float ITools::getTextSpriteScale(Text* text, Sprite* sprite) //获取字体与底下背景图片所要拉伸的比例 { float f; f = (text->getContentSize().width + 50) / (sprite->getContentSize().width); GAMELOG("ffff==%f",f); return f; }
void UI_Friend::setFriendsList() { Text* t; t = (Text*)rootNode->getChildByTag(T_FRIENDS_TOTALGOLDS); t->setString(StringUtils::format("%d", _player->friendsTotalGolds)); GAMELOG("friendsTotalGolds = %d", _player->friendsTotalGolds); t = (Text*)rootNode->getChildByTag(T_FRIENDS_TOTALPOINTS); t->setString(StringUtils::format("%d", _player->friendsTotalPoints)); GAMELOG("friendsTotalPoints = %d", _player->friendsTotalPoints); IPlayerData *ipayerData = M_GET_PLAYER; // ipayerData->golds+=_player->friendsTotalGolds; // ipayerData->totalpoints+=_player->friendsTotalPoints; t = (Text*)rootNode->getChildByTag(T_TOTALGOLDS); t->setString(StringUtils::format("%d",_player->friendsgolds));// _player->friendsTotalGolds)); t = (Text*)rootNode->getChildByTag(T_TOTALPOINTS); t->setString(StringUtils::format("%d", _player->friendspoints));//_player->friendsTotalPoints)); l_friends->removeAllItems(); for(uint i = 0; i < _player->v_friends.size(); i ++) { Text* t; l_friends->pushBackDefaultItem(); Widget* cell = l_friends->getItem(i); ImageView* head = (ImageView*)cell->getChildByTag(41);//头像 head->loadTexture(StringUtils::format("CSres/Setup/Head/%s", _player->v_friends[i].uHeadIndex.c_str())); t = (Text*)cell->getChildByTag(42);//昵称 t->setString(_player->v_friends[i].nickname); t = (Text*)cell->getChildByTag(43);//被邀请人等级 t->setString(_player->v_friends[i].rankname); // t = (Text*)cell->getChildByTag(45);//等级记录 // t->setString(_player->v_friends[i].recordgrade); t = (Text*)cell->getChildByTag(47);//总金币 t->setString(StringUtils::format("%d", _player->v_friends[i].totalgolds)); t = (Text*)cell->getChildByTag(49);//今日贡献金币 t->setString(StringUtils::format("%d", _player->v_friends[i].todaygolds)); } l_friends->jumpToPercentVertical(0); }
LPDIRECT3DSURFACE9 Game::createSurfaceFromFile(LPDIRECT3DDEVICE9 device, LPWSTR filePath) { D3DXIMAGE_INFO info; HRESULT result = D3DXGetImageInfoFromFile(filePath, &info); if (result != D3D_OK) { GAMELOG("[Error] Failed to get image info %s", filePath); return NULL; } LPDIRECT3DSURFACE9 surface; GameGlobal::GetCurrentDevice()->CreateOffscreenPlainSurface(info.Width, info.Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); result = D3DXLoadSurfaceFromFile(surface, NULL, NULL, filePath, NULL, D3DX_DEFAULT, 0, NULL); if (result != D3D_OK) { GAMELOG("[Error] Failed to load image from %s", filePath); return NULL; } return surface; }
void GameIni::afterCapture(bool succeed, const string& outputFile) { if(succeed) { Args args; args.content = outputFile; GAMELOG("outfile == %s", outputFile.c_str()); IMessageManager::getInstance()->postNotification(MES_GAMEINI_SCREENSHOOT_SUCCEED, &args); } else { IMessageManager::getInstance()->postNotification(MES_GAMEINI_SCREENSHOOT_FAILED); } }
Msg_Layer* Msg_Layer::create(const Color4B& color, int type) { Msg_Layer * pLayer = Msg_Layer::create(); GAMELOG("create _LayerStack.size() = %ld", _LayerStack.size()); if(pLayer) { pLayer->setMsgType(type); Msg_Layer* last = getTopLayer(); if(type & MsgType::Normal) { if((int)type & (int)MsgType::Hide) { if(last) last->setVisible(false); } } else { if(_LayerStack.size() > 0) _LayerStack.pop(); if(last) last->removeFromParent(); } if(type & MsgType::Msgbox) { pLayer->setZOrder(10000); } else if(type & MsgType::Warnning) { pLayer->setZOrder(20000); } pLayer->setColor(Color3B(color.r, color.g, color.b)); pLayer->setOpacity(color.a); _LayerStack.push(pLayer); } return pLayer; }
bool UI_Friend::Notify(const string& name, Args& args) { if(IUILayer::Notify(name, args)) return true; // Notify_Compare(MES_PLAYER_SETINVITECODE) // { // p_invite->setVisible(NO); // setInviteCode(_player->invitecode); // UIMessage::createMesBox("提交完成"); // return YES; // } Notify_Compare(MES_PLAYER_GETFRIENDREWARD) { setFriendsList(); UIMessage::createMesBox("领取成功"); return YES; } Notify_Compare(SYSTEM_KEYBACK) { // if(p_invite->isVisible()) // { // p_invite->setVisible(NO); // return YES; // } Ref* sender = rootNode->getChildByTag(B_BACK); if(sender) eventCallback(sender, Widget::TouchEventType::ENDED); return YES; } Notify_Compare(MES_GAMEINI_SCREENSHOOT_SUCCEED) { GAMELOG("---%s",args.content.c_str()); ShareSDKHelper::getInstance()->sendImage(GameIni::getInstance()->shareSdkInfo.title, GameIni::getInstance()->shareSdkInfo.description, args.content); return YES; } return true; }
void Msg_Layer::close() { if(_LayerStack.size() > 0) _LayerStack.pop(); if(getParent()) removeFromParent(); GAMELOG("close _LayerStack.size() = %ld", _LayerStack.size()); if(_msgType & MsgType::Normal ) { if(_msgType & MsgType::Hide) { Msg_Layer* last = getTopLayer(); if(last) { last->setVisible(true); last->setEnterType(last->getEnterType()); } } } }
bool IsPhoneNumber(string str) { GAMELOG("IsPhoneNumber %s", str.c_str()); if(str.empty() || str.length() < 11) return false; for(int i = 0; i < str.size(); i ++) { if(i == 0 && str[i] == '0') { return false; } if ( (str[i] > '9') || (str[i] < '0') ) { return false; } } return true; }
void PokedexData::insert(Advertise* a) { if(!a) return; // deleteItem(a->adid); deleteItemByImgUrl(a->imgurl); if(v_pokedex.empty()) { v_pokedex.push_back(a); } else { uint i = 0; for(; i < v_pokedex.size(); i ++) { if(a->datetime > v_pokedex[i]->datetime) break; } v_pokedex.insert(v_pokedex.begin() + i, a); if(v_pokedex.size() >= POKEDEX_MAX) { vector<Advertise*>::iterator it = v_pokedex.begin() + POKEDEX_MAX; while(it != v_pokedex.end()) { //----删除多余图片----- string filename = ITools::Intercept_string((*it)->imgurl, "/");//截取图片名 string path = FileUtils::getInstance()->getWritablePath() + IMAGE_ROOT_FINDER + "/" + IMAGE_AD_FINDER + "/" + filename; bool del = IFile::removeFile(path); GAMELOG("PokedexData::insert del = %d", del); //----删除存储节点----- SAFE_DELETE(*it); it = v_pokedex.erase(it); } } // GAMELOG("PokedexData::insert time = %llu, v_pokedexsize = %lu", a->datetime, v_pokedex.size()); } savefile(); }
void GameIni::getDeviceInfo() { string deviceInfo = ""; #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) { } #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) { JniMethodInfo t; if (JniHelper::getStaticMethodInfo(t, "org/cocos2dx/cpp/NgsteamPhoneInfo", "getRegPhoneInfoString", "()Ljava/lang/String;")) { jstring str = (jstring)t.env->CallStaticObjectMethod(t.classID, t.methodID); deviceInfo = JniHelper::jstring2string(str); t.env->DeleteLocalRef(t.classID); } } #endif GAMELOG("----gameini---getdeviceInfo-----\n%s", deviceInfo.c_str()); }
void Msg_Layer::onTouchMoved(Touch *touch, Event *unused_event) { GAMELOG("------------Msg_Layer::onTouchMoved-------------"); }
bool Msg_Layer::onTouchBegan(Touch *touch, Event *unused_event) { GAMELOG("------------Msg_Layer::onTouchBegan-------------"); return true; }
void UI_Friend::eventCallback(Ref * pSender,Widget::TouchEventType type) { if (type != Widget::TouchEventType::ENDED) return; IAudio::getInstance()->playEffect(music_ef_ok); Widget* widget = (Widget*)pSender; int tag = widget->getTag(); GAMELOG("widget->getTag = %d", tag); switch (tag) { case B_BACK: { UICtrl::getInstance()->gotoScene(UI_OPTION); }break; // case B_INVITE: // { // p_invite->setVisible(YES); // }break; // case B_INVITE_SAVE: // { // TextField* tf = (TextField*)p_invite->getChildByTag(TF_INVITE_PHONE); // if(!isVauled(tf) || !IsPhoneNumber(tf->getString())) // { // UIMessage::createMesBox(GameIni::getInstance()->getTips(tips_error_phone)); // } // else if(tf->getString().compare(_player->userid) == 0) // { // UIMessage::createMesBox(GameIni::getInstance()->getTips(tips_error_invitenotself)); // } // else // { // _player->http_request_setInviteCode(tf->getString()); // } // }break; // case B_INVITE_BACK: // { // p_invite->setVisible(NO); // }break; // case I_INVITE_AUTOCLOSE: // { // p_invite->setVisible(NO); // }break; case B_GETGOLDS: { //if(_player->friendsTotalGolds <= 0 || _player->friendsTotalPoints <= 0) if(_player->friendspoints <= 0 && _player->friendsgolds <= 0) { UIMessage::createMesBox("没有可领取的奖励"); } else { _player->http_request_getFriendsReward(); } }break; case B_YQHY: //邀请好友 分享 { // 分享 链接+内容+本地图片 ShareSDKHelper::getInstance()->sendLink(GameIni::getInstance()->shareSdkInfo.title, GameIni::getInstance()->shareSdkInfo.description, GameIni::getInstance()->shareSdkInfo.webpageUrl, GameIni::getInstance()->getShareLocalPath("res/Share/share_phone.png")); CCLOG("分享 %s 12 %s 23 %s ",GameIni::getInstance()->shareSdkInfo.title.c_str(),GameIni::getInstance()->shareSdkInfo.description.c_str(),GameIni::getInstance()->shareSdkInfo.webpageUrl.c_str()); // break; //分享截屏 // GameIni::getInstance()->screenShoot(); //截屏发送分享流程 不可删除 IMAGE_SCREENSHOOT_FILENAME //分享本地图片 // ShareSDKHelper::getInstance()->sendImage(GameIni::getInstance()->shareSdkInfo.title, // GameIni::getInstance()->shareSdkInfo.description, // GameIni::getInstance()->getShareLocalPath("res/Share/share_phone.png")); }break; case B_INVITE_YQSM: { inviteNode->setVisible(true); inviteList->jumpToTop(); }break; case B_YQHYSM_BACK: { inviteNode->setVisible(false); }break; default: break; } }
void getLocationInfo(double x, double y) { GAMELOG("----gameini---getLocationInfo----x = %f-y = %f", x, y); }
void Msg_Layer::onTouchEnded(Touch *touch, Event *unused_event) { GAMELOG("------------Msg_Layer::onTouchMoved-------------"); if(_outsideClose) close(); }
void TestScene::OnKeyDown(int keyCode) { if (!isContentLoaded) return; if (keyCode == DIK_SPACE) isPause = !isPause; if (keyCode == DIK_D) isDebugDraw = !isDebugDraw; if (keyCode == DIK_H) isHideAll = !isHideAll; if (keyCode == DIK_B) { isDrawBezier = !isDrawBezier; } if (keyCode == DIK_C) { points.clear(); savePoints.clear(); } //chay bezier bac 2 if (keyCode == DIK_NUMPAD1) { points.clear(); savePoints.clear(); t = 0; points.push_back(D3DXVECTOR2(100, 100)); points.push_back(D3DXVECTOR2(400, 300)); points.push_back(D3DXVECTOR2(200, 600)); updateFullPoints(); } //chay bezier bac 3 if (keyCode == DIK_NUMPAD2) { points.clear(); savePoints.clear(); t = 0; points.push_back(D3DXVECTOR2(100, 100)); points.push_back(D3DXVECTOR2(400, 200)); points.push_back(D3DXVECTOR2(200, 400)); points.push_back(D3DXVECTOR2(500, 600)); updateFullPoints(); } //chay bezier bac 4 if (keyCode == DIK_NUMPAD3) { points.clear(); savePoints.clear(); t = 0; points.push_back(D3DXVECTOR2(100, 100)); points.push_back(D3DXVECTOR2(400, 200)); points.push_back(D3DXVECTOR2(200, 400)); points.push_back(D3DXVECTOR2(400, 600)); points.push_back(D3DXVECTOR2(650, 250)); updateFullPoints(); } //bac 12 if (keyCode == DIK_NUMPAD4) { points.clear(); savePoints.clear(); t = 0; points.push_back(D3DXVECTOR2(0, 0)); points.push_back(D3DXVECTOR2(300, 80)); points.push_back(D3DXVECTOR2(450, 150)); points.push_back(D3DXVECTOR2(200, 200)); points.push_back(D3DXVECTOR2(10, 250)); points.push_back(D3DXVECTOR2(50, 350)); points.push_back(D3DXVECTOR2(300, 450)); points.push_back(D3DXVECTOR2(350, 250)); points.push_back(D3DXVECTOR2(850, 150)); points.push_back(D3DXVECTOR2(600, 350)); points.push_back(D3DXVECTOR2(400, 450)); points.push_back(D3DXVECTOR2(150, 650)); points.push_back(D3DXVECTOR2(900, 680)); updateFullPoints(); } if (keyCode == DIK_ADD) { speed += 0.1f; } if (keyCode == DIK_SUBTRACT) { speed -= 0.1f; if (speed <= 0) speed = 0.1f; } GAMELOG("speed: %f", speed); }
void Shader::Init() { unsigned int indexDataSize = 6 * sizeof(unsigned int); D3DXMatrixIdentity(&mMatrixWorld); D3DXMatrixIdentity(&mMatrixView); D3DXMatrixIdentity(&mMatrixProject); D3DXMatrixTranslation(&mMatrixView, 0, 0, 2); D3DXMatrixPerspectiveFovLH(&mMatrixProject, D3DXToRadian(75), 800.0f / 600.0f, 0.01f, 100.0f); if (GameGlobal::GetCurrentDevice()->CreateIndexBuffer(indexDataSize, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &mIndexBuffer, 0)) { GAMELOG("Create Index Buffer Successed!"); } //Create Vertex Data VertexData vertexData[] { {D3DXVECTOR3(-0.5f, -0.5f, 0), D3DCOLOR_XRGB(255, 0, 0)}, { D3DXVECTOR3(0.0f, 0.5f, 0), D3DCOLOR_XRGB(0, 255, 0) }, { D3DXVECTOR3(0.5f, 0.5f, 0), D3DCOLOR_XRGB(0, 0, 255) } }; unsigned int vertexDataSize = 3 * sizeof(unsigned int); //Create Vertex Buffer HRESULT rs = GameGlobal::GetCurrentDevice()->CreateVertexBuffer(vertexDataSize, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &mVertexBuffer, 0); switch (rs) { case D3DERR_INVALIDCALL: GAMELOG("D3DERR_INVALIDCALL"); break; case D3DERR_OUTOFVIDEOMEMORY: GAMELOG("D3DERR_OUTOFVIDEOMEMORY"); break; case E_OUTOFMEMORY: GAMELOG("E_OUTOFMEMORY"); break; default: break; } void *tempVertexBuffer; mVertexBuffer->Lock(0, vertexDataSize, &tempVertexBuffer, 0); { memcpy(tempVertexBuffer, vertexData, vertexDataSize); } mVertexBuffer->Unlock(); unsigned int indexData[] { 0, 1, 2, 0, 2, 1 }; //Create Index Buffer GameGlobal::GetCurrentDevice()->CreateIndexBuffer(indexDataSize, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &mIndexBuffer, 0); void *tempIndexBuffer; mIndexBuffer->Lock(0, indexDataSize, &tempIndexBuffer, 0); { memcpy(tempIndexBuffer, mIndexBuffer, indexDataSize); } mIndexBuffer->Unlock(); //Create Vertex Declaration D3DVERTEXELEMENT9 declaration[] { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END(), }; GameGlobal::GetCurrentDevice()->CreateVertexDeclaration(declaration, &mVertexDeclaration); //Create Shader D3DXCreateEffectFromFileA(GameGlobal::GetCurrentDevice(), "shader.fx", 0, 0, 0, 0, &mShader, 0); }