示例#1
0
IACSystem *IACFile::FindSystem(GeoPoint &pos, double deviation) {
    IACSystem *pIACSystem = NULL;
    pIACSystem = FindSystem((IACSystems &)m_pressure, pos, deviation);
    if (NULL == pIACSystem) {
        pIACSystem = FindSystem((IACSystems &)m_frontal, pos, deviation);
        if (NULL == pIACSystem) {
            pIACSystem = FindSystem((IACSystems &)m_tropical, pos, deviation);
        }
    }
    return pIACSystem;
}
//-----------------------------------------------------------------------------
// Create the application object
//-----------------------------------------------------------------------------
bool CIHVTestApp::Create()
{
	AppSystemInfo_t appSystems[] = 
	{
		{ "materialsystem.dll",		MATERIAL_SYSTEM_INTERFACE_VERSION },	
		{ "datacache.dll",			DATACACHE_INTERFACE_VERSION },
		{ "studiorender.dll",		STUDIO_RENDER_INTERFACE_VERSION },	
		{ "datacache.dll",			MDLCACHE_INTERFACE_VERSION },
		{ "vphysics.dll",			VPHYSICS_INTERFACE_VERSION },
		{ "", "" }	// Required to terminate the list
	};

	MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );

	if ( !AddSystems( appSystems ) ) 
		return false;

	g_pFileSystem = ( IFileSystem * )FindSystem( FILESYSTEM_INTERFACE_VERSION );
	g_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
	g_pStudioRender = (IStudioRender*)FindSystem( STUDIO_RENDER_INTERFACE_VERSION );
	g_pMDLCache = (IMDLCache*)FindSystem( MDLCACHE_INTERFACE_VERSION );

	if ( !g_pFileSystem || !g_pMaterialSystem || !g_pStudioRender || !g_pMDLCache )
	{
		DisplayError( "Unable to load required library interfaces!" );
		return false;
	}

#if defined( _X360 )
	// vxconsole - true will block (legacy behavior)
	XBX_InitConsoleMonitor( false );
#endif

	const char* pDLLName;
	if ( CommandLine()->CheckParm( "-null" ) )
	{
		g_bUseEmptyShader = true;
		pDLLName = "shaderapiempty.dll";
	}
	else
	{
		pDLLName = "shaderapidx9.dll";
	}

#if defined( _X360 )
	g_pFileSystem->LoadModule( pDLLName );
#endif
	g_pMaterialSystem->SetShaderAPI( pDLLName );

	return true;
}
示例#3
0
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CSFMGenApp::Create()
{
	SpewOutputFunc( SpewStdout );

	AppSystemInfo_t appSystems[] = 
	{
		{ "vstdlib.dll",			PROCESS_UTILS_INTERFACE_VERSION },
		{ "materialsystem.dll",		MATERIAL_SYSTEM_INTERFACE_VERSION },
		{ "p4lib.dll",				P4_INTERFACE_VERSION },
		{ "datacache.dll",			DATACACHE_INTERFACE_VERSION },
		{ "datacache.dll",			MDLCACHE_INTERFACE_VERSION },
		{ "studiorender.dll",		STUDIO_RENDER_INTERFACE_VERSION },
		{ "vphysics.dll",			VPHYSICS_INTERFACE_VERSION },
		{ "soundemittersystem.dll",	SOUNDEMITTERSYSTEM_INTERFACE_VERSION },
		{ "", "" }	// Required to terminate the list
	};

	AddSystems( appSystems );

	IMaterialSystem *pMaterialSystem = reinterpret_cast< IMaterialSystem * >( FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ) );
	if ( !pMaterialSystem )
	{
		Error( "// ERROR: Unable to connect to material system interface!\n" );
		return false;
	}

	pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
	SetupDefaultFlexController();
	return true;
}
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::Create()
{
	SpewOutputFunc( SpewFunc );

	AppSystemInfo_t appSystems[] = 
	{
		{ "materialsystem.dll",		MATERIAL_SYSTEM_INTERFACE_VERSION },

		// Required to terminate the list
		{ "", "" }
	};

	if ( !AddSystems( appSystems ) ) 
		return false;

	IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
	if ( !pMaterialSystem )
	{
		Warning( "CMaterialSystemTestApp::Create: Unable to connect to necessary interface!\n" );
		return false;
	}

	bool bIsVistaOrHigher = false;

	OSVERSIONINFO info;
	info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
	if ( GetVersionEx( &info ) )
	{
		bIsVistaOrHigher = info.dwMajorVersion >= 6;
	}

	const char *pShaderDLL = CommandLine()->ParmValue( "-shaderdll" );
	if ( !pShaderDLL )
	{
		pShaderDLL = "shaderapidx10.dll";
	}

	if ( !bIsVistaOrHigher && !Q_stricmp( pShaderDLL, "shaderapidx10.dll" ) )
	{
		pShaderDLL = "shaderapidx9.dll";
	}

	pMaterialSystem->SetShaderAPI( pShaderDLL );	
	return true;
}
示例#5
0
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CDmxEditApp::Create()
{
	SpewOutputFunc( SpewStdout );

	AppSystemInfo_t appSystems[] = 
	{
		{ "vstdlib.dll",			PROCESS_UTILS_INTERFACE_VERSION },
		{ "materialsystem.dll",		MATERIAL_SYSTEM_INTERFACE_VERSION },
		{ "p4lib.dll",				P4_INTERFACE_VERSION },
		{ "", "" }	// Required to terminate the list
	};

	AddSystems( appSystems );

	IMaterialSystem *pMaterialSystem = reinterpret_cast< IMaterialSystem * >( FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ) );
	if ( !pMaterialSystem )
	{
		Error( "// ERROR: Unable to connect to material system interface!\n" );
		return false;
	}

	pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
	return true;
}
示例#6
0
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CHLModelViewerApp::Create()
{
	SpewOutputFunc( HLMVSpewFunc );

	g_dxlevel = CommandLine()->ParmValue( "-dx", 0 );
	g_bOldFileDialogs = ( CommandLine()->FindParm( "-olddialogs" ) != 0 );

	AppSystemInfo_t appSystems[] = 
	{
		{ "materialsystem.dll",		MATERIAL_SYSTEM_INTERFACE_VERSION },
		{ "studiorender.dll",		STUDIO_RENDER_INTERFACE_VERSION },
		{ "vphysics.dll",			VPHYSICS_INTERFACE_VERSION },
		{ "datacache.dll",			DATACACHE_INTERFACE_VERSION },
		{ "datacache.dll",			MDLCACHE_INTERFACE_VERSION },
		{ "datacache.dll",			STUDIO_DATA_CACHE_INTERFACE_VERSION },
		{ "soundemittersystem.dll",	SOUNDEMITTERSYSTEM_INTERFACE_VERSION },
		{ "soundsystem.dll",		SOUNDSYSTEM_INTERFACE_VERSION },

		{ "", "" }	// Required to terminate the list
	};

	if ( !AddSystems( appSystems ) ) 
		return false;

	g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
	g_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
	g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig*)FindSystem( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION );
	g_pStudioRender = (IStudioRender*)FindSystem( STUDIO_RENDER_INTERFACE_VERSION );
	g_pDataCache = (IDataCache*)FindSystem( DATACACHE_INTERFACE_VERSION );
	g_pMDLCache = (IMDLCache*)FindSystem( MDLCACHE_INTERFACE_VERSION );
	g_pStudioDataCache = (IStudioDataCache*)FindSystem( STUDIO_DATA_CACHE_INTERFACE_VERSION ); 
	physcollision = (IPhysicsCollision *)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION );
	physprop = (IPhysicsSurfaceProps *)FindSystem( VPHYSICS_SURFACEPROPS_INTERFACE_VERSION );
	g_pSoundEmitterBase = (ISoundEmitterSystemBase *)FindSystem( SOUNDEMITTERSYSTEM_INTERFACE_VERSION );
	g_pSoundSystem = (ISoundSystem *)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION );

	if ( !g_pFileSystem || !physprop || !physcollision || !g_pMaterialSystem || !g_pStudioRender || !g_pMDLCache || !g_pDataCache )
	{
		Error("Unable to load required library interface!\n");
	}

	const char *pShaderDLL = CommandLine()->ParmValue("-shaderdll");
	if(!pShaderDLL)
	{
		pShaderDLL = "shaderapidx9.dll";
	}
	g_pMaterialSystem->SetShaderAPI( pShaderDLL );

	g_Factory = GetFactory();

	return true;
}