transform->Identity(); m_Transform->Concatenate( input->GetGeometry2D()->GetVtkTransform() ); m_Transform->PreMultiply(); m_Box->SetTransform( m_Transform ); m_PlaneClipper->SetInputConnection(m_VtkTransformPlaneFilter->GetOutputPort() ); m_PlaneClipper->SetClipFunction( m_Box ); m_PlaneClipper->GenerateClippedOutputOff(); // important to NOT generate normals data for clipped part m_PlaneClipper->InsideOutOn(); m_PlaneClipper->SetValue( 0.0 ); m_PlaneClipper->Update(); planeSurface = m_PlaneClipper->GetOutput(); } m_NormalsUpdater->SetInputData( planeSurface ); m_NormalsUpdater->AutoOrientNormalsOn(); // that's the trick! Brings consistency between // normals direction and front/back faces direction (see bug 1440) m_NormalsUpdater->ComputePointNormalsOn(); m_NormalsUpdater->Update(); output->SetVtkPolyData( m_NormalsUpdater->GetOutput() ); output->CalculateBoundingBox(); }
void mitk::PolyDataGLMapper2D::Paint( mitk::BaseRenderer * renderer ) { if ( IsVisible( renderer ) == false ) return ; // ok, das ist aus GenerateData kopiert mitk::BaseData::Pointer input = const_cast<mitk::BaseData*>( GetData() ); assert( input ); input->Update(); vtkPolyData * vtkpolydata = this->GetVtkPolyData(); assert( vtkpolydata ); vtkLinearTransform * vtktransform = GetDataNode() ->GetVtkTransform(); if (vtktransform) { vtkLinearTransform * inversetransform = vtktransform->GetLinearInverse(); Geometry2D::ConstPointer worldGeometry = renderer->GetCurrentWorldGeometry2D(); PlaneGeometry::ConstPointer worldPlaneGeometry = dynamic_cast<const PlaneGeometry*>( worldGeometry.GetPointer() ); if ( vtkpolydata != NULL ) { Point3D point; Vector3D normal; if(worldPlaneGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=worldPlaneGeometry->GetOrigin(); normal=worldPlaneGeometry->GetNormal(); normal.Normalize(); m_Plane->SetTransform((vtkAbstractTransform*)NULL); } else { //@FIXME: does not work correctly. Does m_Plane->SetTransform really transforms a "plane plane" into a "curved plane"? return; AbstractTransformGeometry::ConstPointer worldAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(renderer->GetCurrentWorldGeometry2D()); if(worldAbstractGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=const_cast<mitk::BoundingBox*>(worldAbstractGeometry->GetParametricBoundingBox())->GetMinimum(); FillVector3D(normal, 0, 0, 1); m_Plane->SetTransform(worldAbstractGeometry->GetVtkAbstractTransform()->GetInverse()); } else return; } vtkFloatingPointType vp[ 3 ], vnormal[ 3 ]; vnl2vtk(point.Get_vnl_vector(), vp); vnl2vtk(normal.Get_vnl_vector(), vnormal); //normally, we would need to transform the surface and cut the transformed surface with the cutter. //This might be quite slow. Thus, the idea is, to perform an inverse transform of the plane instead. //@todo It probably does not work for scaling operations yet:scaling operations have to be //dealed with after the cut is performed by scaling the contour. inversetransform->TransformPoint( vp, vp ); inversetransform->TransformNormalAtPoint( vp, vnormal, vnormal ); m_Plane->SetOrigin( vp ); m_Plane->SetNormal( vnormal ); // set data into cutter m_Cutter->SetInput( vtkpolydata ); // m_Cutter->GenerateCutScalarsOff(); // m_Cutter->SetSortByToSortByCell(); // calculate the cut m_Cutter->Update(); // fetch geometry mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert( displayGeometry ); // float toGL=displayGeometry->GetSizeInDisplayUnits()[1]; //apply color and opacity read from the PropertyList ApplyProperties( renderer ); // traverse the cut contour vtkPolyData * contour = m_Cutter->GetOutput(); vtkPoints *vpoints = contour->GetPoints(); vtkCellArray *vpolys = contour->GetLines(); vtkPointData *vpointdata = contour->GetPointData(); vtkDataArray* vscalars = vpointdata->GetScalars(); vtkCellData *vcelldata = contour->GetCellData(); vtkDataArray* vcellscalars = vcelldata->GetScalars(); int i, numberOfCells = vpolys->GetNumberOfCells(); Point3D p; Point2D p2d, last, first; vpolys->InitTraversal(); vtkScalarsToColors* lut = GetVtkLUT(); assert ( lut != NULL ); for ( i = 0;i < numberOfCells;++i ) { vtkIdType *cell(NULL); vtkIdType cellSize(0); vpolys->GetNextCell( cellSize, cell ); if ( m_ColorByCellData ) { // color each cell according to cell data vtkFloatingPointType* color = lut->GetColor( vcellscalars->GetComponent( i, 0 ) ); glColor3f( color[ 0 ], color[ 1 ], color[ 2 ] ); } if ( m_ColorByPointData ) { vtkFloatingPointType* color = lut->GetColor( vscalars->GetComponent( cell[0], 0 ) ); glColor3f( color[ 0 ], color[ 1 ], color[ 2 ] ); } glBegin ( GL_LINE_LOOP ); for ( int j = 0;j < cellSize;++j ) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd (); } } } }
void mitk::AngleCorrectByPointFilter::GenerateData() { mitk::Image::ConstPointer input = this->GetInput(); mitk::Image::Pointer output = this->GetOutput(); if(m_PreferTransducerPositionFromProperty) { mitk::Point3iProperty::Pointer pointProp; pointProp = dynamic_cast<mitk::Point3iProperty*>(input->GetProperty("ORIGIN").GetPointer()); if (pointProp.IsNotNull() ) { const itk::Point<int, 3> & p = pointProp->GetValue(); m_TransducerPosition[0] = p[0]; m_TransducerPosition[1] = p[1]; m_TransducerPosition[2] = p[2]; } } itkDebugMacro( << "compute angle corrected image .... " ); itkDebugMacro( << " Center[0]=" << m_Center[0] << " Center[1]=" << m_Center[1] << " Center[2]=" << m_Center[2] ); itkDebugMacro( << " TransducerPosition[0]=" << m_TransducerPosition[0] << " TransducerPosition[1]=" << m_TransducerPosition[1] << " TransducerPosition[2]=" << m_TransducerPosition[2] ); const Vector3D & spacing = input->GetSlicedGeometry()->GetSpacing(); // MITK_INFO << " in: xres=" << spacing[0] << " yres=" << spacing[1] << " zres=" << spacing[2] << std::endl; if((spacing[0]!=spacing[1]) || (spacing[0]!=spacing[2])) { itkExceptionMacro("filter does not work for uninsotropic data: spacing: ("<< spacing[0] << "," << spacing[1] << "," << spacing[2] << ")"); } Vector3D p; Vector3D tx_direction; Vector3D tx_position = m_TransducerPosition.GetVectorFromOrigin(); Vector3D center = m_Center.GetVectorFromOrigin(); Vector3D assumed_direction; ScalarType &x=p[0]; ScalarType &y=p[1]; ScalarType &z=p[2]; Vector3D down; FillVector3D(down,0.0,0.0,-1.0); int xDim = input->GetDimension(0); int yDim = input->GetDimension(1); int zDim = input->GetDimension(2); mitkIpPicDescriptor* pic_out; pic_out = mitkIpPicNew(); pic_out->dim = 3; pic_out->bpe = output->GetPixelType().GetBpe(); //pic_out->type = output->GetPixelType().GetType(); pic_out->n[0] = xDim; pic_out->n[1] = yDim; pic_out->n[2] = zDim; pic_out->data = malloc(_mitkIpPicSize(pic_out)); //go! mitk::ImageTimeSelector::Pointer timeSelector=mitk::ImageTimeSelector::New(); timeSelector->SetInput(input); int nstart, nmax; int tstart, tmax; tstart=output->GetRequestedRegion().GetIndex(3); nstart=output->GetRequestedRegion().GetIndex(4); tmax=tstart+output->GetRequestedRegion().GetSize(3); nmax=nstart+output->GetRequestedRegion().GetSize(4); int n,t; for(n=nstart;n<nmax;++n)//output->GetNumberOfChannels();++n) { timeSelector->SetChannelNr(n); for(t=tstart;t<tmax;++t) { timeSelector->SetTimeNr(t); timeSelector->Update(); typedef unsigned char InputImagePixelType; typedef ScalarType OutputImagePixelType; if(input->GetPixelType().GetTypeId()!=typeid(InputImagePixelType)) { itkExceptionMacro("only implemented for " << typeid(PixelType).name() ); } InputImagePixelType *in; OutputImagePixelType *out; in = (InputImagePixelType *)timeSelector->GetOutput()->GetData(); out = (OutputImagePixelType*)pic_out->data; for (z=0 ; z<zDim ; ++z) { for (y=0; y<yDim; ++y) { for (x=0; x<xDim; ++x, ++in, ++out) { tx_direction = tx_position-p; tx_direction.Normalize(); //are we within the acquisition cone? // if(-tx_direction*down>vnl_math::pi_over_4) { assumed_direction = center-p; assumed_direction.Normalize(); ScalarType cos_factor = tx_direction*assumed_direction; if(fabs(cos_factor)>eps) *out=((ScalarType)(*in)-128.0)/cos_factor; else *out=((ScalarType)(*in)-128.0)/eps; } //else // *out=0; } } } //output->SetPicVolume(pic_out, t, n); } } }
void mitk::SlicedGeometry3D::InitializeEvenlySpaced( mitk::PlaneGeometry* geometry2D, mitk::ScalarType zSpacing, unsigned int slices, bool flipped ) { assert( geometry2D != nullptr ); assert( geometry2D->GetExtent(0) > 0 ); assert( geometry2D->GetExtent(1) > 0 ); geometry2D->Register(); Superclass::Initialize(); m_Slices = slices; BoundingBox::BoundsArrayType bounds = geometry2D->GetBounds(); bounds[4] = 0; bounds[5] = slices; // clear and reserve PlaneGeometry::Pointer gnull = nullptr; m_PlaneGeometries.assign( m_Slices, gnull ); Vector3D directionVector = geometry2D->GetAxisVector(2); directionVector.Normalize(); directionVector *= zSpacing; if ( flipped == false ) { // Normally we should use the following four lines to create a copy of // the transform contrained in geometry2D, because it may not be changed // by us. But we know that SetSpacing creates a new transform without // changing the old (coming from geometry2D), so we can use the fifth // line instead. We check this at (**). // // AffineTransform3D::Pointer transform = AffineTransform3D::New(); // transform->SetMatrix(geometry2D->GetIndexToWorldTransform()->GetMatrix()); // transform->SetOffset(geometry2D->GetIndexToWorldTransform()->GetOffset()); // SetIndexToWorldTransform(transform); this->SetIndexToWorldTransform( const_cast< AffineTransform3D * >( geometry2D->GetIndexToWorldTransform() )); } else { directionVector *= -1.0; this->SetIndexToWorldTransform( AffineTransform3D::New()); this->GetIndexToWorldTransform()->SetMatrix( geometry2D->GetIndexToWorldTransform()->GetMatrix() ); AffineTransform3D::OutputVectorType scaleVector; FillVector3D(scaleVector, 1.0, 1.0, -1.0); this->GetIndexToWorldTransform()->Scale(scaleVector, true); this->GetIndexToWorldTransform()->SetOffset( geometry2D->GetIndexToWorldTransform()->GetOffset() ); } mitk::Vector3D spacing; FillVector3D( spacing, geometry2D->GetExtentInMM(0) / bounds[1], geometry2D->GetExtentInMM(1) / bounds[3], zSpacing ); this->SetDirectionVector( directionVector ); this->SetBounds( bounds ); this->SetPlaneGeometry( geometry2D, 0 ); this->SetSpacing( spacing, true); this->SetEvenlySpaced(); //this->SetTimeBounds( geometry2D->GetTimeBounds() ); assert(this->GetIndexToWorldTransform() != geometry2D->GetIndexToWorldTransform()); // (**) see above. this->SetFrameOfReferenceID( geometry2D->GetFrameOfReferenceID() ); this->SetImageGeometry( geometry2D->GetImageGeometry() ); geometry2D->UnRegister(); }
void mitk::SurfaceGLMapper2D::Paint(mitk::BaseRenderer * renderer) { bool visible = true; GetDataNode()->GetVisibility(visible, renderer, "visible"); if(!visible) return; Surface::Pointer input = const_cast<Surface*>(this->GetInput()); if(input.IsNull()) return; // // get the TimeGeometry of the input object // const TimeGeometry* inputTimeGeometry = input->GetTimeGeometry(); if(( inputTimeGeometry == NULL ) || ( inputTimeGeometry->CountTimeSteps() == 0 ) ) return; m_LineWidth = 1; GetDataNode()->GetIntProperty("line width", m_LineWidth, renderer); // // get the world time // ScalarType time =renderer->GetTime(); int timestep=0; if( time > itk::NumericTraits<mitk::ScalarType>::NonpositiveMin() ) timestep = inputTimeGeometry->TimePointToTimeStep( time ); // int timestep = this->GetTimestep(); if( inputTimeGeometry->IsValidTimeStep( timestep ) == false ) return; vtkPolyData * vtkpolydata = input->GetVtkPolyData( timestep ); if((vtkpolydata==NULL) || (vtkpolydata->GetNumberOfPoints() < 1 )) return; //apply color and opacity read from the PropertyList this->ApplyAllProperties(renderer); if (m_DrawNormals) { m_PointLocator->SetDataSet( vtkpolydata ); m_PointLocator->BuildLocatorFromPoints( vtkpolydata->GetPoints() ); } if(vtkpolydata!=NULL) { Point3D point; Vector3D normal; //Check if Lookup-Table is already given, else use standard one. double* scalarLimits = m_LUT->GetTableRange(); double scalarsMin = scalarLimits[0], scalarsMax = scalarLimits[1]; vtkLookupTable *lut; LookupTableProperty::Pointer lookupTableProp; this->GetDataNode()->GetProperty(lookupTableProp, "LookupTable", renderer); if (lookupTableProp.IsNotNull() ) { lut = lookupTableProp->GetLookupTable()->GetVtkLookupTable(); GetDataNode()->GetDoubleProperty("ScalarsRangeMinimum", scalarsMin, renderer); GetDataNode()->GetDoubleProperty("ScalarsRangeMaximum", scalarsMax, renderer); // check if the scalar range has been changed, e.g. manually, for the data tree node, and rebuild the LUT if necessary. double* oldRange = lut->GetTableRange(); if( oldRange[0] != scalarsMin || oldRange[1] != scalarsMax ) { lut->SetTableRange(scalarsMin, scalarsMax); lut->Build(); } } else { lut = m_LUT; } vtkLinearTransform * vtktransform = GetDataNode()->GetVtkTransform(timestep); PlaneGeometry::ConstPointer worldGeometry = renderer->GetCurrentWorldPlaneGeometry(); assert( worldGeometry.IsNotNull() ); if (worldGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=worldGeometry->GetOrigin(); normal=worldGeometry->GetNormal(); normal.Normalize(); m_Plane->SetTransform((vtkAbstractTransform*)NULL); } else { AbstractTransformGeometry::ConstPointer worldAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(renderer->GetCurrentWorldPlaneGeometry()); if(worldAbstractGeometry.IsNotNull()) { AbstractTransformGeometry::ConstPointer surfaceAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(input->GetTimeGeometry()->GetGeometryForTimeStep(0).GetPointer()); if(surfaceAbstractGeometry.IsNotNull()) //@todo substitude by operator== after implementation, see bug id 28 { PaintCells(renderer, vtkpolydata, worldGeometry, renderer->GetDisplayGeometry(), vtktransform, lut); return; } else { //@FIXME: does not work correctly. Does m_Plane->SetTransform really transforms a "flat plane" into a "curved plane"? return; // set up vtkPlane according to worldGeometry point=const_cast<BoundingBox*>(worldAbstractGeometry->GetParametricBoundingBox())->GetMinimum(); FillVector3D(normal, 0, 0, 1); m_Plane->SetTransform(worldAbstractGeometry->GetVtkAbstractTransform()->GetInverse()); } } else return; } double vp[3], vnormal[3]; vnl2vtk(point.GetVnlVector(), vp); vnl2vtk(normal.GetVnlVector(), vnormal); //normally, we would need to transform the surface and cut the transformed surface with the cutter. //This might be quite slow. Thus, the idea is, to perform an inverse transform of the plane instead. //@todo It probably does not work for scaling operations yet:scaling operations have to be //dealed with after the cut is performed by scaling the contour. vtkLinearTransform * inversetransform = vtktransform->GetLinearInverse(); inversetransform->TransformPoint(vp, vp); inversetransform->TransformNormalAtPoint(vp, vnormal, vnormal); m_Plane->SetOrigin(vp); m_Plane->SetNormal(vnormal); //set data into cutter m_Cutter->SetInputData(vtkpolydata); m_Cutter->Update(); // m_Cutter->GenerateCutScalarsOff(); // m_Cutter->SetSortByToSortByCell(); if (m_DrawNormals) { m_Stripper->SetInputData( m_Cutter->GetOutput() ); // calculate the cut m_Stripper->Update(); PaintCells(renderer, m_Stripper->GetOutput(), worldGeometry, renderer->GetDisplayGeometry(), vtktransform, lut, vtkpolydata); } else { PaintCells(renderer, m_Cutter->GetOutput(), worldGeometry, renderer->GetDisplayGeometry(), vtktransform, lut, vtkpolydata); } } }
void mitk::Image::Initialize(vtkImageData* vtkimagedata, int channels, int tDim, int sDim, int pDim) { if(vtkimagedata==NULL) return; m_Dimension=vtkimagedata->GetDataDimension(); unsigned int i, *tmpDimensions=new unsigned int[m_Dimension>4?m_Dimension:4]; for(i=0;i<m_Dimension;++i) tmpDimensions[i]=vtkimagedata->GetDimensions()[i]; if(m_Dimension<4) { unsigned int *p; for(i=0,p=tmpDimensions+m_Dimension;i<4-m_Dimension;++i, ++p) *p=1; } if(pDim>=0) { tmpDimensions[1]=pDim; if(m_Dimension < 2) m_Dimension = 2; } if(sDim>=0) { tmpDimensions[2]=sDim; if(m_Dimension < 3) m_Dimension = 3; } if(tDim>=0) { tmpDimensions[3]=tDim; if(m_Dimension < 4) m_Dimension = 4; } switch ( vtkimagedata->GetScalarType() ) { case VTK_BIT: case VTK_CHAR: //pixelType.Initialize(typeid(char), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<char>(), m_Dimension, tmpDimensions, channels); break; case VTK_UNSIGNED_CHAR: //pixelType.Initialize(typeid(unsigned char), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<unsigned char>(), m_Dimension, tmpDimensions, channels); break; case VTK_SHORT: //pixelType.Initialize(typeid(short), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<short>(), m_Dimension, tmpDimensions, channels); break; case VTK_UNSIGNED_SHORT: //pixelType.Initialize(typeid(unsigned short), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<unsigned short>(), m_Dimension, tmpDimensions, channels); break; case VTK_INT: //pixelType.Initialize(typeid(int), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<int>(), m_Dimension, tmpDimensions, channels); break; case VTK_UNSIGNED_INT: //pixelType.Initialize(typeid(unsigned int), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<unsigned int>(), m_Dimension, tmpDimensions, channels); break; case VTK_LONG: //pixelType.Initialize(typeid(long), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<long>(), m_Dimension, tmpDimensions, channels); break; case VTK_UNSIGNED_LONG: //pixelType.Initialize(typeid(unsigned long), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<unsigned long>(), m_Dimension, tmpDimensions, channels); break; case VTK_FLOAT: //pixelType.Initialize(typeid(float), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<float>(), m_Dimension, tmpDimensions, channels); break; case VTK_DOUBLE: //pixelType.Initialize(typeid(double), vtkimagedata->GetNumberOfScalarComponents()); Initialize(mitk::MakeScalarPixelType<double>(), m_Dimension, tmpDimensions, channels); break; default: break; } /* Initialize(pixelType, m_Dimension, tmpDimensions, channels); */ const double *spacinglist = vtkimagedata->GetSpacing(); Vector3D spacing; FillVector3D(spacing, spacinglist[0], 1.0, 1.0); if(m_Dimension>=2) spacing[1]=spacinglist[1]; if(m_Dimension>=3) spacing[2]=spacinglist[2]; // access origin of vtkImage Point3D origin; double vtkorigin[3]; vtkimagedata->GetOrigin(vtkorigin); FillVector3D(origin, vtkorigin[0], 0.0, 0.0); if(m_Dimension>=2) origin[1]=vtkorigin[1]; if(m_Dimension>=3) origin[2]=vtkorigin[2]; SlicedGeometry3D* slicedGeometry = GetSlicedGeometry(0); // re-initialize PlaneGeometry with origin and direction PlaneGeometry* planeGeometry = static_cast<PlaneGeometry*>(slicedGeometry->GetGeometry2D(0)); planeGeometry->SetOrigin(origin); // re-initialize SlicedGeometry3D slicedGeometry->SetOrigin(origin); slicedGeometry->SetSpacing(spacing); ProportionalTimeGeometry::Pointer timeGeometry = ProportionalTimeGeometry::New(); timeGeometry->Initialize(slicedGeometry, m_Dimensions[3]); SetTimeGeometry(timeGeometry); delete [] tmpDimensions; }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, mitk::ScalarType height, const AffineTransform3D* transform /* = nullptr */, PlaneGeometry::PlaneOrientation planeorientation /* = Axial */, mitk::ScalarType zPosition /* = 0 */, bool frontside /* = true */, bool rotated /* = false */ ) { Superclass::Initialize(); /// construct standard view. // We define at the moment "frontside" as: axial from above, // coronal from front (nose), saggital from right. // TODO: Double check with medicals doctors or radiologists [ ]. // We define the orientation in patient's view, e.g. LAI is in a axial cut // (parallel to the triangle ear-ear-nose): // first axis: To the left ear of the patient // seecond axis: To the nose of the patient // third axis: To the legs of the patient. // Options are: L/R left/right; A/P anterior/posterior; I/S inferior/superior // (AKA caudal/cranial). // We note on all cases in the following switch block r.h. for right handed // or l.h. for left handed to describe the different cases. // However, which system is chosen is defined at the end of the switch block. // CAVE / be careful: the vectors right and bottom are relative to the plane // and do NOT describe e.g. the right side of the patient. Point3D origin; /** Bottom means downwards, DV means Direction Vector. Both relative to the image! */ VnlVector rightDV(3), bottomDV(3); /** Origin of this plane is by default a zero vector and implicitly in the top-left corner: */ origin.Fill(0); /** This is different to all definitions in MITK, except the QT mouse clicks. * But it is like this here and we don't want to change a running system. * Just be aware, that IN THIS FUNCTION we define the origin at the top left (e.g. your screen). */ /** NormalDirection defines which axis (i.e. column index in the transform matrix) * is perpendicular to the plane: */ int normalDirection; switch(planeorientation) // Switch through our limited choice of standard planes: { case None: /** Orientation 'None' shall be done like the axial plane orientation, * for whatever reasons. */ case Axial: if(frontside) // Radiologist's view from below. A cut along the triangle ear-ear-nose. { if(rotated==false) /** Origin in the top-left corner, x=[1; 0; 0], y=[0; 1; 0], z=[0; 0; 1], * origin=[0,0,zpos]: LAI (r.h.) * * 0---rightDV----> | * | | * | Picture of a finite, rectangular plane | * | ( insert LOLCAT-scan here ^_^ ) | * | | * v _________________________________________| * */ { FillVector3D(origin, 0, 0, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else // Origin rotated to the bottom-right corner, x=[-1; 0; 0], y=[0; -1; 0], z=[0; 0; 1], // origin=[w,h,zpos]: RPI (r.h.) { // Caveat emptor: Still using top-left as origin of index coordinate system! FillVector3D(origin, width, height, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } else // 'Backside, not frontside.' Neuro-Surgeons's view from above patient. { if(rotated==false) // x=[-1; 0; 0], y=[0; 1; 0], z=[0; 0; 1], origin=[w,0,zpos]: RAS (r.h.) { FillVector3D(origin, width, 0, zPosition); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 1, 0); } else // Origin in the bottom-left corner, x=[1; 0; 0], y=[0; -1; 0], z=[0; 0; 1], // origin=[0,h,zpos]: LPS (r.h.) { FillVector3D(origin, 0, height, zPosition); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, -1, 0); } } normalDirection = 2; // That is S=Superior=z=third_axis=middlefinger in righthanded LPS-system. break; // Frontal is known as Coronal in mitk. Plane cuts through patient's ear-ear-heel-heel: case Frontal: if(frontside) { if(rotated==false) // x=[1; 0; 0], y=[0; 0; 1], z=[0; 1; 0], origin=[0,zpos,0]: LAI (r.h.) { FillVector3D(origin, 0, zPosition, 0); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[-1;0;0], y=[0;0;-1], z=[0;1;0], origin=[w,zpos,h]: RAS (r.h.) { FillVector3D(origin, width, zPosition, height); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) // x=[-1;0;0], y=[0;0;1], z=[0;1;0], origin=[w,zpos,0]: RPI (r.h.) { FillVector3D(origin, width, zPosition, 0); FillVector3D(rightDV, -1, 0, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[1;0;0], y=[0;1;0], z=[0;0;-1], origin=[0,zpos,h]: LPS (r.h.) { FillVector3D(origin, 0, zPosition, height); FillVector3D(rightDV, 1, 0, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 1; // Normal vector = posterior direction. break; case Sagittal: // Sagittal=Medial plane, the symmetry-plane mirroring your face. if(frontside) { if(rotated==false) // x=[0;1;0], y=[0;0;1], z=[1;0;0], origin=[zpos,0,0]: LAI (r.h.) { FillVector3D(origin, zPosition, 0, 0); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[0;-1;0], y=[0;0;-1], z=[1;0;0], origin=[zpos,w,h]: LPS (r.h.) { FillVector3D(origin, zPosition, width, height); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, -1); } } else { if(rotated==false) // x=[0;-1;0], y=[0;0;1], z=[1;0;0], origin=[zpos,w,0]: RPI (r.h.) { FillVector3D(origin, zPosition, width, 0); FillVector3D(rightDV, 0, -1, 0); FillVector3D(bottomDV, 0, 0, 1); } else // x=[0;1;0], y=[0;0;-1], z=[1;0;0], origin=[zpos,0,h]: RAS (r.h.) { FillVector3D(origin, zPosition, 0, height); FillVector3D(rightDV, 0, 1, 0); FillVector3D(bottomDV, 0, 0, -1); } } normalDirection = 0; // Normal vector = Lateral direction: Left in a LPS-system. break; default: itkExceptionMacro("unknown PlaneOrientation"); } /// Checking if lefthanded or righthanded: mitk::ScalarType lhOrRhSign=(+1); if ( transform != nullptr ) { lhOrRhSign = ( (0 < vnl_determinant( transform->GetMatrix().GetVnlMatrix() )) ? (+1) : (-1) ); MITK_DEBUG << "mitk::PlaneGeometry::InitializeStandardPlane(): lhOrRhSign, normalDirection, NameOfClass, ObjectName = " << lhOrRhSign << ", " << normalDirection << ", " << transform->GetNameOfClass() << ", " << transform->GetObjectName() << "."; origin = transform->TransformPoint( origin ); rightDV = transform->TransformVector( rightDV ); bottomDV = transform->TransformVector( bottomDV ); /// Signing normal vector according to l.h./r.h. coordinate system: this->SetMatrixByVectors( rightDV, bottomDV, transform->GetMatrix().GetVnlMatrix().get_column(normalDirection).two_norm() * lhOrRhSign ); } else if ( transform == nullptr ) { this->SetMatrixByVectors( rightDV, bottomDV ); } ScalarType bounds[6]= { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); this->SetOrigin( origin ); }